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Why I think Corruptors are taking a back seat to Defenders
Solarverse replied to Solarverse's topic in General Discussion
First let me say, that I am soooo glad that my interpretation of the base damage between Corruptors and Defenders was wrong. I am very pleased that the community showed me that I was wrong instead of just going with what I had believed to be true. Having said that, I still feel their damage output is not enough. I feel Scourge outside of AV and GM fights is near useless and should scale all the way from 100% health with having a 5% chance to scourge, all the way down to 10% health with the 100% chance to scourge. I think that would make a big enough difference to bring them where they should have always been. And this is coming from somebody who hates buffing sets in game because I find the game already overly easy. However, I also believe in class balance. Also, I believe a Defender should have the same base damage values as a Corruptor, only no scourge. I think if scourge were to be implemented as stated here, that alone would set Corruptor's damage output far above a Defender's even if a Defender's damage were buffed to match the base damage of a Corruptor. -
"Toxic" Community?.. My thoughts, feel free to add your own!
Solarverse replied to PseudoCool's topic in General Discussion
This right here. I have yet to use the new General Channel. I have absolutely no use for a channel that is just full of chit chat and has very little to do with the game. I was all in favor of that channel so that type of discussion could stop being posted on LFG chat. Now that all that ruckus is gone, I just can't bring myself to even have that channel up. When I make a new character, that is the first thing that I do is remove that channel from my chat box. Like you said, if you do not like the type of chat in a channel, leave that channel. It's really that simple. -
My first experience of Pac-Man was the home entertainment Atari version. Then I tried it at the arcades and played Mr.s Pac-Man, Super Pac-Man, then a few of the console games over the course of the years. In after all that time, I still prefer the old home entertainment Atari version. Same can be said for a lot of games that has evolved over the years. I speak for myself only here, but I can say with 100% accuracy that the way I miss the game the way it was (mechanics anyway and the level of difficulty and the old progression of travel at 14, cape at 20 and Aura at 30, along with HO's being the best enhancements you could get) pre i5, is the game I will always consider to be the best version of this game. The things I would add are the new costume options, the new power sets and the new TFs and missions. I'm not a huge fan of the "You wouldn't like it if you actually had it once the nostalgia wore off" argument because here it is, 1 year later and I am still playing City of Heroes now...and the nostalgia for this game has worn out a long time ago. I play it because I enjoy it, but I would enjoy the pre i5 mechanics more, heh. And before I get ripped by somebody for saying that, once again I am not pushing for Homecoming to change, I am just giving my opinion as to what some of us find to be the better version of the game and defending against the "nostalgia" argument that not only gets used here on these forums, but also gets used a lot about other games as well. 🙂
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Yeah, I ran a few tests on a level 11 (with zero enhancements and no resist to slow or -recharge) just to see how much difference it made against him. The Slows were barely noticeable. Like, really, the slow effect was very poor. The -recharge however was actually on par with what I had expected. I think the problem is though is that everyone builds for +Recharge which seems to negate any -recharge affect from Cold. With this, I think I am going to go rethink my life, heh.
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Trying it again vs a level 11 Warshade against my fully IOed out Ice/Cold Corruptor. It slows his run speed down a bit, but nowhere near like it used to. I know diminishing returns and all, but man. One difference here though is that the recharge has been reduced against this character. So the -recharge takes affect, but the -speed seems to be off by comparison by a huge amount. However, keep in mind this is vs something that has zero enhancements and is level 11, heh. In any case, I think in PvP today where people build for slow resist and +Recharge, I think Cold Corruptors or Defenders have probably seen better days in PvP. So apparently it works, I am just not so sure it is working as intended.
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I don't think it is working as intended then. To test further, I took a level 20 Scrapper, turned off all Shields and put him up against my 50 Ice/Cold. The results were the same as they are with a well built character of even level. I would make a video but that is prohibited right now.
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
I had forgotten that I had modified that mod during a time that the Mod Tool was down so even though it saved on my end it did not upload to the server. It has now been updated to v8. -
I ran a few tests using two accounts today just to see how good my slows are. Wow, they don't do anything worth mentioning these days from what my test results showed me. I remember in the old days, my Ice/Cold Corruptor would just make a Stalker's life completely miserable. Now...well, doesn't seem to matter what I throw at him, even a low level toon with zero resist to slows or -recharge seems unaffected from my Slowing abilities. The only thing I noticed was the Jump Height had been lowered considerably, but that was pretty much it. Is that the way slows are going to remain in PvP? I was very disappointed with the results. I had actually considered giving PvP another roll, but if those results are going to be the extent of my -recharge and slowing abilities, I think I'll hang that idea up. Am I missing something here or doing something wrong?
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"Toxic" Community?.. My thoughts, feel free to add your own!
Solarverse replied to PseudoCool's topic in General Discussion
The worst I have seen is some guy in the LFG chat telling everyone how much this game sucked. Anyone who disagreed with him or asked him why was he playing the game if that was the way he felt, he IN ALL CAPS AT ALL TIMES would berate them for questioning his authority on what constituted a good game. Needless to say, it wasn't long after that he suddenly vanished even though he was on a role with his soap box. One can only assume he got the ban hammer. That was almost a year ago. I might have ran in to 3 or 4 players in the past year who I consider toxic. However, once they show themselves to be toxic, they almost always end up on my ignore list. I start and run TF's very often, daily. If somebody ends up on my ignore list it is usually because they were acting like a jerk and starting arguments with other players. I consider it their loss for making my ignore list because that is just one less player willing to form TF teams that they will not be getting in to...ever again. About the same can be said about these forums. They were a bit rough before, but a lot of us forum posters have grown to know and respect each other...so these forums are nowhere near as rough as they were when the game was first re-released. People have learned to respect one another, forgive one another and the ones that can't respect or forgive, most likely moved on to other games or other servers. Like I said though, 3 or 4 players in the past year. That is an extremely small number for an MMO IMO. Toxic community? Riiiight. I call hogwash on anyone who makes that claim. The stuff they wrote about this server...not in my experience. -
"Toxic" Community?.. My thoughts, feel free to add your own!
Solarverse replied to PseudoCool's topic in General Discussion
There is a good reason for that too. 😉 We've got Homecoming's backs. -
Why I think Corruptors are taking a back seat to Defenders
Solarverse replied to Solarverse's topic in General Discussion
Indeed, it sure threw me for a false loop...big time. -
Why I think Corruptors are taking a back seat to Defenders
Solarverse replied to Solarverse's topic in General Discussion
I was more specifically talking about the character creation screen where you can see the stats on the powers and scale the level. As far as DPS in Mids go, I give up using that as any source of reliable damage information. I never was naive to think it was spot on, but hell, I figured it was at least close. But yeah, if you look at my screen shots on my Mids values, you'll see where I ahd turned off Vigilance there...sadly I don't think there is a way to do it in the ability information box in the character creation screen though...which really throws off the base values for Defenders there and can be very misleading in team situations. -
Why I think Corruptors are taking a back seat to Defenders
Solarverse replied to Solarverse's topic in General Discussion
Yeah, even in my last post, I am starting to think those numbers take Vigilance Solo in to account and sadly I do not see a way to shut down the Vigilance being automatically applied to those base numbers. Assuming my assumption (that is a lot of assuming at this point, especially since I am trying to make a point, that is one assumption too many) I think I am inclined to agree with you all. Solo, Defenders wins the cake. But on Teams, it's still Corruptors for the win. Okay folks, thank you for your input...this was very helpful and educational. -
Why I think Corruptors are taking a back seat to Defenders
Solarverse replied to Solarverse's topic in General Discussion
Okay, so some of you alerted me that Mids does not show the true values for Corruptors. Oddly enough...and I do not understand why those values are terribly wrong, but those numbers are indeed incorrect. So I went straight to character creation and compared the base values of both Corruptor and Defender and here are my disappointing, but nowhere near as disappointing results. Defender Base Values at level 1 Ice Bolt 9.30 Ice Blast 15.25 Frost Breath 13.02 Freeze Ray 20.46 Ice Storm 12.15 Bitter Ice Blast 21.20 Bitter Freeze Ray 25.67 Blizzard 43.50 Corruptor Base Values at level 1 Ice Bolt 9.50 Ice Blast 15.55 Frost Breath 13.30 Freeze Ray 20.90 Ice Storm 13.68 Bitter Ice Blast 21.66 Bitter Freeze Ray 26.22 Blizzard 53.20 Personal Conclusion Although my first statement is inaccurate, even after seeing these new numbers, there is barely any base value increase with most abilities. Blizzard gets credit, but outside of Blizzard, those numbers are way too close for me to justify rolling a Corruptor for the extra damage considering how much more powerful a Defender's secondaries are (not to mention the longer holds and the more powerful secondary effects of the attack powers) over a Corruptor, even taking Scourge in to consideration. And I believe those who would make fun of Defender players and ask why would anyone ever want to play one...my answer, even after standing corrected with my original inaccurate math would still be this...have you seen the numbers? Does the minuscule base damage Corruptors have over a Defenders plus the Scourge as it sits today truly give Corruptors an edge over Defenders? Is that tiny bit of extra damage really make them worth it? Or do they at some given point in time require a looking at? -
Why I think Corruptors are taking a back seat to Defenders
Solarverse replied to Solarverse's topic in General Discussion
So using this formula, Scourge on average gives 30% more DPS on AV's and GM's, because Minions, Lieutenants and Bosses die too quickly to make a significant difference; something that is even mentioned on the Paragon Wiki page. So even if we take the 30% on average in to consideration, if the base damage for a Corruptor is 28.5, and the base damage for a Defender without Vigilance is 36.15, that gives the Corruptor an increased base damage value of 37.05 damage per activation, but only for 30% of the Corruptor's attacks. That is just completely mind blowing for me. Source below. https://archive.paragonwiki.com/wiki/Scourge -
Why I think Corruptors are taking a back seat to Defenders
Solarverse replied to Solarverse's topic in General Discussion
I personally see the difference on teams as well. Even looking at the stats with the damage bonus off, the Defender still has a far superior base damage than a Corruptor with most attacks. Pics below. The first is with Vigilance and built, the second set is without vigilance and built, the third is no slots and with vigilance, the fourth is no vigilance and no slots. -
The title sounds a bit of a bash toward Corruptors, but it's not. If anything it could be taken as a "Corruptors might need a buff" statement. Having said that, here is what I have noticed. I can take two virtually identical builds and my Cold/Ice Defender shows a higher DPS than my Ice/Cold Corruptor all day every day. This is primarily due to a Defender having a much higher base damage than a Corruptor. Yes, Corruptors get Scourge, but can we be honest for a moment and realize that by the time an enemy's health is low enough for Scourge to kick in, they would have died with your next attack anyway; even without Scourge? AV fights and Bosses that Self Heal or pop T9's at the last moment would be the exception to this observation. However, just between you and I...personally I don't play Corruptors just for the AV fights at the end of a TF. It has gotten to a point that I honestly can't even bring myself to roll a Corruptor anymore and I have shelved the ones that I do have. What I find hard about this is that I actually love Corruptors, in concept, they are a solid archetype. However, as far as I am concerned, in actual real time game play they pale in comparison to Defenders. My attacks hit much harder as a Defender and I get way better stats from my primary than my Corruptor gets from his secondary. Yet, even after this observation, I still from time to time watch in chat some guy or gal joking on Defenders; like Corruptors are so much better or something. I don't bother getting in to that conversation, but I read it and think to myself...have you even compared the stats between the two? First, in my opinion, Corruptors are so undesirable, the only way I would play one at this point is if the Scourge chance scaled all the way from 100% Health and the chance increases to Scourge the lower the health gets...all the way to 100% chance by time the target gets within 15% Health. This would honestly be the only way I would ever personally play a Corruptor again. I think a Corruptor's base damage is fine, maybe even lower the base damage a bit to balance out the higher chance to Scourge, but I would make Scourge much more useful and worth playing a Corruptor from time to time. But as of right now...no. I feel Defenders are far superior to Corruptors in every single way...up until a target reaches 1/8 health anyway....when I play a character, I don't want to wait until my target hits 1/8 health before I start to feel better than a Defender in damage. As a Corruptor, my secondary support is inferior to a Defender...which is fine, that is the way it should be. However, when my damage is also being out classed by a Defender as a Corruptor, I begin to feel very overshadowed. In saying all of this, I am open to the possibility that I am just playing a Corruptor wrong, or maybe building them wrong...however, at this point I do not believe so. My character building skills are unreal...it's one thing that I am extremely skilled at...which leaves my play style. So I am willing to hear a Corruptor player who favors them a chance to prove me wrong....in this case, I literally want to be proven wrong. Otherwise, I feel as far as damage and support is concerned, Corruptors are simply taking the back seat to Defenders with the way they stand now...and it just shouldn't be that way.
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Hello fine folks of the CoH Community. Mod issue has been resolved as Knight has said below. Just a further update, I will be posting a tutorial video within the next couple of days that shows how to upload and adjust mods if you are a modder and would like to learn how to use the tool. It will be an easy to follow video and hopefully help any of you avoid some of the silly mistakes I made while getting the hang of the tool. Coming soon™
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
The list of mods has been updated! There is also a new video that shows how to download and use the CoH Modder Tool for anyone who wishes to learn how to install the wonderful mods this community has to offer! Enjoy! -
To back up Vanden, it appeared to hit more like a Truck because it was easy to chain behind the combo of Total Focus + Bone Smasher + Energy Transfer. You add all of that up on a geared up build and you just hit for 2536 damage in less than 5 seconds. That's without Build-Up and that's on a Tank. Add Damage Procs and Build-up to that and you will hit for a hell of a lot harder. With it currently as it stands now, you can do that same damage, but it will take 7 seconds instead of 5 seconds. And in a battle, those 2 seconds feel like an eternity. SO yes, as Vanden stated, it still hits like a truck, it just feels like les damage because it takes longer to dish it out. On a side note, I am in full support of returning the old animation to ET. I just wanted to clarify Vanden's point.
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I feel as though we are powerful enough. I feel the enemies need to be harder, that being said, I understand this is not what the majority of the players want (I'm that special case odd ball, lol) so I support this thread.
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I think it has more to do with heavy auras than anything else. I'm sure if I ran a character with no aura that I would notice it pretty fast...however, my auras cover it up.
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
THE MATRIX RAVE POCKET D DANCE MOD! Yeah yeah, I know...you are probably thinking, "say waaa?" That's right folks, there is a new mod for the music you hear in Pocket D based on soundtracks from the various Matrix Movies and it is now available on the CoH Modder Tool! The description of the music in the file is there as well, so go check it out and read what songs are there and for what rooms! I may be increasing the volume of the songs tomorrow, so if you DL it tonight, check to see if the Mod version does not change between now and tomorrow night, otherwise, enjoy! The Matrix Rave Pocket D Mod is now finished with its final version (v3) -
Do you want it dead or do you want it toned down. I can do either one and have it ready for you in a day or two.
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The only mule it can really take is the Stealth IO...almost certain of that. There is no reason why it couldn't be wrapped in to one power and given different options to SFX styles. It would work just fine as long as the regular sprint remained a stand-alone...and of course with all due respect to @Starforge, make the dust cloud optional with that as well. Edit: The reason I feel the original Sprint would need to remain a Standalone power, is because I am one of those people who mule Sprint for my Stealth IO, while using one of the other Sprints for my regular Run Speed IO.