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How people play is none of my concern. How they mesh with the team is. If you are playing on the team and you hit the mob with an AoE knock back, which scatters mobs all over the place, what ends up following is Trollers (accidentally) lock down the mobs while they are scattered, then the mobs are stuck in that scattered position. Meanwhile, you have the other Blasters on the team using their AoE's and it only hits one or two NPC's because the one they had targeted, has been knocked away from the rest of the mob. Meanwhile, that Tank that went through the trouble to get the mobs stacked on the Tank, is now subject to lose out on his +Defense per NPC within Melee range, and his Defensive bonus is now useless, which means the Tank now takes more damage than what he would had the mobs been stacked on him/her. The only person in that team that made good use of his/her AoE...is the player with the Knock Back with his/her initial AoE strike. If I inform that player that what that player is doing is hurting the team, and that players considers me judgemental for doing so, then I will without hesitation remove said player. That player absolutely is a bad player. That is a player who only plays for themselves, even though they willingly joined and became part of a team. When you join a team, you subscribe to playing in a team friendly way. I'm sure this is not how you play, but at some point you have to admit, this is a very good example of a bad player.
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It only takes a few seconds to type; Hey, do us a favor and aim your knock back toward a wall that the Tank is holding the mobs in, or wait until the mob is locked down by the trollers so you don't scatter the mobs, or if you fly, fly above them and aim down with your AoE knock back. The Tank is trying to keep the mobs tight so we can ALL make good use of our AoE's. That took me exactly 15 seconds to type. The problem is, is when nobody says anything at all, that player goes on to annoy other teams as well. I think if more people chipped in, even a little info here and there, bad players would become fewer and fewer over time. I would rather take 15 seconds to give a small tip to a player who is giving the team fits, then have a couple of other players chime in to agree (so that the bad player doesn't take it like an attack, rather than a short education) than kicking that player. I'm not a fan of kicking players from a team. It's a last resort. I think players banning together to help educate is the much better solution all round.
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You have pretty much defined a good player right there. People kicking you from a team because they felt like you just had a bad power, even though you weren't doing anything wrong, just means you got on a team full of bad players. The fact you turned it off in tight spaces speaks volumes for you. I would say you just ended up on a team full of bads.
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This is going to be a bit long winded, but I feel it's needed in response to your reply. I agree with you completely. A Troller who locks down mobs before they even group up on the Tank drive me nuts...especially if I am the Tank. Most Tanks get some type of buff for every NPC within Melee Range, and if a Toller locks them down before they group up on the Tank, the Tanks takes all the damage, without the use of the Buffs the Tank gets for having the group stacked on him. Furthermore, the AoE's from the Ranged team becomes minimal. A good Controller will wait patiently until the mob stacks on the Tank, THEN lock them down. If I remember correctly, in the days of the old, players were more vocal about these things on teams. You either conformed or you were kicked from the team. Players would give you one warning, and help educate you how to do things the team friendly way...if that player refused, that player was removed from the team. Eventually, when that player got tired of being kicked from teams, that player learned to stop playing selfish. These days, people seem timid in saying anything at all...people just "deal with it" and that player goes on playing against the grain of the team without a clue or a care in the world. You might get one guy who says something, but the rest of the team doesn't back him up. The team stays silent due to being scared of confrontation, but then once you kick the bad player, the team thanks you after he's gone? Don't thank me! Get my back when I say something so that the player doesn't feel like I'm just picking on him! I think this is why we are seeing more and more bad players in this game. It's because people are too timid to say anything and speak up. The few of us who have no issues with saying something and making an attempt to educate the player, get no help from the team until that player is gone, then all of a sudden they start agreeing with you and thank you for kicking that player? I didn't want to kick the player, I wanted to educate the player so that the player learns. But if I am the ONLY one trying to help the player fit better with a team, then I will only be viewed as an A-Hole and not a teacher, and that player will continue to drive his teammates nuts. He learns nothing and continues to play as a power spammer. This I feel is the real problem. The real problem are the good players. Good players are not educating the bad ones. They are not putting on their big boy pants and trying to teach bad players. Bad player are only bad until they learn to be good. But if nobody says anything to them, guess what? They will continue to be bad players. This goes for any power that can be used badly. Hurricaners, Knock Back, AoE Immobs, and even Stalkers who rush to the end of a mission and complete it when nobody on the team wanted to complete it that way. This "Don't tell me how to play!" mentality only exists because we have allowed it to exist. The good players are not standing up for one another, therefore the bads go on being bads. It's our fault bad players still exist.
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I'm not against you here. If it were me on your team, I would have asked you to hang tight for one mission on that power, so that I could Null the Gull afterwards (mainly because I don't make it a point to null the gull every character I make) and request you hold off on it until the next mission. Pretty sure that would ahve been fine by you and we could all go on with our daily butt kickings. Having said that, I get your venting here, but to be honest, chances are the players you were with do not post the forums. We forum posters are the minority, but we *think* we represent the majority. Keep this in mind, and next time this happens to you, just politely tell them you'll chill for the rest of the mission, but would be appreciative if they visited Null after said mission so that you can go back to using your GF without interfering with others. If at that point they still refuse...well...that's on them.
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My Main is an Energy/Rad Blaster. Not once has anyone ever given me crap for it. KB to KD IO's...that's why. 😉
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Oh I see, so it's because of Super Speed! Also, you are a clicker...ewwww!
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Very good examples of a good player. Thank you!
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Anything Energy. Elec Melee. Dark Melee. Ice Ranged. Stone Melee. SS. Kheld attacks.
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If I am the leader of the team, and somebody is knocking grouped mobs all over the place making AoEs useless, the player knocking everything back gets a request to not scatter (Knock Back by skilled players will not scatter mobs) mobs. If that player refuses, I help that player in to a position to find a team that better fits his/her playstyle. No matter how much somebody wants to champion their knock back, if their playstyle goes against mine, they will be removed. I am almost always team leader, so removing them is of little effort. Now, on the flip side, if I join a team and see knock back going on, I will simply find a pleasant way to exit the team and find one that better suited me. The bad thing here is, there are a LOT of bad players out there who use Knock Back and scatter mobs...and they live by "don't tell me how to play" mentallity when asked to kindly not scatter mobs. Players like this are ignored and removed. I would rather not play with players like this. It is rude and arrogant. P.S. This does not apply to single target knock back. STKB does not bother me one bit. I simply retarget and move on.
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It doesn't bother me at all. If I max one toon, I make my next toon. The various characters and powers are near limitless. I never get bored.
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Sounds about right to me. Thanks for the recap update, Galaxy.
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Not the hold, a damage chain reaction only. It was mentioned in more detail earlier in the thread.
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I just want to see the Elec pet last as long as the Dark Defender pet, an the hold buffed to either do on par DoT damage like Ice does, or give it a chain AoE effect. I'm not opposed to other buffs, but if these two changes are made, I will be tickled pink. If these two changes are made, I think the set will work just fine and shine its own light.
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Penelope Yin, 7:57? How is that even possible?
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issue 26 Patch Notes for October 29th, 2019
Solarverse replied to The Curator's topic in Patch Notes Discussion
Thank you very much. Although the stone cages weren't game breaking for me, it did cause my FPS to shoot way down. Awesome job, guys! -
That would be a good idea all round.
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Okay, I see. I just read you wrong.
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I see it like this; If a channel is being used for anything and everything, even though it was not created for any other reason that to help people who ask questions about the game, then that channel is pointless. We might at well have only one single channel per server, and let people talk about whatever they wish. I mean, if rules are silly, and if expecting people to adhere to the rules of a chat channel makes them tight assed, then why have rules at all? No point in having chat channel rules if it's all just silly. We seem to live in times where rules no longer apply. If this is the case, then let's just do away with silly channels and open up a global free for all channel. This is not how I feel it should be handled, but this is the logic you are kind of running with, yes? Or were you implying something different and I read in to it wrong?
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So a few days ago, Help channel was being used for casual conversation. One player reminded them that Help channel was not for socializing, and asked that they move the conversation elsewhere. One of the individuals who had a hand in the socializing, became roused and accused the player of being chat police, and asked, "What are you going to do, ignore me?" At this point I stepped in to add in my two cents and stated, "I wouldn't, but if this channel is going to start being used to socialize, then I will simply delete the channel. Not much point in using the channel if it turns in to a socializing channel." That is when I closed out the channel and went on with my day. So my question is, what, if anything should players do when channels created for group hunting or help are being hijacked by socializing? Is this something GM's will step in and put an end to, or is there pretty much nothing that can be done? Which brings me to another point... Power Level beggars in LFG chat. It's starting to remind me of the old Tank herding days when Broadcast chat was filled with beggars. It's not that bad yet, but their numbers are growing. Should this be permitted in LFG chat? If so, do regular team minded players have a right to have a channel free from Power Level begging spam? How do you feel about this?
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If it lasted as long as the Dark Defender pet, that would make me happy. As of now, it's not even worth the time that it takes to cast it.
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When animations bug, it honestly bugs the living hell out of me. I'm strange though, I honestly think most people really care that much...but for me, little ol me, please please please fix Integration's animation? The timing is way off. This is easily reproduced.
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LOL touché! Let's be real though, they already do this. Increasing the aggro cap won't change that. Pliers will do what PLers do no matter the situation. Are we always going to walk on thin ice when changes are concerned due to what PLers do? I don't know about you, but I'm tired of being the whipping boy for PLers. I would like to see changes made without worrying g what power levelers will do...because what we have now, gives them what they want now. They can easily make 50 in a single day, and with the cash they make, can be fully IOed out on that same day. I dont see how increasing the aggro cap will change that.
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I don 't know, I actually kind of liked the brilliant idea aethereal had.
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I disagree that it has nothing to do with aggro cap, maybe I didn't explain it right. The higher aggro cap meant more mobs on the Tank that had to rescue the blaster or accidental overpulls. I'm no expert, but I am fairly certain that was relevant. However, this is one of those conversations where there is no convincing the other. If it was, I am pretty sure it would have been done by now. To me, when you say that is just power creeps, to me that gives us even more reason to increase the aggro cap. I made that point a lot earlier though before any of your responses. I mentioned it, I just didn't call it out by name. I did say "With all the IO's and extra super powers, the aggro cap is out dated." ...or something to that affect. So pretty much, my reasons are your reasons to not agree, while your reasons for disagreeing are my reasons to disagree with you. Seems we are caught in a conversational loop here where it becomes literally impossible to convince one over the other. However, I am willing to bet my last hard earned buck, that if it was put to a vote across all players who play (Not just the forum posters) that more people would be in favor of a higher aggro cap than not. Just a hunch.