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Frosticus

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Everything posted by Frosticus

  1. TA is great in fast teams too. You can usually get noxious onto the group and start attacking a bit faster than disruption for a bit more debuffage, but disruption is a beauty of a big aoe. Who doesn't love oil slick? Or proc'd acid arrow in the boss' face? Well, next project will probably be TA haha.
  2. Parse a few hundred logs in saturated and st environments and your opinion might change. Or not. Apologies I've never heard someone call irradiate a "conventional nuke". It's just an aoe attack. The only thing it nukes on its own is grey mobs. If you want to pick nits, PT actually has a higher base damage than fireball/irradiate, but no one would slot PT for damage, or typically say its base damage is strong. Anyway, you've made it abundantly clear that poison isn't your cup of tea. It's not as straight forward as powerboosting farsight that's for sure. But it is without a doubt the best debuff set for fast teams and it is quirky and unique in a game that is progressively becoming homogenized. Understanding the mechanics of the set and how they interact with enemies is important, but not everyone takes the time and that's ok.
  3. How have I claimed it works specifically? You are making it sound like if something doesn't perform as well as a nuke it isn't worth using. That seems like a ridiculous notion to me. PT cycles almost twice as fast as a "conventional nuke" and holds the entire spawn. Why would it also be expected to do more damage than a nuke? Did you know you can take PT AND a nuke? they aren't mutually exclusive unless you click troller/mm at creation. I'm sitting here on my poison/fire right now vs a pylon and with 5 procs (only 1 of which is purple) it produces anywhere from 1-7 (3-6 being very common) proc hits over the life of the power vs a single target. That is very good return on investment for procs. Not many powers have the potential to produce over a 100% proc rate. Now extrapolate that performance over a spawn. It's not a secret, you just have to understand how a power works and then set your expectations accordingly. Poison needs like 8 enhancement slots to excel. So It's not like you can't spare the slots to 6 slot PT.
  4. Yes, but it may still be worth it if you are benefitting from that +rech in other meaningful ways. Out of the box savage leap has ~89% proc chance using 3.5ppm procs. So any recharge slotting (alpha) will lower that. However if you needed the alpha to ensure you had a good attack chain or to get perma hasten if those were goals you seek, then that may be a worthwhile tradeoff.
  5. 1. keep testing it. The power doesnt work the way you seem to think. 2. look again 4. I dont put fury -res in a nuke. That's cool if you do, but I dont think most other people do aside from sentinel nukes maybe, but not them either actually. Purple pbaoe damage proc in a corr nuke or poison trap? depends what/how you fight. It will proc about 17 times over the life of PT. So you'd need to nuke about every 27 seconds to match it in terms of proc efficiency. PT cycles way faster than a nuke and is important for poison's survival in melee, so I use it nearly every spawn. I dont nuke every spawn because I dont move that slowly. I think you are just being contentious for the sake of it because you can't possibly be serious at this point, but if you are; defs and corrs dont put fury, or armaggedon proc in their epic pbaoes either because few people take thunder-lol-strike. If you want to use dark consumption, or world of confusion as a pbaoe attack then be my guest, but keep your expectations low. 120 version of soul drain isnt bad though. But you'd need to use it every approx every 19 sec to match PTs proc firing rate vs a full spawn. So... Trollers have even less access to pbaoe attacks. It not a "reason" to roll poison, but it is a nice aspect if you do. Irradiate? irradiate? nah, you almost had me there. Refer to #1, I wont take the bait.
  6. 1. What's your 27% based on? previously you admitted you dont have any idea how big the aoe is, or even how the power works. 2. It's not 25 and it's not 10, but you are definitely getting closer 3. ok 4. No, P-baoes are rare for all the ATs that have poison. You are talking about T-aoes. They take different IO sets. Of particular interest is access to another purple set and a different -res proc. You dont need to like poison and no one is saying it is the strongest. But comments like "weaken is useless" is not founded on knowledge of game mechanics. On a rolling nuke team like you seem to be using to highlight that poison isnt very good; poison is actually the best and fastest debuff set you can bring. You might need to do more than try one out at mid level on test server to know why though.
  7. end can be an issue because you have pretty fast animations and savage leap means zero downtime between groups. The end discount of blood is largely offset by the recharge bonus. That said I've done a no insp/temp of 0x8 Katie hannon and they are tough on the blue bar. Once you get softcap def most end drainers cease to be much of a bother. DDR should be around 71% at lvl 50 with active defense double stacked. edit: spelling is hard
  8. 1. incorrect 2. incorrect 3. you need to lvl 50 to slot purples. My troller has 3 purple damage procs in it. 4. True, but it opens up the pbaoe sets
  9. envenom is only 75% if you target two different enemies and overlap it. 50% for your main target, stackable. Not the best by any means, but useful vs some AVs and most GMs
  10. Well they cost endurance up front. Perma creepers (120 recharge) would be equal to about 0.2 end/sec given that they cost 26 end to cast. They'd probably be similar to an aura I guess. How they work best though is when you have a large spawn and their aoe attacks have opportunity to overlap. And then as the spawn dwindles if there are several of the big vines out they will all attack the remaining target and do decent damage for a short while. vs just 1 target they don't really spawn much of the big vines (1 I guess).
  11. If that works for you then that is a good choice. many storm builds loaded with procs and abusing ffb can burn upwards of 8 end/sec, so a 10% discount may not be enough in those situations. my storm mm proc build can tank endurance thru cardiac and ageless haha. But mm's secondaries are penalized (hence cardiac 45% end reduction to offset that) I'm a big fan of melee hybrid, rune of protection and barrier. cycled - that gives me a lot of uptime on my mez protection and makes me super tough all the time.
  12. We must be playing a different game. My defender bumps into their damage cap very often. Solo. Teams frequently bring nothing to me in terms of boosting my own output. My corrs thrive in teams. I help them almost as much as a defender and I benefit from many types of buffs. Its on the forums where you get expert advice that high (softcapped) def is required to excel. my poison/fire has 28.6% ranged and less than 15% to most things. the inverse (corrupter) would have 26.3% ranged. Big whoop. The build has done solo motif without issue or gimmicks. And I can guarantee the corr would do it faster because of so many high hp objectives. None of my corrs or defs are out there 1 shotting spawns at anything higher than +2, so scourge can and does offer meaningful damage relative to my defender. Regarding storm; every storm I've played basically requires ageless for recovery. They dont need it for the recharge tho because of so much ffb proc firing. Not a storm corrupter though. They can often use their ATO to help bypass the extreme endurance toll. Which opens up barrier, rebirth, or clarion and completely destroys whatever "build flexibility " advantage the defender had in the 45+ game. Some builds are a bit better for defenders, some are a bit better for corrs. I think once they finish fixing the psuedo pets we'll see that corrs need a tiny bit more scourge range.
  13. I dunno, I mean you give up a lot for procs in a power, namely set bonuses and the ability to cycle the power way faster. heavy proc builds dont tend to do much more dps (if any) than a high recharge, optimized attack chain build But they do offer a lot of burst damage at the cost of giving up most set bonuses. I dont know what changes are in store for procs. They have to remain good enough to slot, or else why even have them in the game? Right now they are probably a bit too good given how much global recharge we can easily get. But looking at how people react to any nerf it may not be an ants nest that cpt powerhouse is keen to kick. savage leap: it isnt a fantastic damage power. It is ok at max range, as that is its gimmick, but it is a great movement power.
  14. I'm a big fan of savage melee for stalkers. It addresses some of your concerns in that assassin strike gives you that big meaty attack. Hemorrhage performs very well for them. That said, I'm sure the scrapper can do good things too as the main aspect of savage is mobility and aoe damage. Savage leap really does need procs. I'd still use it without but it would primarily be for the movement, so I'd max out it's recharge if that were the case, maybe put a universal chance to knockdown IO in it? But really, it does so well with damage procs and really makes the set shine for aoe. procs also make it still excel from point blank where it normally doesnt do well. Finally, look to your epic snipes. They can provide a big upfront and fast shot of damage that the set needs.
  15. What problem? A corr built the same as the defender ends up doing similar damage solo* (more vs EB's +), while being less survivable (corrs do get a smidgen more base hp though), but does WAY more damage under team buffs because of the higher damage cap, scourge and the same procs. *5 proc dominate with freezing rain, assault, aim (solo) def = 576 corr = 546 If you could notice a difference of an avg. 30 damage when 5 procs are firing off then that is impressive. Pick a corr if you want a decent solo character that can do ok to terrific damage in a team while providing meaningful buff/debuff Pick a def if you want a bit more decent solo character that can do low to mediocre damage in a team while providing more meaningful buff/debuff. That said, I've always felt (and said) that corrs should have stronger offensive buffs that defenders. Aim (assault etc) should be stronger on corrs, while defensive buffs (shields, weave maneuvers, etc) should be stronger on defenders. It would eliminate much of the perceived issue of "offender" builds encroaching on corruptor damage (while solo).
  16. I guess. Corrs and defs have the exact same proc opportunities though. Corrs even have an extra purple damage proc which is no laughing matter given how limited ranged blast sets are for procs. If someone wanted to tell me that a proc boosted by freezing rain at 35% debuff vs a proc boosted by freezing rain at 30% is causing corrs to suck compared to defenders well I'm not sure what to say about that.
  17. On a different note, I wish the damage I receive when absorbed would take on a different colour than red. It seems strange to me to take a big hit and see big damage numbers, but my health doesn't budge. Ideally it would color shift the closer you are to taking actual damage. Also, I'm fine with +hp powers, I like that dull pain is a big heal and also a big padding. I know absorb can function in a similar manner, but you may well end up with your absorb bar higher than your health bar, but it still appears that you are quite injured. I don't like that personally. I'd rework frostworks into something with absorb and maybe something else to go with it.
  18. I think the issue is being exaggerated to a significant degree. I will say this though, I prefer defenders solo. Their damage solo is "close enough" to a corrs, but they are quite a bit easier to build and the low level game flies by so getting attacks later is minor. I prefer corrs in teams. External buffs benefit them more due to higher base damage plus vigilance is useless (mostly) on teams. Scourge is hard to quantify but everyone can see you are doing it. No one cares on a team that your weave is stronger haha, and the modifier differences between buffs and debuffs is fairly meaningless in a full group.
  19. if fire and ice are off the table you want rad. it has the very heavy 1-2 combo of proton+ cosmic. You'll want procs in these. This can put bosses right into scourge range where you leverage xray/nutrino
  20. it governs the interaction between level differences between you and your foes. https://paragonwiki.com/wiki/Purple_Patch
  21. creepers is a pretty low damage power when it comes to single target for a variety of reasons. That said, my petless plant/poison can drop a pylon in about 3.5 min. So I'm sure a plant/kin could take down some lvl 50 AVs without too much fuss. I'll second the vote for ill/kin though if kin is what you seek and desire to fight AVs. Regarding -damage: it is a useful debuff. It falters quickly against +2 or higher AVs unless you have either a lot of it, or a lot if -res to boost it. Many AVs have solid resistances to the same type of damage they deal. It those cases (or when they use a god mode) they will barely feel your -dam debuffs and proceed to deal out very high damage to you and your pets.
  22. it stacks. whether that is worthwhile in most cases is debatable. Definitely helpful vs gms.
  23. it's all been mentioned - overcap, ageless/barrier, identifying key enemies, and def insp. what will add is that +2 and higher tend to debuff quite a bit due to the purple patch. They can chew through any one of those measures pretty quickly. But if you layer in a couple of those techniques and also move around actively, you're generally fine. If you can no insp/temp/lore silver mantis then that is when I feel pretty good about my defense carrying over well to most situations. If you need to down purples against her, you likely will in many debuff scenarios.
  24. I use confront to corner pull on my scrapper because I have no ranged attacks* How would teleporting me into the middle of a spawn help? Also jaunt will be a good combat teleport when it reaches live and any scrapper can take that. *I dont personally but I'm sure some do.
  25. prob 98% offensive. Efficient for really long fights. I dont have defensive on my bar haha
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