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aethereal

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Everything posted by aethereal

  1. ITYM Moonbeam, not Gloom.
  2. Savage leap doesn't. It's not ground-targeted.
  3. Honestly, with the place your build is right now, I'd suggest that farming just isn't very good for you. Do arcs or TFs, get merits, turn the merits into enhancement converters, and either sell them or play enhancement roulette. The point of farming is that you can kill substantially more enemies per second in a farm than in regular content. If that's not true, then there's no point to farming.
  4. I don't mean common IOs, I mean set IOs.
  5. You're just not going to get where you want to be with SO enhancements.
  6. They're on SOs, they are guaranteed not to have a high enough defense to do a conventional fire farm. OP, you'll need to use IOs to drastically increase your fire defense in order to fire farm the way that people who do a lot of fire farming talk about it.
  7. The game does not need to make it even easier to hit softcap defense with even less investment. You have 20 inspiration slots at 50th level. Being able to buy 20 minutes of capped defenses for a trivial inf cost is bad.
  8. Fiery Embrace does three things. Here's the CoD link (for scrappers): https://cod.uberguy.net/html/power.html?power=scrapper_defense.fiery_aura.fiery_embrace&at=scrapper It gives +125% damage for fire-component damage for 20 seconds. It gives +100% damage for non-fire-component damage for 10 seconds. It gives you the fiery embrace tag for 10 seconds. Melee damage powersets will have each damaging power have a special effect they do only while the fiery embrace tag is active. Here's the Claws T1 as an example: https://cod.uberguy.net/html/power.html?power=scrapper_melee.claws.swipe&at=scrapper So it does 21 fire damage, plus another 8.4 fire damage 0.5 seconds later, if you have the fiery embrace tag (it's the last entry in effects on that page). This works kind of like a scrapper crit -- it's an additional damage number that's affected by enhancement and strength to damage. I've never actually played fiery aura to a high enough level to get Fiery Embrace, but how I believe it works would be, if you attacked with an unslotted Swipe as a level 50, with Fiery Embrace having been activated less than 10 seconds ago, you'd do this: 47.5 normal lethal damage is affected by +100% damage, so 95 lethal damage 21.4 fire damage is affected by +125% fire damage, so 48.15 fire damage 8.4 fire damage also affected by +125% fire damage, so 18.9 fire damage after 0.5 seconds If you attacked with Swipe 12 seconds after you activated fiery embrace, you'd get nothing. Because the bonus to damage for non-fire components have worn off, and the tag has worn off so you won't do the special fire damage. But if you made a fire attack, you'd get the +125% damage.
  9. It works differently from the actual procs, though! Importantly, it is affected by damage enhancement of the attack power, and by global damage bonuses/penalties. It also "knows" what the power is that activates it, so they applied a Fiery Embrace number that makes sense to each power, rather than a deal like Hybrid Doublehit where the proc guesses the damage it should apply based on the cooldown time.
  10. Fiery Embrace damage is not added as a proc. It's a conditional effect on every power in melee primaries. Things like Interface or Hybrid Assault or Sentinel Opportunity are added as procs.
  11. aethereal

    SR a trap?

    The big thing that Tankers get out of SR is lower slot/set/pool power commitments to attain a given level of defense. Like, it really must be seen to be believed how early you can softcap defenses with an SR tanker, and how few resources you must commit to it.
  12. Marketing gives the best rewards in the game. Farmers prefer to farm because they dislike marketing, not because farming gives better rewards than marketing. (In much the same way, I don't farm because it doesn't appeal to me, not because I think that running solo mission arcs is more efficient than farming). That said, the market would be vastly different if it weren't for farmers, and it's not clear that marketing doesn't depend on farming in some way.
  13. I think it's just a sort of mistake. Radio missions choose a random boss-class enemy from the appropriate faction and apply a name from a list of names to it. I don't think that we ever see a robot from any of those factions as a character with personality or any impression of true sentience at points in the game that are actually authored, rather than procedurally generated.
  14. Gauntlet is applied by some weird global technology, it's not an attribute of the powers themselves. So, I believe it will work with pool powers. It's possible that going through a pseudopet (which Enflame is) might break that, and so it specifically might not work with Enflame? But my confidence in any of these answers is low. I definitely don't understand how Gauntlet works in any detail.
  15. I see someone replied "confused" to my earlier post, so: little known fact about the Vahz. The zombies are blind, or nearly so. Without a human in their spawn, they'll only notice you if you directly attack them. If there's an unaggroed group of zombies (and only zombies), you can kill them one-at-a-time, and only the one you directly attack will notice you and fight back. If there's a mixed group of zombies and humans, you can kill all the humans, then retreat and let them unaggro, at which point you can go and kill the zombies one-at-a-time. If you actually damage (or, affect with a power that draws aggro) multiple zombies (with an AoE or aura, for example), then they'll wake up and notice you. And if you're standing RIGHT next to one , like literally right on it, and you attack another one, it might notice you. And if there's a human in the spawn, they'll all aggro as normal, and won't revert to their blind status unless they un-aggro (so you need to run and break LOS, mostly). But if you're having trouble with a group, it's a pretty good way to safely take them all out. EDIT: I note here that when I say "zombies," what I really mean are Cadavers, Embalmed Cadavers, Abominations, Embalmed Abominations, and Diseased Abominations. Not Eidolons, and I assume probably not Zoombies either.
  16. Also the zombies are blind if you kill all the humans.
  17. aethereal

    Staff

    Super Reflexes is a very low-click set. People get obsessed with putting Practiced Brawler on auto-fire, but you don't actually need to do that, and in fact it's likely significant overkill in most situations -- double or triple-stacking your mez protection and cutting into your attack chain. I currently main a DB/Ninj scrapper, and I just hit my mez protection between spawns outside of rare circumstancess. Certainly, I'd regard SR as necesssitating MUCH less clicking that Dark Armor, especially on scrappers or stalkers, when you'll be looking to have a 10s or so recharge on your heal and be using it a LOT.
  18. aethereal

    Staff

    The streakbreaker mechanic will functionally never say so. If you have softcapped defense, an enemy would have to miss you 100 times in a row to get a streakbreaker. That single enemy, not 100 attacks coming at you from a variety of enemies. The odds of 100 misses in a row with a 5% hit chance are 0.6%. So, functionally, you'd need to have an enemy attack you several thousand times before we'd expect to have streakbreaker step in, if you're at softcap. Damage that you take when your defense is at softcap comes from enemies simply getting lucky and hitting you at their 5-10% hit rate, +to-hit, defense debuff, and auto-hit, not from streakbreaker.
  19. aethereal

    Staff

    Yeah, I don't have much experience, but I think that common wisdom is that it's Stalker. You give up a cone attack for assassin's strike, you get build-up, and you also just get Perfection of Body for free.
  20. I've been using a DB/Nin scrapper recently, and yeah, barrier is very nice while soloing incarnate content, especially defense debuffers. I don't miss the ddr from ageless compared to the additional defense buffer and large resist bonuses that give me plenty of time to kill defense debuffers before the barrier bonuses decay.
  21. I don't know if you're asking for theme or for convenience, but if it's the latter, note that you can teleport directly to Cimerora from wherever by going to the LFG tab, locking group, and selecting ITF as the TF you want to start.
  22. When I played on Live -- which was not "the entire duration of Live" or anything -- a LotG global recharge cost north of 200M inf. I remember, because my money-making strategy was to do tip missions until I got two alignment merits, then turn them in for a LotG, then sell it for north of 200M inf.
  23. ...this is all about level 50 stuff, we're talking about incarnate components. The proposed change would have nearly no effect below level 50. What it would do, given that everyone is already level 50, is discourage more complicated and challenging content such as iTrials and the Dark Astoria arcs, and encourage farming and PI Radios and such that do not currently grant emp merits, but can grant threads.
  24. "Exploit" isn't the right term: if implemented, or wouldn't be an exploit. But @arcane is right that it's not simply a convenience. Right now you can get 20 threads much now easily than 1 emp, and changing things to allow 20 threads to become 1 empyrean would make high level incarnate powers much more available through doing much easier content. The 20:1 ratio is not the only implicit conversion ratio, either. Making a rare incarnate component costs 8 emps or else 100 threads, 1 of each uncommon component (60 threads each, 240 threads altogether), and 25 million inf. That suggests that an emp is "worth" 42 threads and 3 million inf, not 20 threads.
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