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Everything posted by huang3721
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People living in an authoritarian regime always serve their leader in all capacities. Or else. Also, I think someone should get their mind out of the gutter. Or, maybe check their prejudice against other less democratic political systems.
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Regarding the dimensionless: After the Battalion, what was the next "big idea" that was going to come down the road, if you had thought that far ahead? MM: The Dimensionless are a race of beings superior to the Wells. Dealing with them once you became a well unto yourself was the next logical step. Q) Curious, what were we gonna fight after the True Rikti? A) Just like in the tv show 24, right before you take down the final Rikti, we’d have him make a cell phone call to his boss to show you that even the ultimate bad guy answers to someone. No idea who that would have been, but probably some rogue Dimensionless (beings that exist outside of time and space and created the Wells). (Matt) Relationship between the Furies and the Well: Q) Who or what are the Furies? Would we have ever seen them in-game? Are they the same in both dimensions, or is it just the one set in charge of every single alternate Earth well? (Felderburg) A) Chris Behrens (Baryonyx) - Like Prometheus is a watcher and agent of the Dimensionless, the Furies were watchers and agents of the Well. They work to see its interests preserved, but like Prometheus notes, they haven’t evolved with their master, who has changed with “humanity” through the millennia. Their ideals are ancient and somewhat out of sync with the current mindset of the Well. However, they also still serve his interests, particularly in loosing the Talons on Praetoria to test Tyrant’s mettle, so there’s not much pulling of the leash. There was only one set for all dimensions; they were made immortal by the Well’s power. I like to think they were drawn from three different dimensions, but that wasn’t official at all. Neither was their appearance. I tended to think that they would have multiple forms, and this dichotomy in form was reflected in the beautiful Sirens and the monstrous Keres. Q) One thing I never really got an answer to was, what was going on with Primal Earth’s Furies while Praetoria’s (insane) Furies were running rampant in our world? Why did they not intervene? (@Lycantropus) A) Chris Behrens (Baryonyx) - There’s only one set of Furies. They unleash the Talons of Vengeance, their army of the Well’s will, on Praetoria because of Emperor Cole’s actions when claiming his power. Primal Earth originally did nothing to offend the Well or the Furies, so the Talons had no business there, until Diabolique fled there and Mot started waking up. Relationship between non-Terrans and the Well Q) Kheldian players successfully defeated Arakhn, Requiem and the world take over plot. Given that this is a multi-stellar war fought across vast distances and multiple races, what incentive was there for joined Peacebringers to stay joined and on Earth? (@Ardua) A) In the Incarnate speculation talk we proposed that “beings who were contributing to the Well’s gestalt” - ie a way to include non-humans, artificials, mystic entities etc who called Earth “home” in some way would find themselves being drawn to it. This was the lore figleaf for why players would stay in areas around Earth, for one. (Tim) Relationship between the Battalion and the Well Q) What Lore was behind the appearance of the Battalion? I’d ask about actual details of their appearance, but...I don’t know if I’m allowed to! (@Treees/Taimatsu-maru) A) In a nutshell. Battalion started off as a powerful race of beings who eventually conquered all their neighboring star systems and then discovered the power contained within “Wells” (of the Furies). They soon found out that multiple wells exist in the universe, and they had the capability of conquering races who had wells and adding that power to their own. This went on for millennia. They conquered half the galaxy, and eventually started scouting for new Wells and came across “Earth”. Earth was unique. It had a powerful Well, so powerful it would bestow powers to the citizens of the planet. No other Well had done this before. It made Earth a very tempting target, but also one of the most difficult they ever would attempt to conquer. They sent agents to undermine the Earth’s defenses, many of which have been on the Earth for decades, planting themselves into positions of power. For a while they thought the Rikti were going to do their job for them, but that only proved how resilient of a species mankind actually was.
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I read the docs. IMO, the whole thing resembles a safety mechanism, so that no individual gets all the powers and brings down the whole system. The problem: everyone there has different SOPs regarding how to do his job properly. What the Well is about according to AMA: TS: Being more clear about the way the Well operated in the Ramiel arc. Some players became convinced we were saying that the Well was the ultimate source of all super powers. Nothing could be further from the truth. - All life generates, in small doses, a particular ripple in the fabric of the universe by their existence - you can call this psychic energy, or power, or what have you - but it is generated by their movement through space and time - kind of like static electricity as you run silk over a glass rod. Exceptional life generates an outsized amount of this energy. Over time this energy builds up like a thunderhead, and when the minds of life give it a certain potential “way out” it rushes outward down that channel. In early days of humanity, this “way out” was manifested in elemental spirits, gods, titans - to be followed later by great leaders of civilization, generals, tyrants. As each of these great figures passed on, the outsized energy they possessed became part of the Well. (to be continued) and then in 2014 AMA: A) Chris Behrens (Baryonyx) - There isn’t really a good way to answer this without tackling the second question first, so here goes. The “Wells” were created by vastly more powerful entities than the Dimensionless. We tentatively called them the Primordials, but never settled on a player-facing name because they wouldn’t really be a factor until Issue 32 or after. The Dimensionless were the collective name for the dimension-spanning armies of each Primordial, and were charged with supervising the sapient species and their “Wells” in order to protect the first Primordial, who was bonded to the font of existence, which we internally called the Source. “Wells” were individuals chosen by the Primordials to provide a buffer between the font of existence and the sapient species to which a “Well” was tied. Essentially, once a species became sapient, its deeper potential and creativity could leverage the energy of the Source to achieve amazing feats. “Wells” were trusted to serve as control valves helping the sapients grow their potential while keeping the power-mad from coming too close to the first Primordial/Source and threatening existence. The “Wells” would be influenced by and grow with their species, and in return the species was helped to freely develop their powers and abilities as they saw fit, but without risking everything to do it. This is why rogue “Ascended” like Rularuu are considered extremely dangerous: by effectively becoming their own link to the Source, an Ascended could potentially gather enough power to challenge the Primordials themselves and change the nature of existence. Those chosen for it must be trusted; rogues are anything but. Each “Well” had a watchman from the Dimensionless, who would be a check on the “Well” to ensure it didn’t get any ideas of its own, and serve as a balance to the “Well” helping the species along. Rogues generally didn’t accept such oversight willingly, making them doubly dangerous. This oversight was Prometheus’ job, though he aggressively took the approach that the Well was a tool meant to be used by the “multiverse of humanity” to shape their destiny, while the “Well” thought its role was to shape and influence the species to grow in directions where “humanity” became his tools against other “Wells”. This conflict between the two first came to a head with the Flames of Prometheus. Zeus, one of the Well’s first champions, punished Prometheus for attempting to awaken the species’ latent ability to manipulate the Well with the Flames. Prometheus’ resentment over his punishment has festered for millennia, and he has gone from hating Zeus to hating the Well and distrusting the Dimensionless for their lack of intervention. A second factor influencing Prometheus is the success of Battalion. He sees their continual expansion across the universe as a sign that his philosophy of “Wells are tools” is correct. Combined with his resentment of the Well and his own self-importance, Battalion’s success has inspired him to the belief that he could lead humanity to shake off the Well’s control and build a better Battalion. In this sense, he denies the player the chance to become Ascended not so much because of the threat they pose to existence, but because it would obviate his role as our guide. He would once again be surpassed by those he believes owe their success to him, as Zeus had done. He would lose to those he should control. He would once again beaten by a Well. This result was something he simply would not tolerate, and we intended for this to boil over near the end of the war with Battalion. Prometheus would have eventually become a traitor to his cause (and you) as you came closer to ascension. Sometime in Issue 25/26, we planned to introduce a “Third Way” NPC, who would be a Dimensionless sent by the first Primordial to guide the players through the path between the Well and Prometheus. This is because the Dimensionless are aware that the defeat of Battalion means that those Wells they consumed would need to be taken over to save the lives of trillions, and the players would be in a position to ascend to do this. You could be a villainous Ascended, and rule like a tyrant, or a heroic Ascended, and rule like a paragon. Once this started, however, both Prometheus and the Well would personally take issue with it, and they would need to be dealt with. We never got far into designing this stage, however, since it would have happened around Issue 30-32. So, with all that out of the way, DJ Zero was one of the other Ascended. There were some others, though I cannot find those notes at the moment. The Praetorian Hamidon was certainly on its way there, though. For movement of suites of powers, this was going to be covered in the Pandora’s Box arc more thoroughly. Essentially, the Box provided a way for a “build” to be preserved separate from the “Well”, rather than be reabsorbed and redistributed. Zeus and Tartarus had done this long ago. There were many other items of great power out there that would facilitate the same thing, some of which had already been mentioned in game, and some of which we were developing. An interesting direction we planned on taking this is how these items (and the builds therein) might interact with the player, and how they could be used to assist in the war against Battalion, Prometheus and the Well. Answer for another similar question: A) Chris Behrens (Baryonyx) - I can’t speak for the others, as this came into the game before I joined the team, but it was certainly in the back of our mind while we developed the background that drives the Well, Prometheus, Battalion, Praetoria, the Dimensionless, the Primordials, etc. One thing we worked on in this regard for Incarnates and up was to emphasize that the Well was not the source of powers; human creativity and potential were instead leveraging the energy of the Source (which we planned to rename), through the Well, to achieve superhuman feats in whatever way they chose. The player should be the driver of their own story, and we wanted the framework to be flexible enough to accommodate that, even though it didn’t seem that way when we had to dole it out slowly.
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Question for the Devs: DID TIELEKKU LIVE OR DIE?
huang3721 replied to WhiteNightingale's topic in Roleplaying
I think Merulina was the only god in CoH universe who ended up dead/destroyed permanently. -
According to the OP, there is a hierarchy of powers in CoH. From the lowest to the highest: Metahumans Incarnates Dimensionless Ascended I wish the OP would elaborate more on this subject. Since the thread's title has "How do I play" in it, I expect a guide that teaches me how to roleplay as a god. One potential problem in roleplaying is the power gap between participants. IMO, it is more challenging when the roleplay involves gods. The OP has yet to cover this area. The OP could write a guide similar to what McSpazz did some time ago, but it includes more details from the game canon. I believe there are other problems, too. Anyone with knowledge on this subject willing to share (with some ways to deal with those problems)? Also, I still can't find how The Well started Praetorian War. It's not important for this thread. Still, I would be happy if someone could point me in the right direction.
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I will slightly derail the thread. I'm sorry in advance. I thought Praetorian War happened because both sides did stupid things(?) It started when Ultimatum tried and failed to steal Praetorian technology. Their agents got captured. Instead of using the captured agents to gain a better understanding ("We have your agents. Let's talk."), Praetoria scoured their brains and extrapolated Primal Earth's hostility based on those small samples (and an anecdotal claim from Mr. Polstra). Then both sides harassed each other, escalating the conflict. The comedy of errors culminated when Praetoria invaded Primal Earth. I'll check the wiki. I must have forgotten /missed something.
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Gold Side Resistance Arc "Spirals: Part Two."
huang3721 replied to Darmian's topic in Mission Architect
The ravers are interesting. Unlike the servants, they are less aggressive. Relatively speaking. They will not attack until provoked, even though they are hostile and four levels above my toon. Let's see what would happen if she shoots the barrel. Ow. -edit- The best part? The ravers' aggro reset after defeat, so she can safely rez right next to them. -
I saw something similar to this thread some time ago before I had this exact problem. I swear I've scoured the forum, but I still can't find that thread. Thank you! It works!
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Suggest a good Gold-side solo character
huang3721 replied to Techwright's topic in General Discussion
IMO get anything that can handle multiple ambush mobs at a low level. The loyalist power storyline is chock full of such ambushes. Keep in mind that some gold factions have debuff (The Resistance's Burst, for example). Failing to do that, you could coax/persuade/force your friends to play gold side with you. If you can't do that, set the diff to -1. -
Defeat builds character. Often, it's the easiest way for people to know if a toon is good enough. Your idea would deter people from playing outside their safe zone, or they might lose their title. IMO it would encourage door sitting/playing on low difficulty mode. If I see someone with dozens of toons, each toon has those stars, I would worry about their well-being. Honest.
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This is normal; the AI has no idea about the character. What it does is pattern recognition based on a model it already has. It's up to the human author to revise the initial output. The OP merely showcased the AI's capability.
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... some questionable tattoos affirming their allegiance to outdated political views. What a fancy way to describe a buck-toothed skull on a Roman numeral five. Or flaming eye thingy.
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Mob conversations start too early in missions
huang3721 replied to Sarn's topic in Mission Architect
Escort, captive, and ally will say their dialogue whenever you enter a mission in AE. It's a longstanding bug. I think the distance between the player character and the target will trigger the dialogue. It doesn't care about walls, floors, or stairs. As long as both entities are close enough, the target will recite their lines. So, avoid placing "Defeat Boss" missions at the front of a map. Sometimes they spawn too close to the mission entrance; triggering the dialogue. -
The hostility hasn't ceased yet, though. Not much has changed after Dark Watcher's arc. The Restructurist faction is still out there trying to contact their homeworld, which still has no idea about Nemesis' machination. On the other hand, human raiders keep harassing and looting Rikti's bases, regardless of their faction. Also, are you sure the time has passed? This game uses comic book time. It's quite possible the whole story up until the "present time" took place before 2010. IMO, the billboard isn't outdated yet.
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Since the game takes place in a fictional Rhode Island, maybe PPD mirrors the PDs in Rhode Island? edit It seems the Rhode Island State Police has colonels. https://risp.ri.gov/about/commandstaff.php Providence Police Department Chief of Police holds the rank of Colonel. https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.providenceri.com/sites/default/files/ppd-directives/Rules%20and%20Regulations%20Part%20I.pdf&ved=2ahUKEwjUqZHp-8P-AhXl-DgGHZzrDocQFnoECAwQBg&usg=AOvVaw3ePq_J8JgHk0ie1Vl114PB
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Ashley: "You should really go talk to Dmitri Krylov. He's an expert in Mutants. Granted, I think he got that way from performing a number of experiments on them. Dmitri would know better than anyone else the history of Mutants. If you get the chance, ask him if he knows my father. That should give you a good laugh." The Expert: Me: " . . . Bly*t!"
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I just farm bank missions. I got around a hundred cops for each mission (x8).
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Is there a way to make a hysterical crowd?
huang3721 replied to d4verman's topic in Mission Architect
Please elaborate more. Highly appreciated if you can add screenshots. Thanks. -
I will probably end up as a Loyalist working for a clockwork factory somewhere near the Magisterium. Who needs powers? Life is good here. The Emperor protects and all that. Hopefully, no alien weirdos will come here, brand us evil for having a different political system, and try to liberate me by supporting the Resistance and destabilizing my government. Which would probably turn my beautiful neighborhood into an apocalyptic wasteland in the process.
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What additions to the AE would we like to see? (Within reason!)
huang3721 replied to Darmian's topic in Mission Architect
I think someone should fix the missing AE button/menu soon. Also, I'd like to see the manual for *.storyarc files. Some documentation on how they work. -
Captives, escorts, and allies will stop following the player character if the player gets too far away from them. It is their default behavior. Usually, people want to avoid this because they often have to backtrack the whole map. Stealth can help shake off the tail on purpose. Use powers that grant stealth while escorting, then run or fly away from the escorts. For more information on stealth and perception: https://homecoming.wiki/wiki/Stealth_and_Perception#Stealth_Powers By the way, isn't this the guy who was asking how to make an AE farm using troll cave?
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Don't forget to change your ally's default animation to something else since no one is guarding them.
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Out of curiosity, I tried to make one. Arachnos soldier power set is not available. Oh, well. I tried to load a crab spider costume at custom character creation. My aim is to make a toon that looks like a crab spider. This happened: I still can't figure out how to make it work using custom character.
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I don't think so. In this case, people will write much less. Have you ever seen an epitaph? Nobody is going to remember your 1023++ characters biography. Best case scenario: they can only recall a few words. Worst case scenario: they get discouraged by its length and walk away without reading. Your best bet is to write a few sentences that describe your character. If it is remarkable, people will remember those few words forever. By the way, I heard something get derailed somewhere.