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JayboH

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Everything posted by JayboH

  1. You mean Assault? You answered without knowing what my build is like so I was just curious if it's all about 'moar damage' automatically for you.
  2. That's kind of supposed to be how it works. If you whiff, there's going to be a downside on top of the missing damage. I know we can't control the RNG completely but this sounds like it's working perfectly to me.
  3. Do you ever go with anything else on any other ATs?
  4. ...and do it kinda quick so you can enjoy it before the proc nerfs come.
  5. I think you can hit 90% with Trick Arrow. Disruption 40 Entangling 20 Achilles 20 Reactive x4 10 right?
  6. Help me decide on a Hybrid for my TA/AR defender Control Radial sounds pretty good. Support is okish as I already have Maneuvers and Tactics running. Melee Core could add some resist and regen - I run Clarion for Destiny if that helps.
  7. Yeah, don't forget how much mitigation Poison Gas and Glue provide
  8. Made some changes to that TA/AR build. Got rid of all the proc bombs and just went with full sets of Sting of the Manticore, Bombardment, Annihilation, Positron's Blast. Ice Arrow I have a Basilisk's set in there right now but may eventually work towards Superior Entomb - not sure. Went with Combat Jumping and Super Jump instead of Stealth and Invisibility. Also changed the Synapse Shock to Power Transfer proc and end mod as I don't need to be able to run around and can SJ now. Instead of the Shield Wall proc I put the LOTG in there from Invisibility, so I did lose 5% resist with that. I took one slot out of M30 Grenade (the 4 attribute one) and put it in PGA, and put two purple pieces in PGA (Fortunata Hypnosis.) I may want to grab some unslotters and move the Superior Defender's Bastion to an attack as getting the AOE heal to activate a bit faster would be nice - Oil Slick takes a bit to recharge and I don't use it constantly. Otherwise it's the same. I was already working on this character so I had a tier 3 Cardiac to use at the moment - may just keep it as I am currently having zero end problems. I have Spectral interface and I think I will go with Drones for lore.
  9. Kaizen posted one above
  10. I suppose I could go full sets instead of the proc bombs listed, since proc bombs is exactly what they are planning to nuke at some point in the future. Vigor would lose its appeal then.
  11. Should be, yes, like all other powersets. If corruptors have equal or superior versions to defenders then something is broken. That's the main draw for playing defenders over corruptors, well, that and the strength of the Leadership pool. Leadership is superior on defenders over any other archetype in the game.
  12. No, all versions are changed. The numbers will be different just like they were always different before the patch between ATs.
  13. Sorry my post was about the build that was posted
  14. Little bit end hungry with Tactics on, but it might help Ice Arrow hit since it has a tohit check with zero accuracy in it, in fact there is very little accuracy in the majority of attacks I notice - I suppose Vigor can make up for this issue which also cuts end costs.
  15. Can anyone help with an TA/AR build?
  16. I always asked for the cooldown to be just a little shorter on EMP but I am fine with the rest.
  17. He has said it should not affect the caster. It used to and wasn't supposed to so it was changed during closed alpha/beta. In fact it used to spawn a cage on every enemy during development which was kind of funny to see, so it's been through a number of fixes/changes.
  18. Having a set be slot-starved due to having so many good powers is typically a good thing. Glue becoming a cone is kind of a cool idea and would take care of the issue where mobs run into glue and aren't affected at the moment (as they weren't in the cone when it hit.) Having a power like Acid get -resist back wouldn't be a problem if it was single target, which is why Entangling has it and I am fine with it. Still wish EMP would have a slightly faster cooldown.
  19. Yes this has been reported a few times - hope to see a fix soon
  20. One thing we brought up several times is the question of how these changes can affect leveling a mastermind specifically, because of the set's past issues of weaker mitigation. Just something to keep in mind for those trying it now in open beta
  21. Honestly I am happy to see how understanding the community has been in this thread so far. A lot of power players knew how OP the set was and officially publicly have known nerfs were coming since April. Constructive feedback is great.
  22. One other bug that was mentioned on the closed alpha/beta forums beyond the MaxEnd being bugged is that Disruption Arrow fired in the air now drops via gravity and takes fall damage as a pseudopet.
  23. It won't, but I am eager for you to try the changes when they hit. I can make generalizations about Energy Melee and Trick Arrow - I think many will enjoy what's been done. I spent a good chunk of time on Trick Arrow specifically. Energy Melee is not bottom-of-the-barrel anymore - some of the loooong standing concerns have been addressed. Trick Arrow is much better and it was already a fun set. I only found one power change that is rather odd but beyond that I will wait until they post about it to say anything else out of respect for the hard work the team put in.
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