It's ToHit Strength (self) which is I believe for if in the event it would receive a buildup power it would function at -25% efficiency? So it's not actively detrimental, it's just... a useless add on.
me, on my dark/dark defender i've played for decades, having everything feared and stunned: I am glad I have this additional chance to do -7.5 tohit in a slow recharging stun power, which is less than unenhanced gloom on defender scales. The stun in it at base lasts for 12~ seconds, meaning I am really getting use out of the 10s unenhanceable duration of the tohit debuff.
I'm just kidding ain't no way I'd take dark pit lol
Is that thing where Temporal Manipulation's build up gets cancelled by Time Manipulation's Temporal Selection still there, because that should be fixed too if so
Ignore those farming chores, skip your market homework, play any power sets that you want (so long as you only pick two characters to do it with or you can't engage with any endgame content), and ignore anyone who says otherwise.
Signature probably won't work as well if that idea goes into effect.
I think you deserve props for coming up with one of possibly the worst possible solutions to stamp onto a game where part of the incentive is trying fun new combinations of powers.
I've seen your build in the wild, you don't need Mids, you need a hail mary and a few gin and tonic
(no but generally the way i handle mids is when they tell you to use the in-app updater, wait a week, then reinstall from the website. when they tell you to reinstall from the website, wait a week, then use the in-app updater)
Ambassador Udina: Is that the kind of person we want getting double XP?
Captain Anderson: That's the kind of person we need getting double XP.
Ambassador Udina: I'll make the call.