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MistressOhm

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Everything posted by MistressOhm

  1. In answer to the Cosmically Overpowered besting every challenge simply because they can use their abilities as Alexander the Great cut the Gordian Knot with his sword, there's a specific trope: "Nice Job Breaking It Hero". This is the "simple solution" that more often than not results in a Bigger Problem. The villain WANTED someone to come along and just push the damn button, or blow up the computer, or (insert random destructive action here). Which means that if you know Hero X is predisposed to just throwing their powers around to solve problems, you as the narrator need to set things up so that finesse is required, not a god-mode flex and we're done shooting for the day. It's too bad that you can't write an AE arc where doing something like blowing up a destructible object FAILS the mission... because then I'd seed the map with a few destructible copies of the "click on me to accomplish something" object, so that Figuring Out Which Doohickey To Work With becomes the object of the mission. No, don't press THAT button, it launches and then detonates the world-cracking missile. That Would Be Bad.
  2. Goddess keep the treasure that is Brian Blessed. And yes, he was ALSO the voice of Boss Nass (Phantom Menace). Therefore... "MEEEEEEEEE.... like-a dis!!! BRBRBLLLE!"
  3. Cauterizing Aura is likely the same as the Elec blaster's Sustain field, can't recall what it's named now, but it replaced Lightning Field which used to be just a melee-range DoT. It increases the blaster's regen and recovery rates, and does a minor bit of End Drain on mobs along with trivial damage. Consume = Power Sink (a PBAoE that sucks endurance from nearby mobs to replenish the caster's End bar). The more mobs it hits, the more End gets recovered. I'm sure other blaster primaries also have variants of these.
  4. There's a badge there, that basically outlines the perpetual construction as someone's pet project. (It's probably just another apartment complex, or a new office building.)
  5. I'm actually liking the story content written for the Vigilante alignment, not just the side-switching tips themselves, but actual arcs that cater to those who are "morally flexible". That, and I always thought that "arresting" mobs by using what would be considered lethal force was a bit of a handwave.
  6. It debuffs Defense outright. This means that other Fire attacks are more likely to cause damage once FS hits.
  7. Speaking of Native American characters, this is Storm Kachina, a Hopi woman with weather-related abilities gifted from the gods of her people, known as Kachinas. Bio: Traditional "Clown Kachina" outfit (the only one I could come close to based on Kachina dolls and costumes I've witnessed at pow-wows): And then there's the doeskin skirt and top, along with the "Thunderbird" pendant using traditional coral and turquoise colors:
  8. So we're in a bit of a quandary here. One, CoH is NOT likely to get a recode of the game client - the Homecoming team is primarily interested in keeping the game world updated, adding missions, groups, areas, and the like, but I don't think any of them are actively working on the client code itself. Two, AMD is NOT going to chase down and fix a bug that only affects an older (and shuttered by the original distributor) game. That's definitely off the table. So, your choices are, try to revert back to an earlier version of the AMD graphics driver (and pretty much resolve never to update it ever again) or you could try running the game in a Compatibility Mode that -might- work as a workaround to the newfangled having a problem with the old-fashioned. A third possibility is to carefully read through the patch notes of the AMD game driver, to figure out what features were added or what features were changed between the last version and this one... and then turn those features off when running CoH.
  9. Character-to-player and player-to-character projection is indeed a Faux Pas in RP circles. But, it happens a lot. Always something we can work on, I suppose.
  10. This SO calls out for a butler uniform and a bowler hat. Press F to pay respects for Herve Villechaise.
  11. For most powers with knock effects, it doesn't change much. The vector is through the caster, to the point of impact, and whatever gets hit gets ragdolled along that line. But, if memory serves, knockback was always in the XY plane only (horizontal), so even if you were overhead and slightly to the side of a spawn, a cone attack's knockback would behave as if you hit them 'on the level' and they'd go flying sideways. Now, your XYZ positioning in space has an effect on what direction spawns get launched. Hover over a group and launch Energy Torrent, and they get slammed DOWN, not so much AWAY. For ranged AOE's (not cones but explosive effects) the vector is calculated from where the AoE goes off, and instead of slamming everything away from the caster (previous model), now they blow targets away from where the grenade or energy ball or bucket of water impacted. Granted most of these have a central target as the aim point, and that spawn might get yeeted in random ways, but theoretically since they're the source point of the knock, as well as affected by it, they should either go straight up, or get knocked down.
  12. I find myself reciting HK-51 in my head when fighting Freaks. "You're already dead, just lie down!" One of the best (and snarkiest) companions in games, that one. (I wonder if EA/Bioware would be upset if I parodied him here.)
  13. Spelunker being a requirement for The Atlas Medallion, I remember people exemplaring down to join teams on that mission, before Ouroboros came around. And it's not an arc (where you'd expect a badge to be waiting at the end), but one mission.
  14. Pretty sure that's the only role of his that actually had any success. Cannon Films... yay. (Altho they did release Buckaroo Banzai...) Sho Kosuge had more star power after that series than Dudikoff did, and he never showed his face thru any of the Ninja films to my recollection.
  15. New Rockstars speculated that the prisoners are building armatures for
  16. The scary part is, two decades ago I'd have dismissed this as pure CT. A decade ago I'd have handwaved it off as possible, but not likely. Now? I think you're spot-on.
  17. If this is correct, then there's an "instance entry" tip that needs to be edited or removed. It specifically states that multiple Sentinels can stack debuffs.
  18. Sounds like you've selected "Combat Only" as your Aura option.
  19. Homecoming's network/webhost provider noted that "bad actor" traffic was increasing, so the HC site admin turned on an option to block it. Honestly, when I first saw these, I though maybe my ISP was to blame, or perhaps the VPN I use or even malware had gotten installed on my system despite my best efforts. So I was checking all manner of things at the client end, none of which made the 'checks' stop. This is probably due to my previous life as tech support - unless there's something posted that says "we have a systems issue" you always start with "find the client issue". Cipher's response (quoted upthread) made me feel a lot less paranoid.
  20. It'd be interesting to have an animation-variant of War Mace that was basically a bowling ball held in one hand. Maybe use some of the Energy Melee animations, only instead of a glowing pom-pom, it was a solid glossy ball (of varying colors and patterns, whatever the Super Lanes pro shop would offer, I suppose.) For Staff fighting, I'd love a 'variable' option, which would mean the 'redraw' of the power would choose from an array of found objects, such as sticks, signposts, brooms, pool cues, etc. Kind of a "grab what's handy" version of the ability, which your character would use until they dropped it. And this wouldn't necessarily be limited to the staff set, but any set that has access to "random environment" bits such as Titan Weapons, War Mace, and so on. An interesting melee powerset in itself, if you think about it - mix various attacks from several weapon sets, in increasing levels of power, and each one of them uses something picked up from the environment, from thrown rocks/pool balls up to grabbing a crossing guard sign and whirling it in a big circle.
  21. As I understand, the ATO just boosts the recharge rate of Opportunity. So it cycles faster and you can spam it on more targets. The only way that you can boost the actual debuff is for multiple Sents to target Opportunity on the same mob, as it does 'stack' with multiple applications. So two Sentinels hitting something with Opportunity would be a 30% -Res, three would lower to 45% -res, and so on. This could be an extremely potent tool against AV's and monsters, but for normal mobs it's likely overkill (besides which, there is no AoE version, which would make a Sentinel OP as all get out, if tagging one mob would debuff an entire spawn to that degree).
  22. Oh HELL no. WTF was the CFO reading unsolicited resume's for, anyway? Talk about a social engineering 'hole' - if the guy couldn't air-gap HIS job, he wasn't qualified for the position!
  23. Apparently you missed the part that says I'm a casual. This means I do not have "a few nights a week" to run on Hami raids. I play when I can, not on a schedule. This means that (aside from running my own TF's at weird hours where I -might- get a team after cooling my heels waiting for half an hour or more) Farming Is All There Is if I want to raise INF to outfit a character. This means that, oh hey! I need a Farm Build too. FML. And because the game economy IS bloated (not as bad as Live but it's pretty bad) 40m is barely enough to get a couple of decent sets even if I go DIY, hunt down recipes, and pool all the salvage on 40+ alts to keep from having to pay for it, again at Market rates. But hey, First World Problems, right? I don't expect you to understand OR empathize, given other posts. >.>
  24. The opposite. I feel as if I -MUST- turn to farming to properly build a character that would be accepted in a task force or trial. I'm a casual, so... those are now off limits also.
  25. Thankfully there's not a lot of 'farm' chat in Everlasting's LFG. Sometimes you see it, but honestly, I see more promos for parties in various bases than I do farms advertising for spots. So no, that's not it. Mostly, it's the economic portion of things. And yes, I know, this isn't Real Life and there's room for me to participate without edging anyone else out, so there is Absolutely No Reason Whatsoever to feel left behind if someone can make billions of inf in an hour whereas I struggle to clear a few hundred thousand. I think my main hangup (and yes it is a hangup!) is that it seems to be exploiting the system, to the point where "everyone does it" and if you don't farm, you're a shitty player for not properly financing yourself.
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