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Rathulfr

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Everything posted by Rathulfr

  1. But that's precisely why I like MA. 😁
  2. Right, "witnessed". 😉
  3. Yes, it's quite useful: "Hey, look over there! FLOATING GUNS!" *blaster flees*
  4. I never liked the term "scranker". It always makes my lips itch. 😬
  5. As a ranged hover blaster, I like the Gun Drone. It works pretty well as a distraction, because of the air gap between me and the mobs. 😉
  6. Probably because the admin command to seed the AH isn't granular enough to separate different types of Salvage. It's probably something like: "/seed Invention_Salvage", and the legacy salvage gets included by default.
  7. I had a Spines/Fire Brute and rolled up a Fire/Spines Tanker to see if it would be better. Exact same build, exact same IO sets. I decided that I liked the Brute better, because it seemed to kill faster than the Tanker. So I've come to the conclusion that Brutes are better for "active" farming, while Tankers might be better for AFK farming.
  8. I remember Zeppo. He was essential to the Marx Bros as the company's built-in straight man. He was also flexible enough to take on the role of any of his brothers, and often filled in whenever one of them was unable to perform. Zeppo and his brother Gummo founded the theatrical agency that represented the Marx Bros, and eventually went to become an engineer. Source: https://en.wikipedia.org/wiki/Zeppo_Marx
  9. Um, actually... DPS isn't even the best method for measuring damage output in CoH. Due to its combat mechanics, the better method is DPA: damage per activation time. So whenever I see someone asking for or bragging about DPS, I automatically know they're a noob and snort in derision from my upturned nose. "Get thee hence back to WoW, noob," is what I'm usually tempted to say, but don't, because I already know I'm better than everyone else. Then I go back to wondering why nobody ever wants to team with me. 😭 😄😜😁
  10. I was a wee lad then, too. My younger brother and I had to sneak out of bed and down the hall to just behind my dad's recliner to surreptitiously watch the Apollo coverage on the black and white television without alerting dad to our presence.
  11. What's this all about?
  12. I think that random AT, primary, and secondary is sufficient. So, no, don't roll random pool powers.
  13. Not likely, given that it's written in .NET. It would have to be rewritten from scratch for mobile platforms.
  14. I appreciate your encouragement. Sometimes I feel like I'm stuck between a rock and a hard place when it comes to Sentinels. I really do love Sentinels, and would prefer to play them, if they were just a smidge better with DPS. But this runs me afoul of the Sentinel haters, who often sound like they'd rather see the AT deleted entirely; however, it also runs me afoul of the Sentinel zealots, who are convinced that my criticisms are unjustified. It seems like I can't win for losing, so I try to bite my tongue or couch my comments as gently as possible, to avoid triggering either camp.
  15. I defer to @oldskool, as he is indeed The Sentinel Whisperer. 😉
  16. I've got an Energy/WP Sentinel that I enjoyed playing last year. It's fun to play, but less optimized than any of the advice/builds you'd get from experts like @oldskool or @nihilii. Sent WP is difficult to soft-cap defense or to cap all resistances; however, I compensated for that by really leaning into regen/rec. This made it a lot tougher, but definitely vulnerable to heavy alpha strikes from higher-level/more-complex enemies. If you're going to go WP, I recommend a complementary primary with good debuffs, like Dark, Psychic, Rad, Sonic, Water, etc. Avoid pairing pure damage primaries (like Energy or Fire) with WP. That's just my opinion: someone more experienced with WP Sentinels might have better advice.
  17. *shakes fist and bellows ineffectively* "You kids get off my lawn!"
  18. I'll try to be on at 7 PM Central tonight, work permitting.
  19. My head hurts. I definitely feel dumber.
  20. Ah, this is the tired old "range is defense" argument then. I'm not going to rehash all that here, as it has all been said before elsewhere. We are at that impasse, then, and I will simply agree to disagree.
  21. But are not Sentinels still less durable than Scrappers? Don't they have res capped at 70%, instead of 75%? I could be wrong about that -- I'm working ATM and can't check it in game.
  22. Ah, my apologies for the false assumption, then. I have and enjoy many Sentinel builds (see sig below). I currently have two in their 30s, an AR/SR and an Ice/Invuln. They're hella fun to play, I don't deny that. But they definitely do less DPS than any comparable DPS character (ranged or melee) at the same level.
  23. I cannot explain your feelings. I can only explain mine. I believe that your DP/SR Sent is probably excellent, especially if it's built anything like one of @oldskool's. If so, it probably is proc'ed to the gills and depends on the Psionic Mastery EPP for the majority of its DPS, like most of the examples of high-DPS Sentinel builds and posts in the pylon thread. Not that there's anything wrong with that: folks can do what they wanna do, as long as the game allows it. However, I'm of the opinion that a character should be good in spite of procs and EPP, rather than because of them. I believe that the abuse/exploitation of procs is the biggest problem with CoH: HC right now. They probably would've become a problem on retail, too, had the shutdown not occurred so soon after their implementation. "Proc monster" builds have fundamentally altered the fundamental nature of the game, rendering "classic" builds irrelevant. But that problem is a different topic entirely. Back to my feelings. I feel that Sentinels should be more powerful with just SOs and/or Common IOs, and with only their Primary, Secondary, and pool powers. That means it should be more fun to play a Sentinel up through the levels, instead of just at end-game when I can equip a bunch of procs and rely on my EPP for DPS. Don't get me wrong: I still think Sentinels are probably still one of the best entry-level solo ATs, for precisely the same reasons as Scrappers and Brutes -- durability. But their entry-level solo DPS is nowhere near as good as that of an equivalent Scrapper/Brute. And for me, that's precisely the problem: if the only difference between a Sentinel and a Scrapper is supposed to be range versus DPS, then why is entry-level Sentinel DPS so much less than entry-level Scrapper DPS?
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