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Laucianna

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Everything posted by Laucianna

  1. At that point why would you play a Scrapper over a brute? If they do the same damage (once someone builds up an easy to build bar judging by the videos) but one is a lot tankier that would just swap the issue from brute onto scrapper 🙂
  2. Theme wise I understand, but to me it would take them more to control ways having a fear and not solve the damage issue 😞
  3. What would you suggest instead of +Recharge hun? Personally I don't play brutes so this is coming from an outside perspective, so excuse any naïve suggestions I make 😄
  4. Updated - 18/04/24 - Updated with my build 21 ❤️ - Lauci x
  5. I am all for this ❤️ Would save transferring a character over to the beta server just to test a theory 😄
  6. Well done to the winners of the "Fey" Friday Fashion Contest with a prize pool of over 1 Billion Influence! Make sure to come see us on FRIDAY at 19:00 EDT at Homecoming - Excelsior for a chance to win! This Fridays Fashion Contest theme will be "Knights"! It will be in Echo Plaza on Homecoming - Excelsior Join our Discord to suggest a theme for next week and vote on which suggested theme is picked! https://discord.gg/3deQdRudtZ 1st: Granny Elma 2nd: Owl King 3rd: Springtime Spriggan Honorarys: Cu Sith Raivon Dark Flame Token Pixie Lady Nymph Barometz
  7. Pretty much for the QoL, it's not a huge change hence why I am a bit confused on such a strong backlash
  8. It's hard to compare it to MF as MF is a random buff that another player needs to give you and you can't have more then 1, the empowerment table gives a huge lists of buffs that you can choose from by yourself. And making things less tedious isn't a buff in the sense of more damage is in my eyes, it's a QoL buff similar to toggle suppression, aoe buffs and a load of others that were listed here earlier 🙂 A big difference I think people are mistaking here is a buff to Quality of Life and a buff to stats, this very much falls into the former rather then the later ❤️
  9. The reason I wanted the suggestion added was because the power is already in game, it is just forgotten about and looked past because it is tedious to remember to grab it before doing things 🙂 I'm not asking for new buffs or powers for the game I am just asking for something in the game to be less annoying to use. I know some people have said the annoyance is part of the cost and I don't believe for a second that was the original intent of the empowerment station, nor was it the intent of Homecoming when they made bases free to make, without having any inside knowledge I believe it was just forgotten about and has since been forgotten hence why I made the suggestion ❤️
  10. I mean I would highly suggest my own build that I have posted here ❤️ I take it onto all content I run and it does very well in all of it! And Infinity changeling is currently the best a Kheldian can be and thanks to the new binds they are single button presses so it's much more user friendly 😄 - Lauci x
  11. Just taking the resist if you add orange salvage: It will cost 32m for the 8 hours compared to the START vendor which for twice the benefit will only cost 20m and is much easier to have inf on you then the required salvage
  12. The only reason I wouldn't include damage resistance buffs is you get a much better version from START that gives you 5% resist AND defense to ALL for only 2.5m ❤️
  13. @arcane What if for the better buffs like recharge and recovery a single orange salvage is used to craft the 1 hour buff? So if you want 8 hours it will cost you around 4m?
  14. Yes and there's been talks of increasing it with some inf or orange salvage, actual constructive points. You don't like the idea and have made it clear so there's no need to continue this circle ❤️
  15. Increasing its cost by 1.5 and if you want it for 8 hours you have to by each hours worth? We're not saying that the buff should last for 8 hours buying it once
  16. That doesn't mean we can not suggest new improvements that help with the QOL of the game, this is a small change that will help bring attention to an almost forgotten feature in the game ❤️
  17. Updated - 11/04/2024 - Added Mayas WarShade build to the guide for a more updated one ❤️ - Lauci x
  18. The only one I could see be worth 1m is the Recharge so yeah I would be okay with that one, if the rest stay at 100k 🙂
  19. What about adding an influence cost on top of some of the better ones then? Similar to crafting where you need the salvage and the set influence? Say a 100k influence cost on top of the salvage?
  20. I would just like the option for when I log on to be getting my buffs for the day, having the day to have fun with friends, do TFs, raids whatever it is we are doing, without having to break up that fun by going to my SG base, looking up what salvage I need, heading out of the base to buy the salvage, going back in the base and buffing up and repeat again later. I play on average 5-6 hours most days so that would require me to do it around 4 times instead of just the once. To me personally tedious things like this is not content that makes the game harder it just makes it more annoying
  21. I fully get the idea to make them easier to get used to, but to me that has been one of the biggest enjoyments out of playing a Kheldian, to start off a bit lost and overwhelmed, always running out of slots and building horribly, but through learning the AT I would like to think I've become pretty good at it. My point is the learning curve to me is something that should remain as much as possible for all the EATs as I would hate for them to be died down to more basic ATs ❤️
  22. The inherent made more sense during the live days since it was a lot harder to get things like perma lightform, damage cap etc. But in the Homecoming days it is pretty darn useless 😄
  23. It favours what makes the AT unique which similar to MM our inherent should encourage, to me if you want to play a human only Kheldian you are better playing a Sentinel, you have more power options and a ton more damage and your inherent is also useful now ❤️ The Mez protection idea is very good (probably too good) but doesn't feel like anything to do with a Kheldian? Maybe on something like a controller/dom where their main thing is mez they could impart that knowledge onto their team on how to resist it, but on a Kheldian it is just a flat buff with 0 ties to the AT. Not to mention shifting will benefit normal Tri Form Kheldians since Changelings won't be a thing come the rework.
  24. True yeah, my bad on saying the focus on Human only, what I meant was basically any thought towards human only. Human only is a niche that ignores the main mechanic of the AT similar to a petless MM, and the MM inherent focuses on what makes that AT unique so it would make sense for ours to do the same ❤️ I get a few people play human only for a number of reasons hence why when I made my suggestions list there was a "minimal fx" option for forms so you could still be 90% human even in forms 🙂
  25. I am still strongly against any Kheldian rework having a focus on human only being just as good as tri form, the forms are what make us unique hence why the inherent should focus on that section. And as much as I love Kheldians, without the changeling binds we are wet noodles in end game content sadly with such weak DPS, in the inital rework post I put the number differences of DPS and it's painful to see, we need a proper rework that increases our DPS and the usefulness of a lot of our features, inherent most of all 🙂 I would argue the weaknesses for both Kheldians is: - Very low DPS compared to other ATs with similar rating - Pointless inherent that doesn't work solo, and is useless in end game content - Weak/No Mez protection The WarShade case is what the AT is about so I wouldn't class it as a weakness, that is it's unique selling point and it pays off with just 4-5 mobs around you ❤️
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