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Solarverse

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Everything posted by Solarverse

  1. I'm usually all for more options, but no effects for a Stealth power just makes no sense at all. I simply just can't get onboard with this.
  2. So I thought about building a Fire/Rad Controller. The set looks like it would be absolutely OP as all get-out. However, it also looks like it would be one of the most endurance heavy builds in game, second to none, on par with Titan/Dark for Scrappers. It also looks like it would be a completely impossible to pull off everything that would need to be done before the mobs melt away. For an example, with Hot Feet and Choking Cloud running, you have this combination that follows: Smoke, Flashfire/Cinders, Fire Cages, Bonfire, Radiation Infection, Enervating Field, (and per situational) Lingering Radiation. That is a long list of powers having to be used on each mob that would suck your endurance dry and it seems like by the time you got halfway through this list, your mobs would already be melted away by the DPS. This looks like an endurance nightmare that might be completely overkill for anything in game outside of AV's and GM's. Anyone out there who has this build mind giving me a head's up on what I can expect? Or has my predictions hit head on?
  3. The thing is, in City of Heroes, if an A-hole comes in to LFG and starts acting the way players act in WoW, the guy/gal gets booed off the stage and sent home packing. Being tolerant of this as you suggest only enables this behavior on a psychological level. Flocks of a feather stick together. If the A-hole personality is stamped out as soon as it shows it's face, i t discourages this behavior...we all know that if there is no consequence for behaving badly, then people will go on behaving badly. This is one of the many things I love about this community....bad behavior is not tolerated and will be met head on. Those people either change their behavior or they leave. Your stance on the subject is honorable and I respect that, however, I don't believe that will accomplish the goal of keeping this community free of trolls and toxic behavior. The only people who can keep this community the way it has been since its release, is us...the great community that I have come to know over the years who hold bad behavior from people accountable. I can't tell you how many times I have seen over the years a troll get on Broadcasting or LFG channel raising hell and trolling other players, just to be met with an onslaught of players with higher standards shut the troll down and run that troll off stage. If players were not vigilant in this way, those trolling "players" would still be at it to this very day and I believe there would be a lot more of them. WoW on the other hand, the players tolerates this bad behavior. It's the very reason I refuse to play WoW. I played for 3 months, and that was 3 months of my life that I will never get back. The players there were absolutely rude, obnoxious and downright toxic, both in game and on their forums. I get where you are coming from, and in a perfect world I believe your ideology would be exactly how situations like this should be handled. However, in my personal experience this simply does not work and only enables toxic behavior from toxic people. I may be wrong in my thoughts on this subject, I may be right. But regardless if I am right or if I am wrong, this is my thoughts on the subject and why I think on these terms. Keep in mind, I was born and raised in the military, and I think my thoughts on the subject reflect this. It may very well be why you and I disagree on how toxic behavior should be handled. I do however agree with what I quoted from you...be excellent to one another indeed. 🙂
  4. This right here. WoW will never get dime from me because the players tolerate this crap. It's like every a-hole on the planet converged in to one place...and it's called WoW. Now, if we could just drop a nuke on WoW, it would rid the world of the a-hole population once and for all.
  5. Even though you lost connection to the server, your character actually walked in the mission...and then just stood there. Meanwhile, the NPC's murder your character. When you log back in, you find the aftermath of this.
  6. It was a generalization. Of course there will always be exceptions, or it could be a partial generalization. Got to keep in mind, this is from my personal experience, which can differ from person to person. Me personally, I skip to the end on insanely long TF's, like Citadel or Synapse, but the shorter one, on missions that are "Kill X and his guards," I just clear a path. I would rather not skip everything on the short TF's, since the real XP is in the kills, not the end bonus which was nerfed way back when. And for your last point, I could not agree more. It would be great to see at least a good majority (80% at least) of the missions be in the same zone as the contact for the TF. That would be a wonderful change.
  7. Now we're talkin! 😄
  8. Stackable Debuffs are tricky. Stacking the same type of debuff with your secondary could be even more so. This was the reason I shied away from debuffs and leaned more towards Irradiated and an extra ST Hold. It would give the set a unique and helpful feel. You could also add a targeted AoE where it causes mobs to randomly stop and throw up, much like toxic gas. That would give the set even more of a unique feel.
  9. It grants more merits than the shorter TF's. So changing the kill alls to "stealth, click and not kill a thing" missions will also cause merit gains to diminish. I would be more willing to make these missions in the same zone than I would be willing to change the dynamics of the missions. Not to mention, a lot of players use TF's to level as well as getting their progress to the TFC Accolade. Changing the dynamics of the missions will only further hinder this progress. It's already a problem to people leveling when players skip everything they can, I wouldn't want to see it get any worse. Part of the problem is people who PL to 50, then try to run all the TF's on easy mode while skipping everything they can that isn't a kill all, verses people who play the game to 50 and they run TF's as they level, creates friction between both types of players. IMO there is already enough conflict there, I don't want to see it get any worse. However, putting these missions together in the same zone makes a lot more sense and doesn't contribute to further unsettling between the speed runners and the levelers.
  10. Yeah, my Ice Blaster utilizes this method often, it doesn't last long though since it is on a Blaster. I also use this method using a Grav/Time Troller, which was what gave me the idea.
  11. Irradiated debuff. I couldn't remember the name of it, thank you.
  12. That would be a difficult question to answer, since if coupled with /Rad, would make it OP as all get out. However, I was thinking something along the lines of what /Rad does for Blasters if a hold is applied in combination with the Immob. I forget the name of the debuff off hand. It would also be interesting if the set was given two single target holds, for locking down bosses instantly instead of having to wait for the ST hold to recharge. Make one hold have twice the recharge time as the primary hold. I think these two ideas could give the set a unique feel.
  13. I dont wish to get into too much details here, but would love to see a Rad Contolling set.
  14. I would think anything /Rad or Rad/ (With Rad being the debuff set) would be enough. Rad is so insanely powerful.
  15. It might be worth it too. 😄
  16. Shhh, you are going to get my eye candy nerfed from the game...
  17. Isn't the foot stomp animation the default? I know mine was...on both my Brute and my Tank.
  18. Trust me, I have said, "Let's just rock with whatever we get" several times. Like I said, it's rare when I try to build well rounded teams. Most of the time I rock with whatever. When I do try to build well rounded teams, it's mostly because of the nostalgia I get when I see a team with a Controller, a couple Defenders, a couple Blasters, a Scrapper and a Tank. It's a lot of fun for me. As said before, has nothing to do with "need."
  19. I never have requested specific roles...not normally. It's rare. But I don't think that players who do are bad. That's a badly generalized assumption. I have no issues joining teams who are looking for specific roles. I don't recall them ever being bad teams any more than I experience bad teams on any other aspect of the game. That's just from my perspective.
  20. Then you are playing the wrong game, lol. All kidding aside, this game has not been like that since IOs came out. Even then it was fairly easy. I just *try* to keep in mind, this game was never my favorite because of the difficulty, it is my favorite because it promotes teaming like no other, the friendly players and, POWAH!!!!
  21. The introduction of the Freak sappers. They were never needed. Freak were one of the few mobs that gave you a breather from the difficult mobs, now Freaks have sappers too. Freaks went from my favorite to one of the most loathed. Next thing you know they will add sappers to Council...
  22. This I feel is the primary issue. Mobs melting before you can even pull off a long animated AoE. Even worse as you have mentioned, the mobs are destroyed before you can even cast your primary debuff. This IMHO is the primary and root foundation for the cause of threads popping up like this one.
  23. I picked up Surveillance on my Blaster and scoped a ton of them out. All of them have zero buffs running except for an accuracy bonus, at 1.15x with a To Hit Bonus of 50%. Perception is at 50 ft. No other buffs at all, with exception to resistance, 33% for energy and Cold, with a -20% resist to Negative and Psionic. They also get a 10% To Hit Resist. So why they are seeing Invis + Stealth IO is beyond me. You have to have Superior Invis or better for them to not be able to see you...and based on this information put together, I can only come to the conclusion that this is a bug specific to Cabal.
  24. Meh, I don't see it that way. Sometimes players, especially like myself prefer a well rounded team. Has nothing to do with what we need. I guess each will look in to it what they will, but I simply don't agree.
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