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Snarky

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Everything posted by Snarky

  1. Yeah. On Excelsior a couple years ago there were 1-2 peeps that smacked Sally as soon as she was up. And it was the same 1-2 characters for quite a while. So…. Everyone gets there fun a different way i guess
  2. I think if a person develops a real attachment to a character. (the concept/story/fictional individual....not just the AT Power on whatever alt) they will have a deeper relationship with the game, and the community. They will be deeper invested, with stronger roots. This will, in turn, make the game stronger as the community is more stable.
  3. Invul is a hybrid armor. Using Def and Res. Defense armors are great. Until they are not. But everyone pretends that never happens. Enjoy. I use Dark. Specifically, Dark Dark Soul. I have near perfect Res and Faux defense (no DDR necessary) of to hit debuff, non suppressing stealth, fear, and stun. For times when I have to work I have both Melee Core Embodiment and Rune of Protection. plus... we all carry inspirations 🙂
  4. And a stripped car is s “ base car” but that definition is very fluid based on model and car company you really want “BASE” numbers with no enhancers comparison. Will take 2-5 min. Open mids. Make a new tank. Pick every armor except T9. Turn those on. Do not enhance. Look at totals. Now, just change each armor set. Look how totals change. Change through all armors. So, base invul is better than everything else. now if you want a lowest competent i/o investment (base, new definition) Invul will get better in every way. And the more you build it ( supreme, w/sour cream) the better it gets. Until you get to what i call Ultimo builds ( i think someone has one they call modurable ) Invul just outshines all rivals. now i main a Dark/Dark tank. All of Dark is horrid unenhanced (stripped base) and little better lowest competent I/O build (base). But when enhanced correctly ( and expensively) it is very nice. Not base
  5. I would love to see rewards for players on the same toon. Two things stand right out. Farmers can gain huge veteran levels. So this would need to be acknowledged and managed. Also, i just saw a non farm tank 1500 badges and TWELVE HUNDRED vet levels. Yeah, it is like that. Interestingly what I want to see is to encourage players to stay on a character for 100-300-1200? Vet levels. But you have to balance the incentive with non unbalancing the game.
  6. So they changed a few things in LGTF. Cannot TP Penny, and the Hami mission now requires no EoE because Hami damage us toxic in that instance Is this the case in 1-4 star LGTF as well? Or us that “standard” Hami special damage requiring EoE?
  7. i waited 4 hours for a troll rave once and i needed just 2 stinking Supa Trolls lol
  8. The Hellion Arson rarely take more than two hours to spawn. It may be roughly hourly. Basically, building is always catching on fire.
  9. This is obviously the Imperial Snarky. A Metric Snarky is a volume of measurement for how much I post a vehement disagreement.
  10. Out of curiosity before you dropped Invul for running out of endurance did you do any research on how to build it correctly?
  11. Snarky

    Dark Melee / Invul

    Yes, the old Shadow Punch to hit Debuff is replaced (timer restarted) by the new one on the second hit. but... All the other Dark powers do stack. Same way, not with themselves, but with all the other Dark powers. So a Dark Dark Soul Brute could have simultaneously 6 melee to hit debuffs, Cloak of Fear to hit debuff, 2 ranged to hit debuffs from Soul, and a massive to hit debuff in the toggle from Soul. This is part of what I call the "faux defense" on Dark. Combined with non suppressing stealth, the Fear, the Stun aura, makes the to hit debuff part of a constant maze of roadblocks to enemies successfully attacking. Dark Invul would be missing the Cloaks, but has actual defense numbers, and importantly defense debuff resistance. Combining a to hit debuff like Dark with Invul is a strong pairing.
  12. we are arrived compatible
  13. Shhh. Don’t remind people how old the game is 😂
  14. Taunt. Brutes and Tanks get the “real” taunt power. It actually works. Really well. One of the strange idiosyncrasies of CoH is enemies are more “taunted” by the duration, not the magnitude. I can pull giant monsters from way away that are fighting 8 league mates back to the main scrum in a Hami raid with a simple taunt. All their agro means nothing. Master badge runs. A Tank can hover taunt over the AV in Eden and keep everyone from getting mauled by the AV stomp power, which it will not use. Easy master badge. Works to reduce Marauder’s giant AoE in Lamda as well by 80-100% depending on other ATs and players in league letting you do it. Tanking Lord Recluse in MoMLTF. Gonna do that on a “ I always Tank with my _______?” A Tank is not always needed. But there are situations where a Tank shines. Also, any steamroll team enjoys the simple push blade of a good Tank/Brute up front. My strategy is to move to the next main mob to be burned when enemies are 85-90% crushed. Gives me time to taunt and gather while everyone mops up. Then the team has a nice AoE target. You play your way. Enjoy. These are a few of the situations where I think a Tank provides an ability other ATs will struggle and possibly fail to do. Do you “always need a tank?” No. No, you do not.
  15. If you enhance Foot Stomp shouldn't even be a problem...
  16. complete introvert. very appropriately i have deleted 9 channels in the last week or two. two originally and 7 just now. all dead.
  17. here is my current versions with a modification to Cloak of Fear slotting. i also changed out the Perfect Zinger for a Taunt I/O Tanker - Dark Dark v7.2.mbd
  18. 15. i found out a week ago when trying to join one. was a weird ten minute conversation on discord. lol i just trimmed down to 8. not even sure what 6/7 of those i deleted were. so.... who needs Snark's wisdom in their channel? lol
  19. Redside - if you know Tarikoss 15-25 min. IF you do not know the shorcuts in redside strike forces they take a long time. This involves not just inside mission but the quickest way navigating zones sometimes. Redside is a place not friendly to tourists. It has different movement style than blue. Flight, normally pretty slow blue, is one of the faster modes redside. Knowing the helicopter lines helps quite a bit. If you do not know Tarikoss and most of your team is clueless it will be a long cruel slog. Prob an hour or more. Give me 3 people on my team that know it (including me, so 2 more) and a few bodies to throw at the final AV and it is probably a 15-20 min thing. Depending on one or two findable objectives. If all are in most probable spots 15 min. The Crystal Strike Force on St Martial is crazy if you do not know it. Same with most Red SFs. When you ask how long something takes that means you do not know the short way. So all Red SF will take an hour to two for you. Unless you are being carried by a speed team. If so, try to stay close to the fastest characters and watch what they do. For next time
  20. i know folks that can do a normal ITF in under 10 min. everytime. I mentioned to Task Force Jinkies I needed a Synapse. 34 minutes later it was done. They complained it was slower than normal, (no doubt because of me...) The game varies depending on Players, team composition, and mission settings. A LOT.
  21. i could see running a Brute Dark/Invul now juggling Melee Core Embodiment, Rune of Protection, and Unstoppable. You could then ignore building for any resistance and build for Recharge/Defense. With three massive huge resistance/status/regen/etc "oh crap" buttons always cycling you would be, well, unstoppable. THe only caveat being to watch the crash on unstoppable so you can spend a few seconds recovering. (dark consumption, inspirations)
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