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Sovera

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Everything posted by Sovera

  1. Two damage procs per attack is my maximum (five slot a set that has a damage proc, then add a second from another set). We can put in more, but meh, to what point? The loss of bonuses steals what gains we get. Other than some specific combos all the procmonstering is about is fighting easy content where the hobbling is not as noticeable. For example: I used to procmonster Burn (four damage procs, two ACC/DMG Hamis) and only lost 3 seconds in recharge. But this happened at level 50, with all other sets in place, with Hasten up. All it took was exemplaring a few times to notice the lack of the bonuses and the recharge stats. Then I took the character to a farm and timed its clearing and got the same times with and without the procmonstered Burn. Less Burns Per Minute stole the extra damage the procs added once looking at mission clearing times. Same with Freezing Touch. Ran several tests with it slotted normal (five purples + a damage proc) then proc monstered, then semi proc monstered, Full procmonster hit the hardest but messed with the rotation and introduced gaps. Semi procmonstered still hit harder than the non procmonstered and had enough recharge for the attack chain to be smooth. But once pylon tested the times of all three were the same. There are a lot lot lot of 'gut feels' in the CoH community. <This> feels great, I use <that> and it really makes a difference. But once asked if the ones claiming it have done any tests and it's no, just how it feels. That's how we end up with the idea that Staff/Elec Melee are good AoE and the -ToHit incarnates make a difference in surviving.
  2. Why are you running them at +0 if this displeases you...? Make your own, advertise it as a +2 or +3 or whatever.
  3. Sovera

    Elec/Bio build.

    After (finally) leveling this character up I have noticed a few tweaks that would be useful. This is why I don't like power leveling something since only by playing do we noticed the quirks. - The first and most obvious is that Sentinels are almost like Stalkers in their lack of agro. Leveling up I could count on the fingers of one hand the numbers of time I had agro and for the most part my inspirations sat un-used. Yin with three fourths of the team dead thanks to someone using the computers on top of the ambush was a case of being safely up in the air and eating a purple while helping the survivors. Because of this I have decided to make a less militant build and instead only chase to 33% ish defense. This allows to pop a small purple and be softcapped if deciding to tackle a spawn on our own or too many mobs were agroed or whatever without doing large slotting sacrifices. If intending to solo for most of the time then try using the original build but endurance will be rough (maybe not use Coordinated Targeting). - The second is that the -ToHit that messes with a meleer's life is hardly a problem for a ranged character. As such the Sentinel's version of Focused Accuracy can go take a hike. - Endurance is a little bit heavy while leveling. Using Lightning Bolt would fix this since the endurance recovery of Defensive Opportunity is noticeable, but Lightning Bolt has an awkward recharge time preventing making a three power ST chain, and also a longer animation that is not pleasing. While leveling occasional uses of Recovery Serums were needed. With Inexhaustible at 26 and a Performance proc in it the endurance problems were mostly alleviated but not gone, and this without having taken Tough and Weave yet. A one slot Rebuild DNA barely outweights the cost in terms of endurance (unslotted 13 cost, 25 endurance, so a whooping 12 points gained every 34 seconds This balance can be shifted either way by slotting a recharge or an endurance IO), but slotting Rebuild DNA fixes things (10 endurance cost, 54 endurance gained every 29 seconds for 44 net gain). I chased bonuses but three slotting health IOs and three slotting endurance IOs would allow the power to become a second heal as well as an endurance clicky, but the lack of agro mentioned above makes this less of a pressing matter. - Voltaic Sentinel has not been updated on Mids but it's in-game stats are 0.52 EPS and 10 seconds recharge. It's accuracy is natively high (2.0, where most powers are 1.0), so it just needs damage, a modicum of accuracy, and then heap some endurance discount. Armed with this knowledge I skimped points off of it to feed Rebuild DNA. - As @Crysis pointed out Voltaic Sentinel keeps on detoggling when we change maps and sometimes we don't even remember it until noticing the lack of damage. The easy fix is adding powexectoggleon voltaic sentinel to the attacks. For example: /bind 1 "powexecslot 1$$powexectoggleon voltaic sentinel". Unfortunately we still need to click to put VS down which would not happen with the powexeclocation command, but the location command will keep on toggling VS on and off. As it is with the toggleon command it will only happen once per map or not at all if remembering to toggle it by yourself. This could be replaced by ++forward instead but maybe we don't want VS 100% of the time (spoken as a roleplayer). - Parasitic Aura is a power I seldom bother with, but, I also have no other powers I am interested in taking so it will serve as an extra in case endurance is needed or more regen during chaos moments (last fight in Market Place with all the ranged ambushes), or... whatever. Same applies to Athletic Regulation. These are flex powers so take whatever, I.E. Super Speed and slot a stealth IO in it for sneaking around. - The nuke does 30% more damage when procced out and since it does not need accuracy thanks to Charge-up there was no reason not to. Overall the damage has been better than I remember Sentinels being, even with Fire/Bio. Tesla Cage, Charged Bolts, Zapping Bolt, Charged Bolts works easily from early on (around Yin with a leveling build). VS is noticeable to the point when it is untoggled we immediately know. More AoE would not go amiss but Short Circuit is a glacial 3.2 seconds and to be honest the opener of Charge-Up, Ball Lightning, Thunderous Blast, Tesla Cage, Ball Lightning does good enough. By then it's mop up time, not more AoE time. Changing to Charge-up, Ball Lightning, Tesla Cage, Thunderous Blast fits all three in Gaussian's proc unlike the opener proposed above, but I did not need or want the mobs to be alerted to my presence. Ball Lightning's travel time helps with Thunderous super glacial cast to almost make them hit at the same time, and then half the spawn is dead. Casting Tesla before gives time for the mobs to start moving and etc. Both approaches are valid so use the one better suited for the playstyle. For leveling I suggest this. Almost the same thing really. If the ATOs in Zapping Bolt and Lightning Bolt are still too expensive for your blood then use the same slotting than for Tesla Cage. If that too is too expensive then use one accuracy, three damage, one recharge, one endurance reduction in all attacks (at least level 25 ones), but as soon as possible start transitioning to the leveling build, and at 50 to the last one. Check my signature for money making. Sent (Elec Bio - leveling).mbdSent (Elec Bio).mbd
  4. Beam/FF should be fine, just go Corruptor instead.
  5. As someone who solos CoT at +0x8 from Posi 1 with lowbies all you really need is overwhelming power which translates to Build Up. Build Up allows to take them down before they get too many debuffs out. Fire Armor Tankers have had, in my experience, the best results, but only as long as the set has Build Up. Sets like Martial Arts or Energy Melee will not have an early Build-up and will suffer as ghosts stack -acc and the mages' force shields make us miss. Fire/Ice Melee is thematic enough for a mage and Frost + Burn + Build-up (+ ice patch) has let me rend early level CoT. Whether this is what you're after or not only you will know.
  6. You'll hate this answer, but bring whatever. Even if a full league was nothing but Scrappers or Blasters they would still MSR as a breeze thanks to all the Incarnate Destinies being spammed.
  7. Just remember not to be baited. Someone calling you a cheater is okay, but you answering calling them an idiot is a no no and gets you a forum ban.
  8. While it's true what is the point of taking Boxing? An unslotted power clogging it up. So we have an extra power? Do we have infinite slots? Or even infinite interesting powers? I've had times I had nothing left of interest to take and took a second travel power for no particular reason. True power creep would be allowing to take five pools instead of just four. Then I could swap something of little value for.. whatever. Maybe Maneuvers on top of CJ on top of Hover. Regardless it does not matter much and I don't care either way. If it does not happen I keep playing like I am and if it does maybe I can take an extra power.
  9. As someone who has heavily RPed the cringe factor of mind readers is something I can understand. Back during Neverwinter Nights bonanza of online servers I could switch and play something with completely new maps, sometimes even races. In one of those the bent was very D&D and I realized people would do rule-PvP without shame quoting rules to newbies and the newbies without knowing how to counter them. It is important to understand in character knowledge and out of character knowledge. Digressing slightly from my unfinished story it was a reason I did not get along well with my SWTOR experience since my heavy RP guild expected me to know all the jedi names for katas, forms, philosophies, etc etc, and despite having the wookiepedia at hand it was common for an OOC blunder to be taken IC. But if the player is new to the universe the character is not, they were born in it, raised in it. I might not know the moonspeak gibberish names for the different bodyparts where a blow will hit, but my studious padawan would, of course, it is basic knowledge. Back on course this lore-PvP happened all the time and as a D&D newbie I quickly grew to understand that the lore lawyering was in most cases subject to interpretation (I was told 'detect intent' would simply unmask my lies, which as a smooth corrupt evil character led to an interesting time of someone just sitting close as my character talked and whispering me their rolls. I was later on told Detect Intent did -not- work like that and I've no clue if it does or does not, other than understanding a level 1 Protection From Good/Neutral/Evil cantrip would seemingly block this. Something I did not know but my character certainly would, so I had spilled my beans for no good reason. AKA DMs are good when rules lawyering, also I probably mangled the terms and names of things since it's been 20 years) and in some cases was straight up ass pulling. Now I -have- heard of the semi-horror tales of telepathic characters 'forcing' people to do stuff or spilling secrets and without protection against it people are just unable to stop it. In pure roleplay terms it would indeed have a strong impact for Super-Guy to be mindcontrolled by Evil Joe, but CoH is not that strong a roleplay experience nor does it (usually) have DMs to keeps things either fair or not going overboard. Also people doing this will usually not care for consequences. When a little level 5 does this and then logs off and disappears while the player goes back to their main people don't feel inclined to go through major character repercussions. With those past experiences in NWN coloring my RP I also went through the road of immune to mind reading or at least resistant (my favorite approach became less of being immune and more of becoming aware of who was doing it, since one of the appeals of it is performing the act incognito. Becoming aware of who is doing it allows at least for confrontation) but eventually realized two things: A) It had never happened again and I do have twenty+ years of RP in all sorts of themes and games. B) If it happened it would be fine. It would generate roleplay, outrage, help requested from others, etc etc. I feel if asked most people will know someone or know of a story of mind reading/control, up to and including unsavory 'adult' RP, though that is confusing to me since all RP is consenting. Someone not liking what is happening should ask to stop or simply log off or put the person on ignore. But my RP social circles have matured past these things and in my experience even someone playing a big bad villain will keep out of character communication going to make the RP entertaining, less RP-PvP (not in the arena, that's a different kettle) and more a book constructed to make an appealing story for the audience. Heck, several months back we had a nice little plot going where someone with an hypnotic voice would control sidekicks and have them commit crimes and the RP community would be furious (in roleplay) while being thrilled (out of character) for the RP that seemingly simple plot was generating. Sidekicks would be protected, those hypnotized would be captured and deprogrammed, the siren type evil character was being detectived, etc etc.
  10. Bios with sexual orientation are a subtle opening like posting on Tinder indicating availability for, shall we say, more adult roleplay.
  11. It's still a 30-40 minute TF and I'll take hunting 10 greys eight times to doing a bunch of kill alls. Personally I just post the list, and then ignore what people say. I keep teleporting to the zones and picking the enemies without expectations someone will be there to do it for me.
  12. We could try to find either a single easy AV so squishies could do it (the new sky pirate AV in Market Crash seemed harmless enough, also a Tsoo one whose name I forget) or a gauntlet with different AVs that have different resistances (Hopkins is still a bane even on a Smash based Brute). Then make an AE mission with it. Or just create an AV from scratch wuth no ranged attacks so squishies can float and hit it. Pretty simple to do, but requires the community to accept it and use it as a new damage test.
  13. Fortunately it has not happened to me to a point a mission has to be redone. Either pbaoes or trying to 'nose' closer while queing attacks eventually works. But since a vocal minority likes it and the devs adhere to the cottage rule the simplest solution is out. And yes, just slotting an IO would fix it, but we are talking about people who are either lazy, uninformed, or part of that vocal minority, and now 'lo, mob stuck, should have slotted the IO, hindsight.
  14. Pylon tests have become a bane in these sense many sets are considered 'trash' for not doing X damage simply because they have no place to stick -res procs in. As an enemy ranked as +0 the -res effects are huge on a pylon and of course anyone chasing uber pylon times will slot them. We ought to start over with the testing and remove them from the equation since other tests such as Trapdoor or simply timing an AV fight with or without -res procs has show either no difference or a small difference. Good luck with that though, and because of that sets that can slot -res procs will always be 'better'. The Trapdoor test is more interesting even having its own flaws such as hindering any tester without an agro aura. But high ST pylon results do not equate better Trapdoor tests. A balanced character gets more mileage than a bleeding edge pylon killer.
  15. I hover because 100% of my characters have Fly, I just do so near the ground even when I'm not fighting so it's really not a big deal. Bring whatever you'd like.
  16. Shes spawns on players at random, not herself. And though I don't want to say the 'circles' are actually spheres they are at least ovals. So one spawned in the air is a lot less obvious and someone can run under it and have their HP chunked. As you've pointed out it's not a big deal and once people know about it they are more careful. Yelling at people who don't know tactics is a good way to show the yeller is a dumb ass.
  17. Agro cap may be 16, but you can have mobs agroed who will not engage because the cap has been reached, This is obvious in places where I agro two groups and only part will come, but as I keep on arresting mobs the previous mobs that had been idling will run to me to fill that 16 number.
  18. Taking a few notes from Path of Exile: - An enhancement that increases the radius of PbAoEs at the expense of a % less damage. - An enhancement that decreases the radius of PbAoEs and in exchange increases damage by a %.
  19. What am I looking at?
  20. New morning. Instead of whining about it I went about and reshuffled the build. Even without being fully slotted I tackled Manticore without amplifiers and just one death. Still need to be careful of debuffs but it went from dozen-deaths to challenging-and-sometimes-kite-aaaaah-so-any-debuffs!. Other than a few greens once or twice when pulling two groups no defensive insps to muddy the waters either. Fiery Embrace is good and I could shuffle Combat Jumping for it. CJ is only 2% defense after all but for most purposes just BU is enough since it's not a Tanker that needs extra damage. FA is an end game thing with an accuracy boost to hit +3 and the resistance to ToHit debuffs, but even though I keep taking it at 35 just-in-case-I-do-a-Katie-Hannon-and-omg-so-many-hurricanes I so seldomly do that TF to begin with. In any case the Perception unique in BU solves blinds which is half the reason to take FA (plenty of blinds in Manti btw so a valid concern). Currently at 42 this is how the build looks: The reshuffled build: I'm not super happy with Tremor's slotting (KD proc has recharge, but taking it turns Tremor into KB, but not taking it cuts on recharge) so I'll have to revisit the build at some point.
  21. Manticore's TF is near abouts being the reason I will stop making Fire Armor Brutes. I have yet managed to get through the improved Crey without a dozen deaths and it makes me cringe away. One missed CC on a PP Elite or two PP Elites in a group are enough to kill me once they get their debuffs out. Of course I could just gobble inspirations and get through, but what's the point? All it means is that inspirations won the day. So far both Ice/Fire Armor (even with Ice Patch) and a Stone/Fire Armor (very promising despite the hassle of no AoE until 28) have reached half a dozen deaths trying to pass it before I quit the TF in disgust. At this point I either: - Keep Fire Armor as a Tanker only thing (who do pass the new Crey without too much trouble). - Accept I traded a Tanker's plodding sturdiness for a squishier AT that in exchange does much better damage meaning for some content (not all) I'll be popping a small purple against problematic factions. After all the Tanker does not reach the Brute's output even if they kept a small red going 100% of the time (I did try this so it's not math talk). Also, now that I have broken through the mental hangup of leveling something without AoE until 28 (all a matter of teaming for the first three TFs, so not horrible, I GUESS) I'm tempted to try the MA/Fire build to see if the extra defensive bent of the build would 'fix' the squish. It just has the most terrible recharge though, 149 seconds Hasten is about the worst thing I've cobbled together, ick.
  22. The problem with pools is that they need to be bad so they are not tempting. Once the pass has been made to make them bad they are, well, bad, and only taken for funsies. There's a reason we are hard locked on the few good ones like Speed, Fighting and Leadership. As someone who recently looked at ways to add AoE for a character who only had an AoE starting at 28 I came out with the Grenades temp power (low damage, but still ok except it scatters all mobs when used) and Acid Vial. Acid Vial had something like 30 seconds recharge and six slotted it took using it three times to kill an even level minion. Hip hip horray on the programing hours spent!
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