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Everything posted by Solarverse
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Every time an En Blaster joins my team, I run over rabbits in real life.
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A viable and reasonable option to nerf Burn would be, once you drop the Burn Patch, Firefighters would spawn as ambush mobs to the Burn Patch, in which they would use fire extinguishers to put out the flames. Problem solved.
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That was some deep s**t right there!
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I remember originally, it was part of the idea that you trade survival for more Damage on a Tank. It used to be a Tank and Blaster power only, then it was proliferated to other AT's later. But we also have to keep in mind, that it didn't always do a huge upfront damage, with small tics over time afterwards. It used to be tics of damage only in faster succession to what they are now. It used to be 1 tic of damage per .25 seconds for X amount of seconds or something to that affect. Later, 75% of that damage was moved to the first tic then the tics of left over damage was changed to 1 tic of damage per second, The end result, mobs drop faster due to the upfront loaded damage while the remainder tics kind of do their thing. I have personally requested that Burn be reverted back to its original state, but it wasn't a very popular request. Sure, the damage would be the same, but the mobs would have to stand in it longer before dropping, which adds more risk to the Tank while keeping the damage per duration rather than activation. I still think Burn should be reverted back to its original state.
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We can go start that thread if you like...just to see how that plays out, lol.
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I like what Rebirth did with Ice Melee here.
Solarverse replied to Solarverse's topic in General Discussion
Yes, I have read all of the pros for people who like it, I am just not one of them since for me, it's completely useless, even when playing solo. That's just me personally though. -
I like what Rebirth did with Ice Melee here.
Solarverse replied to Solarverse's topic in General Discussion
Wait, what was it on Live? Never realized the two servers had their own versions until now. -
I like what Rebirth did with Ice Melee here.
Solarverse replied to Solarverse's topic in General Discussion
I personally always thought Ice Patch was kind of dumb on a damage set, even on Ice Blasters, so for me, that would have been a very welcomed change. -
I like what Rebirth did with Ice Melee here.
Solarverse replied to Solarverse's topic in General Discussion
They also had an option for Assassin's Strike that looked like an Ice Spike that Impales the target that juts out from the fist that I thought looked awesome. -
I like what Rebirth did with Ice Melee here.
Solarverse replied to Solarverse's topic in General Discussion
That's how I felt about Psi Melee. The fist attacks look very stiff and lame to me, so much so I can't get in to the set. -
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When this game was still new and players were complaining about the sound effects of Invuln Armor (which I loved) I suggested this same thing. This way players could turn them off if they like without ruining the game experience for others. Long story short, too difficult to code, so the Devs decided it was just easier to have the sound fade out, which for me personally stole from the experience of the game, having an armor running with no sound ruined a part of the immersion to me. As time went on, more and more powers followed. Now this does not mean that it can't be done, but if the original Devs were unwilling to do so, then it's a decent bet that these devs will also be unwilling to do so. Even if they could do this, then they would most likely be asked by players like myself to reverse all the fading sound effects in the game to no longer fade...which is even more work. I'm not against your idea, in fact, I wish your idea were implemented and might even publicly kiss you if it were implemented, lol. However, I don't see the devs jumping on this option.
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I used to love the sounds in this game, all of them...even the ones that accompany shields. One by one people complain and have them nerfed or outright removed all together. No matter how many powers and sounds get nerfed, it's never enough. People won't be happy, you just simply can't please people.
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Sometimes you have teams that chase the Tank instead of defeating the last couple of bad guys, it's like you have them on a leash and sometimes it is difficult to do what you say here. They chase you when you try to move on because they want to be the first to nuke, it gets hard to peal yourself away from the rest of the team to gather up the next mob when you have the blasters nipping at your heels; meanwhile you are left with defenders and what-not trying to play clean up because the rest of the team couldn't be bothered with them. So as good as that sounds in theory, that does not always go as planned.
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zones that are never used ( for the most part)
Solarverse replied to MikeEmike's topic in Suggestions & Feedback
Wow, that really would be sweet as hell! I would love to see that happen. -
Minimal Graphic Option for seismic blast for teammates
Solarverse replied to KaizenSoze's topic in Suggestions & Feedback
This goes for ANY powerset in game pretty much. You get three of anything you will have an issue. I agree with arcane, if it's to much for you, temporarily adjust your settings until you no longer have three. Not to mention, the set is still new, once the newness wears off, you won't be finding that so much anymore. TheDevs have enough on their plate already. -
Or you can do what I do, fly, then slightly aim down while holding the space bar. Works like a charm. You get to keep the aura and the trail without your camera being filled with effects. I prefer to fly this way anyway, since for whatever stupid reason, this game thinks our characters need to fly in an upright position instead of facing flat with the direction you are traveling...it's a double bonus and the Devs don't have to do a thing.
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zones that are never used ( for the most part)
Solarverse replied to MikeEmike's topic in Suggestions & Feedback
They used to do that, I seem to recall they would drop an inspiration back at around pre i7? Unless my memory has went bad, that's how I remember it. Also, adding to what you wrote, I would love to see Hazard Zones actually be hazardous. Larger mobs, higher levels than the minimum requirement to enter, more challenging missions, more mobs per square foot, kind of like how Hollows was before the revamp. -
I have a KD in mine, but I also run a Damage Aura, Icicles, so the sleep is useless for me even with the auto hit. So I couldn't say one way or the other if it interrupts the sleep. I was under the impression that only damage interrupts sleep.
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pre i7, Hits Elude and gives the middle finger. 😄
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I respect that you put it in a logical sense. The way he/she came at me was more of an attack. Usually, if somebody comes at me logically, I simply give them a thumbs up and leave it be, because we all have our points of view. I respect yours.
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Yeah, sure. I sure as hell aren't scared to speak my mind, if that's what you mean. I do find it a bit hypocritical of you to say that, since I have seen you fight against players who are trying to change the meta of the game. Back then, I was defending the meta of the game as well...so honestly, I don't see how yours is justified and mine is simply being combative. I guess you felt like being combative by making that statement and you just wanted to cast the first stone...congrats I guess.
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I'm as old school of a player as they come, I complain about how easy the game has gotten and fought against it tooth and nail the entire time players kept complaining and wanting it to be easier. I fought against the debt cap being lowered, I fought against AE, I fought against free inspirations upon leveling, I fought against level rezes, I fought against aggro limits, I fought against removal of ambushes, I fought against IO's and set bonuses, I fought against Incarnates, I fought against Hollows being changed from an actual Hazard Zone to the playground that it is today....none of it mattered. I have watched this game go from being challenging to EZPZ over the years in defeat of the self gratification masses that out numbered me.
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It wasn't always "play your way" it became play your way over the years as players complained their way to the game becoming that way. The game used to be, "This is the game, take it or leave it" but sadly players complained it in to what it has become...the ultimate instant gratification game. Those of us who appreciated the game for what it was, lost that game and had to settle for what the instant gratification players created. So yeah, there are some of us who will ALWAYS be a bit salty about that. Just like there are players who are salty about the Original Devs going through insane amounts of trouble to end PLing, just to turn right around and open up a huge can of worms with allowing AE to allow players to do the same damn thing. It makes you wonder, what was the point in ending all the ambush mobs in all the mission and putting aggro caps on players if they are just going to turn around and make AE to where people can abuse the hell out of that too? Yet we are fine with AE power leveling? The power leveling in this game has gotten way out of hand as it is. The over abundance of Power Leveling is starting to have a negative affect it would seem based on countless threads I have seen popping up. It shows when we finally get some challenging content in the game and players are already complaining about the content being challenging. IMO Power Leveling has spoiled players rotten, they don't even want a challenge anymore. They want everything just handed to them, this is apparent when you see more players requesting AE than you do players requesting mission teams.