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Snarky

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Everything posted by Snarky

  1. To me this is the only logical progression. Much like their nukes are faster recharge but less target caps. Missing a Snipe is significant. I am not going to micro discuss each power set but the DPS chain on Energy Blast does not need an in depth analysis. Go to mids, open two sets. pull up an unslotted energy Sentinel and an unslotted energy Blaster. Look at the ST damage. I will not do this for anyone. But we cannot get to discussion on what might fix Sentinels. Half the thread is people making a concerted effort to explain that there is nothing wrong with them. Somew even insisting the damage is comparable to Blasters. *shakes head. But, i see people cut off Semis all day long in heavy traffic. Nothing amazes me anymore.
  2. and I won't. You go on believing these things do almost as much damage as Blasters. Stay golden.
  3. -blinks- You seriously are making the argument these things do something in the neighborhood of Blaster damage? In the real world. (well, the City of Villains, errr Heroes) These things do less damage than Defenders as an AT. My name is not Arcana. I am not going to spoon feed you data and sing you the "here comes the choo choo song" to get you to accept it. Run one. Take it on Really Hard Way attempts. Enjoy the misery. PS, try to stay away from my badge attempts. Thanks.
  4. It is a high Recharge build. All those extra powers are 1) generally meh 2) requiring of enhancers i dont want to scrape off the build to try to shore up a mediocre attack. The thing is basically a 4 attack rotation with random stuff thrown in once in a while. No need to overcomplicate that part of it at least. To the topic at hand, I bring out my final argument. "Rabbit Season!"
  5. Well, it did until you ran out of steam roflmao
  6. Okay. So no. If you increase the damage scalar on Sentinels to Blaster levels they still do crapola damagesky. Take an Energy Blast, compare it on Sentinels and Blasters. Even with the Damage Scalar the same a Sentinel will do FAR less damage. Because they do not have attacks that are as good. The ST DPS chain is crap and the restricted number of targets pretty much leaves the AT in the kiddie pool. Because it is a carry in a league going for badges. Get the picture?
  7. Do you see ANYTHING at ALL wrong with this sentence? If the sentence was accurate you might have a point. However, unless you are selling used cars, you might want to try for just a touch more accuracy.
  8. Finding ANYTHING to do when RAGE crashes. Yes. THat works great until you are trying to badge, I don't know, ANY incarnate Trial. So you can make a decent (if manic depressive) SS build using pool powers and P2W that will 'get you through' regular content. It will not be a tight strong build, but okay. If your concept allows for fits of sugar crash depression. As soon as the League leader says "Burn the final 2%" and you are on RAGE crash you feel like .....pretty not Super.
  9. Here is my SS/Invul Brute I ran as a main when I first got back to Homecoming. An homage to all my early SS years in CoV. Thanks to Hyperstrike for the build. I still have this thing built up in the 1000 toon garage. fully incarnated accoladed and never played. I just have no use for a character that cant do damage with a League captain says "All go NOW" You use Punch Haymaker KO Blow and Footstomp. When you get Rech nerfed you throw in Kick. Hurl sucks and is only to take out surgeons and flyers. The animation is stupid long. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;670;1340;HEX;| |78DA65944B6F52511485CF854B2B140AB4164ACBA380400B158A3AD6445B9A3E489| |A903825D81EE14642C9058C0C1D38D7AA71E27360E2FB27F8F65FF8FA033E12351A| |27D7CDDDABADC925818FBBCEDAE7AC7D3887F28545F7B3E58B27843272AA59EB74A| |A27F55E573ACAB5BAB66917420C555A35FD5C7F98BE4E9943D5B26C4A99AFF4DA52| |AF56BABA6CD5BB8D080F2DCAB3B2D591F995D6F95EB325F5DA19ADA975FBC2B3B1B| |DDDCC97B47AA3ABB5EA6EF3695DD6DAF4E0321F2A6D29B7BCBBFA96D43B0DAD1D5A| |6A6B9BF9259AA7DEAF966B9DAED4FB1C6F92D2A4E99D50E863F0168643BCA7B8455| |5D83E801F99EA27F03373E83EF3B9F8AF76305186C6A2CC033130CE74058911E211| |AE7D3128E55ABBF29335F72FF03773F40F33493E3BD6B1BB55531BF380A3CC835ED| |0C70CF8992FA9CA21CC5AC5515678ACC24C118679CC317C99FD9357C01DE6D455F0| |1A337C9DF98AAA9CC8EF44EF61F41E45EF51F46EA34546781D3172C966D6DB49F3A| |0DE83FEA3E87F06FDCFA0FFD7E4F2C2EB857706DE38BC717833E4F39B3F8AA1F873| |82C7C0378471CC338ECC49644E2273129955CA37C15E756295E73E540257C03566F| |A0733403541CC1F444D1A35E965E443ED2CF942D8FBD003DED3CC43F01173EE31F8| |047CCA7C4B55D3E6E131ECD358278B75B258278B75129429C2999408F6611E9C233| |D860CB19B3CF7FC2DF036F3F01DF02E788FF96EF7EE508604321490A1800C0564F0| |538614BC29788BF016E12DC2EBF40B736F066765F6069F9531AACF41CBC539BB9B7| |C7968F9E37CB782E45BC0395B98E6F94AEADE1D35C2AAC0CB183C1A8658B7281B2A| |ECA428A6F2C5B57753A17CB528DFF6159B12C7ED3DCDB7CCB7CA27EAFBBE4751D09| |96F8799B5E458B028458B72D4A21CB3284E1FFD77B062FC0DD062D88B7F65E5E86A| |-------------------------------------------------------------------|
  10. 4 of those SS 50s are mine. You can deduct mine out I will delete them if it gets the Devs to change SS>
  11. Did you even read my global name? My only real hope is that Statler and Waldorf become co-presidents for life of the New American Union. Sadly, that is not much hope.
  12. Hmmm. Increasing the Damage. Not Increasing the Damage Scalar.. You see the difference? I can explain in detail if needed.
  13. I appreciate the thought. I honestly do. On my Blasters here is the dynamic. AoE AoE AoE repeat until mobs are gone. Boss/AV ST for a minute. continue for X minutes until blob melts. pumping AoE with ST attacks is not necessarily helping. Although anything at this point is an add. Disclaimer: I run ZERO "gimmick" combo powersets. To me they are about as useful as having a tail in RL. Most of that flavor is completelyuseless against true hard targets. The closest I came was running a Invul/Kinetic Tank. My "Tank Mage" Danged thing actually worked moderately well at short/medium range. But, in the end, gimmicky and not as useful as other Tanks at the job. to me. The mechanic was hard to milk for anything meaningful. And since riding the mechanic became the job instead of getting the objective accomplished it is just in the way.
  14. This thread. Maddening. The fact that the Dev Team had a mostly complete fix to this (heavily edited adjectives here) problem and killed the idea due to nerd rage is your clue. Any hope we had for a fix to an iconic Super Hero powerset died that day. Get out a coffin, dig a deep hole, drop it in. Cover. Walk away.
  15. Also it is a decent set. I have a 50 SS/Invul i ran for months on Homecoming. It is not shattered. I do not play it. I have no plans to play it My alt account i use to AE PL my alts is a SS/Fire. I seriously hate that i did that. I should have made it Rad/Fire. The delay every two minutes in farming is stupid. Sets up cascading issues of when to hit buffs and use inspirations. Like driving with a device in the passenger seat you have to fill with fluid every two minutes. Like hey, trying to drive here. Oh wait let me pour crap in this tube here
  16. and probably a wise one. But now how do you unscrew that pooch? Because increasing the damage scalar does crap for the AT. Basically the ST attacks they have create an anemic DPS chain and the AoE, equally anemic, also suffers from small target caps. Even I am not advocating for increasing target caps. So basically the AT is now hardcoded into unfixability. Wise to not overpower them from the start. Bone headed stupid to not build in an easy way to scale them up if that was the intention. I do not believe most of the people designing these things are bone headed stupid. So either 1) They never intended them o be more than a semi gimped low performance option 2) somebody made an executive decision to choose really crappy powers to slam onto these things and that was the only way they would let the project go forward.
  17. I do not use ignore. I remember in live when AE farms started. I dislike farming. But i have gotten quite a few free rides. I may be on your list. I finally set up an alt account with a farmer to PL myself. Even with two comps up this feels awkward. But it is fast the only people i do not want to team with are those that run +4 posi 1 and +4 Kahn. If tou need that kind of abuse it is hilarious. But leave me out if your sick lifestyle
  18. i get it. people like the things. people like classic VW bugs too. and they work. but that is some old tech. I am getting hooked on a Dark/Dark/Dark Corruptor. Not as much Damage (not near) as my Dark/Dark/Soul Blaster. But it is where the character needs to be. But a Corruptor does have good damage, and a Dark^3 brings to hit debuffs and soft controls that are quite serious. However you want to look at it a Sentinel does not get a "fair shake" in the game. Their armor and lack of serious buff / debuff / control, role as a damage dealer indicates they should be on a parity with Scrappers for damage. Higher than Brutes. Fold it back some if you want to argue they are ranged and easier than Scrappers. Less than Brutes then. These things do less damage than Defenders. I am not talking about scalars. i am talking attack chains and actual DPS. They put out ....not a lot. This is not fair to the players who run these characters. it is not fair to the Teams and Leagues that carry these characters. I already know the comments that will fly about we carry everyone, you do not know what a team or league will be. But the Devs know this thing is hot garbage and people are going to run it. That is on them for sticking it to the entire player base, with the Sentinel players taking the hardest hit.
  19. I went looking through my back pages of 50s I have shattered. two Sentinels, An Ice Blast and a Dark Blast. I am looking back there for a Incarnate to take on a Really Hard Way Magisterium attempt. Guess what AT I am NOT going to bring to the League? Go ahead. Guess.
  20. I was the OP on this thread. I started it off by complimenting the vigorous, detailed, and well presented information in the Sentinel forums. When I rediscovered HC I created many many Sentinels. No, i did not 50 one. Does garbage get better with time? usually not. I can easily out damage any Sentinel on a Brute. I can easily out survive any Sentinel on a Brute. Did you need some type of documented DPS side by side comparison for this? Maybe we can get Arcana to come down and show you tick by tick how much these things are out damaged by everybody else. I'm not going to waste much time on it. Sentinel bring NOTHING to the board but damage. They do no significant controls, debuffs, or buffs. Unless you need that broken down with scalars and stuff as well. Which i really hope you can find someone that offers that service. As far as starting them too far down and buffing them up. You have this all penciled out for the 2030s and we should not start threads about it prematurely? Because it does not seem like anyone is in a mad rush to gradually do anything with these things.
  21. I was not talking damage scalar, although cranking that across the board might be a good start. Compare an Energy Blaster (random pick, do it with any powersets) ST damage chain Blaster vs Sentinel. Tell me again a 6% damage increase will fix it. Oh? What? What did you say? I did offer a simple solution for fixing Sentinel Inherent. A metric Crapton of Mez protection. This is why it would be important to leave the AoE caps alone in Sentinels. By increasing their damage to the neighborhood of Blasters (which 6% will not do. Not sure why you believe that it would. Like watching a 90 year old try to merge onto a freeway) you run the danger of creating the AT that everyone switches to. By leaving the AoE caps hobbled you leave the AT as undesirable by true power gamers. They can out damage with a Brute or Blaster still to Farm or do TFs. But it would give the Armored Ranged Crew an AT worth investing in. (at 50 as well as at 1-49)
  22. i both love and hate the nerf to afterburner. i love afterburner but can rarely squeeze it on my builds. so i get a ghetto version for free that is just enough to get between missions on non shadow shard tfs. i am out of the Rage convo for a while. 10 sec crash.
  23. do not allow double rage. the rage buff is powerful because the damage is trash without it. the set is balanced around that boost. so comparing apples to buicks is fun, but not as helpful as you might think.
  24. actually i have never advocating removing the crash without rebalancing the power set. but thank you for simplifying things. also you conveniently ignore the boost is that powerful due to the sub par smashing damage of the set. but hey, being obtuse isn't just for crazy people anymore.
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