
Funkenstein
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Everything posted by Funkenstein
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Hello, From long time now, Spines melee is severly lacking in Single Damage. An easy fix to this could be to reduce the casting time of Impale, like the dominator version from 2.43 to 1.43 sec. It'll make this signature power lots more appealing. Not a huge tweak to do, but a big leap for this historical set. Thanks
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help with sonic/sonic - or am I wasting my time?
Funkenstein replied to schrodingercat's topic in Defender
Hi, you seems to flavor your build for this KD funky theme. Don't you feel Sonic repulsion + Liquify redundant ? I'll say Sonic Repulsion is big part of your end and aggro problems. Victory rush/energize should help manage it, no ? Untoggle Sonic Repulsion when they're down ? To me, spamming KD is not sonic/sonic primary force, but why not. - with the res buffs, you make your team quite tanky, theorically tankier than you -> To them to take aggro/alpha ? - if you're an aggro magnet, it's because of Sonic repulsion + spamming aoe i guess -> maybe, you could remove an aoe (Siren's song ?). Howl's recharging very fast + Shockwave add KD/FF proc if wanted. Fill with Screetch/Shout and it's ok. -Ask yourself if Sonic repulsion is perma mandatory . -i play my Sonic/Sonic -res foccused. Wail/howl for aoe debuff (with -res proc in each) then spam ST -res on hard targets, often targeting trough the boss hitter of the team to be sure i'll amp more its damages on the bosses/elites. -i kind of like the sorcery pool with sonic : Enflame on the Disruption field anchored add a nice damage aura (could fit an annihilation proc tho). Spirit ward absorb could help some squishie. Even with these, I never have end problems. -
Tanker "Tuesday" Tour, on Reunion, on a Saturday...
Funkenstein replied to Warboss's topic in Tanker
Power team: All Bio/* with Enflame on each other. Stacking -res and flames, things will melt. -
Oh great ! Thanks alot ! 🙂
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Hi everyone, I'm looking for a single macro that : 1/select Singularity 2/tp it next to me via Teleport Target This one doesn't work, as Singy isn't selected /macro TPSing "select_Singularity$$powexec_name Teleport Target" Is it even possible ? Sorry if if was said before, i didn't found it with search option. Thanks
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Indeed, huge thanks for all ! 🙂
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Sonic/sonic + Sorcery pool -> add an absorb shield and Enflame to your beloved anchored tanker/brute/alpha taker.
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On live, mine was at 60% s/l and went surprisingly well. Maybe try to reach like 55% numbers ? Don't bother about -rech (imo) : all is about tanking the alpha strike. On high lvl, the golden Soul Mastery got the very welcome Darkest Night (+Gloom and Dark Oblit') : more -dam/-to-hit and another aggro tool as anchor.
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Petition to reinstate root-cancelling on Nullifier
Funkenstein replied to Alouu's topic in The Arena (PvP)
Ahaha, no offense but that's elitist request, absolutly no casual friendly. The exact opposite of the way to do. (Coh is not Quake) Just nerf Jaunt /no sign ever -
What about upping Warburg to reach lvl 50 range ? (and disabling non-Alpha of course)
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I'd consider one where your aura toggle plays a very small role in keeping you alive. Ugh ? Have you pvp once to say that kind of things ? Sorry but there a lot of mistakes in your "analysis". To the Op go in the "Pvp build" part of the forum, you'll have better chance to have pvper answering.
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Recommend a duo combination for me and my 9 year old son
Funkenstein replied to Blakestr's topic in Archetypes
I'll go with a set that increase res like */thermal or */sonic Corruptor or Defender. * could be sonic blast, Ice, DP, Fire ... anything you like in fact. -Thermal shields help rising the res of Rad armor backed with heals if needed (and rez and forge, and some late debuffs). Then you'll be a really good support/finisher. -Sonic/sonic Defender: buff most of the res to 90% cap, big debuff res with Disruption Field anchor + the blast. Sonic resonnance is very passive set and only 5 power to take. So give lots of time to blast : Sonic blast don't shine alone, it mostly helps boosting team damage. Plus it has some utility powers in the sleep cone and the kb cone. Back it with Sorcery pool for the Spirit Ward absorb shield, and Enflame patch (which synergize very well with Disruption Field anchor) and it's a stomping duo.- 21 replies
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Buff Blaster Sonic Blast to Match Sentinel's
Funkenstein replied to DuQ's topic in Suggestions & Feedback
Bumping the topic. Easiest to fix the pool : Port the Sentinel version to others ATs. Then we have a real T8 single target attack with damage/utility (like Cosmic Burst) regards -
Blast Power Tiers (i.e. non-Sonic Blast Viability)
Funkenstein replied to warlockiii's topic in Defender
An easy way to boost Sonic, specially since the snipe change, should be to port the Sentinel Screech version to others ATs. Then we have a good T8 single target with damage/utility (like Cosmic Burst). Eh, */Device got his Taser change to do some nice damage, why not Screech ? -
PSA: New set IOs Power Transfer: Chance to Heal Self
Funkenstein replied to Caulderone's topic in Tanker
@Cutter: It seems to work fine on clicky powers : I tried it on a elec blast sent (2 heal proc per blast with Entropic Chaos). They both proc reguraly + the passive in stamina/gamma boost -
General Feedback: Page 5 Build 6
Funkenstein replied to Jimmy's topic in [Open Beta] Focused Feedback
The following Scrapper and Stalker Epic Pools powers have been modified: Mace Mastery > Web Cocoon: This power now does Toxic Damage over time. Now accept damage enhancements and sets. Could this be ported on Blasters too ? It's the only hold amongs epics/patron without any damage on it. Sorry for the "could we" ask. Regards -
Hi, it's a Broadsword/bio build, kind of Low budget. Katana use the power/order. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;676;1352;HEX;| |78DA6594DD4E134114C767DA6D6B0B054A2DA5B4145A4AE9872D45B83722EA85544| |848BC6DD6762D1B4BB7D99228175EF8145EF9F900BE80891A7D013F5FC12F28E813| |D4C39CFF02DA4D36BF99336766FEFFB3335BBDBF36FCF2FAC34B4206AFB4F46EB7B| |6B5ABB7EE1AB6A7AA37CDBA5BD0E3A3378670AD6AB40CA3BC6A5B7AA3B675CFB21B| |296764CDB863B4BB34665AB50DBBA9B7CD7AEDB2BD63D922B06959ADF256C7301A4| |1D5BC6636B777CD767358F5D60DBD439D51A7D330ECEEB6D9895DED98F5F2AAD5D8| |AB55F5EEAE61EF39DA2649508EDE57A3024F5F130DC29226C60CB0CE3CAF83B799D| |FE68852CD71898854B17C92C74A7D7AC477CA909CA1C92835A635E1AA70A66B85E9| |5D66162EBA157FD01C37E6B833BC9AE6F0914B716156FCC334D5D5C3EAA5A7C8B10| |CF89A9CF9783D8FEF2BEF71EE0BF88139FC09FCC81CF9CCFC495AFC3CD7ED87B380| |4338CEA6B8FF86F6198286A1FF3448D217E431115495F9452B8FF2CA7D378D86B04| |B0855194795C6519DBC9A7548B3C2F84AE10D1E496D32E76E8055F02653A3D52358| |3D02ED130EE1610A1E2628378ADC287226913389FE9252F28EDCC658892786F392C| |07949E0BC24714E923837C9079AE211B988C3457C9D57CFC0C5025C94E0A204176F| |69BF6954705A29784F91192898B17887D91DB00DEEBBD4994B1D803DA6161222CD3| |E451A67EA0FA99A87AA79A8C9425D16AA0A5055802A6F886FCFB186DC73DEF3C20B| |F031F804757B0A3E63FA686E111A8AD010A2FA9751FF32EABDE810DF6111DF2A4CB| |91554A482585C3BB9C5FDC469FBB84B152B0C442A0391A581C8F240646520B2AE9D| |FC09A4F0B297BCC6DCD43044D95265FBC7E88643652F70F28710B2C42E8E4E6352D| |E62D723F8031C9ECDCF71ECF769CC25F147F0A2A253E81F1CDF37ECB97FA6DD3BD3| |FE0B65CAEFFD| |-------------------------------------------------------------------|
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Thanks again for the precisions. Like you explain, it seems to be a dead end (or to much work for little reward). I personnaly don't care about dying, it's part of the game and sometimes the fun of it. But yeah some likes to exploit every bit they can to not be defeated or to be the superior one (like if their balls were committed to) I'll tend to ignore these or go away if it's doesn't fit my play. We can close the topic :) Regards
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I kind of agree with what you said. Zone is wild... but... if there's some way to temper the thing, why not ? To me Destinys are poorly designed, the stack of these isn't really needed for incarnate level threats. In league, there's plenty of buffs (easier since the one button buff all at once change), lots of leadership stacks etc One iteration of these is more than ok. A refresher could be enough, making it kind of perma. But yeah it would be a PVE change, just to nerf a pvp "exploit"... so i see the problem. But the pve is already really easy, i don't know if it will really impact that much. For the arena, of course it's better & cleaner, i know all of these factors (playing since I4). Helas, some people can't practice that much, mostly because of shedule time (EU). And that's a major brake to jump in it regularly. Anyway, thanks for your answers I/we do really hope you invested pvper also cares of the wild side of the coin. Another idea often mentioned : making Warburg a lvl 50 zone. (or 30-50) with mobs in it unleveled, like the invasion ones. But that's another topic...
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Why couldn't they just be "refreshable" instead ? Not really needed to stack them honestly, in pve or pvp. Or does by design means core coded and written in stone ?
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Ahah baited. So pvp is only viable in Arena ? Thanks for the open mind (so predictable).
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Hi, not a bug but something kind of problematic : Destiny Incandescence stacking. How is it possible such a thing could go under radar ? Isn't possible to flag the power as not stackable ? It's merely a pvp zone problem, as arena is commonly Alpha only. The worst thing is it's a vicious circle. The more we know others players take it, the more we'll tend take it... then on teams you'll go with something like 300% heal bonus, Heals or green pills becomes absurdly op. So just a little thing : flag it as unstackable. Regards