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WindDemon21

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Everything posted by WindDemon21

  1. Which only works if the mob is close together, and doesn't move at all. Also, gaussian proc, if you're only starting with it, which means yo ucan't get your other aoes off first for more damage in the gaussian time period, and finishing with the nuke. Yes, i'm well aware. Meteor sucks.
  2. Not when you factor the long time it takes to hit the target. In which case, at the very least the guassian proc will expire before the damage actually hits. So other nukes basically at least have that going for them. Blizzard has much other bonuses to not count there. Blizzard ALSO has the most damage, knockdown, high acc, and insane -to hit... Meteor, has HORRIBLE knockback.
  3. If it's going to be location based, it should completely neuter the mob as a nuke, even if it doesn't kill them. IE blizzard.
  4. That's fine, cause it's not doing much out of los as it is with those stats anyway. Also not like it's hard to cast it as you're jumping behind the corner.
  5. At the very least make it target based like TB, not location based.
  6. TB is also target based, and does insane end drain and -recovery.
  7. judgement = incarnate = 50+, not the 40 and lower game though, should remove it from the 30-40 mobs.
  8. Those also recharge MUCH faster at base to make up for the lower damage. Obviously it would regard damage versus recharge, not JUST damage. And that also means the cooldown, is off base recharge which is higher, meaning overall recharges longer when buffs/bonuses/slotting are applied etc.
  9. So a general comment of concern. I see that the stats for Meteor have still not been fixed making it literally the worst nuke in the game. Cons: 1. Longest recharge shared with Blizzard 2. Lowest damaging nuke shared with nova etc, per rech should be higher. 3. Crazy high kb mag, forcing you to put a kb-kd in it and wasting another slot. 4. Long time until the actual damage hits, on a location power. Meaning that most buffs you have on you, unless you literally start with it, will wear off by the time the meteor actually hits, making it do even less damage than comparable nukes. Gaussians proc being a huge example of this. 5. No beneficial secondary effect like other nukes, if it was only kd not needing to slot a kb-kd I would may say ok. But since it's location based, that ALSO means the knockback, is from the center of the location, not YOU. So if you don't put a kb-kd in it, the mobs will fly in all directions. Unlike nova for example, you can literally cast it as you're jumping out of the mob, and the mob will fly all in the same direction away from YOU. Pros: 1. It... looks cool?.... I don't care if in some instances it may look a tiny bit weird, but making it target based would solve these issues at the very least, and a rech reduction.
  10. Make it just replace itself every 5 or 10 seconds and have it last 30s. So it still persists if mezzed off. Or you know this, but with what all toggles should do is only suppress when mezzed not toggle off completely.
  11. Honestly, toggles being able to be mezzed off is one of the biggest issues/annoyances in the game. IMO all toggles should only suppress when mezzed, not toggled off completely.
  12. That is precisely the reason I avoid arachnos at all costs. Way too annoying for a broken mechanic. If we could see them still in melee range or when they attack that would be a different story. But currently, it's auto hit from the npc version, and is actually THE most OP form of control by npcs if you don't have a proper inspiration/tactics to combat it.
  13. High levels sure, but definitely not in the pre-40s arcs.
  14. Holy balls seriously, get rid of the dumb -perception and confuse... Also, psy is bad enough on the bosses, they don't need to be doing mez on top of it too, especially with them still having MOG...
  15. Really aoe confuse too? -100points on these changes seriously. Took away one of my favorite enemies and just completely ruined them. Please take away the -perception and confuse at least SERIOUSLY. At the very least non below level 41.
  16. -perception is wholly unfair in pve without something to boost. Can you at least make it work like ours does so if they attack we can still see them?
  17. Oh no way i had no idea this was a thing! Still though it should be more easily accessible for everyone who's not aware/on forums simply by right clicking on the team buff bar window etc.
  18. How about instead of being "pausible" making them work off the "in combat" situation like stealth does etc. That way the timer is counting combat, but not while out of combat.
  19. Chiming in though, at low levels and high levels I never really use them at either rate. The only time I have is low levels like with dark armor for the help on endurance, never really the other ones. But that goes back to wishing they would also just fix the values for regen/recovery from .42/sec and 1.67/sec to .5/sec and 2.00/sec base and health to 50% instead of 40% to help ease up builds not needing the health/stamina uniques etc and make level progression nicer as well being much nicer round numbers.
  20. I'd rather them just not be pausable. Or ideally as I mentioned have them also wear off at certain level marks so you have to rebuy them ie 20, 30, 40, 50.
  21. Can we also get a quick fix for certain long animation powers like bonfire and repulsion bomb where the shorter cast time of 1.5 seconds already exists in neutron bomb. Another really big one of note is the animation for twilight grasp, Flashfire, and Flash freeze etc which needs to be lowered to at least 1.5 seconds as well if not 1 second. It could easily use that double hand fling that admittedly I hate but focus on bringing the hands to the chest like the current animation has. Another HUGE one too is the cast time for quicksand. 1.5 or 2 seconds could EASILY be shaved OFF of it so it's down to a 1 or 1.5s cast time. The animation alone isn't even/doesn't have to be as long as it is now. Same for radiation infection etc. And if course cut the cast time on ground zero down to the 1s animation that it currently has so you're not literally standing there for 2 seconds after for no reason.
  22. I'd prefer them to just be made standard holds with high - Speed/ rech/ dam/ regen values to give the sets something more useful and not be annoying to other teammates.
  23. Why not either then make temps per-level range cost that you can't buy unless you're within that level range. Or, make them work like the dxp buffs where you can't disable them, but only delete them.
  24. What do they lose for hide?
  25. Yeah I can see that, though thought it did and would like to see it on other AT's still, but at least defenders get decent range bonuses in the ATOs. Other classes already have a lot less damage than blasters so i'd figure that's more of their benefit versus the range.
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