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Everything posted by Snarky
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Unfortunately End Drain on NPCs is VASTLY different than it is on tour character. If you have a power that costs 9 end to fire and you have 8 end… nope. NPCs need 1 end to fire anything. Including something that requires 29 End.
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Yes I Necro'd this. I am toying with the idea of a Fire^3 for a group project (Justice Super Teamers Elemental Run, starting soon on Excelsior) I am required to take two leadership slots. I cannot figure out how to cram all the good powers (all but T1 in prim, all but T2 in sec, ALL Fire epic, Hasten, and a travel power. I am 1 damn pick short lol) Can/SHOULD? this be attempted with NO Hasten? Or maybe no Fire Shield. Went looking for ideas and found an empty shelves.
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For me... Recovery. Recovery PROCs are better than EndMod enhancers in End powers. This is due to the fact that EndMod can be debuffed to nothing, The PROCs still fire. 90+% toons get Panacea, Numina,. and Miracle in Health, Perf Shift PROC in any (and all) End Powers. Then add EndMod slots as I can. The Health PROCs might be shifted to other heal powers for set bonuses (toggles or always on only) Defense. Steadfast Prot and Glad Arm Globals. +3% each. +6 Global Defense for 2 slot investment is damn hard to walk away from. Damn hard. Kismet +6% +toHit in a defense power that is always toggled on. (or a passive that is always on) +toHit is King, worth way more than Accuracy. Which is great, but +ToHit is just better. 1 slot investment in being much better. After this it REALLY varies by Archetype and build goals. (and how many slots I have "extra" ROFLMAO ) Doms and toons needing Rech will get as many LOTG Globals as possible. (5 max) Recharge from set bonuses is also VERY good. All toons need BLUE in CoH/V and ALL benefit from Global Recharge. The Defense Globals are priceless, but... The Resist Globals are just less valuable. Sorry, that is the way of CoH/V. So, it is build/archetype/POWERSET specific. On a Resist Melee toon I will 99% time be getting these. (Shield Wall/Reactive Defenses) As you are strong in 1/3 to half Resists but a lot weaker in others. these start to bring the value up. And Resist armor toons have little/no defense. So, start pumping Resists everywhere. On a toon with little to no resist, as sexy as they are... I need the slots elsewhere. I could complete a set bonus, sneak in an extra build goal, enhance a power that otherwise might be meh. 2 slots is nothing to just blindly throw away. I find the build ups, chance for heal/absorb less useful in my builds. This is partially due to chasing set bonuses and partially due to perception. I may be under valuing them. But they are not in my builds as much. Unbreakable Guard +max HP, along with set bonus Max HP works on CERTAIN builds real well. Other places, near valueless. Plan to stay alive. Build set bonuses towards the goal. I run a LOT of very ranged squishies and concentrate on Ranged Defense. But... NOT the only solution. I run a Fire Fire Blaster that chased +Dam% in set bonuses. Fire Blasters hit like a truck. He hits like a fully loaded cement hauler. Defense? *cough Why? They all dead. +4 or starred content. RISE OF THE PHOENIX. (and liberal abuse of Destiny Barrier by the team 🙂 ) Mez Resist % from set bonuses is valuable. But it is something I smile when I get rather than chase.
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Will Fire Blast be ported to Stalkers? Becuase that would be…. (Wait for it…) HOT! 🔥
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I have been obsessed with numerous toons over the years. On live i would shatter 50s for the next project, as I only had enough “good” enhancements to make 2-3 “perfect” characters. My current obsession is the latest iteration of my “main concept character” Snarky the Vampire. Who I am pretty sure is closer to a lich than a vampire at this state. Snarky is currently a Dark Dark Corruptor. I am doing every mission from every contact in the game on him. I did invest a lot in P2W, and hot all my crafting badges (big money waste lol). But he is level 24 and has 3? Global I/Os on bim, and a handful of Corruptor I/Os, along with a over force kb->kd. Other than that on SOs. So, a lot of fun with a medium budget. At around 29 I will start slapping in a levelling build. But even then most of what i use to level are pretty middle of the road. At 50 there will be purples and hamis. So, real funds spent fast.
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I liked continuing my project to solo every contact in the game. While the madness happened around me. I can only liken it to playing chess or reading poetry in a coffee house in a super busy downtown type area. Madness and chaos everywhere while i sit with my own thoughts and plans.
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I have a Kismet +tohit in my Dark Corr AoE stealth. I will not turn it off. Not if the they ask, demand, beg, cajole, or insult. Although, you know me, I always appreciate the attention! 🤩
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How EXACTLY does DoT interact with Scourge and does it vary by attack type? peudo pets treated different? (rains etc...)
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Didney? okay, Buckwheat!
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- vaders raiders
- vaders raiders supergroup
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Scaling Resist Damage; how does it actually work?
Snarky replied to Scarlet Shocker's topic in General Discussion
the true "cap" for Resistance is 100%. do not panic, i am agreeing with you. what i am talking about is that Resistance is it's own Resistance debuff Resistance. Das ist ein schwierig Satz. ... umm, it is a difficult sentence. CoH/V keeps track of the true Resistance value as it caps you to your AT cap. then applies that value to any Resistance Debuff an enemy tosses your way. so, if you have 100% S/L Resistance your S/L Resistance cannot be debuffed from your AT cap. .....except,.. there are a few extremely rare mobs that have unresistable resistance debuff attacks. one oddball Longbow Warden among them you almost never meet. -
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Super Reflexes, a defense set, will synergize well with Dark Melee’s secondary effect. To hit debuff. And the conbat heal/attack is a great power. I have tun a lot of Dark Dark Melee which is a totally different animal. good luck
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i always have what people would consider "halloween" decorations up. but mostly the off the wall stuff (a wreath of eyeballs!) and classic art "momemto mori" type items. {skull, roses, etc) working on getting a tesla coil set up...
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the fall did not kill you. it was the impact with the ground.
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Wind Control. Will we ever see this powerset?
Snarky replied to Heatstroke's topic in General Discussion
Wind Dom... The Spleen! -
i heard a rumor that this set will be tweaked in the future. with a slight benefit. they are not nerfing regen? hard to believe. it is a rumor. i think it will benefit tanks most (which is the best AT if you stick yourself with regen anyways) ymmv
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it is level 45+, the league leader should be set to +4/x8 to trigger the most value from the "hidden" "level less' spawns. it also helps if everyone is wearing some green.
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It is only the league leader in the mapserver event that must be set to +4/x8. That is why you are confused the enemies look "level less" but they have a hidden level.
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yes. yes it was. did nothing for my badge count. good riddance.
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Scaling Resist Damage; how does it actually work?
Snarky replied to Scarlet Shocker's topic in General Discussion
here is the "joke build" i mentioned. but i built it very seriously to address my perception of Sentinel's drawbacks. it is an Elec Blaster, that does more damage than a Sentinel (not nearly as much as my other Blasters, especially Fire) but is extremely survivable. due to built in defenses and get out of jail free powers. it does in fact use Scaling Damage Resistance... Blaster - Electrical Blast - Temporal Manipulation tank 4.0.mxd -
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I main a Dark Dark Corr. Which is a totally different animal. Force Field was one of THE great ones in the OG. Think Barriers in Incarnate content. But this services the TEAM more than the SELF. Almost all Dark secondary Corr is at least partially self serving or just enemy debuffs. Force Fields is a team support set. I have ran a Beam Blaster. I still have one built up and ran it a lot in Incarnate content. The pure range allows DPS to continue nonstop even with massive AoE and huge damage patches. I built for range. It is entirely ranged including the nuke. Of course, Corruptors get stronger as the enemy falls below 50% health. But the idea is the same. Stay back, keep shooting. Adding knockdown and immob thru sets (winter, over force, anyplace else?) can help to keep enemies “out there” and unable to do as much to you. If you did not want to be a “team buffer” Force Fields may not work for you. Also, after 50 they are not as necessary or useful due to incarnate powers like barrier. Likewise, if palinking from range was not your goal Beam may not suit you. UNLESS, like me, you are a slave to concept. Dark Dark Corr is not my “optimal” CoH/V choice. But it fits my concept so well I MUST run it as my main. And just get good on it. Accept what it can do, what it cannot, and get out there and be Corrupt!
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Scaling Resist Damage; how does it actually work?
Snarky replied to Scarlet Shocker's topic in General Discussion
Okay. Getting real here. 🥸. But seriously, on a Blaster this is probably NOT worth the slot. Even on a defense armor melee it is a questionable choice. DEFINITELY get the global + defense piece(s). But resistance building on a Blaster is straying far from the “win the fight by killing fast” and venturing into investment in “survive long enough to wear them down”. My two cents. I do have an Elec Elec Blaster built with extremely high ranged defense, good all around defense, and resistance (and some pool resist powers🤪). But it is just a joke build. My Fire Fire Fire Blaster is so much more effective and just built for DPS. Of course it has a great rez 😎 -
Scaling Resist Damage; how does it actually work?
Snarky replied to Scarlet Shocker's topic in General Discussion