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Solarverse

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Everything posted by Solarverse

  1. The way the powers work wouldn't mesh well. That would almost need to be an entirely new powerset with its own sound effects...that I would be happy to supply for the Dev team if they don't already have somebody for that.
  2. I have a thread on it in my sig. There have been others since then, but the particular one in the sig should cover the gist of it. The Elec Toggle AoE on Blasters is just the most recent.
  3. Agreed, the only thing I have seen HC do that I am not a fan of, like at all, is their nerfs to sound effects. But that is not enough on its own to get me to go to another server. They still have that level of responsibility that overcomes their nerfs to sounds, so I am still here. I take breaks sometimes when a sound nerf pisses me off, but like a good spouse, I always seem to keep coming back when I get over it, lol.
  4. Exactly. To add to this, people don't want these things as badly as they want population and some remnants of balance. For an example, the amount of people who just want to be level 50 without having to work for it all, could easily have that on We Have Cake server. They can have instant level 50's, fully incarnate, fully IOed build AND farms that have no aggro limit., along with a few power sets that we don't have on Homecoming. Yet, they are still here, sitting in AE missions filling local chats with their pleas for power levels. Yet instead of going to We Have Cake server, they chose to stay on Homecoming. There is a reason for this. Homecoming has the atmosphere and just enough progression/balance to keep people here. People who complain that HC doesn't have this or that, still chose to remain here and that speaks volumes in itself.
  5. If you guys like it as is, fine. Doesn't bother me a single bit if it never changes. I tried it out again and didn't like it. It's survival is just poop. But I have not played the set until last week in over 14 years, I can go another 14 years if need be. Maybe by then people will finally be sick of it enough that they stop defending it like it's just so wonderful. 😄 Tongue in cheek comment there, had to, lol. I would like to be fair and logical for a moment and add, that we are not supposed to be balancing power sets around IO's. Every time somebody has a gripe about a power set though, it would seem most players want to talk about their ubber IO builds to defend the set. That's not how we are supposed to be balancing the game last I checked. Take IO's out of the equation and Regen is the squishiest set in game. There is a reason I have literally never seen anybody play the secondary. People avoid power sets for a reason...and for people to avoid a power set that is as iconic as Regen, that should tells us all something that should be loud and clear. The deafening silence of the lack of Regen players in this game should drown out any and all touts of how awesome the set is. The deafening silence speaks for itself.
  6. It was so damn scary, people would literally use Hover to get across the entire map to get to their mission location than run the distance, it was a nightmare! I', sure you remember! 😄
  7. Rogue Defenders, Hero Stalkers....those two phrases just don't even go together, lol. "She is a Defender of Truth, Justice and the Criminal way!" "Well are you not going to arrest him? You caught him red handed stalking me!" "Sorry, ma'am, he's a Hero, there is nothing we can do about it. If only he were a Villain instead..."
  8. Your hands don't plan on going cold any time soon, do they? 😄
  9. Personally was not a huge fan of Dr. Graves. And it's not the story, it's more his...personality and the running back and forth from Mercy to Port Oaks to Cap and back to Mercy. Way too much running around. I also wasn't a big fan of the new locations for Kalinda's mission doors and the missing Snake Hunt in the Northern part of Mercy. Not to mention, the mission you used to get to rob the casino that I didn't see my latest time around. I actually liked that mission and now, unless it has been moved, is just not there anymore. Although some of the missions are the same, for me, it's lost the feel it once had. I hate when Devs change stuff like that. Kind of like when they changed the Hollows...was not a fan and never will be.
  10. Even back when Regen was "Over Powered," when you compare yesteryear's Regeneration to today's IO builds, it's not. IMO, Instant Healing should be granted half the Regeneration it provides now, be made a toggle, and MoG should be turned in to what Instant Healing is now and the High Defense and Resistance MoG gives should be minor and cut down to 1/4 of what it is today. In my opinion that should make Regen viable and comparable to other builds.
  11. I actually miss when Stalkers, Brutes, Doms, Masterminds and Corruptors were strictly Red side. Not really a big fan of anybody can go anywhere and play as anything. I guess I am just stuck in the old ways.
  12. I'm glad you brought that up, my curiosity got the better of me. So I decided to roll a Villain and went old school Jail Breakout. Sure enough, it gave me a choice. i picked my favorite, Kalinda, and although the missions were out of order like crazy (which still irks me) it still works...I just have to get passed the change of view really. I still miss the old spawn point, the hunting missions and what-not...but, at least the core is still there.
  13. Yeah, I would be completely fine with that. Location isn't so much the issue as the story line/content. But yeah, that would be awesome. Pretty sure you can already do that though, just the missions are...different. You lose out on some of the ones I really enjoyed, like the Snake missions. If memory serves that is.
  14. To be honest? I enjoyed red side, until they changed where you first zone in and what missions you do in Mercy. i rather enjoyed it the way it was, I really don't understand why it needed to change. I just can't get passed Mercy to even get to the rest of the content. So I simply never play Red side. And yes, I know, I can always switch back and forth, nah...if I am playing a Villain, it stays a villain unless I need something from Blue side and vice versa. Just the way I am programmed I guess.
  15. But in the hands of a Corruptor who could debuff resistance, it could be the stuff dreams are made of. 🙂
  16. Right? I wish we would get powersets that are based on Toxic damage. All we get are toxic DoTs after the main part of Lethal Damage.
  17. It's highly resisted. So it may not be the lowest (actually, I always thought it was too) but it is a hell of a lot more resisted than Energy. So there is a lot at play there and many variables. So you are not completely wrong.
  18. Don't feel bad, I put my EM/WP Tank through it under the same condition, took me 23.5 minutes, lol. My Stone/Elec Brute did it in 11.5 minutes. Now obviously, neither one of those are AoE monsters and are mostly Single Target, but still, that's horrible, lol.
  19. It most certainly has me curious.
  20. Mod has been made. Look for Inky Aspect Silenced Mod on the CoH Modder Tool.
  21. My build is in my sig, I have no procs at all in my attacks other than a Knock Down in my AoE, heh.
  22. You and your ubber builds.... My WP/Energy Tank isn't doing anything like that, lol. Maybe about 3/4. But then again, I don't have procs in my attacks either, so maybe that's why. I had to build to make my WP survive rather than go for DPS Output.
  23. Not too shabby of an idea.
  24. Yeah, that's not happening though, I thought we were past that and was talking about other options. Admittedly I have not read page two, but it looked like to me the original idea has been blown out of the water on page one, heh. So I am coming at this from a new perspective rather than what the OP suggested.
  25. Or gut away at your own abilities and enhancements. What's the point of playing a progression type of MMO, if you have to gimp yourself to give yourself a challenge? Might as well just remove levels if we are going to do that, lol.
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