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Sovera

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Everything posted by Sovera

  1. Er... Two weeks from zero to fully geared with purples is what now? I don't speak out of my ass. I started a character with no inf and no IOs and in one day was level 40 with 46 million liquid cash and several uniques bought. No playing with the market and only selling merits from doing the TFs while I leveled. Ridiculous is indeed a good work, but perhaps not for that claim. When you want a fully leveld and geared character in three days then yes. Seriously, use the test server and just click to be level 50 and print IOs if your goal is to be max level and geared but not play the game.
  2. Her brother gave me the news that a car accident happened and everyone in the car lost their lives. She had disappeared for a month now and I was worried sick as the days happened and someone I spoke to nearly every day gave no sign of life. Squeakie was my best friend. I had known her for close to ten years through thick and thin. She was one of the best persons I knew capable of juggling a RL relationship, volunteering at a home for the elderly, having a social group of RL friends, do D&D sessions, donating blood, donating time, be part of the red cross first response effort, battle against the world injustices. I have done my share of ugly crying today and typing this it is happening again. She was my best friend and sole confident with whom memes were shared, jokes, with who I would vent about bad days. My life now has a hole that will never be filled again and I see the days as a succession of no-Squeakie-to-share-my-life-with. I have many acquaintances, but friends? There was that one. I bring this here because though she did not use the forums much she was active in the game and had many friends. Friends that I cannot easily reach and let them of what happened. Perhaps word of mouth will reach them so that there is closure.
  3. That's a holdover from playing Fire Armor. The Blessing is not needed, and melee radial would too.
  4. It seems disingenuous. A 'newbie' does not just wander into a random building, knock their elbow on a console and open a mission, then wander in like the ape in 2001 Space Odyssey. A 'newbie' that somehow discovered the AE or has been lured into it will just log in post patch, ask in /b where the AE building went, be answered, be told where it is now, and then walk there by crossing a zone. The idea that it alleviates start zone lag seems more logical, though it apparently hits the game so much I wonder why the AE(s) don't get their own zone like the previous Luau.
  5. I suppose we can look at it under the prism that once an AT has used their Aim + Gaussian and their nuke most minions will be dead-ish leaving, in fact, 5-6 mobs left in the form of a few lieuts and bosses.
  6. Scrappers are not that far ahead of Brutes. They are if certain combos are taken but it means being locked into those choices. But once the casual player wanders from that path? No, not really. Pylons just skew things so much that even Brutes (and not just certain power set combos) are sneered at. In the meanwhile Trapdoor tests between Scrappers and Brutes are 30 seconds apart.
  7. People throwing fire from their hands and a magical well granting divine powers is fine, but people using a Danger Room to practice their powers and train is a no no? Lets not bring roleplay decisions into gameplay.
  8. The real problem is that we want to use the same animation to all speeds. In RL no one does the movements of top speed sprint when we jog. Our arms don't swing and our feet barely leave the ground. This is an animation/coding problem too deep to be easily touched for an old game (DC online does it though). In a perfect world we would move with Sprint's animation up to X km and then change to Super Speed/Parkour/Ninja animations once reaching Y km. Animating usually involves cheating in some way that is masked by motion much like the Dragon Ball Super animations with players spazzing at the 'quality of the animation' in stills despite being fight/fast scenes and not meant to be viewed for longer than a second. Which they obviously did not bother animating perfectly because one second glance and gone. With all of this said if there are no files allowing editing then it's a moot point. We either take it or discard it. Not that I feel we -really- lacked another temp power run considering beast, ninja and athletic are already in.
  9. The problem here is simple though it might also be minor. Those who did not want to engage in content did farming. Now those who do not want to engage in content are told to do it or miss out. This is no different from other games when they put appealing prizes in PvP in order to get the PvE crowd to do it, which they do because appealing prizes, but not enjoying it, not having fun, and most often spoiling the fun of the PvP crowd to find a bunch of wet eared players with PvE builds and no clue. But this is minor for a few reasons: - Those who already farmed are already set. - The number of people who -only- farm and never do other PvE content might be a small statistic. Or it might not. What do I know? So the only affected people are new players who ONLY want to farm.
  10. As said. And even then I like it for regular PvE as well. Mobs just loitering while we fought the target cap was dumb and as explained we can taunt off mobs. The sliding agro means there will be more chaos with mobs changing targets and running around. I like it. Not saying everyone has to like it though.
  11. A Sonic Sentinel was my first level 50 in HC. Though I trust you have no malice and your formulas are correct I also dropped the Sonic thanks to the double digit cone damage. Plus all the problems that cones have such as our target being knocked away as we are pressing the button, or the lengthy animations couple with the poor damage making hitting 3-4 mobs not worth it. This is double digits on +1 mobs, not +3 or +4. And now they also hit 6 mobs only. Heh.
  12. As a meleer (who is most of the time immune to CC anyway, but not always since I tend to solo more) at most I have two offense toggles.
  13. As the pink haired above said. I'm not sure if all that freedom in fine tuning the listening and sending range is absolutely necessary. Perhaps just three toggles (I.E /speak_range 1, /speak_range 2, /speak_range 3) with 1 for normal, 2 for medium range, and 3 for close? I lean in no particular way in this, though adding to the patch notes the normal distance might be good.
  14. I may be in the minority here, but with the diminishing returns on repeating content in a 18h (or whatever it was) period I don't do two of the same content in the same day. Is it that common to repeat an ITF/whatever knowing it impacts the final reward? Not that the ITF is a great example since it gives poor merits and the real appeal are the thousands of mobs arrested along the way.
  15. Finally, I'll be able to have a social costume to do the slinky walk, but a normal walk when in hero mode. Top notch.
  16. What does 'you can still farm' mean in this context? The agro change is a buff, the fire farming is untouched since fire uses mostly fire instead of /smash or /lethal. The real nerf seems to be no longer obtaining incarnate XP for those not lucky enough to already have their farmer.
  17. I don't see why this felt like a thing that code hours had to be spent on. We can already level to 50 in the AE, so, what's the reasoning in preventing players from continuing to grind levels after 50? Forcing people to leave the AE at 50 to grind max incarnates to go back to farming? I speak as someone who neither farms nor PLs, or even uses the AE at all.
  18. A 'per character' grind in City of Alts is a weird choice. Most of us change characters every couple weeks, even our mains and favorites. Re-chasing all the costumes? Weird. Though I guess it will be like badging and at most we will unlock that one costume we really like instead of having all to horse around with/in.
  19. Welp, that's S/L no longer being a goal on resist characters. Not sure it was that OP considering resist sets (or no resists at all like squishes have) had no DDR and it got whittled in seconds, but maybe I'm just on the side of power creep? One one hand boo, but on the other it will be nice to have freedom of no longer chasing S/L. Not that I'm sure what I can chase after now except more recharge. Honestly this just feels like an extra push to play defense based characters. Not being hit by debuffs is big and 45% is much easier to build to than 90%.
  20. Sovera

    Too strong

    Tankers are meant to survive. So they do. Then they whittle enemies down and I can't stand that anymore. On the other hand I've yet to make a Brute that feels durable enough. Stone Armor felt nice but its DDR might as well not be there.
  21. Another good one is Energy Transfer, but only on Brutes/Tankers since they don't have a Energy Focus mechanic to give a second fast ET. My Tanker's ET goes from 647 damage with five purples and a second damage proc to 794 with four damage procs. And for no cost either since unless wanting to do slow ETs then ET always comes after TF which has a longer recharge than ET, ET needs thus no recharge, no endurance since it is endurance free, and only a bit of accuracy (since it has higher native accuracy (56% base against +3 instead of 48%) than regular attacks) and maxing out damage. All which is achieved with two slots leaving the rest free.
  22. Agreed. But the talk was specific to incarnates. People 'feel' Diamagnetic 'really' makes a difference, but it's a 10 second 5% -ToHit, non stacking, purple patch-ed (so both the 10 second duration and the 5% are impacted), with a side of 50% chance to apply a non stacking 10% (10%, not even 100%) -regen. 😄 Heck, like I said most Interface options are just weak so there is no need for pitchforks when someone praises or likes or uses Diamagnetic. I just bring it up because of the context of 'feels' and how some options in slotting or power picks are based or defended on those when some testing shows it's not quite so.
  23. Staff/Elec Melee are good fun. They are flashy, with cool animations. It's fun to hit things with a fist charged with electricity or spinning the staff like Ip Man (I was going to say Jackie Chan but he's more the type to spin a chair). Numbers wise they just fall behind since lots of AoE ≠ good AoE. But people will get absolutely if this is brought up. Almost like they never picked a stopwatch and cleared a map a few times or something. Or someone can run a Trapdoor with those and rub the results on my face and I'll retract my words and revise my estimate of the sets. As for the -ToHit incarnates the numbers are low and affected by the purple patch. Destiny Interface incarnates have little impact so it's not like it's a huge deal, but the -HP one makes a large impact when fighting AVs and GMs. Possibly the -Res one too, Not for the -res that is useless both against normal mobs or AVs but because of the moderate fire DoT that does make a difference when clearing a map.
  24. Two damage procs per attack is my maximum (five slot a set that has a damage proc, then add a second from another set). We can put in more, but meh, to what point? The loss of bonuses steals what gains we get. Other than some specific combos all the procmonstering is about is fighting easy content where the hobbling is not as noticeable. For example: I used to procmonster Burn (four damage procs, two ACC/DMG Hamis) and only lost 3 seconds in recharge. But this happened at level 50, with all other sets in place, with Hasten up. All it took was exemplaring a few times to notice the lack of the bonuses and the recharge stats. Then I took the character to a farm and timed its clearing and got the same times with and without the procmonstered Burn. Less Burns Per Minute stole the extra damage the procs added once looking at mission clearing times. Same with Freezing Touch. Ran several tests with it slotted normal (five purples + a damage proc) then proc monstered, then semi proc monstered, Full procmonster hit the hardest but messed with the rotation and introduced gaps. Semi procmonstered still hit harder than the non procmonstered and had enough recharge for the attack chain to be smooth. But once pylon tested the times of all three were the same. There are a lot lot lot of 'gut feels' in the CoH community. <This> feels great, I use <that> and it really makes a difference. But once asked if the ones claiming it have done any tests and it's no, just how it feels. That's how we end up with the idea that Staff/Elec Melee are good AoE and the -ToHit incarnates make a difference in surviving.
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