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Everything posted by Solarverse
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Personal Force Field (Let's give it some taste)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
I hear ya, man. And as much as I hate to admit it, you're right. Although even though I agree, I would like to point out that most nerfs in game happen due to these types of builds, lol. Kind of ironic. 😄 -
This game has it's hard mobs and it's difficult mobs. Freaks, Council, Skyraiders, Family = Easy. Then you have the tougher mobs, Malta (only because of Sappers) Carnie, Aracnos, and well...that's about it. I do prefer some mobs be a challenge and others be easy. The easy ones are a nice break from the more difficult ones, I think this game needs a healthy helping of both types. In fact, I wish the hard ones were harder than they are now. Make them downright frustrating.
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Personal Force Field (Let's give it some taste)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
Here is my issue with PFF. I am at cap defense already. PFF does nothing to help with that unless I am hit with a serious defense Debuff. My S/L Resist is at cap as well, which leaves me looking at PFF like the three legged dog your ex girlfriend dropped off at your doorstep before leaving you to join the Mars Expedition, lol. For me personally, it is quite simply useless. I literally take alphas with my Defender and survive them...without PFF. I simply wish to give PFF a use that lasts beyond level 50, not just something that is only useful pre level 30. I mean, I understand how difficult it is to get everyone on board with a change, so I never expected this to be easy. I just hate seeing a power that is utterly useless that I could have picked up had it been actually useful to me. Some people feel differently and probably think I am nuts for not taking PFF (I take it, I simply never use it...it's nothing more than a place holder for a Karma KB Reduction in my current build) but I feel if they were to ever play my character, they would agree that PFF no longer serves any use outside of maybe a very occasional but extremely rare boost to resist. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
No, you would only need the .ogg file and change the name of the file to the associated Sound Effect. You would not need Sonichit2 twice, you would only need one of each. So it would look something like this; Femtaunt2 sonichit2 ScreamPBAOE MaleTaunt2 Just make sure the files go to the correct folder and you're good to go! -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Real quick, making videos of City of Heroes is (as of right now) against the EULA and can get you banned. I suggest deleting the video and remaking it by blacking the video portion out so it plays sound only....this is allowed. Good luck! P.S. I like it! Be sure to upload it to the CoH Modd Tool! -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Then that would be everything @Blyzzard needs to complete his/her Mod. So, here are all the files required to modify the Dreadful Wail SFX ScreamPBAOE.ogg (path: Data\Sound\Powers\ScreamPBAOE.ogg sonichit2.ogg (path: Data\Sound\Powers\sonichit2.ogg FemTaunt2.ogg *For Females* (path: Data\Sound\Player\FemTaunt2.ogg MaleTaunt2.ogg *For Males* (path: Data\Sound\Player\MaleTaunt2.ogg Great minds coming together to help a fellow player out. This is what City of Heroes is all about! Thanks for stepping in, @AboveTheChemist! -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
If you were able to modify ScreamPBAOE.ogg with silence and actually get silence in game, that means it actually can be modified, that it is not server side, and that the game uses two SFX files simultaneously to produce the desired SFX. This is good news! -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Yeah, I can't speak for female versions of Dreadful Wail, but for males, it has Taunt2 in there as well. I will record it after this Synapse run I am doing and post it for you to hear. Maybe you will hear something that I don't and together we can solve this mystery. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
ScreamPBAOE.ogg and MaleTaunt2.ogg are the sounds that are related to Dreadful Wail. However, I do not think they are the files that Dreadful Wail uses. I am almost positive that file is located server side and a file we cannot access or change. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
So it is a combination of these two files. However, I do not believe it uses those files, I think there is another file somewhere that has both of those sound bites together. That is the one I am searching for. ScreamPBAOE.ogg MaleTaunt2.ogg -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
I don't think that's it. If you listen carefully, the Dreadful Wail uses two different sound bites. I am currently searching for it now. It *might* be a SFX file that is server side. -
Okay...how about they do like Khelds then. Several powers open up at once but since they are similar, most people only pick on or the other...but can pick both if they chose to?
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Damnit Jim!
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Or.... An optional power choice. They both come available at the same time, if you pick one, the other greys out and is unobtainable without a respec?
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Sadly, very few, if any, of these ideas ever see the light of day and get overlooked and/or buried pretty damn fast....even the great ideas that majority agrees on. Having said that, I still +1 this idea. I would like to see Bean Bag removed though and replaced with a cone bullet spread of 10 tics of variable damage, details below. Unload Clip: A Full Auto ability best if used when there are a few left standing, that does less damage the more targets are hit. Single targets take the full force of the damage, however each additional target shares their fair percentage of the damage taken. For example, 1 target hit is 500 (50x10) Lethal Damage; 2 targets hit is 250 (25x10) Damage; 3 targets hit is 167 (16.7x10) Damage; 4 targets hit is 125 (12.5x10) Damage; 5 targets hit is 100 (10x10) Damage; ...16 targets hit is 31.25 (3.1x10) Lethal Damage. This would be a great mechanic to add to the Battle Waffle set.
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I remember in the old days I could pull off two, sometimes 3 cycles of my power chain before the mobs would dissipate. Now...I am lucky to get 1 full cycle.
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Today? No, most Trollers and Doms lock them down before the mobs can stack on the Tank/Brute.
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To be honest with you, if enemies did not do that, I would lose interest in this game. I know it's dumb AI, but that dumb AI is what makes the game fun for me since it helps my AoEs go BOOM!
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I think your head is too large. 😄
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Peacebringers: Bring Back Solar Flare's Stomp Animation!
Solarverse replied to ScarySai's topic in Suggestions & Feedback
I just wish they would give alternates to Psi melee. I want to play that set soooo badly, but there are a few of the animations I just can't stand...I'm a very visual guy, so if my character looks like he is wearing cement blocks on his feet while he swings a Psi Blade, I can't get in to it. -
Peacebringers: Bring Back Solar Flare's Stomp Animation!
Solarverse replied to ScarySai's topic in Suggestions & Feedback
Right on the money right here. The VFX is the same, the animation is what s different. -
Peacebringers: Bring Back Solar Flare's Stomp Animation!
Solarverse replied to ScarySai's topic in Suggestions & Feedback
I honestly don't understand why they felt the need to change it to begin with. It's like the OG Devs just got bored sometimes and started changing shit for no particular reason. The Huge Male Taunt SFX being removed from the game was one of those changes along with the Foot Stomp animation for Khelds. Thank God I have a SFX Mod that brings back the original Taunt SFX...I could fix that and a lot of other sounds the Devs took away or changed, but I an't fix animations that were removed. P.S. Also, if you want the original PB Sound Effects back, just check my sig...got that covered for ya. -
Personal Force Field (Let's give it some taste)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
Hahaha, fair enough, good sir. 🙂 -
Personal Force Field (Let's give it some taste)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
I'll admit that during the leveling process I had PFF in my build, but once I picked up Dispersion Field and Manuevers + Combat Jumping, I dropped it. I can also see it coming in handy when Anti-matter/Posi drops a nuke and similar situations. However, I feel like those types of situations are so incredibly rare that I simply don't put PFF in my build anymore. I would like to, but not as it stands. I get you though and can't really argue your point, all I can do is provide my point of view with my particular character. -
Personal Force Field (Let's give it some taste)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
First, I very much appreciate you taking the time out to talk about this. I don't think I have to tell you that I have a lot of respect for you when it comes to the subject of Force Fields...among other things. I'm going to try and respond as best I can to help clarify where my mind is. Not so much an argument, but more of an explanation in response to your inquiries as well as comment on your thoughts. This right here is straight up awesome...I am really digging this idea and it would give me a real reason to put Detention Field in my build. +1 to this. Replies to cover listed. 1. 1-4: I am probably wrong, but the reason I am going against that philosophy with my idea is because the way the game has changed since release due to mechanics changing over time and the way people play now in comparison to then, I personally feel that the mechanic philosophy that was implemented by the OG Devs at and since issue #1, has become outdated for today's current game. I am not disagreeing with your statement as your deduction of why those powers are placed where they currently are, this rings absolutely true with me. I simply question if the game and players have changed to a point where that philosophy no longer applies? 2. 1-4: I do agree that it has its uses, particularly at lower levels. However, with IO's these days, my Defender is at passed the soft cap for Defense and at cap for Resist to Smashing/Lethal Damage. My Defense although not equal to PFF, is basically equal to PFF due to the soft cap Defense to All and cap for Defenders to Resist on S/L Damage. I'll post my build at the bottom of this reply. I feel if PFF could be made a T9 and/or be made to act like Deflection/Insulation Shield for yourself, it would free my build up to allow a bit more creativity. 2. 5: I think once you see my build, you may understand why I feel PFF as it stands now has very little use to me. 3. 2: I can see that, trust me when I say I do enjoy a challenge and very much miss the challenge this game once posed to me...these days it's very easy unless I purposely gimp myself and only solo. Any time a team gets involved, the challenge drops. I can most certainly vibe with you there. Keep in mind, none of this is an argument but rather an explanation to where my mind is. I guess an explanation to the method behind the madness, heh. 😄 My Force Field Defender build is below. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Emerald Sphere: Level 50 Magic Defender Primary Power Set: Force Field Secondary Power Set: Psychic Blast Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Deflection Shield -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(17), GifoftheA-Def/EndRdx/Rchg(19), GifoftheA-Def(19), GifoftheA-EndRdx/Rchg(21) Level 1: Mental Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Acc/Dmg/EndRdx/Rchg(5) Level 2: Subdue -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Rchg/+Absorb(7), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(11) Level 4: Psionic Lance -- ExtMsr-Acc/Dmg(A), ExtMsr-Acc/Rng/Rchg(13), ExtMsr-Dmg/EndRdx(25), ExtMsr-Acc/ActRdx/Rng(34), ExtMsr-Dmg/ActRdx/Rchg(34), ExtMsr-Dmg/EndRdx/Rchg(34) Level 6: Insulation Shield -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(11), GifoftheA-Def/Rchg(21), GifoftheA-EndRdx/Rchg(23), GifoftheA-Def/EndRdx/Rchg(23) Level 8: Force Bolt -- Acc-I(A) Level 10: Fly -- Flight-I(A) Level 12: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(15), LucoftheG-Def/Rchg(15), ShlWal-ResDam/Re TP(17) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(25), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37) Level 18: Afterburner -- Rct-ResDam%(A) Level 20: Will Domination -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(39) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Super Jump -- WntGif-ResSlow(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def(29) Level 28: Psionic Tornado -- Ann-Acc/Dmg(A), Ann-ResDeb%(31), Ann-Acc/Dmg/EndRdx/Rchg(36), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx(40), Ann-Dmg/Rchg(42) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33) Level 32: Boxing -- Empty(A) Level 35: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Dmg/Rchg(50) Level 38: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(50) Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43) Level 44: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def(50) Level 49: Force Bubble -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Support Core Embodiment ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 11.13% Defense(Smashing) 11.13% Defense(Lethal) 14.88% Defense(Fire) 14.88% Defense(Cold) 18% Defense(Energy) 18% Defense(Negative) 3% Defense(Psionic) 19.25% Defense(Melee) 18% Defense(Ranged) 19.25% Defense(AoE) 8.55% Max End 47.5% Enhancement(RechargeTime) 56% Enhancement(Accuracy) 8% Enhancement(Max EnduranceDiscount) 8% Enhancement(Heal) 10% Enhancement(Range) 19.5% SpeedFlying 99.19 HP (9.75%) HitPoints 19.5% JumpHeight 19.5% SpeedJumping MezResist(Confused) 51.25% MezResist(Held) 51.25% MezResist(Immobilized) 51.25% MezResist(Sleep) 51.25% MezResist(Stunned) 51.25% MezResist(Terrorized) 51.25% 20% (0.33 End/sec) Recovery 40% (1.7 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 8% Resistance(Smashing) 24.5% Resistance(Fire) 24.5% Resistance(Cold) 22.25% Resistance(Energy) 22.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 8% Resistance(Lethal) 19.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1545;695;1390;HEX;| 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|EF5DF21ED87D9FDC2677404DBC5DECBBAB24977A2BA1BD3C91DE6DBC55FD0FC0A18| |7E0F823D0D801DF48D800BB1FB8056D640D0CAE83631BE426BD5BE03BD96F98A734| |FC8B93FD06837FC8BFA04DBA1DE55B34EA97454057217A42F484583B46AF2E9E30F| |3C33CFD719EFE389F8AC1A7B0287344781A911E3E7DBDF205CBCFD109CD052B4A29| |58753752A51855CA845519C33E935555F355CAC52305B394A27AE5BF84D2BA91E1F| |454BEFED25797DCE75BAA718FEF56ED02CEEF9B551B46DD0FABC6ECA8ABDC4739FB| |8A651DB7ACAF5AD6FFE46B33D8EB4B79A10CEAFF01AD62F6A2| |-------------------------------------------------------------------|