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Bionic_Flea

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Everything posted by Bionic_Flea

  1. Don't make me turn this car around!
  2. Would people be opposed to an arena setting that gave an option for everyone playing had max hit points for their AT and level for the duration of the match? That doesn't address zones but it seems to me that most of the competitive PvP is in the arena anyway.
  3. How about giving an inf sink to the Sirens Call vendor -- Purchasable accolades for one hour of time, usable only in pvp zones or arena?
  4. Captain Powerhouse did a stealth nerf to illusion controllers!! He better run. Leo's gonna kill him!
  5. This community member disagrees with your proposal. Pool powers are supposed to be filler not primary mode of dealing damage.
  6. Some cheap knock off of Aviation Gin!
  7. I can neither confirm nor deny this flawed (or is it flawless) logic.
  8. I'll agree with Obitus and Ukase (further up thread). After you have a fully built level 50 (or a stable of 50s) and 2 - 3 billion liquid you can coast. With that amount, you can build a fully equipped new 50 at buy-it-NAO prices and still have enough bank left over to make billions more in a short period of time by investing, flipping, crafting, converter roulette, or whatever your preferred market method is.
  9. It's basically the boxing glove arrow.
  10. I can tell you with some authority that Jimmy is definitely NOT Ryan Reynolds.
  11. I'm excited and filled with dread at the same time. SO CONFLICTED!
  12. I assume this means just the stuff related to the 64 bit client, console controller support, and PhysX, but not powers.
  13. Just out of curiosity, did you slot a Gaussian proc in your gun drone?
  14. Roots does about 45 damage unslotted at 50, so no it isn't a very damaging attack. I didn't slot procs in Creepers because I was chasing recharge for perma-dom. But you make a good point and I might be able to borrow a slot from somewhere to put in a damage or -resistance proc in there. Also, I slotted Avalanche in Feral Charge because Mids was making me use PBAoE but in game it's actually slotted with a full Blistering Cold set.
  15. I feel that this is unnecessarily aggressive towards insects. SPECIES-IST!
  16. I farm on a Fire/Fire/Fire blaster with softcapped fire defense and just short of 75% fire resist. One of the keys is bonfire with a KB to KD proc. So good!
  17. How's this: Perma-Hasten, Perma-Dom, Soft-capped defense to S/L/E, Personal Force Field for stealthing with abandon or when things get really bad. And lots of tasty damage procs. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Chlorophyllic Flea: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Savage Assault Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Entangle -- EnfOpr-Acc/EndRdx(A) Level 1: Call Swarm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(7), Dcm-Acc/Dmg/Rchg(7) Level 2: Roots -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprDmnGrs-EndRdx/Rchg(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(45), SprDmnGrs-Rchg/Fiery Orb(45) Level 4: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(5), LucoftheG-Rchg+(5) Level 6: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(36), TchofDth-Dam%(37) Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13) Level 10: Boxing -- CrsImp-Acc/Dmg(A) Level 12: Strangler -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(48) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(19) Level 16: Spot Prey -- GssSynFr--Build%(A) Level 18: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprAscoft-Rchg/+Dmg%(25) Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Carrion Creepers -- Rgn-Dmg/Rchg(A), Rgn-Dmg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42) Level 28: Blood Craze -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34), SvrRgh-PetResDam(34) Level 35: Call Hawk -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50), GldJvl-Dam%(50) Level 38: Feral Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Personal Force Field -- LucoftheG-Rchg+(A) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- Krm-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Mighty Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Clarion Radial Epiphany Level 50: Control Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;720;1440;HEX;| 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  18. BP have a -resistance-to-all-damage attack, but they also have several -res to cold and negative energy especially if you go core and have both pets doing that. So if you do cold or negative damage, you should definitely give BP a look because now you are looking at stacking -resist. My Cold/Ice defender loves his ugly monsters.
  19. Never underestimate Hawkeye or Green Arrow!
  20. It won't do anything for confuse, and I don't think it will do anything for carrion creepers, but not sure. But it would help Roots, Vines, Entangle, Strangler and midnight grasp.
  21. "Attuned" doesn't just mean that you don't out level it, it also means that the enhancement grows in value with you as you level. That's why I don't think having attuned DOs or attuned up to level 20 is a good idea. It muddles the meaning of attuned. Regarding starter zones: there are three: Atlas Park , Mercy Island, and Nova Preatoria. I understand that most people go to Atlas, but that doesn't make the other two zones disappear.
  22. One additional point that I don't think has been fully addressed. While some have discussed the difficulty of low level characters affording SOs, imagine having to replenish those SOs every three levels as they expire. It's not just a one time investment. For some, keeping their enhancements at +3 is a necessity. For many others, keeping their enhancements out of the red is a necessity.
  23. Last 5 and average of last 100 maybe? Or if screen space is a premium, last 4 and average of X last sales.
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