Jump to content
Account validation emails are not going out, delaying registrations. We apologize for the inconvenience.

Frosticus

Members
  • Posts

    1531
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Frosticus

  1. Couple things to consider: shield charge and Lightning Rod are psuedo pets (currently) and as such have a much lower damage cap. I think people either don't use these attacks or are overstating their potency. They are good, but nothing remotely like the first iteration of DE (DC at the time). DE should be subject to the much higher damage caps that all three melee AT's have compared to (psuedo) pets. Haven't tried the new version, but it does sound like it swung too far back. Again, as I suggested before, look to the original design you first had but expand the aoe. That will reign in the damage to a more appropriate level while making the power more useable as either purpose. Crits or something special in place of crits should be fine. It is not great design when an AT can't use a power the way they should.
  2. Exactly. I like my dark/sav, but fearsome stare is pretty slow and tends to keep mobs spread further apart. It is very strong though with haunts, doggo and lots of tohit debuffs. Heart of darkness doesn't seem to be as fast as indicated though. I like my grav/sav because wormhole w/ kd packs mobs nice and tight. Lift is a good attack and singy is great. Wormhole recharges a bit too slow though and is a super long animation. I want to like my fire/sav because I think it would ultimately be the best blender. Char is fine as an attack and means you get the dom ATO +dam working for you. Hot feet, imps and bonefire could all be good. At lvl 41 the dam thing can barely take on 0x3 settings though heh, so I can't really leverage all the aoe action. A mez-oriented scrapper sounds like a good fit for /sav. Plant of course can't do much vs AV's, but such is life.
  3. It's not all that different than the issues that sentinels have right now. You either bring meaningful buff/debuff or you bring heaps of damage. With scraps, brutes and now tanks* being so drastically over tuned relative to squishies it leaves control in a tough spot. *I left stalkers off this list. Imo they are the only melee AT that is balanced properly at this point with regard to damage/survival/utility. Doms are super fun and dynamic though. I love solo'ing with them and if you can get on a team of 3-5 set for x8 you make a very tangible contribution as control is still valued. Provided you have someone to keep you standing because huge aoe controls pull heaps of aggro.
  4. I love feral charge so much. i'd pay real money for it to be in savage melee too. I can't find the "right" primary for /sav though. I've tried dark, fire, and grav now all into the 40's. I just want to fight all the time with /sav So I'm thinking of trying plant/sav because seeds is that good and it is fast. Rending flurry is also pretty small outside of 5 stacks, so bunched up mobs would help.
  5. Dom's don't tend to be aoe powerhouses. They don't tend to be st powerhouses either. Though a fire/fire or dark/fire dom can probably exceed most blasters in st damage. A plant/fire/fire can do pretty respectable aoe damage, with very good clear speeds, but it will never have the burst of a nuke oedipus_tex is correct, a lot of tanks can pretty easily out damage and definitely out aoe most doms. They both control entire spawns, just in different ways.
  6. I fully expected this power to either have a partial or no crit at all. I thought I posted about it, but never hit submit. At any rate, I strongly vote for DC to have a bigger aoe and do less damage. 8ft aoes are not very good imo and given the extreme damage and lengthy recharge this will result in annoying corner pulls and frustrated DM users if and when some troller knocks their mobs away. 12ft with lower damage please.
  7. kismet is tohit. Probably transfers to PT vs +3 you have base tohit of 48% and your debuffs are 65% as effective vs +4 you have base tohit of 39% and your debuffs are 48% as effective Id guess your venomous gas is base -def, so -10% vs +3 your PT has (48+6+6.5)*1.47 = 89% chance to hit them vs +4 your PT has (39+6+4.8)*1.47 = 73% chance to hit them PT has a 20ft radius, Venomous gas has a 15ft, so not everyone will be affected by VG thus further lowering your final tohit chance against them. I went nerve on my plant/poison proc build because it helps PT (and creepers) Also I wouldn't slot damage into PT myself. I'd (and do) 6 proc it. 3 of which are purple damage procs. If you can't get enough acc then 5 proc with an Acc.
  8. As I've said before in the past: IOs do a lot more for boosting survivability than they do for boosting damage. You may double or in some cases even triple your dps, but you can improve your survival rate by many more times than that. A heavily IOd blaster demonstrates the idea of "enough" survivability and gets to leverage their extreme aoe and high st damage. A heavy IOd sentinel becomes absurdly survivable (probably way more than is needed) at range but lacks the force multiplication found in the debuffing ATs to have great damage. With SOs or even mild IOs sentinels are way more robust than blasters, cores, doms, etc. And do damage that is probably commensurate of that. Extreme IO builds are extreme. That said, all the nukes should have been reworked to be ranged for sentinels and melee attacks in the epics was a strange decision.
  9. I put the ATO damage proc in singularity. It causes hilarity.
  10. well if you are seeing "40 damage" that sounds like +3 or 4s. you need to make the power hit things for it to work. you have no acc slotted, no alpha that gives acc, and I'm guessing you dont have huge amounts of global acc bonuses. I dont think it inherents the tactics buff (if you have it) but it may if it detonates immediately (2 sec activate period on tactics). venomous gas helps but the debuff is cut drastically against +lvl enemies.
  11. This is how it works for me. The initial pulse is quite good. The cloud then continues to proc every 10 seconds with lower probability.
  12. i tried an elec/poison troller on test some time ago with this in mind. End mod slotted everything and it was still barely able to put a dent in a pylon's end. I just slotted acc and end mod in everything, so not a super robust test mind you. Perhaps adding an incarnate alpha and using powerboost may help. I was unimpressed though and I have doubts it would do much of anything vs +lvl AVs.
  13. I'd be surprised if you can sap an AV dry. And to further move the goal posts - a +3/4 AV.
  14. it's about a 37% chance in irradiate, 57% in haze , 37% in neutron, and 90% (capped) in atomic blast. pbaoe aren't common for squishies so I'd consider the fury of glad proc in irradiate myself
  15. I like these changes to DM. I've never had interest in the set before. I'd vote for dark consumption being 12ft and doing less damage myself. I see no reason that dark melee even exists for stalkers at this point though.
  16. My initial guess a page ago was 2s. But it is definitely longer than that. 4s may be closer to the value. At any rate, it should be a lot faster imo. If you are trying to be protected by the cage is should be nearly immediate if possible.
  17. I used to use SJ extensively. Now I use ninja run. I actually enjoy the mini game of navigating rooftops quickly with ninja run, or bouncing from obstacle to obstacle and shouting "parkour" with each successive landing.
  18. Toxic Dart - legit attack for controllers with containment because the contained damage is upfront and the attack does as much damage as lift.
  19. Jaunt Really good teleport I tried it out with /powexec_location target it works super well. Instantly gets you to the next spawn with no downtime. but you need line of sight for it to work. So keep a regular target bind as well so you can move anywhere you want around corners and such. Corrosive vial -should take achilies and annihilation Think of it more as a small aoe res debuff on a 1 min timer. Pretty useful for lot of builds
  20. Kudos on the new set. I would consider trying it on a MM or multi pet controller, otherwise I can't really play a pure support role myself. But for those that like that role, it is welcome. +static is named blood frenzy in the combat log. faraday cage is a 2s activate period? maybe it could be faster because if you leave it and re-enter it can take quite awhile for the protection to enable. +static stacks seem to last quite long, so it should be easy to get it chaining well in team play.
  21. ya, dragon's tail doesn't hit anything outside of 8ft. It is objectively junk compared to a sentinel nuke in ease of use and practical application. I also consider quite a few scrapper combos overtuned and their ATO should either be a 1ppm w/ 50% crit or a 3 ppm 15% crit. It currently gives them stalker-esque crits on demand. The only powers scrappers have that hold up to a sentinel nuke is savage leap with procs, lightning rod and shield charge. None of which overshadow their nukes even with superior scrapper damage. My experience with sentinels is that they deal medium to high aoe damage and low to medium single target damage and do it about as safe as most tanks once you factor in that most aggro isn't directed at them. I can't say I greatly enjoy playing them personally, but I'd expect to see a significant cut to their survivability in order to increase their damage to the point that I'd like them.
  22. It can be a pretty potent debuff, but it is a far more widely available tactic for traps (seeker drones) and poison (weaken+venomous gas)and of course the king of -damage, dark. Everyone talks about poison being junk, but a poison defender can floor a lvl 50 AV's damage in less than 4 seconds... permanently with SO's. Poison troller (troller thread after all) will cut it by 70%. Some other sets have a bit of -dam, but generally not enough, or the ability to boost it themselves, to really enter this discussion. Cold can only do it vs 1 target and even the most geared build won't have it up full time.
  23. what kind of AVs? lvl 50 ones? yes absolutely, it actually isnt hard for cold at all if you have high recharge and it isnt because of the -regen. Though that is helpful, but considerably more so vs gms. 500% -regen is good for about 70 dps vs a lvl 50 AV benumb does -50% damage. -damage is a funny debuff because it is boosted by -res. cold also does a lot of -res. a cold with benumb and double sleet will reduce a lvl 50 AVs damage by 80%. Put achilies in infrigidate and you now floor said AVs damage to 10%. That means if it would have hit you for 1k (ie a dangerous foe) it will now hit for 100 before your resistances. So survival is pretty trivial for a very high recharge cold. Which is pretty important for non illusion trollers. Yes it takes time to double stack sleet. cold spikes them with sleet plus heatloss for about the same results at the start of the fight. Miss with benumb and then you might have issues. Move on to +lvl AVs and you start to encounter other issues because your debuffs lose effectiveness for each level of difference. your debuffs are 65% as effective vs a +3. So that same benumb +double sleet + achillies only debuffs by 49% -damage. Additionally, a +3 hits way harder and has a bit of an accuracy bonus. tohit debuffing isnt a very effective route vs AVs. It isnt worthless but it takes a lot of tohit debuffing to make a dent as a lvl 50 AV has 85%? (maybe 87%) resistance to tohit debuffs. +lvl AVs will punish you if your primary tactic is tohit debuffing.
  24. ya i wouldn't skip fearsome stare. I would slot it for tohit debuff though. I don't love the power on my dark/sav either, but it is very strong. I skipped the immobs and the aoe hold. The immobs...well I actually like when things try to run on my /sav :) the most fun power in the game imo is feral charge. I actually smile a bit when you see one trying to book it down the hall. and the aoe hold because despite it being a really good power, you generally don't need it. I've also debated dropping the doggo. Very strong pet, but there are few permanement non-controllable pets that I like. Maiming slash is pretty skippable once you have good recharge, but you have to take either that or one of the immobs. I chose maiming myself. I skipped rending flurry and blood craze from savage. Partly as a protest as many doms get a default 15ft pbaoe, but sav only gets it when you have 5 stacks. And blood craze because it is a really long recharge.
  25. there is also the winter travel set with a 20% IO. and temperature protection gives 20% agless radial at its lowest is 21%?
×
×
  • Create New...