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Solarverse

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Everything posted by Solarverse

  1. I do agree. The transparency needs to go bye bye since it does not grant any transparency. It confused me when I was trying to lead an NPC out of a mission, I kept thinking the NPC couldn't see me. Finally I had to look and see what was on me just to find it was only fade. I like the darkness effect and the eyes though. P.S. it does not affect my system though.
  2. Do you scatter mobs when you play, or do you play nice and aim your knock back strategically? If you do scatter mobs (trust me, lots of players do, so I cannot assume anything here since I do not know you) do you get kicked off a lot of teams? I have met other players who come to teams and scatter mobs, and after asking them nicely to not scatter mobs, they ignore the request and continue, suddenly they end up removed from the team. Also, if you do scatter mobs, do you have a group of players that are like-minded that you play regularly with? I am genuinely curious. Some players, you ask nicely and they take it like an insult, "Don't tell me how to play the game!" at this point, you can't even bother trying to explain it to them and remove them. Asking is not telling. However, if ONE player wants to play a different play style than ALL the other players...well, I'm not going to kick all the players but the mob scatter guy, heh. I'm just trying to get an idea of the every day life of the guy who loves knock back. You seem to be a rarity in that thought, heh.
  3. I think both are true. It is definitely a server side issue, however I am not seeing the issue anywhere else except Atlas Park, and always see when entering Atlas Plaza. The music goes off as I enter the Plaza and then I am snapped back I can certainly say not everyone is getting rubberbanding. It's the same as it was last time the rubberbanding was around. Some experienced it, others did not. I can say this though, what I experience in Atlas Plaza is no different than what I am seeing elsewhere. It is very random for me, about once every minute or so on average. But I can go as long as 10 minutes without any issues at all, or I can experience the issue back to back within a course of several seconds. Very random for me.
  4. Let me say, it has little to do with Atlas Plaza and more to do with the server. When the servers were first opened...the rubberbanding was atrocious. It got better over time until it was gone. Now, for the past 15 days or so it has came back...and this is the whole game, not just Atlas. I think server load may have something to do with it, but server load isn't the only thing to blame, because servers can be in the yellow and I will still experience rubberbanding. This can happen even when inside missions. I play other games as well that are much more graphic heavy, Planetside 2. No lag, no rubberbanding, no latency. Perfectly smooth. I work for the ISP that I am connected to, all tests come back solid. Noise floor is perfect, all signals on all channels perfect, no overload of nodes, no ingress, speed tests are above what we offer (1 Gig) and pings are excellent. This is not a client side issue....whatever is going on is server side.
  5. Not too sure, I have a KB to KD in my Bonfire. So I can't actually answer that question. And how does that work out? I know that changes the frequency of the Knockback/down pulse. Does it still happen often enough to be useful? Oh my God yes! It's as if they are on Ice Patch! Try using your Immob with it first though, you may get them to knock down more often that way. If so, I would like to see...may end up taking my KB to KD out if this is the case. But as of now, I am very happy with it
  6. Not too sure, I have a KB to KD in my Bonfire. So I can't actually answer that question.
  7. I see the mobs get knocked back a lot with my immob applied. I do not think it changes it to knock down. If it does, I have never seen it happen. Gravity's Immobilizes did not grant KB protection to mobs, unlike most other Controller Immobs. So probably when they went through the Immobs and changed the KB protection to conver KB to KD, they didn't bother changing Gravity (and maybe not Electric, as I recall, it had the same no-KB-protection benefit). Nowadays, what used to be a benefit has turned into a drawback. Which leaves me wondering if this will ever change.
  8. I see the mobs get knocked back a lot with my immob applied. I do not think it changes it to knock down. If it does, I have never seen it happen.
  9. So I need help understanding. So my Fire Controller, the Immobilize prevents knock back, which means DPS and Khelds can fire away till their heart's content without any fear of retaliation from the team. However, my Gravity Controller (who is my favorite by-the-way) does not prevent knock back. Was this going to be changed at some point or is Gravity always going to be unable to prevent knock backs? P.S. Seems I recall in the early years of CoH that Gravity DID prevent knock backs. Did something change or am I just recalling incorrectly?
  10. I have not picked up Energy Transfer since the nerf. I have left games over animation changes before, because I get in to games more for theme than the numbers a lot of the time. When they suddenly changed the animation, I was thinking to myself, "Why? Couldn't they have just lowered the damage, or made it hurt you more? Why in the hell did they have to change the animation?" I have literally left games and never returned over that crap.
  11. This thread needs more cowbell.
  12. Does this also include the stats window that shows the percentages? I'm seeing it there as well. Yes, I was monitoring it in the combat attributes window, and I set the recharge bonus as a stat to monitor, just in case the two were ever different. While the individual 3.5% lines would occasionally double to 7%, and the buff icons would jump from 5 to 9 every 2 seconds, the total bonus stayed static at 22.5%. Good deal, thank you.
  13. Okay, thanks for that. It was driving me nuts.
  14. I seem to recall a mechanic where the MM shares pain with the minions and vice/versa. I can't remember for the life of me how to do this. Anyone mind refreshing my memory?
  15. Does this also include the stats window that shows the percentages? I'm seeing it there as well.
  16. Good investigating. So it's a display bug rather than a mechanic bug.
  17. I have tested this and it is extremely easy to replicate. Stand around a mob of 4, you will get your normal 5% bonus, then you will get an unusual bonus percentage on top of your 3.50% that you normally get per NPC. Each NPC grants 3.50%, so it should look like this... (5.00%) + (3.50% x 4) = 19.00% What I am seeing instead is... (5.00%) + (3.50% x 5) = 22.50% Remember, there are only 4 NPC's in this test...so where is that 5th numeral coming from? Now, that's not all...this is the constant bug that persists. Now, let's add in this approximately every 15 second, for 2 to 4 seconds long each time. Remember, there are only 4 NPC's near my character. (5.00%) + (3.50% x 10) = 40.00% There is something VERY wrong with how Entropic Aura works. I almost hate reporting this bug, because it works to my advantage, however, it's still wrong.
  18. This will be a bit of a ramble here, but... Yup, you're right. I had to take a second glance, but it does get a resistance to Slow. The only thing that sets Elec apart from Energy in terms of resisting Slow, is that Elec has a +Speed mechanic. So pretty much, the only thing /Energy can really be hurt by is Fear, which can easily be negated with a Break Free. I'm still not convinced (in Zone PvP) that Energy is better than /Elec in terms of survival, but I guess that would have to be put to the test one day and see what happens. It's just in my experience (on live) is that Defense in Zone PvP will get you killed due to the lack of the type of resists that you can get from /Elec. Defense when I last PvPed was close to useless...and it was real pathetic watching other stalkers try to make it work. It got to a point that I started running /Dark in Zone PvP, and surprising did well, even against Regen Scrappers. I didn't kill him (I have video) but I sure as hell made his life miserable. He couldn't kill me either. If /Elec had been a thing for Stalkers back then, with how the Stalker's mechanics are today, I would have ate the floors with him once his IH dropped, and I could have been able to take his beatings all day long. However, I'll concede with the status resistance. I didn't realize /Energy had Slow resist...which honestly isa bit OP for /Energy to have resistance to all status' with the exception of Fear. No set in game has that type of status resist...not even Tank sets. That was actually very surprising. You may be swaying my mind towards energy. What's funny, is when this game first went live, I created a Psi/Energy, I simply never got him very high beyond level 22. I may be picking him back up soon. However, if I do /Energy for a Stalker for zones, I don't think I will go with Psi/. Most likely it would be Elec/, Spines/ or maybe even Dark. I usually lean toward Spines/ for Zone PvP, due to it's ranged Immob. The set was much more preferable before the nerf to Ripper.
  19. Throw a foe-targeting toggle on the runner and he'll bring you -lots- of friends! Just ask any Rad or Dark Controller, Corruptor, or Defender! Hahaha! Too true!
  20. Okay, but let's keep in mind, most PvPers are not a huge fan of Arena, most PvPers prefer zone PvP. For Arena I have no argument, but there is no way in hell I would tell somebody to hit zone PvP with a defensive set. You can go in with /SR with Elude popped and still end up face planted. Defense simply does not pay off. There is a lot more "scrapping it out" in Zone PvP than there is Arena PvP. Also, Slows are huge in zone PvP as well. Slows such as Snow Storm, Lingering Radiation, Tar Patch, Glue Arrow and Infrigidate can be a nightmare for somebody running /EA, as can fears. As I said before, Arena PvP is a monster all it's own. I would not even begin to try and put up an argument against Arena and what works there. However, as said before, they are two entirely different monsters with their own play styles.
  21. Personally I think they should run away the very instant they see me. Then they should all go and tell their other friends on the map, and by the time I get there, they will all be hiding or have left the building all together. Unfortunately this is not the case, and I am stuck with the occasional mob runner...who for some stupid reason, comes back. In all seriousness, it has always been this way. It was tweaked back in i4 or 5, where it became more common, however, I just keep an eye out for them and make them my first target, that way I don't have to hunt them down later. I didn't like the change either...I wanted the runners to have an actual game enhancing reason to run, for example, run to the next mob, tell them about us, and he comes back with reinforcements. Sadly, this did not happen and we are still stuck with the pointless runner who is nothing more than a time sink. So, keep an eye out for them, burn them down the very second one runs, and it will be far less of a hassle.
  22. EA is a defensive set. I would never suggest somebody take a defensive set in to a PvP zone. With Tactics, Focused Accuracy and other methods of giving yourself +Accuracy, it pretty much kills Defensive sets. Personally I would think Elec would have a huge advantage over the other sets, since it is a pure resist set and you can Soft Cap your resist at 75%.
  23. I think the issue with that, is that it makes Sleep feel too much like Fear. I wouldn't be against it, but I think others would have something to say about it, heh. Who the hell are the sleep white knights? That makes no sense. What do you mean? Please explain.
  24. Honestly, that's all I do in game. Task forces to 50. It's how I enjoy playing. :)
  25. I'm not getting this Solarverse...There are tons of reasons for someone to play as a villain - want to be a villain, different content, different zones, etc. I get that you want to play Villain AT's (like a brute). And before, you could only play them on CoV and now you can do either side...So why pick Hero over Villain still? To be clear, I am not criticizing, just curious...what do you NOT like about redside that causes you to not start a Brute there anymore... There is just no need. There is plenty of content hero side. I don't even mess with Preatoria. No new AT's to play, means no reason to go there. I have already done most content on Villain side anyway, like before the Devs let heroes play as Stalkers. I went there for the AT's...not the content. It's a different game, so much so it even has a different name. I like City of Heroes. I played City of Villains because that's what you played if you wanted to play the Villain ATs, or use the Villain costume options. Now, Villains has nothing to offer me.
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