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Frosticus

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Everything posted by Frosticus

  1. Ya plant is pretty crazy at times. Many plant users dont even take their aoe hold and almost no one takes its aoe sleep.
  2. remove all redraw on vests amd I'd be all over a bane. maybe trim some animations a bit so it flows better.
  3. Frosticus

    TW/Fire

    i have a tw/fire stalled at lvl 44. The damage is unreal with FE up. FE isn't up much though. Fire armor is in the shadow of bio armor in terms of offense and survivability. There is no real reason to play fire armor on scrappers unless you have a concept in mind. To make it work on a fire farm you'd need melee radial hybrid for the taunt aura. but that is only 2 min up/2 min down. Things run clear across the map otherwise. I put a good number of levels on that character on fire farms just to see. Fleeing mobs + TW = lost momentum.
  4. If you like it, you should play it. Just about everything is viable in coh, doubly so if you take the time to learn your character. I think people either love or hate mind control. I'm not a fan of it and have taken it to 50 on with a troller and a dom back in the old days. But others feel it is the best. Elec is ok. It hits hard if you put a gaussian proc into buildup. The only major let down is voltaic sentinel. That power really needs some love for every AT that gets it. It definitely doesnt feel like a t9 power.
  5. You def want procs in poison trap. 6 if your build can make it happen , 3 of which can be purple damage procs. You likely want some sort of mez protection as a ton of survivability is generated through arctic air and venomous gas. If they go down, you go down.
  6. I'd probably make the g sentinel last 2 min and instead have consuming stacks result in it casting stronger debuffs. The set isn't my cup of tea, but it is a rare squishy that can self heal and have full mez protection along with some other goodies. To me the set almost feels like a reactive sentinel (because of the superior ability to keep yourself standing) that can also buff the team pretty well. My hope is that it is successful and we see more chaining mechanics propagated to sets like elec blast and delayed chaining to sets like poison.
  7. Sure. Every demon power is important. Hell on earth does a lot of damage if you can keep the imps alive and is wasted if you just slot it with pet procs Personal attacks each do 9% -res. That can add up to a significant damage boost when everything is focused on one thing. Endurance drain is extreme if you spam storm powers and attack constantly with the whip. It can be tough to keep your demons standing if you let them take the heat as all you have is o2boost. Either get good with hurricane and/or think about taunt.
  8. If you like spring attack that is cool. it is a very subpar power though. procs in spring attack and shield charge roll with very low probability. Up to you whether you want procs or set bonuses in those powers. Procs in savage leap are an absolute must have.
  9. This. It is a very interesting and unique power. Most people don't even scratch the surface with it.
  10. I'm really hoping that they change the ATO so it can be slotted in any dom power rather than only in a "control" power if /thorny didn't have redraw I'd be all over it. Impale takes the +dam ATO, you have build up and very good DPA attacks and some really good proc options.
  11. I have a poison/fire that will do great things once it is finished. It was a chore to play prior to getting 25%+ defense onto the build though. I originally eyeballed pistols heavily for chem rounds because you can still -dam +level AVs into the ground with the combo. But losing out on aim and a good nuke turned me off. The synergy is good though for poison/pistols That said I wouldnt recommend poison to a new player. You need to be in melee and you dont have much to keep you alive there. plus mez ruins the set. The issues can be overcome, but it is a lot of work to extract the potential.
  12. Meh I'd just like them to speed up shout a lot. Cut a full second and a half off that animation. I think one time I hit a target that wasn't already dead on a team. Howl could be a bit faster. Shockwave could be faster too. Screech would be nice if it did damage like the sentinel version shriek and scream should have a bit slower base recharge.
  13. I'm not sure what you mean? The slotting I use has 98% dam enhancement and 4 damage procs. I like neg energy procs because they are rarely resisted. A 3.5ppm proc vs 33% dam enhancement below alpha range is more or less a wash. The enhancement adds a bit more damage, the proc is probably a better damage type. Hawk at base has a 91% (90) chance to proc 3.5ppm. You are correct that you definitely want to get good damage enhancement value into the power as it does 200-235 base damage. There is certainly value in getting hawk to cycle faster. I favor hitting harder a bit less often, but that is just my preference.
  14. If you can free up another slot, I'd add forcefeedback too. Doggo is a really good pet. True to life :) Shadow field is a great aoe hold and debuff field. I don't actually use possess very often. Nor do I use living shadows much. I'm stuck with shadows, or maiming slash though. Either would work for me I suppose
  15. I wish you luck. I tested it extensively on my plant/poison in saturated farms and eventually just conceded that I don't know enough about the power to explain its behavior beyond stating that it is quite good. In that environment PT fired the troller ATO damage proc at just a slight less rate than creepers did. I'd have to dig around for the post I made on it. At any rate, i keep it in PT because I control when and where vs creepers. The -res proc may be over questionable value to you as a mind controller though. Just depends how much aoe you pump out shortly after PT or if you are teaming I suppose. For my plant/poison it was a good choice because it boosts my roots spam and creepers.
  16. Apologies. I swapped some stuff around at the last minute and just glanced at unkindess, forgetting that it has an acc bonus. This one should get you 95% vs +3's all the way down to lvl 27. Perma dom doesn't realistically start till lvl 39 unless you really push the blood stacks prior. I don't find I fight +4's very very often once you level shift. Most everyone runs lower lvl tfs at easier difficulties. What I mean by a "barrier" build is that it uses destiny barrier, which at its lowest buff is 5% def (all). Fearsome stare is an 11.7% debuff vs +3's in this build. So that plus 5% from barrier is 16.7%. So anything at 28.3% def or higher will be "softcapped" at 45%. So that is s/l/e/n and ranged. There is definitely some things that doesn't work out well against though haha, but overall you get a pretty sturdy experience for most stuff.
  17. For me, viscous slash, super bird of death, and feral charge are usually "enough" single target attacks. If it is a long st fight then I start to mix in unkindness as it has 2 -res procs. Nothing wrong with rending flurry. I took it on my grav/sav because wormhole packs everything nice and tight, so you don't need 5 stacks. I find that on my dark/sav the mobs are often a bit too spread to make good use of it unless it is at 5 stacks, but I usually fire off a hawk before then so I don't hit 5 often.
  18. With both a sav/shield and a sav/bio at 50 I can tell you that savage is a lot more endurance hungry than people realize. As soon as you proc out savage leap and feel its power, you move faster than anyone else and your chain is as thirsty, or more, as any. As I said in the OP, play whatever secondary you enjoy, they are all decent. Every stalker can take shadowmeld too... I'm not going to go too deeply into various armor sets as I've only tried to max out /bio and /shield for stalkers. All the other ones had holes, or were lacking aspects that I was unable to overcome to promote a wide array of play using no insp/temp/lore. I can tell you that my shield sucks against raluruu, DE if you don't kill quartz drops, The toxic tentacles in apex/tinmage, and the IDF has something that wrecks me out of nowhere if I sit in a spawn for too long (and it isn't the warwalker red thing). Most everything else just plinks away at you and you have lots of time to react because you have some res to everything (but psi), good +hp and high ddr. I no insp/temp/lore'd a +2 silver mantis the other night. I'm sure someone has beaten her with a naked defender, but it was a pretty good victory as she has the tools to counter /shield pretty well.
  19. I feel like you guys have chased recharge a bit too much imo. I run at 90% global which is enough for perma dom. Once you add in the rech from blood stacks it is usually enough for perma hasten. This is the proc-tastic approach I took. It's intended to be a barrier build, which means you are "softcapped" to s/l/e/n/ranged vs +3's that you hit with fearsome stare. Dog is a good pet, I don't use most pets though.
  20. No I like ice armor. Immunity to slows/rech debuff, +perception, and zero endurance issues are all really nice. the set struggles against fire, toxic and psi though. Fire is easy enough to fix, though redundant as it is already great against cold and fire def/res IOs are always paired with cold. Still not too hard to get up to acceptable levels. The psi hole is a tough one though. But at least you are immune to the -rech that most psi powers pack. And bastion does give quite a bit of regen. toxic probably isnt common enough to worry too much.
  21. If your goal is super high recharge then you nailed it 🙂 cycling rune and melee hybrid should make you pretty robust I find feral charge is pretty subpar without procs. I'd still use it even in a world without procs, but I'd just use it for the great movement. I'd strive for either 32.5%, 40%, or 45% def to s/l That puts you 1 small purple, or barrier at lowest, away from softcap.
  22. I used radial ageless on my sav/shield stalker. Takes your 71% and puts you at 91-95% ddr. It was essential for a no insp/temp/lore solo 4x8 itf. barrier works well for shield too but requires a bit more mindful monitoring when facing debuffers.
  23. Quite possibly... I certainly had degen on my demon/storm. If everything was stacking it beyond the limit then that would indeed be crazy given how many sources you have with hell on earth active. I havent followed interface development closely but wasnt it bugged and not stacking properly for a long time until a recent patch? Was it perhaps the recent patch that is allowing it to overstack? Either way, fixes are good, so good find! playing demon/storm feels like work sometimes, but I have a much better build than I used back then in the works.
  24. I like ice armor for a lot of reasons, but you can drive a truck through the holes that it has defensively. elec armor is solid in in just about every way except toxic I don't have a build for either those armor sets.
  25. /psi tends to be very low damage compared to just about every other secondary though. At least you can put the +dam ATO into subdue and use it as part of your attack chain, which helps a bit. You need a proc build for /psi to do decent damage and then it becomes really hard to get the 300% rech for perma drain psyche. Great power though. I agree entirely about boosting doms hp, that makes a lot of sense. I'd also normalize their control strength to match controllers outside of domination and adjust domination accordingly to match current duration. I'd also like to see more healing options for them. /psi is great, /dark is good, /sav has a 3 min timer on its heal? junk. /rad is iffy. Everyone else is up ****creek. Damage will get through, sometimes lots of it. And every dom assault set has powers that encourage melee combat.
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