-
Posts
3800 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Solarverse
-
Which office map is the Frostfire Map? If it doesn't have the ice, that's fine. I just want the layout.
-
Just checked and oh wow...hidden status is not granted even with Hide activated. Very nice catch, @Bopper I am not even sure if I would have caught that, and what's sad is that I was on the right track when I noticed it in the video (although not to the same degree that you caught the detail) not granting Hidden status upon using Placate, I simply chopped it up to me not having Hide activated and some mechanic change that took place that I wasn't aware of. Very nice catch indeed!
-
Awesome observation. That never occurred to me, I simply thought the way the mechanic used to work was changed at some point or something. So that covers placate not granting Hidden when Hide is toggled off, but what about what's causing the Dark Primary to fast cast instead of slow cast after Placate? or are you saying hidden is not being granted with Hide on either? *Checks video to see*
-
Increase Merit Rewards for Arcs Impacted by Crey Buffs
Solarverse replied to Katharos's topic in Suggestions & Feedback
That covers one of my concerns. So we know for a fact that the Devs ignore the data of the speed runners? -
Increase Merit Rewards for Arcs Impacted by Crey Buffs
Solarverse replied to Katharos's topic in Suggestions & Feedback
Shush you! (Just ran one about an hour ago, lol) -
Increase Merit Rewards for Arcs Impacted by Crey Buffs
Solarverse replied to Katharos's topic in Suggestions & Feedback
And you don't think that it would just encourage more players to start speeding through everything, making it a tad bit more difficult to find players who enjoy just, "steady as she goes?" To get to the point, I am concerned of two things. First, Speedy players adding to the data that shows a 2 hours long TF is commonly done in less than 45 minutes, thus getting say, Synapse TF merit rewards lowered. The other concern I have is that by the merit rewards being lowered, it may end up encouraging players who normally would not speed run, to start speed running, since the merit rewards are fewer. Lowering merit rewards based on how fast players are completing the TFs may have a very negative impact. I'm simply considering the flip side of the coin here. -
Increase Merit Rewards for Arcs Impacted by Crey Buffs
Solarverse replied to Katharos's topic in Suggestions & Feedback
That would just depend on what level I was running that particular TF as. -
Increase Merit Rewards for Arcs Impacted by Crey Buffs
Solarverse replied to Katharos's topic in Suggestions & Feedback
Sounds like all these people running Speedy this or Speedy that are doing the rest of us who don't speedy anything a disservice. -
Require Two Level 50 Characters to Get XP in AE
Solarverse replied to Apparition's topic in Suggestions & Feedback
Cool, but I didn't make this thread, man. I simply responded to it. I don't come to the forums to complain. I think I have once, maybe. But if so that was a very long time ago. -
Hmmm, you may be on to something there. But how would that explain that sometimes it works as intended, but other times it does not? And to answer your question, no. The animation is the fast version when it doesn't work. It doesn't do the slow version then give the lower damage. And I am absolutely sure I am not being interrupted. I did some controlled tests vs 1v1 enemies to test that about a year or so ago. When it fast casts after using Placate, it seems very random and there is no rhyme or reason to it that I can tell. The only thing that really stands out is that it always happens when you have stacks of Assassin's Focus.
-
I see what you are saying now. You are referring to the "Hidden" status, rather than the status of Hide. However, the suggestion still accomplishes the same thing.since the suggestion consumes the stacks of Assassin's Focus, which is another culprit of the cause of the bug. The other goal which was mentioned, was to put Placate back to its original status by use of the Assassin's Focus Mechanic.
-
Even if this is the case, the suggestion covers that by saying Full Hide, you can easily equate that to Full Stealth. Either way, right or wrong, the desired Suggestion still remains the same and getting too deep in to what hide is or is not only complicates the suggestion and "placates" the overall meaning of the request. However, the term "Pseudo Hide" was a term coined by Castle himself. So any confusion there has the source that dates back to him. He called it Pseudo Hide, so that is what the rest of us called it as well. So for argument's sake, let's just say that instead of Full Hide, we call it 100% Stealth from Hide.
-
I have a possible fix to this bug, and a solution to make Placate what it was meant to be. Devs and players alike can check it out in the link below.
-
So Placate has been bugged for a while now. Or maybe it is just the mechanic all together of the Fast Activating Assassin's Strike (or other variants) that is bugged. Placate has its own bugs, but this is speaking more specifically when after using it, sometimes you might get the Full Power of Assassin's Strike, sometimes you still get the Fast Activation Assassin's Strike. Some players have been reporting that they never get the Full Power version at all unless they use Assassin's Strike as their opener. This has been reported before and sadly didn't get much traction. However, recently it was brought up again and finally it is getting some attention from the players. THIS IS THE THREAD HERE As a bug, that is going to be one that will be tricky to figure out the cause of. The reason is that, it is assumed that the primary reason the Assassin's Strike activates quickly instead of the Full Power Version after using Placate, is because Placate only places you in a (which can be fixed by allowing Placate to place you in to Full Hide like it was originally intended to do) Pseudo Hide. When the circumstances allow Assassin's Strike to cast quickly, it tends to negate the slow activation that should take place when the caster uses Placate, which puts them in a Pseudo Hide rather than Full Hide. The only time your Assassin's Strike will give you the Full Version even if you are procced for a quick version, is if you are in Full Hide, which takes 6 seconds from the last damage dealt or taken. Of course this is just my personal running theory. However, what we do know is that the root cause for this bug is because Assassin's Strike is procced for quick casting, and the game doesn't seem to know if it should Quick Cast after using Placate, or if it should allow the Full Power Assassin's Strike. So the chances of getting the Full Version seems to be about 50/50 for some and absolute zero for others. I think the reason for this may depend on the power set; just a guess. SUGGESTION Allow Placate to place you back in to Full Hide and made an AoE Placate when you have Assassin's Focus Charges. The conditions for this must be met by using Placate while you have Assassin's Focus Charges, otherwise Placate works no differently than it works now. Here is how this works. When you use Placate, it will use up any and all Assassin's Focus when doing so. The mechanics for this will play as follows; each Assassin's Focus it uses will place you in Full Hide for 2 seconds per Assassin's Focus Charge. If you have three of them, it will place you in Full Hide for the 6 seconds it takes to put you in to Full Hide Naturally, additionally it will turn the Single Target Placate in to an AoE Placate for 10 Feet per Assassin's Focus consumed, not to exceed 30 Feet. This not only allows Assassin's Strike to bypass the Bug and use the Full Cast Version, but also extends the mechanic that already exists. This also gives the desired effect that Placate had before it was nerfed due to players having a lack of Resistances to Placate in those early days. Now that the lack of Resistances no longer exist, that nerf is no longer a requirement, but rather a hindrance since Resistances to Placate are very common in today's game. The nerf that took place can now be reverted by means of a procc mechanic that already exists, but can be added to. @Wavicle You may be interested in this. To the rest of you, thoughts?
-
Require Two Level 50 Characters to Get XP in AE
Solarverse replied to Apparition's topic in Suggestions & Feedback
This right here should honestly sum up the entire thread. This is the most logical answer anyone could have made. The recognition of the frustration/problem, then logically breaking down the only two possible solutions, applying the most logical solution. Great post, @PeregrineFalcon -
Require Two Level 50 Characters to Get XP in AE
Solarverse replied to Apparition's topic in Suggestions & Feedback
I'm not trying to make it anything, In fact I even said that I run in to players like this "From time to time." I never said I run in to them constantly. I also said there wasn't anything you could do about it. I just think it's asinine that people pretend it's not a problem at all and anyone who posts about it is treated like they are lying. I am not making it out to be more than what it is, I am simply not pretending "pretending" like it just doesn't happen. Want to know my stance since you clearly didn't read my stance so you can stop claiming that I am making it out to something that it is not? 1: I recognize the problem and admit it exists on an unknown level. 2: I admit nothing can, nor should be done about it. Any words you put in my mouth other than those two statements is a lie. <-----Was a butthole thing to say. I apologize. Anything other than that is a misrepresentation of my intentions or thoughts at this current time. I say this because my opinion has been altered a bit over the course of this thread. Edited for being a butthole.