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Scarlet Shocker

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Everything posted by Scarlet Shocker

  1. Same difference. The origin system worked fine and teaming meant you'd just level through whatever you needed. I don't object to streamlining, but the content just isn't terribly good
  2. There's very little I like about these characters. I must confess I've never run either arc through to completion but "<horb> I am making air sounds at you" seems to be the pinnacle. I get that the OG devs felt they needed to give a bit of new content for newcomers with Freedom but actually the original arcs were not so bad and actually offered more choice whereas these arcs streamline and offer less choice. If I had the choice to punch every single NPC I interact with in the titsicles at the earliest opportunity and then stomp on their face I'd have enjoyed them all a lot more. May have been problematic for a PG16 game though
  3. A few of us run a "Steady Indom" content session every Saturday that's proving to be enjoyable, rewarding and successful. We'd welcome more folks of course but we almost always get a pretty full team. It's leisurely and I'd describe it as pretty low key but definitely worth doing.
  4. I have also done this. I also have occasionally blamed random team mates for farting in the elevators in building missions, which often raises the hilarity level, albeit only to schoolboy level.
  5. That's good info @Rudra I think you may have misunderstood my op - I was suggesting only one of those "story arcs" should be in the WST per week so it wouldn't need every single one to be in the list every week. Run them in order and if you consider them to be 12, that's almost a quarter of a year to do each one as a WST which should not be game breaking, especially given the way rewards and power creep have been increased since live closed. I take @Psyonico's point but it's not really like running Flashback arcs given that there's a lot of flashback stuff that never gets run unless by completists and/or accolades. But even if his point stood I don't see a problem with it. My goal here is to encourage some good (and important) content to get run more frequently - it will help all players and will possibly enlighten newer players as to our wealth of game lore.
  6. Never willingly go through the doo... spandex is remarkably hard to clean after all. Who knew?
  7. /jranger We have all the info we need in the rewards tabs. The last thing you'd need to monitor is different tabs for "oh what junk did I just win now?" and RNG doesn't love me enough to give purples so I don't care about the other stuff. I get what I get and I can throw out the crap when necessary.
  8. there's, what, six(?) WST missions in the entire arc and each has a different contact and they work both blue and red side. They are treated as TFs in reality and they form a good story arc even if some of them are somewhat problematic. They could do well to be added to the WST list, one per week, so that we have a choice to play the arc with the incentive of additional merits - the content gets run, merits get won, what's to cry about? It encourages group play and allows people to learn more lore while enjoying our great game. I can't see any significant downside except that maybe a few more merits get won per week but not enough to be significant to game balance.
  9. I am always suspicious of @Snarky's suggestions but I genuinely cannot see a downside to this, and no significant gain to players or teams. It would add something to base decor.
  10. so you literally get to see it through Trial and error?
  11. Ummm... no? Thinking further, would you be confusing Get Carter with Payback?
  12. I must admit he tanked in my estimation when he remade his (utterly appalling) version of Get Carter. The original, with Sir Maurice Mickelwhite is a standout piece of British gangster cinema noir but I'd rather look at the piece of paper I leave in the bowl every morning than see that again.
  13. poor poor @Snarky We know a song about that, don't we boys and girls?
  14. Are you sure it's them doing the stalking @Snarky or could it be the other way around?
  15. That's cuz you're not related to him
  16. I actually hated a lot of that movie but yes... that was an absolutely stunning piece of choreography. That scene in itself rescued the movie. And Sir Maurice of course
  17. It wasn't the +stealth that made them so valuable. It was the groove it brought to your game!
  18. Just be grateful I couldn't reference Lords of Flatbush!
  19. I predict your enjoyment will be maximised
  20. Yeah some of his movies were a bit rocky but when he worked with a specialist sometimes they were ok without being over the top. He learned how to tango and made plenty of cash and can even wrestle a cobra, allegedly. Not too many of his roles ended in a cliffhanger though.
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