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Indystruck

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Everything posted by Indystruck

  1. Well, not Absolute Amazement as the changes were going, cause the stun was set to replace and not stack. So if it maintained the same stun duration (I didn't see that being altered in notes, just that it lacked a chance for 1 additional mag in UM form) it's essentially perma-stun effect if you put one generic level 25 stun IO in it.
  2. Yeah that's... lol. Like, taking the powerset that would want Rage AND an AoE damage power on auto to AFK farm. If anything the toggle form would be better for AFK farmers! Then you don't have to worry about needing two auto casts! Listen, I see you want to demonize the people who took the cool thing away, but, you should. Just not do this. It's silly.
  3. Synapse was in the Dev Q&A, luckily! Are there any progression, itemization etc. systems or ideas from other games that you have worked on since or have played since CoH's development that you can see working in City of Heroes? Do you have any advice you'd give to the current people supporting the game, or things you'd personally like to see, whether as a player or former developer? As far as totally unsolicited advice, I offer the following: - Trying to balance this mess is a lost cause. Embrace the chaos, fix the very very bottom and very very top performers and always try to make things more fun. - This one is obvious, but it's amazing how often I have to remind people of this. Approach everything with goals first. - Ask yourself "how is this serving the playerbase?" "is this the best solution to this problem?" - Know that you're doing amazing work!
  4. Man I wish.
  5. Bonkin' some dudes with a melee implement, makes sense to me
  6. If it's gonna break hide it should have a chance to crit.
  7. I am gonna willfully misinterpret what all the time means, mac, and I am gonna make it your problem. just forum life things
  8. Yeah, my point was it would not be particularly overpowered considering enemy is present but can't affect player is essentially any mez when you break it down.
  9. It's also substantially weaker than just deleting the mob with a nuke.
  10. yeah ston get a baby monitor or some shit and cook up some dom stuff too kids basically watch themselves but you know what doesn't? power sets c'mon, let's go
  11. This all looks sick as fuck. Put it in my goddamn veins.
  12. there's a +Perception IO in ToHit in I believe the Rectified Reticle set, just slot that. Oh, you mentioned that. Well, shit, how much more do you need between that and Tactics? Is it just a blue numbers hangup?
  13. if anything not having dark pit as a pick is technically a buff
  14. +4 mez prot for free at all times is way too much protection, honestly.
  15. It's ToHit Strength (self) which is I believe for if in the event it would receive a buildup power it would function at -25% efficiency? So it's not actively detrimental, it's just... a useless add on.
  16. me, on my dark/dark defender i've played for decades, having everything feared and stunned: I am glad I have this additional chance to do -7.5 tohit in a slow recharging stun power, which is less than unenhanced gloom on defender scales. The stun in it at base lasts for 12~ seconds, meaning I am really getting use out of the 10s unenhanceable duration of the tohit debuff. I'm just kidding ain't no way I'd take dark pit lol
  17. Is that thing where Temporal Manipulation's build up gets cancelled by Time Manipulation's Temporal Selection still there, because that should be fixed too if so
  18. If nothing else the "blah blah blah" just to string additional 'talking points' together without writing the dialogue for them is really lazy.
  19. i've got news for y'all about clear mind/enforced morale/clarity
  20. if you die in the game they send a drone to your house
  21. Ignore those farming chores, skip your market homework, play any power sets that you want (so long as you only pick two characters to do it with or you can't engage with any endgame content), and ignore anyone who says otherwise. Signature probably won't work as well if that idea goes into effect.
  22. I think you deserve props for coming up with one of possibly the worst possible solutions to stamp onto a game where part of the incentive is trying fun new combinations of powers.
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