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Rathulfr

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Everything posted by Rathulfr

  1. I'm not suggesting anything of the kind. I was merely pointing out that the exclusion of Recipe storage may have been a mechanism (intentional or not) of compelling players to craft or sell their Recipes, instead of hoarding them in base storage. I might be wrong about that, but I still think that's a good idea, for the reasons I stated. One doesn't need to store Recipes to save IO sets or Salvage for other builds: simply craft the Recipes and store the resulting Enhancements, and/or store the required Salvage for them. That's what I'm doing: whenever I get a Recipe that I think I might want/need, or consider valuable, I craft it into a fungible Enhancement that I can either use or store. I don't need to store the Recipe itself. And if I can't craft that particular Recipe at the moment because I don't have the required resources (Inf or Salvage), then I either hold on to it, or email it to an alt, for later. It's not rocket surgery. Ok, now I understand what you're asking for: you're asking for a crafting storage/resource management system that's account-bound, perhaps similar to that of other games, like Guild Wars. I agree with you that such a system would indeed be nice to have. I'd love to be able to have a "single pane of glass" where I could see and access the Enhancements, Recipes, and Salvage on all of my characters across all shards. That's a great suggestion. Right now, I maintain a spreadsheet with information about my characters and their Inf plus equipped Enhancements, in case I need to "rob Peter to pay Paul". For example, because the Gladiator's Armor +3 Def and Panacea +HP/End proc IOs are so expensive, I often slot/unslot them from character to character, depending on which are more active than others. I have 36 characters across all 5 shards, but I don't play all of them routinely. The spreadsheet is my way of keeping track which chars have the expensive procs, so I can re-assign them whenever necessary. But maintaining a separate spreadsheet outside the game is pretty cumbersome. So I'd definitely support an alternative mechanism inside the game for managing inventory. You have my support for such an idea.
  2. Ok, now I see what you mean. The existing Salvage storage feature was for the legacy Salvage needed for base components, not Inventions/Recipes. That makes sense -- and reinforces the notion that the original devs didn't want Recipe storage in bases, otherwise they would have added it. Or they just never got around to adding Recipe storage at all, because they didn't consider it a priority. Either way, whether or not it was intentional, I think excluding Recipe storage is a good thing, precisely to prevent hoarding and compel player action (hold, craft, or sell). Technically, hoarding is still a possibility, especially on HC where one has 1K char slots per shard. If one really wanted to hoard Recipes, one could simply create "mule" chars to hold them. But I don't think that addresses the OP's original request/suggestion. That's a separate reply.
  3. And if you're running a team of characters with a mafioso theme, you're a "a mob of mobsters mobbing mobs of mobsters".
  4. I'm not sure I understand what you're asking for? The powers info already includes both Damage Per Second (DPS) and Damage Per Activation (DPA) values. What specific changes to the game are you suggesting? How would that look/work differently than what we have now? Related link about "ArcanaTime" for reference, in case it comes up: https://paragonwiki.com/wiki/ArcanaTime
  5. Any chance we can get this as a shared Google Sheets doc? I can't copy/paste the tables for sorting/filtering with the free PDF readers, and I really don't feel like paying Adobe for the privilege of editing the PDF. Thanks!
  6. That doesn't make any sense: by that logic, there wouldn't be any Salvage storage, either. I can imagine that Enhancement and Inspiration storage might predate the Invention system. However, I can't imagine that they would include Salvage storage without Recipe storage, unless they did so intentionally, as explained above.
  7. Recipe storage isn't offered in bases to prevent/minimize hoarding. It encourages players to either craft or sell recipes. This stimulates the player economy, and creates much-needed Inf sinks, as crafting/buying recipes always costs Inf.
  8. Your forum user name and password is not the same as your game account user name and password. Did you follow the instructions to create/change your game account password?
  9. He probably logged off for awhile and came back to finish it.
  10. I messed up the spoiler section in my previous post, so here's an example of a "Short Forum Export" that includes both the DataLink and the DataChunk. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Wrongbow: Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Flight Power Pool: Concealment Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Snap Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5) Level 1: Electrified Net Arrow -- GrvAnc-Hold%(A), GrvAnc-Immob(7), GrvAnc-Immob/Rchg(7), GrvAnc-Immob/EndRdx(9), GrvAnc-Acc/Rchg(9) Level 2: Aimed Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Rchg/+Status Protect(15) Level 4: Fly -- Flight-I(A) Level 6: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(23) Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), Ksm-ToHit+(27) Level 10: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29) Level 12: Explosive Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(29), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(31), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Dam/KB(33) Level 14: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34) Level 16: Upshot -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(36), RctRtc-Pcptn(36) Level 18: Ranged Shot -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(36), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(37), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(39) Level 20: Eagle Eye -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(39), PreOptmz-EndMod/Rech(39), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/End/Rech(40) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 24: Kick -- Empty(A) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43), UnbGrd-Max HP%(45) Level 28: Agility -- Flight-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 32: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 41: Assault -- EndRdx-I(A), EndRdx-I(50) Level 44: Flash Arrow -- SphIns-%ToHit(A) Level 47: Afterburner -- EndRdx-I(A) Level 49: Invisibility -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PwrTrns-+Heal(19) Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;699;1398;HEX;| |78DA6594594F135114C7EF74A696A1D46EECB494522850CAD0AAEF8A6B543028A88| |FCD509A3249D336D322F2E857F0C5444034C1EDC527B777D70F212E1F40404D5444| |534FE7FC81269DB4FDCDFCCF72CF3DE74E27AE9F6C7A72E6C65121B94EE4F452297| |59C7ECB19D371412FCF9B7A4ED0D570D52CE4B3338505073DB4C2217549CF6733B3| |DA98999ECB988BDDBBF2D47CB15830CBDAB49E2E1B693D971A33CDC282704E160A3| |9ED74CEC8CE95BDD6FDD9FC35A364CC1839A3BCE8B694F18C3E9B314B7346D1C5DE| |5567239FED385534D2DAEE02137A3A433FD5FBC5762A284ADF80D8BD2A8A88DB844| |82AC236026A4C25012699CBD19A98CBAC1D98042F321BA6C1296690BC258EB14B42| |B1B44609B4319B6450611EB4339DD43D9963851C11961622D891CF7E5BB634DF12B| |379195C61B6DE0157992AE57358C55464478B6469EDCDA087D9F98FCC4145B8C857| |655F9B0ADF4EF806E01B26AB13B5383FF01A817566F747F013F899D9F385E9A5FC2| |ECE6F776DC0B6096E31C3DFC0EFE00FE62ACDC1CDEBDADC4BD467BF2A22CB552A22| |B2C2EC25AB17B5795F71EF22AF997D6FC0B7E03B66F43DF31EE5F7A336FF2F9E45F| |437B8CD1CF803EE807F997EDA570B625BD6AA67401543F7C107E0433E1BB147FC1C| |7B8C7347B16D98775B852E2193D2819D761CE2DDC7DA246B42F16D7E3E36244417A| |F28BAAC53A20A85E282985E10D38B637A714CAF8FAC219CE6D053AE7EE419F81C7C| |C11C7DC9DCF108D18BBCBDC83B8ABCA3C8BB46DDEB874F3F7C92F049C2C747F50DB| |28F3418E69A93E05D8A1F4617869B646BAFA255080D9A16E629B92947025A025A40| |D97B43E953ED60785FA9C4EAAC893A2559A71CAE538ED429E3B58ACCD39C54F6DE7| |C21F5707DAA67EF8DAE7C6D243BE626616E9BFB9A4D3A473703F46F70857BE609F3| |BC376AE30639EF566DDC2D5EDF7393E9FBC9B33B1FDBEFC47F2720E217| |-------------------------------------------------------------------| Wrongbow - Blaster (Archery).mxd
  11. There's no way to transfer character data from CoH to Mids directly. You'll have to create your own builds manually, with the old "stare and compare" method, where you have CoH open in windowed mode, and Mids open in a separate window. Then you just pick the same AT, power sets, slots, and enhancements in Mids that you have selected in game. The only way to share Mids data is to either (a) save and share the MXD files that you create, or (b) copy and paste to/from forum posts or "data chunks". For example, I've attached the MXD file for one of my Blaster builds to this post in my next post, below. But I can also export the Mids data to this post using the Import/Export menu of Mids, which I've pasted into the spoiler section which can be found in my next post, below. Here are some screenshots that show how to do a "Short Forum Export". To import from a forum post, the easiest thing to do is to "Click this DataLink to open the build!", which will prompt you to save the MXD file to your computer somewhere (with a name you specify), which you can then open in Mids. If a DataLink wasn't provided, but a "DataChunk" (a bunch of hexadecimal code) was, you can simply highlight and copy (Ctrl-C) the entire DataChunk, and then use the "Import from Forum Post" option to import it into Mids.
  12. Notoriety settings can be changed by clicking on the little chat balloon icon that's found in the lower right corner of your chat pane. You can also visit a Hero Corps Analyst (blue side) or a Fortunata Fateweaver (red side).
  13. When I go to Echo:GC, I always go to get all the badges and exploration plaque before I take the tram to Ouroboros.
  14. Same: this is especially true where I have multiples of the same set, like LotG or Aegis. The slots have to line up or it drives me nuts.
  15. I enjoyed my Energy/Energy Sentinel as well. Unlike the OP, I also liked my Energy/WP Sentinel.
  16. Oh, I see what you mean now: sorry I misunderstood.
  17. This is incorrect. The slow snipe is always higher damage than the quick snipe. I can always one-shot minions and often one-shot lieutenants with slow snipe. I can sometimes one-shot minions and never one-shot lieutenants with quick snipe. I can reproduce this on Energy, Archery, and Assault Rifle Blasters (those are the ones I've played recently). And yes, this is with Executioner's Contract 6-slotted (for the ranged defense bonus). The edited excerpt below is from my combat log, against even-con (white) minions. The first set of damage is slow snipe, the second set is quick snipe. Note the first set is marked with the [SNIPER SHOT] tag, while the second set is not. You start Sniper Blast. You activated the Sniper Blast power. HIT Infantry! Your Sniper Blast power had a 95.00% chance to hit, you rolled a 40.90. Your Sniper Blast helps you focus your abilities on your target, increasing your range for a short time! You hit Infantry with your Sniper Blast for 298.29 points of Smashing damage [SNIPER SHOT]. You hit Infantry with your Sniper Blast for 596.59 points of Energy damage. You knock Infantry off their feet with your Sniper Blast! You Stun Infantry with your Executioners Contract: Disorient Bonus. You gain 6,772 experience and 3,160 influence. Sniper Blast is recharged. You activated the Sniper Blast power. HIT Advanced Drone! Your Sniper Blast power had a 95.00% chance to hit, you rolled a 39.13. Your Sniper Blast helps you focus your abilities on your target, increasing your range for a short time! You hit Advanced Drone with your Sniper Blast for 217.44 points of Smashing damage. You hit Advanced Drone with your Sniper Blast for 422.81 points of Energy damage. You gain 5,644 experience and 2,633 influence. Sniper Blast is recharged. I found another pair of the same targets, and reversed their order to see if I got different results. This time I slow-sniped the Advanced Drone [SNIPER SHOT], and then quick-sniped the Infantry. You can see the difference in damage is even greater. You start Sniper Blast. You activated the Sniper Blast power. HIT Advanced Drone! Your Sniper Blast power had a 95.00% chance to hit, you rolled a 56.92. Your Sniper Blast helps you focus your abilities on your target, increasing your range for a short time! You hit Advanced Drone with your Sniper Blast for 447.44 points of Smashing damage [SNIPER SHOT]. You hit Advanced Drone with your Sniper Blast for 745.74 points of Energy damage. You knock Advanced Drone off their feet with your Sniper Blast! You Stun Advanced Drone with your Executioners Contract: Disorient Bonus. You gain 5,644 experience and 2,633 influence. Sniper Blast is recharged. You activated the Sniper Blast power. HIT Infantry! Your Sniper Blast power had a 95.00% chance to hit, you rolled a 25.01. Your Sniper Blast helps you focus your abilities on your target, increasing your range for a short time! You hit Infantry with your Sniper Blast for 144.96 points of Smashing damage. You hit Infantry with your Sniper Blast for 338.24 points of Energy damage. You Stun Infantry with your Executioners Contract: Disorient Bonus. You gain 6,772 experience and 3,160 influence. Sniper Blast is recharged.
  18. Don't sweat it: we'll give you at least a week to adjust to the changes before we start demanding rewrites. 😉
  19. @oldskool, thank you so much for doing this. It's absolutely brilliant, and you should be commended for it. Bravo! Well done. I also vote that this post be made STICKY!
  20. I couldn't figure out a way to keep Hasten without giving up defense and other things I wanted. I found it easier to pick up +recharge in other places, instead. I found that I don't really need more recharge for my regular rotation. I think that I was able to shave off 1 second from my rotation, and that just wasn't worth the loss of defense. But I'm sure that someone else probably has an E² build that includes Hasten and soft-capped defenses.
  21. That is correct: my classic Energy² Blaster build doesn't have Hasten. I took it out so that I could have both the Concealment and Leadership pools. Taking Hasten in the Speed pool would sacrifice one of those other pools. I decided that I needed Stealth and the defense more than I needed Hasten. Another option would've been to take Combat Jumping instead of Stealth. That's one of the things I love about this game: there's no "One True Way" for builds, no IcyVeins/Noxxic min/max meta build to rule them all. Two players with the same AT, primary, and secondary may be built completely differently, play completely differently, and have completely different builds that are effective and fun.
  22. Question (I'm not in game at the moment to check): does switching builds de-slot your Incarnates?
  23. I do not support the idea of moving Hasten down in the order of powers. The argument is to make Hasten consistent with the other (formerly) prerequisite travel pool powers, Combat Jumping and Hover. That means making it available at the same time as CJ and Hover. I would consider than non-negotiable. I think that making Hasten end-hungry (0.32/sec) is sufficient drawback/investment cost.
  24. Here's the thing: my original idea was just to add +15% recharge to Swift so that I wouldn't need to take Hasten on many of my builds, and wouldn't commit me to taking "pure mule powers" for slotting LotG procs. I could have more flexibility in my builds if I didn't need to pick Hasten and LotG mule powers, and I suspect many others are in the same boat. But the problem is that you can't just slap on +15% recharge in Swift for everyone without nerfing Hasten by a commensurate amount, because that would indeed contribute to power creep on those people who do take Hasten as well. And the mere mention of "nerf Hasten" -- even if it's justified and balanced out by a buff elsewhere -- sends people into apoplexy (see this and the many other similar threads if you're not convinced). They hear only "nerf Hasten", but not the "buff Swift" that preceded it (which is why I put that first in my revised list). And after seeing the outrage in this 13 (at the time) page thread (and others like it), and thinking on it some more, I realized that the key to nerfing something so beloved by so many is to tweak it to provide a different benefit that would have as wide an appeal (queue "Spoonful of Sugar" from Mary Poppins). The only thing people love more than Hasten is perma-Hasten, and the biggest criticism of Hasten is that it's a click, not a toggle. So the only thing that would make nerfing Hasten palatable to even the most rabid of the pro and con camps is to suggest that we make it a toggle, instead of a click. And if we're going to make a toggle, we might as well make it work like the other travel power toggles, Combat Jumping and Hover. That provides even more flexibility, as it means I don't to have to take both Hasten + Combat Jumping (or Hover): I take one and get the benefits of both. But just like in that book, by now we've gone far afield of simply addressing my original problem of needing a tiny smidge more recharge to skip Hasten. Yes, it becomes "powercreep in a can"; however, I think it might be (might) a tolerable amount of power creep, as it would give players more flexibility in power picks and IO set choices.
  25. I like this idea. At 50, a character can have three different builds, so it's not unreasonable to use one of those build slots for a "SOs Only" build. I might have to start doing that with a few of my idle 50s to make them interesting to play again.
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