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Solarverse

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Everything posted by Solarverse

  1. Right or wrong, but that stuff was funny right there! 😄 I guess the best way to know for sure, is to ask a Dev.
  2. I'll look in to it and get back with you when I have something.
  3. Honestly, I know you probably don't want to hear this, but I always thought that was working as intended. If memory serves, this was a change made back on live when players were complaining about how stupid the AI is, so the devs decided to add running as a mechanic, which if you use a toggle debuff, they can and will run to other nearby mobs so they can elicit the help of those mobs. I didn't think it was a bug, I thought it was a mechanic design.
  4. Not a bug, this is simply NPC behavior. There are usually one or two NPCs per mob that are programmed to run at either first minion death or when a minion hits 75% health. You don't notice it as much on teams because on a team they die too quickly to run or are locked down by Doms/Trollers. But when solo, you are able to actually notice it.
  5. I think I already know the answer to this, but just want to be sure, do AE Tsoo or Crey or anything like that count towards badge counts for enemy kills?
  6. It's been tested. Gives Hidden status on anything your level or below. Does not give hidden status anything above your level unless you are level shifted, in which case it works on anything +1 to your level or below.
  7. We figured it out. If you are curious, read the thread and links provided. The mystery has been solved and it is indeed a bug. 🙂
  8. You must be reading something I wrote earlier in this thread, I pretty much came up with the same conclusion a few pages back. 🙂
  9. Yup, fair enough. I would like to respond to the quoted paragraph though. I meet players who openly admit they are new to the game all the time. But I chat a lot while teaming, so learning things about people is something I do often.
  10. yeah yeah, rub it in! 🤣
  11. Keep in mind, as discovered in the video, Placate is now an AoE Placate. Not sure of the range, but that helps keep nearby targets off you.
  12. @Bopper Something else worth noting, I am working on creating a story driven AE mission right now. During my testing, I was fighting an AV and notice Placate was not working on my Elec Stalker, the same Stalker from the video. Then I noticed it again against an EB and then against vs a Lieutenant. They were all level 54. I had not had an opportunity to check vs a minion of the same level yet. I will edit this post once I do. Edit: Works fine vs a level 50 AV. So it's about the levels above you that matters, just as you said, it's all about the Purple Patch and how it applies to Placate. Which I don't think is supposed to work that way.
  13. As stated earlier, I don't even look at anyone's badges unless they give me reason to look. So if I am looking at your badges, it's because I have strong suspicion that not only are you new, but also PLed to 50. Does that always mean I am right? Probably not, but it doesn't mean that I am wrong either.
  14. Never mind, found it.
  15. Which office map is the Frostfire Map? If it doesn't have the ice, that's fine. I just want the layout.
  16. Just checked and oh wow...hidden status is not granted even with Hide activated. Very nice catch, @Bopper I am not even sure if I would have caught that, and what's sad is that I was on the right track when I noticed it in the video (although not to the same degree that you caught the detail) not granting Hidden status upon using Placate, I simply chopped it up to me not having Hide activated and some mechanic change that took place that I wasn't aware of. Very nice catch indeed!
  17. Awesome observation. That never occurred to me, I simply thought the way the mechanic used to work was changed at some point or something. So that covers placate not granting Hidden when Hide is toggled off, but what about what's causing the Dark Primary to fast cast instead of slow cast after Placate? or are you saying hidden is not being granted with Hide on either? *Checks video to see*
  18. That covers one of my concerns. So we know for a fact that the Devs ignore the data of the speed runners?
  19. Shush you! (Just ran one about an hour ago, lol)
  20. And you don't think that it would just encourage more players to start speeding through everything, making it a tad bit more difficult to find players who enjoy just, "steady as she goes?" To get to the point, I am concerned of two things. First, Speedy players adding to the data that shows a 2 hours long TF is commonly done in less than 45 minutes, thus getting say, Synapse TF merit rewards lowered. The other concern I have is that by the merit rewards being lowered, it may end up encouraging players who normally would not speed run, to start speed running, since the merit rewards are fewer. Lowering merit rewards based on how fast players are completing the TFs may have a very negative impact. I'm simply considering the flip side of the coin here.
  21. That would just depend on what level I was running that particular TF as.
  22. Sounds like all these people running Speedy this or Speedy that are doing the rest of us who don't speedy anything a disservice.
  23. Cool, but I didn't make this thread, man. I simply responded to it. I don't come to the forums to complain. I think I have once, maybe. But if so that was a very long time ago.
  24. Okay, here is the video. What do yuo think, @Bopper @Replacement
  25. I think you will see the video I will be posting up partially backing your claim, considering Elec Melee was one of the sets used when conducting this test. Stay tuned. I have it uploading to Youtube now.
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