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Everything posted by MistressOhm
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Speaking of Native American characters, this is Storm Kachina, a Hopi woman with weather-related abilities gifted from the gods of her people, known as Kachinas. Bio: Traditional "Clown Kachina" outfit (the only one I could come close to based on Kachina dolls and costumes I've witnessed at pow-wows): And then there's the doeskin skirt and top, along with the "Thunderbird" pendant using traditional coral and turquoise colors:
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So we're in a bit of a quandary here. One, CoH is NOT likely to get a recode of the game client - the Homecoming team is primarily interested in keeping the game world updated, adding missions, groups, areas, and the like, but I don't think any of them are actively working on the client code itself. Two, AMD is NOT going to chase down and fix a bug that only affects an older (and shuttered by the original distributor) game. That's definitely off the table. So, your choices are, try to revert back to an earlier version of the AMD graphics driver (and pretty much resolve never to update it ever again) or you could try running the game in a Compatibility Mode that -might- work as a workaround to the newfangled having a problem with the old-fashioned. A third possibility is to carefully read through the patch notes of the AMD game driver, to figure out what features were added or what features were changed between the last version and this one... and then turn those features off when running CoH.
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This SO calls out for a butler uniform and a bowler hat. Press F to pay respects for Herve Villechaise.
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What is vectored knockdown versus normal knockdown?
MistressOhm replied to KaizenSoze's topic in General Discussion
For most powers with knock effects, it doesn't change much. The vector is through the caster, to the point of impact, and whatever gets hit gets ragdolled along that line. But, if memory serves, knockback was always in the XY plane only (horizontal), so even if you were overhead and slightly to the side of a spawn, a cone attack's knockback would behave as if you hit them 'on the level' and they'd go flying sideways. Now, your XYZ positioning in space has an effect on what direction spawns get launched. Hover over a group and launch Energy Torrent, and they get slammed DOWN, not so much AWAY. For ranged AOE's (not cones but explosive effects) the vector is calculated from where the AoE goes off, and instead of slamming everything away from the caster (previous model), now they blow targets away from where the grenade or energy ball or bucket of water impacted. Granted most of these have a central target as the aim point, and that spawn might get yeeted in random ways, but theoretically since they're the source point of the knock, as well as affected by it, they should either go straight up, or get knocked down. -
Are Freakshow good annoying or just annoying annoying?
MistressOhm replied to DougGraves's topic in General Discussion
I find myself reciting HK-51 in my head when fighting Freaks. "You're already dead, just lie down!" One of the best (and snarkiest) companions in games, that one. (I wonder if EA/Bioware would be upset if I parodied him here.) -
Can You Not Get Regular Badges In Flashback?
MistressOhm replied to Erratic1's topic in General Discussion
Spelunker being a requirement for The Atlas Medallion, I remember people exemplaring down to join teams on that mission, before Ouroboros came around. And it's not an arc (where you'd expect a badge to be waiting at the end), but one mission. -
Fallout Tv Series (Amazon Prime)
MistressOhm replied to Frostbiter's topic in Comic, Hero & Villain Culture
Pretty sure that's the only role of his that actually had any success. Cannon Films... yay. (Altho they did release Buckaroo Banzai...) Sho Kosuge had more star power after that series than Dudikoff did, and he never showed his face thru any of the Ninja films to my recollection. -
Star Wars: Andor on D+
MistressOhm replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
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The scary part is, two decades ago I'd have dismissed this as pure CT. A decade ago I'd have handwaved it off as possible, but not likely. Now? I think you're spot-on.
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If this is correct, then there's an "instance entry" tip that needs to be edited or removed. It specifically states that multiple Sentinels can stack debuffs.
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Sounds like you've selected "Combat Only" as your Aura option.
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Homecoming's network/webhost provider noted that "bad actor" traffic was increasing, so the HC site admin turned on an option to block it. Honestly, when I first saw these, I though maybe my ISP was to blame, or perhaps the VPN I use or even malware had gotten installed on my system despite my best efforts. So I was checking all manner of things at the client end, none of which made the 'checks' stop. This is probably due to my previous life as tech support - unless there's something posted that says "we have a systems issue" you always start with "find the client issue". Cipher's response (quoted upthread) made me feel a lot less paranoid.
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New Weapon & Shield Models Request Thread
MistressOhm replied to Shadowsleuth's topic in Art & Multimedia
It'd be interesting to have an animation-variant of War Mace that was basically a bowling ball held in one hand. Maybe use some of the Energy Melee animations, only instead of a glowing pom-pom, it was a solid glossy ball (of varying colors and patterns, whatever the Super Lanes pro shop would offer, I suppose.) For Staff fighting, I'd love a 'variable' option, which would mean the 'redraw' of the power would choose from an array of found objects, such as sticks, signposts, brooms, pool cues, etc. Kind of a "grab what's handy" version of the ability, which your character would use until they dropped it. And this wouldn't necessarily be limited to the staff set, but any set that has access to "random environment" bits such as Titan Weapons, War Mace, and so on. An interesting melee powerset in itself, if you think about it - mix various attacks from several weapon sets, in increasing levels of power, and each one of them uses something picked up from the environment, from thrown rocks/pool balls up to grabbing a crossing guard sign and whirling it in a big circle. -
As I understand, the ATO just boosts the recharge rate of Opportunity. So it cycles faster and you can spam it on more targets. The only way that you can boost the actual debuff is for multiple Sents to target Opportunity on the same mob, as it does 'stack' with multiple applications. So two Sentinels hitting something with Opportunity would be a 30% -Res, three would lower to 45% -res, and so on. This could be an extremely potent tool against AV's and monsters, but for normal mobs it's likely overkill (besides which, there is no AoE version, which would make a Sentinel OP as all get out, if tagging one mob would debuff an entire spawn to that degree).
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Stuck at "Checking if the site connection is secure"
MistressOhm replied to biostem's topic in Help & Support
Oh HELL no. WTF was the CFO reading unsolicited resume's for, anyway? Talk about a social engineering 'hole' - if the guy couldn't air-gap HIS job, he wasn't qualified for the position! -
Apparently you missed the part that says I'm a casual. This means I do not have "a few nights a week" to run on Hami raids. I play when I can, not on a schedule. This means that (aside from running my own TF's at weird hours where I -might- get a team after cooling my heels waiting for half an hour or more) Farming Is All There Is if I want to raise INF to outfit a character. This means that, oh hey! I need a Farm Build too. FML. And because the game economy IS bloated (not as bad as Live but it's pretty bad) 40m is barely enough to get a couple of decent sets even if I go DIY, hunt down recipes, and pool all the salvage on 40+ alts to keep from having to pay for it, again at Market rates. But hey, First World Problems, right? I don't expect you to understand OR empathize, given other posts. >.>
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Thankfully there's not a lot of 'farm' chat in Everlasting's LFG. Sometimes you see it, but honestly, I see more promos for parties in various bases than I do farms advertising for spots. So no, that's not it. Mostly, it's the economic portion of things. And yes, I know, this isn't Real Life and there's room for me to participate without edging anyone else out, so there is Absolutely No Reason Whatsoever to feel left behind if someone can make billions of inf in an hour whereas I struggle to clear a few hundred thousand. I think my main hangup (and yes it is a hangup!) is that it seems to be exploiting the system, to the point where "everyone does it" and if you don't farm, you're a shitty player for not properly financing yourself.
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Storm/Elec can be built into an End Drain/To-Hit Debuff/Def Debuff/Slow/Knockdown tankfender machine. The problem with it (aside from the weird chaos that is Storm Summoning) is that you need a bit of time for all the debuffs to take hold, so the build is susceptible to alpha strikes. Hitting things with the T9 (Thunderous Blast) as an opener would seem to be unwise, as it hits VERY HARD and can lay out an entire spawns worth of minions, but leave the lieuts and bosses still alive (and very pissed off). But, it drains End almost to nil on all but EB's, so any return fire will likely be rather weak. So far the only real challenges I've seen have been other Stormies (the Halloween "Matriarch" EB, Cabal bosses, and the occasional Tsoo sorc that gets lucky with positioning). BUT, there are a lot of mobs that have innate resistance to Repel, so Hurricane won't keep you completely melee-free. For that, Lightning Storm works well as a deterrent because it has a Fear component, things tend to not wander too close to it. Tornado is also good to keep things 'occupied' either with the knockup, the fear, or the Def debuff. It really comes into play when you're up against primarily Ranged opponents, as anything that stays out of reach of Hurricane WILL still be able to hit you with a fair degree of accuracy. For them, Tornado is a very effective means of distraction.
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How to activate the Sentinel's Ward enhancements?
MistressOhm replied to Diantane's topic in Sentinel
Self only. The Defender ATO's have an Ally AoE version of the same procs (heal and absorb). -
Devs please explain why you are nerfing Regen?
MistressOhm replied to Snarky's topic in General Discussion
Now I want to create a /Regen sentinel. The name "Rez Plz" has a nice ring to it. -
Do you care about arcs or just missions?
MistressOhm replied to DougGraves's topic in General Discussion
That's always a problem when there's a set narrative that the player has to follow, regardless of choices made during the game. With SWTOR, you had two outcomes to each class story, a "Light Side" and a "Dark Side" narrative, reflecting how the character had migrated from "dead center" at the beginning. And yeah, the Smuggler storyline often had them being a complete dumbass, especially once Risha wasn't the one directing things (post Act 1). My fave storyline was the Imperial Agent, very much a 'spy thriller' wherein the railroading wasn't so much limiting the choices the character was given to make, but the chess moves behind the scenes that drove things forward. Secondary was the Bounty Hunter, mainly because it seemed every dialogue choice had a "give no fucks" option that when chosen turned out to be hilariously in-character. It was kind of an underdog/anti-hero "action movie", whereas Smuggler was straight-up "romcom." -
Kind of a cornerstone of villainy... do unto others, before they do unto you. Maybe that's why I liked Redside a lot, there was a lot of that going on. Whereas Heroes bank on trust and respect, with villains it's all about what kind of leverage do you have over others to keep them at bay. But yes, it does get pretty formulaic when you ALWAYS get a heel turn in the third act.