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Everything posted by Solarverse
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Look, I just want the old animation back...what they do with the damage of that power I honestly don't care. Just please, for the love of peace on Earth, let me have back the old animation. I'm even going to say pretty please.
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Mach 10!?!? That should get a huge bonus to hit! I mean come on, can you dodge anything coming at you at Mach 10?
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Pretty sure you hit the nail on the head.
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Originally, objects would explode on contact and was accompanied with a big boom sound, giving the feeling that you hit with such force, the object couldn't withstand the impact...and there were no objects laying around after to obstruct view. It looked cooler and was way more user friendly. Why it was ever changed from that is beyond me, however it was a completely stupid decision. It's a very dull effect now compared to what it used to be.
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A Rude Surprise (Stealth vs +Perception)
Solarverse replied to Solarverse's topic in General Discussion
Looking forward to that. -
A Rude Surprise (Stealth vs +Perception)
Solarverse replied to Solarverse's topic in General Discussion
Done; got the link right here with combat window open. -
A Rude Surprise (Stealth vs +Perception)
Solarverse replied to Solarverse's topic in General Discussion
None at all. I don't use IO's until level 50 with the exception of Stealth IO's in any builds that I use Stealth with. I actually put together a video showing a test that I had conducted. Both tests using the same mob type within reasonable levels of my malfactored level 29 characters. One character only had Superior Invisibility, while the other character had Invisibility + Stealth IO. I have uploaded a Youtube video that can be found here. I didn't edit very well, so there is a long dark spot you have to fast forward through, sorry about the bad editing. -
A Rude Surprise (Stealth vs +Perception)
Solarverse replied to Solarverse's topic in General Discussion
No offense taken. We are both players trying to find a logical explanation through trial, error and using what information we have available. I'll look more in to this tomorrow and post back. -
A Rude Surprise (Stealth vs +Perception)
Solarverse replied to Solarverse's topic in General Discussion
Interesting. Makes me wonder how accurate that information is though, since my Stalker was able to hang out with them unnoticed for quite some time, as was my Illusions Controller with Superior Invisibility. Everything below that level of stealth was attacked almost instantly. If it suppressed stealth, then it should have not mattered what type of stealth I had active, I would think. -
So I was casually running along, minding my own business when suddenly, my Troller who has Invis + Stealth IO ran across some mean ol' Cabal members in Croa. Next thing I knew, they decided that my Invis + Stealth IO was not enough to hide from the wicked grasp of their +perception. It surprised me to say the least. So after asking google and getting no help from that, I asked around in Help channel if Cabal had +perception and to my surprise I was told no by several people. I could have just chalked it up to a bug and went along with my day...but me being the stubborn bastard that I am, I refused and set off for a quest for a real answer. So I started with Stealth under controlled conditions, using level 28 as my standard level and finding even conned minions. They see right through it and proceeded to do what Cabal to best...lighting me up. Next I tried Stealth + Stealth IO. Same result. Invis, same result. invis + Stealth IO, same result. Superior Invis....ahhhh....we finally found a level of Stealth that Cabal cannot see through...even when standing right up against them. So obviously anything Superior Invis and up can conceal themselves from Cabal. Anything with 200 Stealth or better. So, is there a chart someplace where I can find information like this with all enemies who carry stealth and what is needed to beat their stealth? I don't seem to recall any such charts, but that doesn't mean that they don't exist. I think if such a chart exists, it would sure be helpful to have this chart in a sticky somewhere on these forums.
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Give Null the Gull option for minimal FX for Ice Shields
Solarverse replied to Solarverse's topic in Suggestions & Feedback
I used to educate players (because it wasn't always a thing to give them the minimal FX option) and I got nothing but "Don't tell me what to do! I don't care!" even though all I was doing was letting them know it was an option in the nicest way I could express. Sometimes, saying anything at all to players about this sort of thing can be taken the wrong way, so I just stopped saying anything at all. I think it would just be better all round to give us as players the option to have the minimal FX option added to Null the Gull. There honestly isn't that many FX in game that bothers me when people cast something on me. Ice is pretty much the only one...and then only if it's the Blocky Cube FX. -
You gonna be okay there, little guy? Edit: I'm going to go on ahead and elaborate. What I am seeing is that people are wanting Sents to be more like Blasters. Asking for Blaster range, asking for Blaster AoE type damage... The way I see it, if you want Blaster range and Blaster DPS, then role a Blaster. The resists and Defense a Sent can get with Invuln is just straight up OP for a ranged DPS class. I can't speak for the other secondaries, but if they are anything like what I can get with Invuln, it's just straight up OP. Asking for more range or more DPS without trading in some of that ridiculous resist/defense is just asking to do to Blasters what has already been done to Tanks by Brutes. It would only drive Blasters to the bottom of the barrel, and with Corruptors already on the nipping at the heals of Blasters, that is just something we don't need. Sents are often the last man standing on team wipes and they boast this all over the game. There is a reason for that. Yes, I said it loud and clear and I stand by it...Sents are already on the verge of being OP. They are not OP yet, but they are approaching dangerously close. You can laugh and giggle and pretend it's not an issue, but I never needed your approval to see the math plain as day. Do Sents need a new and improved Inherent? Yes, I agree with this. But to pretend they need more damage and more range? Hell no, I will not agree with that. That would send them straight over the edge of making them OP and Blasters would be played only out of nostalgia rather than picked up for what they bring to the team.
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Give Null the Gull option for minimal FX for Ice Shields
Solarverse replied to Solarverse's topic in Suggestions & Feedback
Yeah, the minimal effects on the shields is perfect, IMO. To me, they look a hell of a lot better too. I don't see the appeal in the big blocky human ice cube look. -
I'm sure some may agree, it is completely annoying when players choose the big bulky option for their Ice Shields and cast it on your character, sufficiently turning you in to the Ice Golem's third cousin. I would love to have an option with Null the Gull to make those bulky shields the Minimal FX option, since a lot of players won't use it on their end.
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This right here. Sentinels don't need any other buff other than the inherent. Sentinels are on the verge of being OP as they are, but that inherent needs to be something that better fits the class.
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Not to mention, no matter what kind of suggestion players make, nobody can ever seem to agree on anything. Player feedback can be outright toxic at times, with players on these very forums at each other's throats over a mere suggestion or change. You might have a player with a great idea for improvement or change, and half the players will love it, the other half will hate it, and then the thread turns in to a flame fest. I can't imagine what it would be like to be a Developer looking to make changes based on feedback from the forum posters. Some poster don't want change at all and any suggestion made is swarmed upon with negative feedback and flames. Other times nobody can agree to anything at all and once again it becomes a flame war. If I were a Developer, reading all these pages upon pages of flame wars, i would be scared to death to make any changes out of fear that half my population of players would come at me with pitch forks and torches, lol. No change is easy, just based off fan feedback alone, much less the coding headaches that would be involved.
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Yeah, my suggestion was either for all or none. I don't think I would particularly care for some get it global, some don't. Besides, the greater majority of badges are just fluff...and doesn't mean as much to the common player as it does to a player who takes a greater pride in his character. People who tend to not be altoholics have a hell of a lot more badges on one character than players like myself who have dozens and dozens of alts who have several badges spread out between multiple characters. The idea would have benefited players who have Altoholism more than people who tend to stick with one character. So it was either an all or nothing kind of request.
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I would have Scrapperlock if they would just give Scrappers EM.
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Remember when the Live Devs had an emergency patch shortly after raising the ignore list cap? You can thank me for that. On the same day they raised the ignore list cap, I capped it by ignoring all the players begging for power levels in PI. Once I had reached the cap, if I ignored another player after the cap, it crashed the whole map, not just for me, but everyone...every player who was on that map. I reported it to Matt Miller and he had me duplicate the bug in game. I gave a warning to players in PI not to get in to anything because I was there with Matt Miller replicating a bug that crashes the map...and asked that players give me a moment before getting involved with anything. Matt Miller shows up, asks me to produce the bug, I ignored a random player and sure enough, the map crashed everyone to desk top. When I logged back in, Matt Miller said in ALL CAPS! "PLEASE DO NOT SHOW THIS TO ANYONE!!! We will have a fix for this soon! In the meantime, I don't think I need to remind you that if you share this information with other players, you can be permanently banned from the game." I sent back a tell saying, "I'm gonna tell the whole server! Hahaha. Not a problem, man. Just glad I was able to help." He gave me a "Haha" and thanked me. He then went on to inform me that he was granting me the Bug Finder badge for this find. I'm pretty sure I will never get my hands on that badge ever again. 😞 P.S. A player reported me for hacking, a goofball GM banned me due to him having zero knowledge of what Matt and I were doing, and it took Matt 2 days to get me back in game again. I payed the price for finding that bug, lol.
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Yeah, that makes sense. I honestly couldn't remember why it was changed. I knew they added fear, but never thought about them having to change it to front loaded damage to compensate for teh fear mechanic added to it. Not that it matters much, but I kind of miss seeing all those numbers fly. I kind of wish they would drop the fear and reverse it back to the DoT it once was. However, that's a needless change, but I would still love to see those numbers fly again.
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God deal, thanks for the info, Darkir. Much appreciated.
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Right now I have an Sudden Acceleration in Repel. It works wonders, but it can take several attempts before it actually knocks anything down. Is there a better option to use? Does the IO from the SBB work better and have a higher chance to Proc? Are there any other options that work better?
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Make Transfusion and Transference affect allies around you
Solarverse replied to Thezanman's topic in Suggestions & Feedback
Kin heals are one of the best burst heals in game, and it was designed to be support for the Tank and Melee, not the people at ranged. The reason why the heal hits for such high numbers and can almost bring people back to full health from the brink of death is because it is ranged and target based. If it was AoE, it would be no different from the Dark Heal, which also hits for high numbers. However, the Dark Heal aslo requires a target to pull from, which is why it also hits for high numbers. One is a targeted ranged Heal, the other is a targeted PBAoE heal. I feel like if a player wants to heal PBAoE, they already have that option with the Dark set. I personally see no reason to change Kinetics at all. P.S. If you are having issues getting a self heal or endurance buff from your own powers because of a particular shield you can get, try slotting a KB to KD IO in it and that problem goes away. Worked wonders for me.