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Everything posted by Solarverse
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Fixing a bug that negatively affects a Stalker and catching a possible exploit of a bug with one stone, couldn't ask for much better than that. Nice catch and thank for the update.
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
I would locate them for you but I am currently 350 miles from home. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Sorry, no there is not. -
The only time any patch required us to download the mods was when we switched from the Tequila Launcher to the Homecoming Launcher. In other words, the claim Black Zot made was hugely exaggerated and disingenuous.
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I'm sorry but you honestly seem like you have a few screws loose. I see no reason to continue this conversation. Had you came with a warning label, I would have avoided engaging in this discussion with you. Good luck.
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That has never been contested by me, in fact I have supported any option that could help. A dynamic sound option is quite interesting. That's something new that nobody has brought to the table. As far as I go when writing Black Zot, he/she has made accusations that simply are not true. I have been in favor of an option to make sounds quite from the start. What I am against is continued forced sound nerfs in the form of removing sound effects or forcing any other changes on players like they did with Lightning Field. That was a forced change and not an option. I do however fully support options. Always.
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Considering that I have literally went out of my way to create a solution by providing people with customized mods tailored just for them, I would say your comment here is you showing your ass. Tell me, what have you done other than whine? To troll people? Who is being the troll now? So tell me, when you are watching a movie and an action scene causes the volume to triple with the booms and bangs, do you write the director and complain about that too? The difference between me and you, is that I am trying to find a solution that all can be happy with, all you seem to care about is yourself. Lol, okay. I'm not even going to dignify that with a response.
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And when did I ever do that? And to be quite frank, I don't give a damn about your shit list, lol.
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Funny, that is exactly what I have said about making an option for it, but you thumbed it down. So I'm confused at what the hell your problem is.
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"Defeat All" mission completed despite enemy left on map.
Solarverse replied to Placta's topic in Bug Reports
Try telling that to Synapse or David Wincott. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
It's in the CoH Modder Tool. -
My EM/WP Tank did not fair so well. He did "okay" but the -defense always ended up getting the better of me in the end. I could stand for a while, but once those stacks of -defense started adding up, it was over. Hope you have better luck with yours than I did mine.
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I have ran Aeon, but I was not the leader and didn't pay attention to what difficulty it was set on. So honestly, I don't know if it was set to max difficulty or not. I do know my Gravity Controller actually felt useful again when I was running it, which is why I have said in the past that Aeon was a step in the right direction, but I don't know what difficulty level it was set on. I just know it was more challenging than your typical TF.
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But isn't that a choice? I mean, I have played other games that I chose not to "kit out" Black Desert being a prime example. Since I was not interested in kitting out those characters in that game, I was not interested in the content made for kitted out characters. However, if I wanted to play that content, I would have kitted out only the characters I desired to do that content with. I mean, should we really never go forward, should we always remain gridlocked because some players don't wish to progress their characters beyond SO's? I guess the moral question is, who is this being unfair to? When you really think about it, this game is about choice. So why not make content for players who chose to kit out their characters? Why deadlock a game at SO only content? This is an MMO, MMOs should progress. In my opinion, just adding another difficulty level doesn't cut it because players seem to have a psychological need to play something that is designed to challenge them, adding more difficulty levels does not do this because it does not give mobs more powers to debuff you with, it does not grant them a substantial amount of Hit Points, it will not grant mobs Incarnate powers or even procs. All that does is raise the level and hit point caps. Not very challenging. As far as what constitutes as a kitted out build, that is completely up to the player, there is no definition of kitted out. Kitted out simply means, you have IO'ed out your character and perhaps unlocked your 50 +1. How they kit them out is totally up to them, there is no set standard. Having content made like this, will be a way for them to challenge their builds. The problem we have now is, people kit out their characters, and then they just sit, shelved because there is nothing to do with them. Having content made for this gives your kitted out characters something challenging to face...and who knows, it may introduce a way to make healers and controllers feel useful again in late game. As of right now, I for one feel useless when I play mine. It would be nice to feel needed again. So because you don't want to, nobody else can either? isn't that kind of an, "I took my ball and went home" attitude? If it is any consolation to you, I don't have perma-dom or perma-hasten either. I mean, you can't force other players to play at your pace, that's just not right and is completely being dismissive of other players who want to move forward.
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So my question is, where do we stand today? Are we finally at the point where we can start creating content that is strictly for players who have kitted out builds? Or do we continue with the idea that no content shall be made that doesn't include SO only builds? Personally I feel we are beyond ready, especially with all the farming going on in this game. It takes nothing to build yourself a farmer and support your own IO's. I buy IOs from the market with the cash my farmer makes, and then dump anything worth of value back in to the market so that players who enjoy crafting can use those Recipes to keep the market filled. Often if I delete a character that has been kitted out, I dump all of those IO's back in to the market at base price, pretty much, the highest bidder gets them regardless of what that high bid is, essentially selling something worth 2 million to somebody who only had to pay 750K to buy. I don't play the market, I do my part in keeping the market prices low by selling at first cheap. Having said all that, I would like to think that we are far ready for IO difficulty content post level 50.
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Stone Regen, that makes a lot of sense.
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Nobody has done it with SO's only to the best of my knowledge.
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I ran my Stone/Elec Brute last night, it was an epic fail. I couldn't even get passed the first mob. Here are the rules... +4/x8 w/bosses and AVs. Solo No temps, no insps, no faceplants Enemies buffed.
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It just so happens I have a Stone/Elec Brute. I can honestly say, I don't expect he would fair much better than you did. But I may give it a shot sometime within the next day or two and post the results.
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"Defeat All" mission completed despite enemy left on map.
Solarverse replied to Placta's topic in Bug Reports
This is the most likely cause. Similar to if you kill Clockwork before they release their Gears...mission will complete even though there are Gears on the map. The only way it doesn't complete is if they spawn before you kill the last enemy. -
I thought they had added a no FX option for that? Sorry my ignorance, haven't messed with Energy Armor in a while.
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Mitigation is the key on a Scrapper to buy you time to let those stacking debuffs wear off. But the difference between a Blaster is that a Blaster has nukes that can pretty much damn near one shot the entire mob. All the Blaster has to do is stay alive long enough to explode and he/she can move on to the next mob. Had he been playing something like say, SS/Regen Brute with Hand Clap included in his build along side Foot Stomp, it might have been a completely different story. Instead of telling sad tales of defeat, he might have been instead telling stories of victory. Like Bill Z said earlier if I am not mistaken, Troo pulled it off on a Regen, so it can obviously be done.