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Make Transfusion and Transference affect allies around you
Solarverse replied to Thezanman's topic in Suggestions & Feedback
Kin heals are one of the best burst heals in game, and it was designed to be support for the Tank and Melee, not the people at ranged. The reason why the heal hits for such high numbers and can almost bring people back to full health from the brink of death is because it is ranged and target based. If it was AoE, it would be no different from the Dark Heal, which also hits for high numbers. However, the Dark Heal aslo requires a target to pull from, which is why it also hits for high numbers. One is a targeted ranged Heal, the other is a targeted PBAoE heal. I feel like if a player wants to heal PBAoE, they already have that option with the Dark set. I personally see no reason to change Kinetics at all. P.S. If you are having issues getting a self heal or endurance buff from your own powers because of a particular shield you can get, try slotting a KB to KD IO in it and that problem goes away. Worked wonders for me. -
So you think because I inquired about some badges that has nothing to do with progression of the game, to be spoiled? I don't play any of those types of games. I sure as hell don't play freemium games. I left SWTOR because it went free to play. I left this game when it went free to play, and this game has been my absolute game since launch. It breaks my heart when games go free to play, because at that point, I know everything will revolve around those damn lock boxes and less about earning what you want...for the price of 15 a month. You and I are no different there, my man. Just because I feel like under the conditions of the game, and feel as though all these badges I already had on live, and have earned yet again on Homecoming, and feel like the badges that do not gain you a boost to any stats should be global per server, does not mean I am all about wanting everything in game now now now. I just don't think in those terms, man. Yes, there are spoiled players in this game, but I sure as hell are not one of them. All one needs to do is look at all the power level beggars in LFG chat to see just how spoiled players have become. I come from the old school world of MMO's. I absolutely hate what the Eastern countries have done to the gaming world, because they started all that freemium crap to begin with, and American gaming industries seen all the stupid money they could make from it and followed suit. When this game went free to play and they opened up the cash shop to all the "PLEASE TAKE MY MONIES!" idiots in this game back then, I about puked and left the game...because I knew the spoiled players are what this game was now going to cater to. This game is under special circumstances now. It's not live and everything we worked so hard for on live is lost forever. I have STILL not caught up to the progress I had on live, and I play a lot. So maybe with some people your idea of why I made this thread would apply, but it does not apply here. Accusing me of wanting "I Win buttons" and all that crap is a straight up unfair mischaracterization of what I am al about. Maybe check my post history and you'll see I shoot down "I want an I win button!" topics just as much as you do...not to mention, asking for this request is hardly winning anything. It's pure fluff...if you can even call it that. I has nothing whatsoever to do with the progression of your character...it makes no change to stats, power or anything else other than something to look at when somebody clicks on your character. Want to know what is in this game that I fricken hate? The mission level slider that came from players wanting things easier. When I run a Task Force on +1, people actually complain about that and request I turn it down. It blows my damn mind how easy players want things in this game and sickens me to the core. I miss the days when you ran a Task Force, it wasn't your damn choice, you played on hard level like it or not. I hate that we can fly at such early silly levels now. I hate that people complained about not getting flight or SS or SJ until level 14. I considered those people a bunch of spoiled crybabies who hurt this game by taking that away from this game. It used to be something to look forward to, now it's just another power that you can pick up whenever. I hate that we don't have to run the missions to unlock Capes, or Auras. Those missions were challenging if you played them as soon as they came available. It was challenging and when you earned your Cape and Auras, you felt a certain feeling of accomplishment. I was completely against the idea of A/E. I protested so hard against that idea, because I knew if implemented, it would only be used to farm...and guess what, I was shouted down at then and told that wouldn't happen...and guess what...I was right. I was completely against a lot of things in this game that was implemented anyway...and now because of it, we have people complaining that the game was "too easy." However, I have already made up my mind to let it go. I tossed the idea around, soaked in the feedback and accepted that the majority of people on the forums do not agree. I can accept that. It wasn't a huge deal anyway; as you can see, I didn't put up much of a fight. I simply don't much care for somebody attacking my character as a player when all I inquired about was a fluff improvement. I wanted people's opinion, not their attacks. Your opinions were accepted, that should have been the end of it. There is a lot of character attacking on these forums simply over players asking others how they feel about a particular idea and it's pretty damn shady when there is no evidence to support the attack to people's character. It has a holier than thou ring to it, and I'm sure this is why it is done. It gives the illusion to others reading that boosts one's status over another's....when you break it down to the psychology. It's a cheap shot at another player who is every bit as intelligent and experienced in old school gaming as any of the rest of the people on these boards. I'm 44 years old going on 45, and I have been here playing this game just as long as any of the rest of you. I think I have earned a better status than the title of a spoiled player.
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This is true. Each and every mob will turn and make a B-Line straight to the portal one at a time. However, running this mission this way can be VERY long winded. We usually appoint half the team to guard the portal while the rest of us clear mobs out.
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I believe in majority rules. Something society has seemed to lost value in over the years. However, I see that the majority here see my thoughts on the matter to be unfavorable. So therefore I forfeit the argument and concede that the majority has voted against the idea. Can't win them all, folks. For those who liked the idea, I appreciate your posts, but fair is fair and the majority have spoken. See ya on the next brilliant idea! 😄
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I can't believe after all these years, grown adults have immortalized that troll with his /jranger BS. Sorry, but when I see a /Jranger, I honestly just can't take your opinion seriously. It's like listening to a 10 year old's opinion about quantum mechanics.... simply see them as background noise and shut them out.
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I have ran that mission several times. Let me say, before entering that mission your whole team should be going in with a full tray of purples. Pop 3 or 4 at a time and watch your survival rate skyrocket. Good luck.
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Originally Burn was a pure DoT, I don't recall it starting off with having Burst upfront with a few tics of DoT after. If I recall, it started off as a bunch of fast tics without the front loaded damage. Anyone remember what the reasoning behind this was?
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What I am seeing in this thread are players who prefer Brutes, want to remain King of Tanking, while maintaining cap defense, resistance and cap damage. They don't want Tanks being on par with Brutes because they would be the same. Players who prefer Tanks, want Tanks to once again be the go to AT for Tanking, and they feel Tanks need a higher Damage output to do so. The real problem is the fact that Tanks should be the dominant aggro holder in game. They were never meant to be DPS. They were meant to survive an onslaught of damage and maintain control of aggro. Ever since the Devs nerfed the aggro limit, it put Tanks in a bad spot with teams. Since the Brute can hold the same aggro as a Tank, and be just as survivable, plus doing more Damage, the Brute is now the go to AT for Tanking. Tanks are now obsolete and players like myself play them out of nostalgia more than anything else. The answer is not to buff the Tank's Damage. The answer is to increase the Tank's base resist and defense and cap them at 5% higher base, while also increasing their cap resist by 5%. So instead of 90% resist, they can obtain 95% resistance, and since they have a 5% higher base resist and defense, they are more survivable even in low levels. Change their taunt to taunt the cap aggro limit and give it a larger AoE. Increase the mag of the taunt, making it impossible for a Brute to take aggro from the Tank. The only AT who should be able to peel the aggro from a Tank is another Tank. Tanks need to be what they are. We do not need to turn them in to a killing machine, they simply need to be very hard to kill and impossible to pull aggro off of.
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Global Badges. I feel as though at this point in the game history, it is completely redundant, monotonous and time consuming to grind badges across multiple characters; with the exception of any badge that grants extra abilities, powers, buffs or weapons, IE Accolades. We have all been through this before during live, and during live I was against the idea...however, it's no longer live, and almost all of these badges I have already driven myself mad getting previously. Would be a great addition to the game if once we unlock a badge, it unlocks for all characters on your account or server, minus the accolades. Edit: I believe in majority rules. Something society has seemed to lost value in over the years. However, I see that the majority here see my thoughts on the matter to be unfavorable. So therefore I forfeit the argument and concede that the majority has voted against the idea. Can't win them all, folks. For those who liked the idea, I appreciate your posts, but fair is fair and the majority have spoken. See ya on the next brilliant idea! 😄
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Part of what makes this game so enjoyable to players is the fact that it promotes team play all the way from level 2 to 50. Most other MMOs feel like 1 Player games because they do not require teams to run content. If every AT could solo easily, this game would become like all the others and lose its luster. I for one would be completely against making this game more solo friendly than what it already is. P.S. All ATs can solo, just some do it better than others. I see no reason for any change.
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Nah, you can have it, lol
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Starting to feel like this thread is more about getting the last word than anything else. I'm pretty sure most of us players who stick to the old school MMO teaming code has finished trying to convince you guys a couple of days ago, hence nobody posting anymore. That doesn't mean your opinion trumps ours, it just means we have recognized that this conversation is deadlocked. I vote to let this thread die. There is nothing more anyone can add to the conversation that has not already been covered, in my opinion.
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Common sense? Let's not go there, man. I think it is common sense that a player goes with the grain of the team...but it would seem players today don't feel this way. Old school gamers like myself live by old rules that players these days don't seem to care about. So let's not go with common sense as a defense. I refrained from using it before, I restrained with all my might not to use common sense as a defense tool...but since you brought it up....yeah, common sense indeed. With that note, I am going to go on ahead and bow out of this conversation, as I see this conversation deadlocked. No hard feelings for anyone here, I just think we will never see eye to eye on proper team etiquette and I think it's time for me to leave this battle of wits. Take care, my man. I'm gonna retreat so that I may live to fight the good fight another day.
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Can I see a video of this? I think it would bring tears of laughter to my eyes if I seen you in a video killing pixels and laughing.
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You are a man/woman after my own heart. Your play style and mine would match perfectly. Your stance on this subject also mimics mine perfectly. I wish more players would see where we are coming from on this, but sadly it does not seem they do. It seems that "anything goes, just deal with it" is the new gamer's way these days. You and I are clearly of the old school unwritten rules of MMO gaming. Problem is, those old school rules didn't sem to pass down to the next generation of gamers very well and we are looked at as "militant."
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If I looked in to it deeper though, even without my initial request to the player, just by asking the team if they are okay with it would also imply my discontent to the way said player is playing. So how would one find out if this players is meshing well with the team without making my opinion obvious? That could get very tricky. It almost reminds me of my job. My job is to troubleshoot and analyze RF signals to modems and cable boxes in order to determine a problem with their functionality. However, if I find the issue is with the modem and not the signals to that modem, and if a customer owns their own modem (use this as an example as a player going against the grain of the rest of the team) and I determine that our systems are working as intended, I am not permitted by our company to tell the customer that their modem is the cause of their issues. I have to dance around that subject and hope they themselves come to that conclusion, without me stating it. Trust me, those are insanely tricky conversations to have with a customer. I believe having this conversation with the team could be equally tricky with a team concerning a player. No matter how you ask the team, it's going to seem I am trying to coerce them in to seeing things my way. Now keep in mind, this is only if I look in to this too hard. Personally, I find most people say what they think with or without my input.
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Your point is not backed by evidence. I may be wrong, but neither one of you can prove your points without a controlled testing environment.