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Snarky

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Everything posted by Snarky

  1. I never base edit. Hate the thing. Soi I set up a base and done. Today all the TP points on a porter stopped working. plaques are there. I deleted porter, replaced, same prob. grrrr.
  2. I ran a built out elec/elec Scrapper on live for a few months. Fully i/o’d. I never run scrappers. I was bery impressed. But then i alted. And in cash poor live that meant shattering the character for the i/o’s
  3. Everytime you activate it you loosen up your face / cheeks, open your mouth, violently shake your head back and forth going “Buddle buddle buddle buddle buddle” just email that to @Snarky. Thanks
  4. Snarky

    Dark Melee / Invul

    This is my Tanker build. And my badger. but I alt a lot, so short badges lol Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snarkrot: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5) Level 1: Shadow Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Shadow Maul -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(19), ClvBlo-Acc/Dmg(21), ClvBlo-Dmg/EndRdx(21), ClvBlo-Dmg/Rchg(23) Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33) Level 16: Siphon Life -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37), Ksm-ToHit+(37) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 28: Soul Drain -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 35: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48) Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 44: Assault -- EndRdx-I(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;679;1358;HEX;| |78DA6594594F135114C7EFB453D9CA520A2D4B77A150AAB5A8EF268A1A95262435B| |E36235C61C2386DA6C5C8A389B8BC296A7C119737F72FE0B77003F41B1851133724| |E27898F3B71AE7A6ED6FEEFF9C73CF3D67EE6DE1EC98FFE9E173FB84E23F6068D56| |AE9B866CE4ACB57D0A6F54941A3B1686AD6AC55AE35D024C6D6D2983C25CDAACC1D| |31CFCC19A6B4B493BAA1D7E6C33017A421656E8CE2F851B44E94CB46EE903E3D53D| 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  5. Snarky

    Dark Melee / Invul

    I just slammed this build on. Had most of it on last night but needed to do Ghost Widows arc to get Soul Mastery. Did that, did Respec. Ran Tinpex. The build runs 'hot' in Tinpex. By that I mean it burns End (or is drained) Not enough to make it unfunctional, especially with high recharge and Dark Consumption. But definitely noticeable. I will try a heavy +level ITF and see if it runs hot there as well. I am currently exploring ideas for Incarnate Powers. I want more damage and still stay thematic to dark/undead
  6. Snarky

    Dark Melee / Invul

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Invuln Baseline (Brute): Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25) Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;677;1354;HEX;| |78DA65945B4F135110C7CFB65B2BB4A52D8516C45E95B6B4B0B680778D092244A50| |90989AF6485236CDC94A617238F3EF8AEA8F14514BCBCFA11BCFB6D445420A02F75| |BAF3174976D3ED6FCF7F66CE999973764B77C7BD6F27EF5D128AE7B2A9D76AB363D| |5465DBA4AFA8231E7144244AE96EF34CC72624CAF49D328CB44D6721870932D6C3D| |CE96A429A536AE576FF36394E571794B966B52E3096455BF6998467D59B44F2F2D9| |9DA4C45CA799FF538612C2CD68DF282D71A4D49BD4203FFBFC1BCACD6168D4AE44A| |C598D378E699A586395BD26B75595DEEA13CD2747FA35B28ADBFA64BAC51E645553| |8D6C1974CF515F89A79E80DF3DDC1D86DD23264DB651EDE017F33DB23E418250E73| |EC462B14B18A57B534AF0FEC6076F8C100331064BEA72827C73A9DDB3C5FD70E33B| |C0BEE3153D47097B07C15575E585A0FF881E086CD3DA3B06D52B1F2DD24B58D6DAE| |B6B4C3B21DC98059E6D10130C78CE5991F29CA83FC3CE84B0CFD88A13F893DA6831| |2F0B1AFF0DDE7F84F34F223DE8FFA12A82F81FA92A8EF277905AD4D68BA82CFB83F| |C955F039F3D80B700D5C677EA6A810D609A5B8EEE331300E26994ECAB31BBEDDC82| |98D9CD2C8298D9C54F28DB0AF23D2CD7DCD5C675B668BF98BACBDC8BBF70CD79D39| |CB1C38079E072F307317995F28AACF3A3C4DD187F9C3B46694F74B44A16DD1288E3| |D8C3FE09A730FC115E6E023F031F884F995A252D89714E60BD21AFDD0FAA1B55EF6| |2CAFA1660739BF1343A0061698C52253524C1E79E587591B1A0147C1938839059E6| |676520E1AEAD4927C8E43A41590576195FC4274265581AB493FBA44CEA6146C4AD1| |A68CD894519B32A1EE7F079A5336EBB40A23298AA5B405E8FD65A5B9D1BEFF1D807| |5F3BFE250927C5A0237B8DB9DD7F8347EB745FD3818F514BD5A617625B84F7FC204| |ACFB175587F110| |-------------------------------------------------------------------|
  7. My tactics are real similar including nailing engineers and ruin mages etc
  8. I incarnated a DM/Inv to 50+3 months ago. Stripped and parked it So many alts. So little time. So few enhancers lol I ran a fully built out DM/Inv back on live The thing was a fracking beast. i used an experts build (still my habit). The trick is the focus of the build is Recharge! I do not have a copy if that original build anymore. Damned Snap i have unpacked and started rebuilding the monster. I started with Hyperstrike’s Invul guide then layed in Brute ATO and winter sets. And 4 purple sets (or it will have, i need to open up soul mastery and do one more respec to cram on 2 purple sets in Soul Mastery) my thinking is this: if Brutes are in the sweetest spot if survival to damage in the game (I think they are) then a Dark/Inv Brute is in the sweet spot amongst all Brutes (it is pure vicious and near tank survivable)
  9. True, but old school Melee, even with a good build are superstitious about END issues. Can hardly blame them., CoT messes with End, Freakshow, Malta Sappers, Carnies are horrid on Melee End. I am sure Incarnate enemies (at least some) take swipes at your blue bar? That is what I mean, Melee just expects someone to try to drain.
  10. It sounds like a layering issue Where you look like you are in the same place but really the server has you in diff worlds. Real common in Warcraft
  11. Like everything it depends on your build. If you are running a Dark Armor melee you will cut off your arm to get a pure Rec proc. Most Brutes and Tanks take all 3 if they can fit them and afford them
  12. I just posted a SS/Will build that us solid if not absolutely perfect. An expert might squeeze more out of a build but it is pretty good i seem to have this discussion a lot lately. Willpower is a very very good armor set. I am hard to impress. Willpower impresses me. For endgame invulnerability will be slightly better most of the time. I am talking incarnate trials. But in at keast a couple trials with a lot if psionic damage Willpower will be better
  13. It is a keystone of your attack chain. The heal is great and sometimes the only thing keeping you up. But the primary function of the power is part of your core attack chain. On end hungy builds i throw a theft if essence proc into it for random end as well. That is truly random though. But the health and end are all secondary. It us a quick hard hitting attack. Slot it with a hard hitting attack set and you will find yourself not even wanting to use sands of mu. Why would you when you can peel your opponent fast with siphon life and get a health boost? My badger is an invul/ dark melee tank. Siphon Life is very important when burning down an AV
  14. Slot Siphon Life as a major attack power. You will thank me later
  15. Ouch. That sounds bad. I had a kill alm Ritki in a cave (including layer cake room) with many tunnels. After an hour i finally abandoned it and autocompleted with contact. Still pisses me off
  16. Then grab the first two attacks from dark and all the attacks from fighting. Again i run a lot of dark melee and Shadow Maul took a while to figure out bow to make effective. Lining the cone up is a little art form. I can generally sidestep and twist and get at least two even in small spawns. Trying to make SM and Sands work because they are graphically close to what you want i admire. I love art. But dig deeper artist. Look at other quick hitting powers that will fill the role. 1st two attacks from Super Strength? Both with alternate animations!
  17. Okay, I have only noticed this a little. Lately I have been running AoE Blasters. couldn't tell what the mobs were doing, they die fast. I am starting a Willpower Brute. On a Synapse last night I think I noticed this, thought I was having bad luck. Here is one thing that was a major turning point in my game years ago. Know the song "Love the one you're with?" "Kill the one your near." is my Brutes motto. If it aint a Boss I am burning down or a Sapper, screw them. Target nearest, land a punch. Keep the DPS/Fury/Pain flowing.
  18. I didn't even realize Stupid was an Alpha Slot pick. What does it enhance?
  19. Sands of Mu is a GREAT power. With Super Strength it is a power that works during Rage crash - because it is unbuffable, positive or negative. Think about that and what you are asking. I run a LOT of Dark Melee. I would ask what AT you are, but it does not matter. STOP using Sands as part of your normal attack chain. It is not good that way. It is very situational. Say you wade into a huge spawn. It is good then, it hits everyone. Or you drop Shadow Maul and realize immediately it is hitting 3-4 fat targets. Drop Sands then! DO NOT make it part of your melee attack chain. From about level 20 you need to be hitting targets with enhanced powers as much as possible, Siphon Life is what needs to be in your chain. It is not a situational just tap it when you need health. That is a hard hitting mean attack that debuffs your enemy and heals you., It is quick. If the end cost is bothering you drop some end reduction in it or a good set of enhancers. gl
  20. Fire Primary Mental Secondary is a strong Blapper combo. Fire is tip top damage and loves to be close. Mental has powers that deal damage and needs close mobs for drain psyche. Blapping is an all or nothing gamble. It is going into vegas with a 1000 dollars and putting it all on red. screw hanging out for 2 days getting drunk. just make the bet and either win/lose. Now knowing the table and odds is where the art comes in. Say you know nearly exactly how much punch your attacks have. With experience you can roll into a mob of 15 including bosses and Lts and use your soft controls and sheer damage to win the day. knockdown, stun, -tohit debuff, and of course just killing them outright. build up, snipe a boss lsay into the crowd with a huhge AoE that knocks down or debuffs, drain psyche for massive regeneration, start burning down whatever is there.
  21. This is a build I threw together based on some of the advice I got here (Thanks0 I may have went sideways on some issues, but it is an attempt! Without incarnate 45% s/l def. 90% s/l res. 46% En/Neg/ 45% Psi res. 38% fire/cold res. toxic...17% lol. watch out for Vahz! 4.26% End generation 2.32% end use. 2102 Health. 48.5 health per sec, (554%, or 2.31%gross depending on how you like your stats)) Rech 30% pre-hasten, which still stacks Rage. Feedback is appreciated. I really went sideways building it, far away from my comfort zones. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch (A) Superior Brute's Fury - Accuracy/Damage (3) Superior Brute's Fury - Damage/Recharge (3) Superior Brute's Fury - Accuracy/Damage/Recharge (5) Superior Brute's Fury - Damage/Endurance/RechargeTime (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (7) Superior Brute's Fury - Recharge/Fury Bonus Level 1: High Pain Tolerance (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Gladiator's Armor - TP Protection +3% Def (All) (11) Steadfast Protection - Resistance/+Def 3% Level 2: Haymaker (A) Superior Unrelenting Fury - Accuracy/Damage (13) Superior Unrelenting Fury - Damage/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Mind Over Body (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Fast Healing (A) Numina's Convalesence - Heal/Endurance (23) Numina's Convalesence - Endurance/Recharge (25) Numina's Convalesence - Heal/Recharge (25) Numina's Convalesence - Heal/Endurance/Recharge (27) Numina's Convalesence - Heal Level 8: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage (27) Superior Blistering Cold - Damage/Endurance (29) Superior Blistering Cold - Accuracy/Damage/Recharge (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (31) Superior Blistering Cold - Recharge/Chance for Hold Level 10: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Kick (A) Touch of Death - Accuracy/Damage (31) Touch of Death - Damage/Endurance (31) Touch of Death - Damage/Recharge (33) Touch of Death - Accuracy/Damage/Endurance (33) Touch of Death - Damage/Endurance/Recharge (33) Touch of Death - Chance of Damage(Negative) Level 14: Tough (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - +Max HP Level 16: Rise to the Challenge (A) Dampened Spirits - To Hit Debuff (36) Dampened Spirits - To Hit Debuff/Recharge (36) Dampened Spirits - To Hit Debuff/Recharge/Endurance (36) Dampened Spirits - To Hit Debuff/Endurance (37) Preventive Medicine - Heal (37) Preventive Medicine - Chance for +Absorb Level 18: Rage (A) Adjusted Targeting - To Hit Buff (37) Adjusted Targeting - To Hit Buff/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge (39) Adjusted Targeting - Endurance/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance (40) Adjusted Targeting - Recharge Level 20: Quick Recovery (A) Performance Shifter - Chance for +End (40) Performance Shifter - EndMod Level 22: Weave (A) Shield Wall - Defense/Endurance (42) Shield Wall - Defense/Recharge (42) Shield Wall - Defense/Endurance/Recharge (42) Shield Wall - Defense Level 24: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 26: Combat Jumping (A) Kismet - Defense/Endurance (43) Kismet - Defense/Recharge (43) Kismet - Accuracy +6% Level 28: Heightened Senses (A) Shield Wall - Defense/Endurance (45) Shield Wall - Defense/Recharge (45) Shield Wall - Defense (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Maneuvers (A) Reactive Defenses - Defense (40) Reactive Defenses - Defense/RechargeTime (46) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Scaling Resist Damage Level 32: Foot Stomp (A) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Damage/Endurance (48) Superior Avalanche - Accuracy/Damage/Recharge (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (48) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Superior Conditioning (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 38: Strength of Will (A) Aegis - Psionic/Status Resistance Level 41: Physical Perfection (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 44: Resurgence (A) Recharge Reduction IO Level 47: Assault (A) Endurance Reduction IO Level 49: Tactics (A) Rectified Reticle - Increased Perception (50) Rectified Reticle - To Hit Buff Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;681;1362;HEX;| |78DA6594D94F135114C6EFB453B0D0D296026515CB22C852C1E5D9445922D204AD4| |BE2D634702D8D4D69A625CAA3FF816B7C50A480BE1A35FE332A6E6FBE001A358A89| |A9A7F37D82B1934E7F33E79CEF9C73CFCC9DE8F511CFD3F11B4794517D2C9DC8E5E| |247ADF9BC764513C9D4B453295511CB24ACAB0B9572D96CBBE2519DD63A129BCF6A| |2B1ECB5B3A93CCCF86E01AD1577426A723E752E97476EE9AB694776A6E2E1D194B2| |567F3A94CB2CABE8B65B59EF1D897933A9115BBEFEFCD8CB672B3A96CD36836351D| |19CD682BB9108F2672796D2DA0B146E9A35BCE0E43FE4AA72ABA54411A1D3695639| |95C01CD55F23158F1047CA5FED17EA3EF3BB8EB07F913AC3A408644D066AA4E8141| |ADE1316D9FC74BD680353ED20FFA03E06B5139A1753A59B78E75EB58B78175DF489| |40BB1A6EBA401DF29B031469E069BCF80DD82D2732A692A6FA266F32DB0F50E7917| |DC7D0F5C936837EA28773DF238244935F2B8AACF0B7A24FE027911DC7389BC4CC64| |1A768BD5CA3976B0C738D61AE31BC05BE95289F3DCCA2CBF7CCA1549DCCF7B9C3F6| |75BEE0FD4BB0EB13345DEB608FC8020ADAC02368BA96C0BD0572995C017B56C177A| |20AA24723789FBEDBA029FDD7B3FFFA31D4DA374E1E2727C00E890D614E46A85FD9| |B63EB2417C4DC8E368DA52F6BBD3F78BFC0DBE17B4B0560B6B0DB0D6006B0C9C000| |392AF8DB16D1B9CC117707093FCCAFE24AE9DEF41FB433CE7C14570FF1259209741| |77807B4AD6D2C1990C73261F4B7B8EEF48F761BC231E89EF657CEF7FF11FC4DA8FF| |AAA9FF3A895FE23CC1109C31614DB10730C2D8A3628391E80ADA6E251949F1CAAAF| |CC325466192EB31C2CB31C2AB38C99DBDF83E2E4CEB56C0CAC67CAA4496C86AD70F| |B6527C3525CAFDAFE22D0BBB9637118613C13FF59CCAD76C2B0F7C94699EAF38EC5| |3038D15A4EF40FECBBE942| |-------------------------------------------------------------------|
  22. Okay. soooooo NOOOOOOOOO lol First, When I say designed from the ground up. I mean that. So, we need to look at Blasting in the first years of the game. A Blasters entire Primary is NOT ranged attacks. the T9 on everything but AR and Ice was PB. That's not the only PB powers in Blasters primaries. Ranges have been modified, increased and smoothed slightly. But originally quite a few of the cones and such very pretty short range. Like Sentinel. The only secondary with no melee attacks was Devices, favored set of those we affectionately (?) call Toe-bombers. Again, this has changed over the years (slightly) as a pure ranged set like Beam Rifle was added, and now Water. But I still have not found a design in Blasters where you can set up at 30+ range and unleash and never move into melee without giving up a lot (gimping the build for concept) From what I could tell the only reason Blasters have gotten ANY movement away from Blapper design is the choice when building an AT for "Ranged" and the description as a Ranged character. Then we get in game and are like? Hey! These aren't chocolate chip cookies, these are dog biscuits. You cannot advertise cookies and then hand out dog biscuits. I mean you can (they did) but you will be hearing about it. For months. and years. and decades. Hey, remember that game that said Ranged characters but it was really a PB monster?
  23. Time. Indeed. I ran 1-34 content on one character. Nerva was really getting on my Nerva. Fly a mile. say hi. fly a mile. go get glowie. fly a mile. back to say hi. It was almost as bad as another kill all just for the sake of completeness. TP pool. F-ing useless (to me) My version of TP powers. TP Enemy. TP other. TP self (combat repositioning for stealthing or Granite Armor masochists. TP to Specific location in zone only. (door, contact, location marker) TP to Zone. Any zone. Hit power, go to map. That's a power pool. Blink from one end of the map to another, that's a power. TP blink a20-50 times to get across a map? As a pick? really? in the modern game? Okay....sure (noooooo)
  24. Blaster, in my opinion, have always been mislabelled. They were built from the ground up with a focus on Blapping. Please look at the PBAoE powers, the melee attacks, etc. It takes effort to find and build powersets that are synergistic for a ranged “Blaster”. It is falling off a log easy to pick any sets and scrape together a Blapper that works decent using any powersets
  25. Snarky

    SS/Will Homecoming

    Yeah. I will let focused accuracy go. Maybe when j convince them to let us have more powers and enhancer slots as the extra incarnate powers lol
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