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Solarverse

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Everything posted by Solarverse

  1. @Tath99 Heartbeat for Endurance Crash and Out of Endurance SFX Mod now available on the CoH Modder Tool!
  2. Hmmm, that could be interesting. A heavy Heartbeat in place of the current crash sounds like a huge improvement. I think I will work on that tonight.
  3. and @Snowsarn About the only thing I can think of would maybe be the sound of a whistling pole, like what Neo had going on with the courtyard 100 Agent Smiths fight?
  4. @Bolt of Purity That mod for Jacobs ladder is finished. Look for Jacob's Ladder SFX Booster Mod on the CoH Modder Tool! Enjoy!
  5. I am sorry that I missed this, I have just seen it. Yes, you will need a sound folder, however, with the new CoH Modder Tool you won't need to worry about it. if you use the Modder Tool, it will put all the files you need into your CoH folder for you.
  6. That may happen soon. I made a Terminator Plasma Rifle SFX Mod for Mercs, so now that I have all of the files for them, I may put something like this together. In the meantime, I suggest trying out the Terminator Plasma Rifle Mod for Mercs and see how you like that, you might just decide you like that better.
  7. NEW MOD VERSION UPDATE If your mod does not have the current version listed below, please remove the mod and uninstall it and install it again to update the version. I suggest creating a backup of your current zip file just in case you dislike the newer versions that way you can always replace the new back with the old. AGGRESSIVE SAVAGE MELEE (V6) FLIGHT REALISTIC SFX MOD (V4) FROZEN FOOT STOMP SFX MOD (V3) HASTEN OPTIONAL SFX (V2) KINETIC MELEE SOUL MAGE MOD (V2) LIGHTNING IMPROVED SFX MOD *NOW WITH ZAP* (V4) MERC TERMINATOR SFX MOD (V6) NO FADE ORBITING DEATH SFX MOD (V3) OG MALE TAUNT SFX MOD (V2) PSIONIC BLAST MOVIE SFX MOD (V8) SLIGHT CLAWS ADJUSTMENTS MOD (V5) STALKER OG SFX MOD (V3) TERMINATOR PLASMA RIFLE SFX FOR BEAM RIFLE (V7)
  8. Roger that.
  9. Quick question. I have updated a few mods during the down time. Will those be automatically uploaded to the server now that the Mod Tool is operational again or do I need to re-upload them with the latest versions?
  10. @The Philotic Knight Works like a charm, damn good work, man. Thank you!
  11. @The Philotic Knight Okay, I have updated the Mod Tool (I see there is a version update to v1.6) and this is the new error that prevents it from populating the Mods. Hope this is helpful to you.
  12. So, I finally found that file for Zap. I added a new SFX to it, but I won't be able to update the mod until the CoH Mod Tool comes back online. So keep your eyes out and I will post back when it is uploaded. @damienray Okay, it's uploaded. Enjoy your new updated version of the Lightning SFX with the new Snipe SFX! Sorry it took so long, that file was hidden pretty good.
  13. Does anyone remember why Metallic 2 was not ported over to the Huge Males and Females? Was there some type of graphical issue that caused it to never be ported?
  14. Yes it is. Knight will have it fixed once he sees his inbox.
  15. I would never expect Homecoming to do this. Just hoping a bunch of old school know-hows come along and create one though on their own, heh.
  16. @The Philotic Knight I guess that damn file reared its ugly face again. Is there anything that I can do on my end to correct this? Maybe make a new version even if it stays the same?
  17. This right here. We have all worked collectively to get his Mod Tool mainstreamed in to the community. The idea behind it is to be the one stop and drop way to load and unload all mods the CoH Community has to offer and it allows people not comfortable with tinkering with the CoH Folder the freedom to download mods using a tool that does the job for them. I highly suggest downlaoding the CoH Modder Tool and uploading that to the database.
  18. Oh come on! You mean the Devs did not join the Nemesis to conspire a new plan to bring City of Heroes to the ground in a repulsive, evil Nemesis plot?!?!? How disappointing! >:)
  19. I would not want to lose TK. It's extremely useful when used correctly...and that power is so iconic that it would be a damn shame if they removed it.
  20. I have mentioned in previous posts that the perfect server for me would be a server that had all the goodies from today, costumes, bases, zones, story arcs, and the works, but in a setting with the old school mechnics and difficulty. I would happily give up IOs and set bonuses for that experience. 🙂
  21. Thank you, Six Six...that means a lot to me. Really. 🙂
  22. @Greycat Honestly, as you described the original Hollows experience, I was foaming at the mouth. Like, all of it. I rather enjoyed the whole thing. Each QoL change made it less enjoyable for me. That may sound insane, but it made your heart skip beats when you were close to death because you knew what you had to go through to get back if you died and nobody had a heal or TP. The sudden mob spawns were intense as well. I miss that, "Oh shit oh shit oh shit!!!" *DEAD* panic the game gave me, lol.
  23. Looks like the code to use the hit file for Gravitic Emanation has been removed as well. You hear the attack, but no hit. Devs, can we please do the same with this as well? I'm on my knees here!
  24. Man, I have been defending sounds in this game since way early on during live. It's partially what motivated me to make Sound Mods. One of my first mods was bringing back the "whine/hum" that Peace Bringers had but was taken away. From there, I went nuts with Sound Mods, heh. And now, the battle continues!
  25. Translation: He calmly requests we have a way to add back the original sound. 😄
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