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JayboH

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Everything posted by JayboH

  1. This is working exactly as intended, yes. You are expected to go to the stores and the management screen is just for updating what you currently have.
  2. I would be willing to test a 10 ft range on it, if that's even an option.
  3. To those who are playing: do you actually end up using Shock all the time? EDIT: good catch on that Vengeance issue - yeah that's no good. I totally missed it was active.
  4. Looking good. I wonder if I would mourn the loss of lightning bolt. If you want more recharge you could take the damage enhancements out of the purple sets since you will be hitting ED caps for damage without them and move one to Hasten, one to empowering, could always move the panacea proc to health and go with Spiritual alpha to get more healing and recharge. I dunno, just thinking out loud. EDIT: Nemu brought attention to the numbers without Vengeance running
  5. It's free damage if you consider nearly a third of your endurance bar base cost is nothing.
  6. That's actually kind of funny
  7. Huh, yeah that is odd. Only toggles that affect enemies should be untoggled right?
  8. This was in relation to the request to make it cheaper at vendors specifically - which would affect this feature since it uses those as a base.
  9. Posted about the Support Core Embodiment endurance discount on the closed beta/alpha forums for this patch. 3 different listings of information on that passive. 🤪
  10. Reminder that the devs actually want more inf spent in general. Inf sinks are a never-ending goal of development, so asking that they be cheaper at vendors and such is unlikely to ever happen. It's healthy for the market and economy.
  11. That's why I argue for 6 slotting it at least while leveling. I am using it all the time - like nearly every time it is up while teaming. I can usually keep most at full end bars (including myself) this way. How does the recharge boost work in Energizing? Is the boost really that short?
  12. Yeah the entire argument about it not being a dedicated teleporter with the 3 tp limit is all that is needed, and granting it limited hover wouldn't break that limitation or reinforcement that it isn't a dedicated teleporter.
  13. Yeah he definitely stuns with the proc, but I am only 31 atm. Do you find Shock worth using? I know it's a nice damage debuff but I find I prefer attacking to using it a lot of the time
  14. Hmm... What about swapping Galvanic with Energizing as far as slots go and giving the sentinel an acc and the stun proc - or do you think the loss of the max end isn't worth it? I am finding I like having Energizing 6 slotted while leveling quite a bit, teams seem to love it. I realize this is an end build but just seeing what else we could mess with
  15. I have it bound and instantly spam it since you are hoping to not take fall damage which can be caused simply due to server lag which has increased since the patch
  16. Jaunt is kind of hard to use without any kind of paused hover
  17. Well, Slowed Response is where the resist debuff lies which I didn't see mentioned
  18. Can you repost your build? It seems to be missing
  19. So how are you getting the set in Mids?
  20. The acc change is actually quite big. A couple people really hated the Tar Patch nerf - I think they said it went from -30 to 22.something in resist debuffs
  21. Skipping greater fire sword? why
  22. This is after the next patch Dark Miasma The following powers were using Defender modifiers, they have been fixed to use their own AT modifiers Controller > Darkness Affinity > Twilight Grasp Controller > Darkness Affinity > Tar Patch Corruptor > Dark Miasma > Twilight Grasp Corruptor > Dark Miasma > Tar Patch Mastermind > Dark Miasma > Twilight Grasp Mastermind > Dark Miasma > Tar Patch Pets > Dark Servant > Twilight Grasp Incarnate > Lore > Demons > Support > Twilight Grasp Incarnate > Lore > Vanguard > Support > Twilight Grasp Mission Maker > Dark Miasma > Twilight Grasp Signature Summons > Ghost Widow > Twilight Grasp All versions of Twilight Grasp Accuracy increased from 1.0x to 1.2x Powers The following powers now ignore outside buffs (they all provide enhanceable resistance and should've always ignored buffs) Controller > Darkness Affinity > Fade
  23. Dark is getting some tweaks in the patch (prob tomorrow) which includes nerfs to tar patch and fade, however twilight grasp gets buffed, if that helps
  24. One thing about the staging betas - those of us interested have already been on the other testing shards, and these have no market, and have no AE missions, etc.
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