Jump to content
Account validation emails are not going out, delaying registrations. Please wait for manual account approval, do not cancel your registration. We apologize for the inconvenience.

Snarky

Members
  • Posts

    9251
  • Joined

  • Last visited

  • Days Won

    158

Everything posted by Snarky

  1. I am doing it a lot now, and I see that. But when I started doing it I was a carry for the first? #runs (a lot) I also target through the tank if we have one. Just ran one and it was ....okay. And i have run this thing 40-60 times? Well at least 30 and less than 100.... Granted, I am not good at stuff until I am comfortable. too OCD. But this F-er has not been fun for me. At all. So...yeah for new content. Built for a game this never was.... Oh, and Brutes? Really suck in there. The small difference in armor between a Tank and a Brute is huge in this type of content. The ability for a Tank to hard cap 100 on resists plays a big role. Big Edit: what do i mean hardcap 100 resist. yes, Brutes and Tanks cap at 90% res. But Resists is it's own Res Debuff Defense. So 100 gives an unreduceable Resistance value, always 90%. Brutes achieve this WAY less often than Tanks. And the Goldbrickers do resistance debuff. So, on top of everything else I do not like about Aeon it took a cheap shot at Brutes nutsack on the way out. Because this Dev staff wants a Tank and a bunch of Corr. Not a Brute, other squishies, meh, okay, not optimal. But a Brute? Let's just buff the Tank some more... More AoE this time? Or maybe increase the ST damage mechanic this time around?
  2. Another couple weeks and you'll be tanking 4 star ITFs on that monster. You rolled a serious one.
  3. Glad you had fun. Was a good run. Stayed together and the kill zone sizzled. Even Cyclops and Minotaurs just melted. For those curious about the bio but not curious enough to run around trying to find an old vampire... "Yes, a real vampire. No, not like the Council. They make those things in test tubes. No, I do not glitter. No, I do not want to go to High School and start a social life. Go away." A good bio can be right to the point.
  4. I do not use target macros. Maybe I should. But writing one for every thing I want to attack and keeping track of them is more than I want to do. I use the game interface as it is 99% time. Soooooo in the Dr Aeon where the boss flies all over the place through hundreds of Goldbrickers in a warehouse? Yeah, I rarely hit that bitch. So, sure, make the bosses fly. Hell, make them pop in and out of extra dimensional space. Or attack us from under the floor. But I do not run the Aeon much. Once I get the badges for this years toon (hopefully soon) I may never run it again. BECAUSE IT SUCKS.
  5. He may play on Homecoming. Certainly, any knowledge of US is not going to change the question ROFLMAO
  6. One thing stands out about old Redside live. You join a PUG and load into a mission. If you can handle the first group you will be okay. Some tricky areas of the map you may need strategy to pull and the last fight will include a boss/EB/AV. But if you could handle the first group you would prob be okay. If your team is struggling on that first fight just bail. Villains gotta be careful. The modern game is just more lopsided. Either we steamroll everything or you get an hour into a 2-4 star and just get stuck.
  7. Things I will run anytime they are advertised is the gold standard. In no particular order: ITF Virgil Tarikoss Market Crash TinPex Silver, they are good. But I need to be in the mood: LGTF, LRSF, Ms Lib, Speed Aeon, any Inc Trial Bronze; I will jump on one if the server seems light in jumping on and I am bored; Barracuda or Khan, Yin, Katie or Moonpiefire Toilet bowl ring; Synapse, any Shadow Shard.
  8. no enhancers at all. lets just get pure AT and teamwork
  9. I know nothing about the coding. So, as usual, I speak out of ignorance. But with large base parts you can walk around inside them. (once you figure how) and scaling is easy in the game, more or less. It seems all parts are hollow, just a thin sheen of art viewable from one side. So, the code must be creating a full 3D rotatable "object" (bunch of faces) and that is the base / costume part. You can see this in clipping etc.
  10. Enjoy This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Crackle: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Charged Shot (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Gravitational Anchor - Chance for Hold Level 2: Cutting Beam (A) Artillery - Accuracy/Damage (9) Artillery - Damage/Endurance (11) Artillery - Damage/Recharge (11) Artillery - Accuracy/Damage/Recharge (13) Artillery - Accuracy/Recharge/Range (13) Artillery - Endurance/Recharge/Range Level 4: Single Shot (A) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Damage/Endurance (15) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/Recharge Level 6: Disintegrate (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (21) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Endurance (23) Thunderstrike - Damage/Endurance/Recharge Level 8: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos (A) Recharge Reduction IO (29) Recharge Reduction IO Level 12: Lancer Shot (A) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (31) Thunderstrike - Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Recharge (33) Thunderstrike - Accuracy/Damage/Endurance (33) Thunderstrike - Damage/Endurance/Recharge Level 14: Fly (A) Winter's Gift - Slow Resistance (20%) Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 18: Penetrating Ray (A) Superior Defiant Barrage - Accuracy/Damage (34) Superior Defiant Barrage - Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/Endurance (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (36) Superior Defiant Barrage - RechargeTime/+Status Level 20: Temporal Healing (A) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (37) Endurance Modification IO (37) Numina's Convalesence - +Regeneration/+Recovery (37) Numina's Convalesence - Heal (39) Healing IO Level 22: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Time Stop (A) Superior Entomb - Accuracy/Hold (39) Superior Entomb - Hold/Recharge (39) Superior Entomb - Endurance/Recharge (40) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (40) Superior Entomb - Recharge/Chance for +Absorb Level 26: Piercing Beam (A) Artillery - Accuracy/Damage (42) Artillery - Damage/Endurance (42) Artillery - Damage/Recharge (42) Artillery - Accuracy/Damage/Recharge (43) Artillery - Accuracy/Recharge/Range (43) Artillery - Endurance/Recharge/Range Level 28: Maneuvers (A) Kismet - Accuracy +6% Level 30: Tactics (A) Rectified Reticle - Increased Perception Level 32: Overcharge (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (46) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Body Armor (A) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3% Level 41: Surveillance (A) Achilles' Heel - Chance for Res Debuff Level 44: Cryo Freeze Ray (A) Lockdown - Accuracy/Hold (46) Lockdown - Accuracy/Recharge (46) Lockdown - Recharge/Hold (48) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold (48) Lockdown - Chance for +2 Mag Hold Level 47: Time Shift (A) Absolute Amazement - Stun (50) Absolute Amazement - Stun/Recharge (50) Absolute Amazement - Stun/Recharge/Accuracy (50) Absolute Amazement - Chance for ToHit Debuff Level 49: Assault (A) Endurance Reduction Level 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1677;721;1442;HEX;| |78DA65945B4F135110C767BB6769E905E8859BE552AA150A52C14FA08044A044C2C| |5D7BAB44BD9B8B44D2FC67E0D5F4CD4821A15FD1622F8A61FC5DB83D7C4D4E9CE4E| |3CB59BEC9EDFEE9CF39FFF9CCC9EF57B4BFE0FEFD35741092C5A7AA59259C067D52| |87BB78DEC7EA16815F375C0CBBD58D6B3772CC38D3CEC4CC96CEA85BC914B2D18FA| |4166D3DCB38C0447B66AA552B15C4D6D1B0738EA56665D2F98A59AA557CD62017C1| |BC5A2955AB6CCFC7ED56BF356C93072411B570A77CD8AB96B5A66B5DE6B7F491B7A| |CE2857F6CDD2C0F592994DADD70A664BA782AAAD6CF5213415C7FB7604E4ABA9013| |4709C17E08243862302014F189E1274C133826B491C957F3278EFB8EC881E910398| |400155B3231E10045ED018BA08FCE066F010645046956554F6D9C33E7BD8671FFBE| |C639F21F6B98B329A2CA3B14C8865222C13619901961960992CCAB8A57235373CA7| |7287E005C34B827370CCF08A60045E132CE1AE754B6E946E9801678A0339CCE4930| |DFBD8F0181B1E63C3636C38C686636CD8874D189064F025AADA9138467AA552945E| |4E1D6330D04350AE3608D802ADC804280C2E0695E03C08068D6019AB0DCB326178E| |072A6DC27B880491DB8A538B0437011D186001AEE974BE9877E9AB2880906E50483| |F046388B4F18DE124CC229C319C33B823D2C7758DEF261EED824776C923B36C91D3| |BCD1D3BCD1D1B449F51F99788C21F1C47058431322A4746A181F58705E431F5B85C| |C1383C541DD9470497E0314383E19060168E084E7188CB09E27085222BB84509399| |2B0770C4D7DF5034CC9912938215367B87446363503DF5C4EC2EF0C3F082EC34F86| |5F0CBF096E60EA9424A3A6609522F3B0C69066B84910C2AD9A935DCD41EB38152A4| |C88F613A73922DA4F32FB63B30969D171347593F886683F9AF0C55EF1D1DBB16296| |7AEF5367648A229FFF8B204EA8CE19B98A2F9302BE744E71FADFC3FD7F3CDD5E431| |38F9CB6FFB6B98633E6E40F7F01E95ECEEC| |-------------------------------------------------------------------|
  11. I do not Tank. I ran a Brute for years. Redside. Brutes job (Redside) was to take the Alpha then have fun. If you wanted anything else go back to Fing blue. Now I have created many Tanks. Meh. But this Winter season I slow levelled a Ice/Ice Tank for theme. Never ran those sets before. Mein Gott! This is TANKING. Just wander into a room, taunt those farthest away and lazily activate powers. When most are cleared wander to the next big spawn. The dregs will follow you. Every enemy hates Ice. It's like Mind Control. They HAVE to be near you. NEED to be near you. LOVE to be near you. It is taking the Alpha Beta Gamma Delta and looking for more greek letters. Ice Ice Baby. When you want all the agro.
  12. like explosive diarrhea in a slaughterhouse
  13. i have heard of this tradition. i started redside and not the same as that lol
  14. Yes, having no endurance really slowed the game and gave a stumbling block to the players. Now that I think about it if the Devs had simply removed inherent fitness they would never even have had to make starred ITF and Aeons. Saves so much work.
  15. Well, as a Redsider it is called PLAYING IN CHARACTER
  16. they have made theings more difficult. In the starred Aeon and ITF. But those tactics (real old school, props) dont work a ton in the new content. The writers accounted for our standard closed shield formation and F-ed with us quite a bit. Sometimes it works well....othertimes....anything but lolzerg
  17. Yes and no. Leapfrog Brute/Tank ROFLSTOMP teams got a huge boost when Redside came out. Brutes NEEDED (no longer sigh) to grab agro to do damage. Two Brutes on a team would (when played well) take turns cannonballing into the next big group. Thats the Yes. As agro mgt team the Tanks/Brutes need to not abandon an area until it is effectively done. That does not mean mopping the floors but it does mean watching the enemies/teammates/map and making tactical decisions on where to be, when to stay or go. That can be the No
  18. yeah like in console game where you can never get too far from your fellow players..... or cannot leave an area until everyone is dead... or some other horrid mechanic....?
  19. Why is any city destroyed? Story. Drama. Pompeii. Without the destruction you would know is about as well as you know the city of Plovdev. If you want a dramatic story. You gotta break a few eggs.
  20. lol. i TANK into fresh spawns on my Corruptor. And with Scourge? Half dead enemies are taking Blaster+ damage....
  21. Okay i will play ☠️ rng 100 on phone. First roll a 2….Blaster Second roll a Lucky 13…..AR. I am interested but kind of terrified of next roll. I get locked into ideas lol Third Roll….78. Plant Manipulation…. another character dies in a cell in The Zig. Fing Longbow
  22. This looks an awful lot like that crazy Slot Machine in St Martial….
  23. Love it. But no airport. Who in their right mind will fly in and out of the madhouse of Paragon? We teleport into the air and shoot at each other and blow sky vehicles out of the air for badges. Great thought….but what airline? Even Allegiant and Spirit would avoid the place…probably
×
×
  • Create New...