
Frosticus
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Everything posted by Frosticus
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Most post their assault off time in addition if they opt to use assault hybrid. PA is definitely melee, otherwise my demon/storm attacks from range too 🙂 edit: I think Nihili had a good fire/rad sentinel time posted with both ranged and melee variants.
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I went ageless destiny on my plant/poison/stone. That allowed very aggressive slotting. Cardiac or vigor could probably work too. Victory rush is pretty good.
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lethal can defintely struggle a bit at times. It also struggles against some commonly desirable enemy types that most teams seem to seek out. Like council with their robits. procs and epic attacks tend to resolve the issue for me, but that is generally late game stuff, so not a solution. I'd consider a small amount of vitality damage. ie -hp debuff. Say 2-3% per attack, 5-10 sec duration, capped at 10%
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Fade and Farsight Should Not Benefit from External Buffs
Frosticus replied to oedipus_tex's topic in Suggestions & Feedback
Or in this case to bring other sets up it would need to be power leap... -
Stalker/Ninja Blade/Golden Dragonfly Change
Frosticus replied to TC's topic in Suggestions & Feedback
I like NB. I just run my chain. If hide procs that is great. If it doesn't, then so be it. The set does very high st damage once you add in the applicable procs and -res IOs. And a good chain that builds assassins focus well. And it has tremendous survivability. Enough that it could easily carry /fire so you can add burn for good aoe damage. Or proc out rad armor for larger aoes that hit pretty hard. A lot of stalkers aren't great at aoe. But epic aoes are good from hide. Shield, rad and fire can all add good aoe too. Not everyone gets everything. Elec stalkers have great aoe but their st is mediocre compared to other stalkers. savage melee can be both but the damage is long duration dots.- 38 replies
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Stalker/Ninja Blade/Golden Dragonfly Change
Frosticus replied to TC's topic in Suggestions & Feedback
qft. gravity is a great example of a super fun set now. and it is getting another buff too with dingy now dishing out and using the impact mechanic.- 38 replies
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hmm my proposal for wormhole is for the teleport foe to be auto hit and the stun to roll a tohit. I love the power so much, it is among the most powerful feeling choices in this game. However, when it leaves 2-4 enemies behind that isnt optimal. also should be able to port anything including AVs when the triangles are down up to +4
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Fade and Farsight Should Not Benefit from External Buffs
Frosticus replied to oedipus_tex's topic in Suggestions & Feedback
Indeed, that was one of my premier builds. I rebuilt it first on homecoming, but it didnt enthrall me quite as much as it once did. -
Fade and Farsight Should Not Benefit from External Buffs
Frosticus replied to oedipus_tex's topic in Suggestions & Feedback
I personally view things as risk vs reward. Or at least that is a major contributor to how I view balance. So for me fulcrum, while ludicrous, is ok because you need to face down 10+ enemies for it to be ludicrous. And you need to do it often, on a set with little personal mitigation. Farsight and in particular, pb+farsight, entails rolling your face across the keyboard once every 2 min. If CoH is easy, then pb+fs is the hello kitty difficulty setting. People say, "but the VEAT's can mind link." yes they can. But people probably don't realize that mind link is bugged. The power is not supposed to be benefiting from recharge slotting. It doesn't accept recharge enhancements. So the fact that def/rech IO's are boosting it is not working as intended (note I play a widow, i'd be ok if this was fixed, but I'm not worried about it). So fortunatas should really struggle to perma mind link. NW's with a good IO build could. Definitely not with just SO slotting like a time manipulation heh. If fulcrum was a "gather for" buff that gave +200% damage and lasted 2 min, I think most people would think that was OP, but maybe not... -
Consolidated CoH difficulty thread (Includes Poll!)
Frosticus replied to Galaxy Brain's topic in Suggestions & Feedback
I love the missions with doppelgangers. Sometimes they can be one heck of a challenge. Like stalker combos can be hilarious. Although it turned my savage melee into dominator savage assault. It was still cool. -
Fade and Farsight Should Not Benefit from External Buffs
Frosticus replied to oedipus_tex's topic in Suggestions & Feedback
The beauty of this game is there is room for defenders that only take heals, petless masterminds and people that sequester themselves in phase shift while waiting on elude to be up. keep in mind that farsight can hit anywhere from 1 to 255 friendlies. Your phaseshift only positively affects you and your enemies while the rest of your team covers your absence. -
Fade and Farsight Should Not Benefit from External Buffs
Frosticus replied to oedipus_tex's topic in Suggestions & Feedback
Ok, but in this example what does your SR do for the other 3+ min that elude is down? -
Fade and Farsight Should Not Benefit from External Buffs
Frosticus replied to oedipus_tex's topic in Suggestions & Feedback
You may have already posted this: It just goes up to the damage cap. So 9.38x4 = 37.52 resistance. how you get there isn't of consequence to the cap. So any combination of res slotting and damage boosting will get you there. -
Fade and Farsight Should Not Benefit from External Buffs
Frosticus replied to oedipus_tex's topic in Suggestions & Feedback
imo given the short duration of powerboost it was probably intended to be reactive. ie short powerful heals, burst sapping, or alpha absorbing with a boost in weave/maneuvers. With it benefiting 2 min duration powers on the magnitude of farsight it becomes an even better proactive tool. *remember ff ally buffs used to be single target. To be even and consistent maybe powerboost should grant 2 min +special. That way everyone can benefit from it more equally. If no one cares that farsight is granting as much personal def as it is under powerboost then hurricane, or dispersion bubble should be allowed to operate that way full time too. And find a way to get traps ffg in on this too because there is no indication to a player that hasn't dug into the code that farsight will grant them heaps of def with powerboost, but ffg wont. -
pb, doesn't boost endurance recovery. If it works with victory rush, then that is an oversight.
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Exactly. Powerboost has turned into a power that you get to have your cake and eat it too. Several things: - ally buffs used to be single target, so powerboosting everyone's was much more difficult. Now it is pb+one shot buff entire team into the statosphere. I like one shot buffing though. - There used to not be any meaningful aoe buffs that powerboost had a major long duration impact on. (boosting the runspeed on Accel metab and similar is pretty minor) - huge amounts of recharge have made the base recharge of powerboost a non factor I'm not trying to pick on farsight, but I doubt anyone would be like "yah fortitude should be an aoe buff", but that's what pb'd farsight basically is. I stopped in i19, but did the original devs just stop caring? And there is no documentation in the game, or logical recourse that explains to the player that something like ffg from traps won't be awesome with pb, but farsight will be.
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Maybe. I think some nerfs are good in the long run. even if they sting a bit at first. Powerboost is clearly intended to be a short duration buff, yet it applies unevenly across sets with some getting upwards of 2 minutes bonus out of what is supposed to be a 15 second buff. I dont think farsight giving as much or more def (with powerboost) as the entire super reflexes set to everyone, caster included, is good for the game. I dont think farsight in and of itself is broken though. Conversely I dont think it is fair that a cold user cant boost their ally shields just because they offer a bit of resistance no one slots for. Not when forcefields shields offer endurance drain resistance, but do benefit from pb. I understand why, but I doubt the vast majority of users do. Lack of intuitiveness may not be reason to nerf, but it is reason to normalize. Pick a direction, it ultimately doesnt matter, but it should be predictable and consistent.
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You should be able to get a permanent +40% rech from the power if that is your goal and you micromanage it. I wouldn't do that myself. I'd probably shut it off as the spawn dies and then turn it right back on as I'm zipping to the next. How much rech will that give you over time? how fast do you kill each spawn?
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Unpopular opinion, but I'd be ok if powerboost didn't affect defensive powers at all. It's current application is inconsistent and not entirely intuitive. Things like powerboosted farsight, or fade, eclipse ffg. I mean fade shouldn't work with pb to begin with, but it does. But there is no reason for the average person to know before hand that pb will or won't boost ffg/farsight. Just like the avg person wouldn't know that pb does work on forcefield ally buffs, but doesn't work on cold's ally buffs.
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Unless you are chasing set bonuses early, I actually prefer to slot the 2 damage procs into seeds. The 2 damage procs turn it into an ok aoe blast considering you are going to use it every spawn anyway. And aoe damage is always welcome.
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nah, but I think it could be a good combo. unlimited endurance, damage aura and slow aura because runners are the worst on tw as is killing off slivers of health when momentum drops.
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It interacts with one of the other armors and boosts your resistances too. Fairly significantly too in defensive mode (whoever plays in that mode?). heal proc is pretty disappointing in the aura imo. It probably has some uses for single target focused stalkers as the sleep might play some role. For aoe stalkers it is pretty skippable. At least on my sav/bio, I can't say it made any discernible difference beside from purple sleep IO's being fairly cheap.
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This is a pvp mechanic. 20% chance to crit on mezzed players.
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hurl boulder is very slow. you shouldnt need it given your other, better st attacks
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yah same problem as always with /thorns. the redraw really impacts flow in a negative way.