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Everything posted by ScarySai
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Overwhelming force proc in savage leap works wonders. Put that in when I ran out of damage procs.
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Probably heavy mallet, same reason greater ice sword and vicious slash get the axe.
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I didn't see anything for savage brutes, so I figured I'd drop my first pylon run for HC in here. Savage/dark brute, 3:44 for roughly almost 300 DPS, if the math here is correct. I have since changed a few things, so might give it another go soonish.
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It's going to be hard to beat claws. Spin and follow up are absolutely insane for the level you get them at. My claws/bio is a meat grinder at any level.
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If you wanted to hit the absolute hardest, probably STJ, especially paired with bio. DB can get real close, though.
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I don't see the problem here. Throws bat at Doll Face
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As the title states, the customization option for this ability doesn't work properly, the character will still flicker into darkness as if the ability is on default settings. Evidently this only impacts brutes, as the scrapper/stalker variants seem to work fine.
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Stuff like this is fine, I'd say. Something like the teleporting dev command would not be fine. I'm generally for QoL and updating the clunk, so long as mechanics are left intact and the changes are largely positive. For example, I'm very much against the dark miasma changes. Technically correct and a 'fix'? Perhaps, but the set's as old as the game and this only serves to nerf existing /dark characters. Leave it alone.
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[Shield Defense] Invisible Shield for Costumes
ScarySai replied to ScarySai's topic in Suggestions & Feedback
I'd be happy with JUST the invisible shield. Might look a bit weird if you nitpick, but the idea hit me as I was designing a costume where I didn't like any of the shield options. -
[Shield Defense] Invisible Shield for Costumes
ScarySai replied to ScarySai's topic in Suggestions & Feedback
Not what I was going for, but I'll take it! -
I don't care for the idea, though a beam/dev is basically a ranged stalker in every sense.
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This thread would probably get more attention in the bug report section. This is sort of just for ideas/QoL to add into the game.
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Echoing thugs/storm as the king, but since you asked about demons vs ninjas, probably ninjas with /storm between the two. Demons will be tankier and not as micro intensive, but ninjas will shred single targets.
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Who cares about Kallisti Wharf? It was going to be the staging ground for the Battalion invasion, something I don't ever expect to happen. As far as I'm concerned, until (Big if, by the way) this gets officially licensed, the idea of new content is a pipe dream, so the best we can ask for is QoL and some updates to underperforming/old/clunky sets/systems. If it does, though - you can bet that the Wharf will have more visitors. I agree, but the early game enhancement system was actually broken and stupid. I'm no stranger to calling out what I think to be bad changes, but this is a good change. And I'm against that, I was kicking up quite a storm with the tar patch changes, something I still consider to be incredibly misguided. What does that have to do with this?
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@SeptipheranAnd what resources are being 'wasted' here? We already know of some changes being worked on for the next page, some of which I find deeply concerning and potentially misguided - but they are confirmed as in the works nonetheless. Sure, it sounds easy to add ingame tutorials for IO builds and set bonuses, except doing that in a 'simple' way would be really, really, really, really hard to do. The best option there would be to just copy/paste forum entries into a separate tutorial journal tab. Certainly not something a pop-up could do, additionally, I would call it more of a waste of resources. The IO system is a complete mess that insane people like us managed to make work - new players to the system have access to all the resources they'll ever need to get there, simple encouragement is all they need.
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@SeptipheranShort of a grand overhaul of the entire game's difficulty, a prospect I think we both agree would more than likely be disastrous, who cares if some people run with SOs? 90% of my characters can carry trials and task forces by themselves, it doesn't affect me, and I know it won't affect you. This is a worthy change, the early game enhancement system is awful. Your enhancements are basically worthless until 14, and 'whatever' until 22. Do IOs eventually render it all irrelevant? Sure, but that doesn't mean the pre-IO game should be entirely discounted. Look at what Blizzard did to early game progression in WoW, for example. Eventually, those characters are going to blast through the earlier content and outlevel everything , sure - but the constant disregard for the early game made it all hollow. Something to blast through without care, not something to enjoy and get invested in.
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Discussion: Disabling XP No Longer Increases Influence
ScarySai replied to Jimmy's topic in General Discussion
This change is a huge hit to inf generation, but I can't help but roll my eyes when it's stated to cripple the economy in any way. Completely disregarding valuable drops from the equation and lowballing my figures, I went from being able to AFK farm 300m raw inf in a few hours to raw 200inf in a few hours. Somehow, I think the farmers will manage. I used to have to raise 2b for a fury proc, this is nothing. -
Discussion: Disabling XP No Longer Increases Influence
ScarySai replied to Jimmy's topic in General Discussion
I'd be for it. Alternatively, if they could find a way to turn it off for a very specific level range, that would be the best way to handle it. It was only really an 'exploit' in AE, standard missions generate nowhere near that much inf. -
The thought just occurred to me, so at risk of looking the gift horse in the mouth - any chance we could get an option to apply and/or combine multiple enhancements/boosters/catalysts in a power at once? I used to be able to skip the animation, yet on my 2k monitor it doesn't let me do that, so I have to sit through the booster/catalyst/combination enhancement every time, for every single slot I'm boosting/catalyzing.
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April 18th Black, White, & Grayscale Costume Contest!
ScarySai replied to GM Miss's topic in Events & Contests
Out of curiosity, what settings are y'all running on? I assume high/ultra, but just to be sure. -
I like no longer having to re-slot EVERYTHING manually with the same enhancements should I level an alt the traditional way. I don't find concerns about power creep to be valid - there are much more insane examples that can be made with endgame power creep, examples that can never be fixed no matter what the devs do - so making the earlier levels less miserable is a win/win as far as I'm concerned. I'm all for voicing concern about questionable changes, but I'm not seeing anything but good here.
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[Beta] Patch Notes for April 5th, 2020
ScarySai replied to Faultline's topic in [Open Beta] Patch Notes
I like what I see. '