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I can't believe after all these years, grown adults have immortalized that troll with his /jranger BS. Sorry, but when I see a /Jranger, I honestly just can't take your opinion seriously. It's like listening to a 10 year old's opinion about quantum mechanics.... simply see them as background noise and shut them out.
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I have ran that mission several times. Let me say, before entering that mission your whole team should be going in with a full tray of purples. Pop 3 or 4 at a time and watch your survival rate skyrocket. Good luck.
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Originally Burn was a pure DoT, I don't recall it starting off with having Burst upfront with a few tics of DoT after. If I recall, it started off as a bunch of fast tics without the front loaded damage. Anyone remember what the reasoning behind this was?
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What I am seeing in this thread are players who prefer Brutes, want to remain King of Tanking, while maintaining cap defense, resistance and cap damage. They don't want Tanks being on par with Brutes because they would be the same. Players who prefer Tanks, want Tanks to once again be the go to AT for Tanking, and they feel Tanks need a higher Damage output to do so. The real problem is the fact that Tanks should be the dominant aggro holder in game. They were never meant to be DPS. They were meant to survive an onslaught of damage and maintain control of aggro. Ever since the Devs nerfed the aggro limit, it put Tanks in a bad spot with teams. Since the Brute can hold the same aggro as a Tank, and be just as survivable, plus doing more Damage, the Brute is now the go to AT for Tanking. Tanks are now obsolete and players like myself play them out of nostalgia more than anything else. The answer is not to buff the Tank's Damage. The answer is to increase the Tank's base resist and defense and cap them at 5% higher base, while also increasing their cap resist by 5%. So instead of 90% resist, they can obtain 95% resistance, and since they have a 5% higher base resist and defense, they are more survivable even in low levels. Change their taunt to taunt the cap aggro limit and give it a larger AoE. Increase the mag of the taunt, making it impossible for a Brute to take aggro from the Tank. The only AT who should be able to peel the aggro from a Tank is another Tank. Tanks need to be what they are. We do not need to turn them in to a killing machine, they simply need to be very hard to kill and impossible to pull aggro off of.
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Global Badges. I feel as though at this point in the game history, it is completely redundant, monotonous and time consuming to grind badges across multiple characters; with the exception of any badge that grants extra abilities, powers, buffs or weapons, IE Accolades. We have all been through this before during live, and during live I was against the idea...however, it's no longer live, and almost all of these badges I have already driven myself mad getting previously. Would be a great addition to the game if once we unlock a badge, it unlocks for all characters on your account or server, minus the accolades. Edit: I believe in majority rules. Something society has seemed to lost value in over the years. However, I see that the majority here see my thoughts on the matter to be unfavorable. So therefore I forfeit the argument and concede that the majority has voted against the idea. Can't win them all, folks. For those who liked the idea, I appreciate your posts, but fair is fair and the majority have spoken. See ya on the next brilliant idea! 😄
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Part of what makes this game so enjoyable to players is the fact that it promotes team play all the way from level 2 to 50. Most other MMOs feel like 1 Player games because they do not require teams to run content. If every AT could solo easily, this game would become like all the others and lose its luster. I for one would be completely against making this game more solo friendly than what it already is. P.S. All ATs can solo, just some do it better than others. I see no reason for any change.
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Nah, you can have it, lol
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Starting to feel like this thread is more about getting the last word than anything else. I'm pretty sure most of us players who stick to the old school MMO teaming code has finished trying to convince you guys a couple of days ago, hence nobody posting anymore. That doesn't mean your opinion trumps ours, it just means we have recognized that this conversation is deadlocked. I vote to let this thread die. There is nothing more anyone can add to the conversation that has not already been covered, in my opinion.
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Common sense? Let's not go there, man. I think it is common sense that a player goes with the grain of the team...but it would seem players today don't feel this way. Old school gamers like myself live by old rules that players these days don't seem to care about. So let's not go with common sense as a defense. I refrained from using it before, I restrained with all my might not to use common sense as a defense tool...but since you brought it up....yeah, common sense indeed. With that note, I am going to go on ahead and bow out of this conversation, as I see this conversation deadlocked. No hard feelings for anyone here, I just think we will never see eye to eye on proper team etiquette and I think it's time for me to leave this battle of wits. Take care, my man. I'm gonna retreat so that I may live to fight the good fight another day.
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Can I see a video of this? I think it would bring tears of laughter to my eyes if I seen you in a video killing pixels and laughing.
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You are a man/woman after my own heart. Your play style and mine would match perfectly. Your stance on this subject also mimics mine perfectly. I wish more players would see where we are coming from on this, but sadly it does not seem they do. It seems that "anything goes, just deal with it" is the new gamer's way these days. You and I are clearly of the old school unwritten rules of MMO gaming. Problem is, those old school rules didn't sem to pass down to the next generation of gamers very well and we are looked at as "militant."
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If I looked in to it deeper though, even without my initial request to the player, just by asking the team if they are okay with it would also imply my discontent to the way said player is playing. So how would one find out if this players is meshing well with the team without making my opinion obvious? That could get very tricky. It almost reminds me of my job. My job is to troubleshoot and analyze RF signals to modems and cable boxes in order to determine a problem with their functionality. However, if I find the issue is with the modem and not the signals to that modem, and if a customer owns their own modem (use this as an example as a player going against the grain of the rest of the team) and I determine that our systems are working as intended, I am not permitted by our company to tell the customer that their modem is the cause of their issues. I have to dance around that subject and hope they themselves come to that conclusion, without me stating it. Trust me, those are insanely tricky conversations to have with a customer. I believe having this conversation with the team could be equally tricky with a team concerning a player. No matter how you ask the team, it's going to seem I am trying to coerce them in to seeing things my way. Now keep in mind, this is only if I look in to this too hard. Personally, I find most people say what they think with or without my input.
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Your point is not backed by evidence. I may be wrong, but neither one of you can prove your points without a controlled testing environment.
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Meh, I didn't see it that way. However, I'm more of a face value kind of guy and I tend not to read too much in to things. But I hear ya.
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No. under no circumstance do I, nor shall I berate anyone for using a power in game or even using it against the team's wishes. Nope. Huh? First, if my team is all about the knock back, then I don't care. If the Tank is fine with it, the blasters are fine with it and the Trollers are fine with it, then why should I care? This whole thread I have repeatedly stated that I will only kick players who go against the grain of the "team." I have made this stance several times. Now, this is hypothetical...but if I build the team from scratch, and I don't know any of the players on that team, then I will make a suggestion/request for the player to not knock back targets away from the Tank. If the player refuses or ignores me, I will then ask the team as a whole, "Hey team, he seems pretty set on knocking mobs, is everyone okay with this?" If the team does not reply (which is about half the times) then I do nothing. The player is not kicked and the team continues on. However, if the team responds with the stance they are annoyed by it, then the player in question gets another request to please be more team friendly. If the player continues, then they are gone. If it is a team I built that consisted of SG/Friends/Coalition, then there is no open question. I already know their stance on scattered mobs and don't need to ask. The player in question will be asked nicely to play team friendly, if said player refuses, they are gone. Hahaha! I won't be doing any of that, lol. Covered this up there. ^
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Haha, nice. Cool thanks!
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issue 26 Patch Notes for November 1st, 2019
Solarverse replied to The Curator's topic in Patch Notes Discussion
Awesome news! Thank you!