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Solarverse

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Everything posted by Solarverse

  1. You could have just said that instead of hurting my head with all that math! 😄
  2. n00bz... Nobody plays to 50, they just sit in LFG chat begging each other to PL them to 50. Maybe if you got of your high horse and took one for the team, PLed these n00bz to 50, they might stop begging for PLs in LFG chat and they too can know everything about the game. Because PLing to 50, helps n00bz learn about the game, right? Pssht, who am I kidding! Nobody needs to play the game to know everything about the game, all one needs to do is visit these forums and let all of these know-it-alls tell them all about the game and how there is no such a thing as a wrong way, much less a right way. Then, all these PLed n00bz can have knock back festivities! No need to learn about the game, let's just PL to 50 and add knock back enhancements to everything! 😄 Starting to sound like the Idiocracy Movie.
  3. Because then I could 1 star people based on player experience rather than whether or not they PLed. Also, I stated that I understand that not everyone who PLs are new players. So you are kind of taking what I said out of context. So yes, I would like a more effective way to be more selective as to who I ignore, rather than ignoring anyone and everyone who begs for PLs in LFG chat. I appreciate you asking about that, it gave me a chance of clearing up my motivations.
  4. You want to PL, go right ahead. I just can't stand seeing the influx of players begging for somebody to PL them in LFG chat. And since I do not have the power to stop people from begging in LFG chat, I am left with ignoring them as my only option. And my ignore list is racking up fast. At this rate I will have half the server ignored by the end of the week. I wish the Devs would create a PL channel for each server to help cut down the chatter on LFG. If they would do that, I could unignore everyone and everyone could be happy.
  5. If I remember correctly, you have stated that you love to knock back enemies on any team you join, even if the team is not sharing your love of Knock Back because you believe that teams should adapt to your playstyle and should not be telling you how to play. With this logic, what you are actually doing is forcing others to reroute how they play based around your playstyle. So instead of telling others how to play, you are instead forcing others to play differently because of how you want to play. I honestly don't see the difference. You don't like others asking you to play differently, yet you force others to play differently through your playstyle. It's really no different. What I am trying to say is that you are no better than those who request you to play without scattering mobs. Both parties are just as guilty. This is why my stance (partially due to conversations that you and I have had) has changed a bit on this subject. I think everyone needs to learn to bend a bit on teams so that everyone can play well together. Everyone should adapt, not just you and not just the players who hate knock back. It should never be your way or my way, that is selfish for both parties involved. The team should evolve and instead of things being played 'my way' or 'your way' it should actually evolve and become 'our way.' This is by no means an accurate math here, but... 50% of players hate knock back with a passion 50% of players love knock back with a passion 100% compromise should more often than not = 100% fun for both sides.
  6. I was a bit harsh. I'm sorry about that. I just got a bit worked up, lol.
  7. Well then judging by what you say here and judging by what you quoted in the post above that one, I must say you and I have a VERY different idea of what makes MMO's fun. You seem very content with facerolling everything as if this were some console game set on easy mode. I stopped playing Console games because I found MMO's were far more challenging and required teams (hence MMO) to work together and share our strengths to form a unified powerhouse. Then along came IO's. Now nobody needs anybody, this might as well be DCUO where it's practically a one player game. This game required everyone to pull their own weight and bring on their A-Game when this game first came out and that is why I believe most players loved this game so much. No matter what class you played, you made a noticeable contribution to the team. You felt needed and important. Players would actually go out of their way and thank you for your heals. Players would praise your bubbles, players would complement the Tanks and players would be more than happy to have a Controller bringing order to chaos. Now, players honestly couldn't be bothered with having a healer on their teams. "They are not needed and teams are fine without them" as some have been quoted saying. Once upon a time, this game promoted team play in a way that no other MMO offered with the classes involved that made a symbiotic relationship. Sure, some games had Tanks and Healers and Ranged and Melee DPS classes, but controllers set this game apart from others. Plus...it was heroes, not some boring dungeons and dragons copy paste. This game was unique, required a well rounded team and had a wow factor unlike any other. Now...not so much. Now we have one man armies that can faceroll just about anything and Defenders, Controllers and the likes get put at the kiddie table and feel completely useless. So I am glad you feel this game is now better with IO's and you are completely happy facerolling content with little fears, nothing to really put you on the edge of your seat; all the while feeling that there is nothing fundamentally wrong with a Troller soloing AV's. However, keeping everything that I said in mind, I must strongly disagree with you. In my strong opinion, this game went from being the absolute best game ever created, to a decent game that fell from grace almost overnight with the implementation of IO's.
  8. The fact that you have recognized that it was funnier in your head, actually made it funny. 😄
  9. You avoid the Hollows? That's sacrilege! You and I cannot be friends...
  10. My Ice Tank would certainly appreciate a Sonic, since Ice Tanks have a huge hole in resistance even after IO's.
  11. I agree completely. IO's are like that drug addiction you have to have, and even though you love them, you know you shouldn't and even maybe wish they were never created. If Homecoming made a server pre IO's, with everything else in game remaining the same, I have to honestly say I would drop Excelsior and move to that server. I would be like a kid in a candy store. 😄
  12. I was seeing slight server lag in Atlas Park, you know, powers recharged but server says they are still recharging? But then they created Atlas Park 2 and have seen no lag since.
  13. Yup, because face rolling everything in this game is hella fun. Nowhere near as fun as a good challenging game that kept your heart racing. IO's and Incarnates was the worst thing the Devs could have ever done to this game. I said it when they introduced the idea and I'm saying it now all these years later. The game is unchallenging, and makes all sorts of AT's useless and pretty much bench warmers. I still love the game, but nowhere near as much as I did before IOs were created. IO's are this game's bane.
  14. It is within my right to not risk it. Besides, I have used way more examples than just that one you are quoting. Sorry, man...but you won't be changing my mind.
  15. And it is of my opinion that if they have never set foot in Striga or worse, Independence Port, then they have no business power leveling. And since I don't make it a habit to tell others how to play, I chose instead to simply either ignore such player or add a 1 star above their heads so I can avoid them.
  16. No sir, you and jubakumbi have put a lot of words in my mouth over the course of the past few months and have blown what I said way out of proportion. I simply got tired of trying to explain it and let you believe whatever you wanted to believe. I don't go around bossing around anyone. If I don't like how their play style mixes with mine, I simply put a 1 star above their heads and avoid them in the future. I might make a suggestion and explain why, but it's up to them if they want to listen, if not...no biggie, that will be the last time our two conflicting playstyles play together. Also, I don't go against the grain of how a team is playing. If the whole team is knocking back, then I don't say a damn word...I would be the one griefing if I demanded they play my way. I simply quietly bow out after that mission ends and move on. However, I have clearly stated that if a player joins MY team, and they are going against the grain of how MY team is playing, and after being asked nicely to not knock mobs and scatter them, they refuse...I remove them from the team. Huge difference from what jubakumbi does. Sorry, how I play is griefing nobody at all.
  17. No sir, not the reason at all. In fact, how much cash somebody else has is insignificant to me since I have a stock pile of my own cash. I also farm, I just will not PL players who I have caught begging for PLs on LFG...and honestly, it's pretty rare when I offer to PL players outside of my own SG, with members I have known for years in some cases. Actually, my personal experience has driven me to believe this is not a false assumption. My personal experience tells me that this is indeed a negative impact of power leveling. Obviously not all players who get power leveled are players who do not know how to play, but when I see a power leveled 50 with almost no badges, ask me how to get to Striga Island or Independence Port...that is a bad sign. When I see them play in a way that just screams, "I have no clue what I am doing or have any idea what my powers actually do" such as, Heals breaking sleeps, or being unaware that their Howling Twilight grants a huge -regen (-500%) debuff and is useful in more ways than just reviving fallen heroes, or that they are asking me if I have any monies because they power leveled to 50 and have none... that poses a huge problem. When I see this power leveled 50 jumping around all over a map, or has no clue to use their map and are asking where we are in the building we are in, that poses a problem. In my opinion, these are not false assumptions. This I agree with completely and wouldn't even argue against this. However, with this form of power leveling, players are still playing their characters and learning the ropes as they go.
  18. @jubakumbi You seem to forget that this is an MMO. You playing the way you want to play (IE; knocking back and scattering mobs which makes your team mate's AoE's useless, running off by yourself and leaving team mates high and dry in order to go do your own thing, interfering with zone events like Rikti War Zone and even taking it as far as getting a player banned who complained to you about interfering with the event, just to name a few of the things you say you have done and championed.) may and do have a negative impact on other people's game play. That should be clear to you when the things that you have done have garnered much grief from players which whom you have grieved. You have championed this behavior several times and anytime somebody has brought this to your attention, you simply reply with, "Then they should adapt." This is an MMO, where we *all* must adapt to each other to get along and have fun together. Sadly, in your way of thinking, you should not have to adapt to anyone, rather everyone must adapt to you, while you sit and claim the opposite. It's the same thing here with this thread. Clearly people advertising for paid powerlevels are negatively affecting players, or this thread would not be here. If begging for power levels and charging players for power levels had zero negative impact on players, this thread would not exist. Remember, this is an MMO, where your actions do not only affect you, they affect the community whether they have positive or negative consequences. This is true with any community based RPG, hence the title of MMO. However, even knowing this, the OP still did not tell people how to play, he simply wanted opinions on how the playerbase feels about said practices and how it may have affected them. So I think we can put the pom-poms down and save the good fight for another day...there will be many more opportunities to champion your point of view when you see players trying to control another player and how they play.
  19. Yeah, that wouldn't be worth it if that's the case.
  20. I global ignore anyone and everyone who asks for PLs in LFG chat. I will also be ignoring anyone who charges people for power levels. I'm not a fan of PLing people for reasons, however, if you are going to offer to PL somebody, do it for free. It takes a certain kind of personality to beg on LFG chat and it takes a special kind of personality to charge players for it. Neither of which I wish to team with.
  21. Please tell me we have the capabilities within the dev team to make this bad boy work with this game?
  22. Excelsior server. I'm also speaking more on Posi through Numina. Not so much speaking about the level 50 TF's.
  23. This has been a bug since live. It drives me nuts and over the years has come to be a thorn in my backside. Far too often, no matter which character I play, my characters will not go in to battle stance after activating an attack. They just stand there as if they have not attacked at all. It's very strange looking and makes it appear as though you are not even helping your teams. Can we please please please look in to this and find the cause and fix this? 😞
  24. I think that has more to do with this new wave of people who only want to run content at +0. I always run mine at +1, I would run +2, but the PLed 50's on the team will cry about it if I do, since they only came for the badge. I actually miss the days when you could not change the difficulty of the TF. You ran it as is, like it or not. It was a challenge that I appreciated. Now everyone runs content on the lowest possible setting and then complains that it's too east. 0.o
  25. I could see their melee damage abilities being turned in to control abilities. I think that would retain the identity, while filling in the lack of control for Doms. At very least, it's an idea to throw around at the round table.
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