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Snarky

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Everything posted by Snarky

  1. yeah, but to dig the hole further i have moved on to Elec/Will. i can find the bottom. oh, yeah.
  2. Sentinels. I am on a Sentinel kick. Just did an ice/ice and a dark/dark to 50. Liking the more AoE than a Brute. Played hard fire support the last 8 levels on the Dark/Dark in various farms. Only like 3 deaths. The short time on the nuke is nice. I will prob look at other Sentinel sets. Give me range Devs! Where are the ranged nukes???
  3. also each one procs for damage, and that is a cheat help
  4. Here is the Brute Hyperstrike wrote up for me. I ran this for 7 months when I found Homecoming again. Just rowdy fun. I still have the build and will never crack it for parts. It is perfect. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;669;1338;HEX;| |78DA65945B6F12511485CFC050844281D6425BEE20B4A5958BFAAC89B634BD90342| |1F195607B8489644A066AE4D107DFB56A7CF1FA60E2FD2778F75F78FB035E12351A| |5F70337BB53519027CCCDA6B9FB3CEE1CC542E2C789E2D5D3C2194E153AD7AA7533| |B696C77A5A3526F681B7621C45055AF1BE77A4EFA3965966A15D992325FDD6E4BA3| |56ED1A526F749B512E2DC8B352EFC8FCB27E7EBBA54BA37E466B69DD9EF0AE6F6DB| 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|4249E08A7F9CEF5AFF029FD6AE9FABEAF280AF6CFBFC3FC1B2420DF3F9494E86A| |-------------------------------------------------------------------|
  5. Hyperstrike made an Invul template for each Archetype. Here is the Tank one The idea is to fill in any primary you want Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Invuln Framework: Level 49 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(5), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(9), GldArm-3defTpProc(9) Level 1: [Empty] Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: [Empty] Level 6: Dull Pain -- Empty(A) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(15) Level 10: [Empty] Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23) Level 16: Kick -- Empty(A) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29) Level 20: [Empty] Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27) Level 28: [Empty] Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;976;476;952;HEX;| |78DA7D52DB4ED45014DDA7ED38307460C0B9A173011263906422E23B31224665129| |231BE4ECA70181A6A67D229288FFE822FFE853FE05F2004FD082F891A7DAB7BCE5E| |0162134FD2AE9EB5F75E6BB5A7EDD71BEEFBC76FD649B90F036F34EA3EF7C2031D6| |5DA5EDFEF11AFC293F0E83008173623EFA57E35880EB24C36A4ABBBA1F77438D22D| |E9D191B7E3077E7C7C13E5B60EB46E750E87FCDC89231DF6E37DCA6F0F06416BD3E| |FEFC77ED877CD6E4B7B43DEE4CCA633D47A97AE3F1AFABDD683A817FBBD6EDB1BC5| |3A3AAEB2F52DBE4E26F9A6C6E9920C2DF1C36D879C86E0B526705170A2C25867BC6| |713AD3A948CD74716502260AB9F52C8FD02FE1674FF5C1938E5810C9901CA8C093A| |63260B892C32B8C8308D0CD3C860243E2C134D61600A9E057816E03907CF7316CFA| |3370FF122C48B102F43DCE2039941B41913ED134FCF9AD74BECD99212E5A260ED99| |38D47E5C793B9B254AB02B215A19D1AA88564534877B2BD2AB2A10BF01F1CF6C3C8| |FDAFC3F356354E6E13A1AEA6868A061896B4DD49A2B64B80560F2DF5573082B21D3| |4ACBCEC50F92DC4955EFA698D514B39662EEA798AD14B3EDC096196598C902912D4| |CF22577F1D7A1FAED92B1D4A27C60EB857C0FEBA99CEFD7D4D4F74B46A977961CCB| |5BC1BFBEECEA0F| |-------------------------------------------------------------------|
  6. You need Hyperstrikes guide on how to build an Invul tank. Let me see if I have something saved
  7. I just 50'd a rad rad Brute. Meh, something about it i do not like. I am now levelling a Dark Fire Brute. Thi...I like. I have a Dom project in my mind. and probably another Brute. Always, another Brute
  8. and that is what makes a good role player. and possibly a great actor
  9. oh, that is an easy one. These words are adjectives. about as descriptive as telling someone you just painted their car blue. then hanging up. wait? blue? what color blue? who are youuuuuuuuu?
  10. well, i had run UG once or twice before. One a Master attempt. So i prob had some badges. Definitely already had the kill last boss during certain time frame. But i think we nailed that as well. It was a solid stick together league that were mostly on Discord. Not me. I am too Snarky for Discord lol
  11. kick Hero buttocks
  12. i see your point. and i agree. Hardcase thinks he is that tough. But you KNOw you are tougher. But tree dialogue options were beyond the early Devs planning. I do recommend you run the Johnny Sonata arc. I hate wailers but curb stomping Hardcase is a joy.
  13. The Arachnos guys. Sure, they are just a Natural with training and a few gadgets. And an entire Arachnos army behind them. The deep story here is the threat of Arachnos in your life. THis is started with Kalinda's arc in Mercy. To offset this you have Burke's arc. He tells you to work with Arachnos, take advantage of them, and make it on your own never trusting them. similarly Hardcase. St Martial is his turf. You actually do beat the crap out of him in Johnny Sonatas arc. But anytime you talk to these underworld contacts they are talking shit and talking what advantages they have. Whether it be a street corner hustler of Lord Recluse they all want to tell you what a badass they are and why you need to do something. I follow Burke's lessons. I mainly play 2 main types of villains. Super Muscle. You can threaten these guys all day long. It is like sunshine, keeps them warm. Or Super Evil. Threaten them. There is a mental notebook. They are going to kill everyone you know as soon as they get what they want from you. Everything they want. Figure out what you are doing, who you can introduce them to, etc. Then there are my Harley Quinn crazy types. I run male toons, but it is the same cheerful craziness. Have no idea what is going to happen, but it is going to make a LOT of noise. I like NOISE!!!
  14. Back on live I grew addicted to a channel called Brickhouse. It was a couple dozen hardcore peeps who were always up to TF / Team / Weekly Cathedral of Pain Trials. (Always succeeded Blue, sometimes not enough interest Red) Just good times. On Homecoming I run on Excelsior and just PUG. Today i logged on (just mentally beat down after three hard days at work) I had checked the boards and deciced to just chill and make a new alt. A Rad/Rad Brute I saw Hyperstrike put up a build on. I ran over to AE. Stood around. Made coffee. Read online news (just bad...wtf 2020?) And was thinking I should alt and badge on my main, or riun a DFB. No energy. Someone randomly invited me to a team. A very hot farm. No tells, no asking, just invite. 34 levels later after 1 run... I was just finishing at Ms Liberty. LFG "Master of UG Trial forming Pocket D" I needed that badge! I alted to my main badger. 1 run, got badge. That is the kind of community Excelsior is. Friendly too. I see people handing money to new people and offering advice in Help all the time. I may be a villain at heart. But I know a good group of people to hang around. Happy Holidays all you Villains! and, err. Heroes. I guess.
  15. I love you Hyperstrike! Maybe i am a stalkery Brute Player. But your mostly safe. Probably. Seriously. No seriously. i just got a wild hair to make a Rad/rad Brute. I love Tanky Builds. And in just a quick minute I find this. I still have the SS/Invul Brute Build Alt parked on Excelsior. The ultimate. If I have even half the fun with this Rad/Rad it will be a huge win.
  16. i ran for over a year on mostly SO'd brutes. 1 ACC, 2 DAM, a RES in resist powers and End Red everywhere, (no inherent fitness lol)
  17. you can get SOs at any level now (this is very new!)
  18. I Recently did a climb to 50 on a Dark/Dark Brute soloing every available contact (including every story arc and side mission) This was redside only. I ran as a Rogue, picking up level appropriate TF and SF as available. I did have to solo 1st Redside Respec SF due to lack of interest. With a lot of temp summons (many from mission rewards, one from P2W) it was actually easy. I ran at +0/x1, bosses on, AVs as EBs. I stealthed as much as possible and knocked out every contact at the highest level for them. Which brings me to the project, part deux. Contacts 35-50, 40-50, and 45-50 were not needed to be completed pre 50. Because they can still be fully knocked out at 50. So now I have a fully incarnated and Accoladed toon that will be knocking these out. As the long weekends hit I plan to start these. Should be comically lulz. I am even considering running it at -1/x1 just to make it funnier. Villains love a good beat down after all. The badge hunt goes well. I need Firebug and a Rikti bomb badge for a couple minor accolades. I knocked out the invention system real early because I knew I would be doing my inventing/marketeering on the character for some time. I have gotten about 75% of all location badges. Ouro badges, I have never done those on a toon. That should be....interesting. This is a great way to view the game if you are an introvert with a crapton of patience. This is a semi regular practice for me Redside. THis will be the first I fully badge afterward though. I have never done this Blueside. I think my highest attempt made it to 30s. I did Goldiside 1-20 fully a couple times on live. The City of X is such a wonderful game for creating and enjoying characters. I have a vampire brain in a jar setting on a Robot Body using powers of Darkness to destroy Gangsters, Longbow, and other world threats. Happy Holidays to you all!
  19. We have a whole zone for Docks. Khallisti Wharf.
  20. I have an Invul/Dark Tank, Vet 17, 600 odd badges. But parked for a while. There have been some changes to Dark Melee just now, and honestly I am not sure how much I played him after the big Tanker mods a while ago. He has been parked like a year lol. I would love some input on how to get the most out of Invul/Dark synergy on a Tanker. I know to crank Recharge. But I think I am leaving a lot of AoE on the table possibly detrimental to the build and concept. Is the modification to Touch of Fear, especially on a Tanker, worthy of picking up and using? My Dark/Dark Brute ignores his except for rare random circumstances. Should I take more Soul Mastery and less Leadership toggles? Thank you in advance for the responses. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarkrot: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5) Level 1: Shadow Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Shadow Maul -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(19), ClvBlo-Acc/Dmg(21), ClvBlo-Dmg/EndRdx(21), ClvBlo-Dmg/Rchg(23) Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33) Level 16: Siphon Life -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37), Ksm-ToHit+(37) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 28: Soul Drain -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 35: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48) Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 44: Assault -- EndRdx-I(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;679;1358;HEX;| |78DA6594594F135114C7EFB453D9CA520A2D4B77A150AAB5A8EF268A1A95262435B| |E36235C61C2386DA6C5C8A389B8BC296A7C119737F72FE0B77003F41B1851133724| |E27898F3B71AE7A6ED6FEEFF9C73CF3D67EE6DE1EC98FFE9E173FB84E23F6068D56| |AE9B866CE4ACB57D0A6F54941A3B1686AD6AC55AE35D024C6D6D2983C25CDAACC1D| |31CFCC19A6B4B493BAA1D7E6C33017A421656E8CE2F851B44E94CB46EE903E3D53D| |3CD69BF331B975A8526CDCEA4589172AAFD8F3E25ADEA8C5E091FACE893B9FDD65C| |4D968AE539A354D0AA3569CDF7D04ED2F47DDE443FCAD6266D55A4E86148159E181| |867AA49304C8CAAE2DB568C336C9F487B841855C5B6217098D998014798CD59E60B| |8A55389F57F9E265DB57A6FF3BB8CE5C275F2FF278DF799CDC9DEFC1356697211CD| |FAED3CC90C97C49B13E8E557D115E2F1465F6C4C038B32FC17C45310DD85B037AD1| |875E44D08B087AF1837CB90DB668AA726DCF3242B420BE05B5C5505B0CB5C550DB3| |205B7C2B715B912C89540AE04726D906F3BFBFADA5F737C72195C015799DBDF806F| |992B141B701A6EAB816E856D5DCC8163EC33F019DC24B720BD773AA641D4165CE0D| |ABCA47543EBDECDFE2A6961DE9712C6DA69ACBD4A797B61EBFDCFF6936CFDCEA1B3| |7DFDE755B62D30872E8017C14BCCCC6566887246B16E14EB66B06E8A6C71D8E2593| |E0719709372A69033758BD71A59026F8377983BEE82F798BF287610E770F00A6C57| |993B17C16BE075E6AE1BCC496AD5306287EFC3F6007CC81C7D043E069F303BA99E2| |CD723B249AE23405A0E5A0EF50749CB43CB2F799C771851EB77943E344446ADDF74| |7BC465CDBB945197B2C7A5EC7529E32E6542455A52144769EAA8DF6B7BADB9FE7F0| 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  21. that is a serious challenge. Good hunting!
  22. does this happen in farms? that has about the highest mob density is why i ask. it may help you diagnose the cause.
  23. No real need to talk about Kinetic Melee. Can we get some (any) alternate animations? T9 on Invulnerabilty. Still? Really? t9 on most "ranged damage" sets. PBAoEs....really? hmmmm revamping old TFs? I think this team has the chops to do a great job there. Better than the revamp of Posi, and I like the revamp of Posi. Certainly this team can fix Synapse or Numina though.
  24. There is a great guide up on the Sentinel Board. It has players analyze sentinel sets. THe one for Ice (it is like on the 7th or 8th page of the thread lol) is extremely well done in talking about what can be skipped and why. I talk about this specific example to make a point. Each Primary/Secondary within an Archetype will be completely different than it will on any other Archetype. THe question you easily ask would take an in depth study on every single Archetype and possible power combination. Yes, it really is that complicated. That is the joy of City of Heroes. From Costume to Archetype, to Powersets, to Incarnating, it is a build your own burrito that you will love. Not necessarily what someone else will think is a great burrito. And even great chefs will differ on the exact best Brute SS/Invul. Because there are multiple ways to build that "to be the best" depending on your playstyle goals.
  25. IWhat I know about programming would fit in a comic book. A short one. I do know this, the coding on CoH is a real rats nest. That is an open secret. Written by people speaking three different languages on two continents. With different goals. Enjoy the journey.
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