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Everything posted by Solarverse
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I went through all of them except the city named folders. It's nowhere to be found.
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Just to reiterate what I said on another post so others will know, that taunt file no longer exists and I can't find it on any other mirror sites either. If I ever stumble across that file, I will be all over it. 🙂
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I have tried. That taunt file no longer exists and I can't find it on any other mirror sites either. So I came up with lion and panther growl taunts instead. If I ever stumble across the original taunt sound bite, trust me, I will be all over it.
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
I use this mod myself. It works fine for males as well IMO. Great mod. I can add it to this list if you like? -
I'm surprised this thread went the distance. I had bets on this thread being locked by page 8, lol.
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
ANOTHER UPDATE: If you have downloaded my mods manually, the Modder Tool will not uninstall those files. My suggestion is to delete all Sound Mods from me, then use the Modder Tool to reinstall them. This way you can install and uninstall at will and you do not have to figure out which file goes with which mod. This is especially helpful with the Lightsaber Mod due to those files being used in multiple ways in the game. It's annoying seeing a Ninja Pet whip out a sword and you hear Lightsabers instead of swords when you are not playing your Lightsaber wielding character. So it is helpful to be able to install and uninstall the Lightsaber mod depending on when you play your Duel Blades/Katana characters. Also, anytime a mod gets updated, it is much easier to uninstall those mods and delete them, then reinstall them to get the latest versions if you have them all installed from the CoH Mod Tool instead of if you installed them manually, since updated versions are not available to install manually. So if you have not done so already, please uninstall any manually installed SFX mods and Download @The Philotic Knight's CoH Modder Tool and download all the mods directly from there. It is an extremely useful program and does all of the work for you, while making it easier to install/uninstall at will. If you know of anyone using these mods, please help them out and make this information available to them and spread the word! Thank you! -
I'll give you a like for that. Especially for your last statement. I did back you on that though on my last statement as well. So all good. 🙂
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Right there with ya, my man. +1
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One could also say that not everybody wants to rush to the end. Some of us prefer to fight our way there instead of skipping everything, even if we are already level 50 and even if we are just there for the Badge/Merits. So in my eyes, if you want to skip everything, be ready to port me around, because I am not going to be slotting my characters to skip mobs. Unless it is stated up front that the mission/TF is a speed run, you can't expect your team mates to be set up for speed runs/mob skipping. Now if you do broadcast that it is a speed run, then in that case I would agree with you 100%. A player had better come ready to speed run and not require a babysitter.
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Dark Melee Future [re: Dark Melee Update]
Solarverse replied to Troo's topic in Suggestions & Feedback
I have been very patiently waiting. -
Leadership pool - Minimal FX option
Solarverse replied to Ferrus_Xeno's topic in Suggestions & Feedback
I agree, seeing the icons float around my body does tend to retract from the immersion a bit. -
Heya folks! Just wanted to give out a quick Mod update here. I have added many mods over the past couple of weeks and they are all listed on this thread! Furthermore, some of the mods you may have, have been updated, so check the versions you have in comparison to the updated version list that has been listed on this post!
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Hey everyone! There are several new mods on the main posted thread that have been listed! Be sure to check it out and see if any peek your interest! All available on @The Philotic Knight's CoH Modder Tool! Also, there are several mods that have been updated, so be sure you have the latest versions! Latest Version List Flight Realistic SFX Mod (v4) Kinetic Melee Soul Mage Mod (v2) Lightning Improved SFX Mod (v2) Psionic Blast Movie SFX Mod (v2) Slight Claws Adjustments Mod (v4) Terminator Plasma Rifle SFX for Beam Rifle (v6) All other mods remain the same. If the version you have does not match what you see above, please be sure to update them by Removing them via the Remove button and Uninstalling them. Once uninstalled, they will reappear in the Uninstalled Server Mods list and you can reinstall the latest version from there! -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
The Terminator Mod has been updated. Check which version you you have, the latest version is version 6. If you don't have version 6, I would suggest updating. -
There was a guy on the live forums who had an avatar of his Stalker standing behind Mrs Liberty in Atlas Park and he is Assassin's Striking her repeatedly as she falls to her death. It was actually a really cool avatar and it's driving me nuts trying to remember that guy's name. He posted on the General forums often. Anyone remember who that guy was?
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I'm saying if the set could use anything, it's that. Make the passive have a base resistance, something small like 7.5% Resist to all, and make it slottabe for up to 10% base resist. The only issue I have with SR is when in an AV fight, sometimes hard hitting bosses too (especially on low levels before IOs) you can be hit once and watch your health go to 10% with one hit. The scaling resist does not kick in until that first hit and damage is complete. So now you are at 10% Health with less than 60% resist. One more hit and you're dead. That scaled resist will not save you. So, instead of buffing the set and swapping abilities around, just make the passive have a small base resist that is slottable and call it a day. Edit: Actually no. I play as a Stalker, so I only get 2 scaling resist abilities. Forgot about Lucky, which would make it overkill big time. So instead of 7.5% base resist unslotted, go with 3.5% base resist, 5% max possible per passive. That would be 10% max base resist for Stalkers and 15% base resist for everything else.
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Nota request, but could be (Claws)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
We should be talking about Claws. 😄 -
I'll do that! (I'm an Altoholic, so trust me, I'll do that.)
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Ah, makes sense because I have never played Claws on anything else. I was never a big fan of Scrappers for many years. Stalkers kind of warmed me up to Scrappers, but my Scrapper is a Dark/Elec. I thought they had changed it for all AT's, did not realize it was Stalkers only, good to know.
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Back in my days of PvP, it came in handy vs those pesky Mind Doms. They had to try much harder to land a hold on me due to the extra layer of Mez Protection.
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Nota request, but could be (Claws)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
I support the alternate choice...even though I think you are crazy for wanting it! 😄 -
Nota request, but could be (Claws)
Solarverse replied to Solarverse's topic in Suggestions & Feedback
Ahhh, see, I play it on a Stalker...so it has no combos and it has no AoEs. So maybe that's why I find it lagging behind...and not to mention, it's all lethal damage, which makes the hits land even softer. It's a hella fun set though, so i wouldn't stop playing it even if they nerfed the damage, but compared to all of my other melee Stalkers, it feels less damaging than the rest of them. -
Claws are fun, no doubt about it, and I have fun with the set no matter what. Having said that, do you think the set should get a damage buff or do you feel it is fine as is?
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This, I prefer the click mez. It's tough at first, but once it's slotted it stacks which gives you an extra layer of protection. I think it's fine as is and wouldn't be very happy if it was yet another toggle to deal with. I put it on auto and forget about it.