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Started a kinetic/energy stalker named Hex Factor earlier this month... And a Rad/Rad stalker named Envy.
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If you wanted new powers what would it be?
Player2 replied to darcstarmerc's topic in General Discussion
I'm thinking a pair of magic wand sets... one support, one blast. Support set would have no real theme for secondary effects but rather dip into a little of what all the others can do, while the blast set would be a basic energy blast set but have a power like Dual Pistols' Swap Ammo... so your basic attacks do energy damage but with effects that look like Arcane Bolt. The Swap Ammo equivalent power could be something like Spell Mastery and open up three additional toggles that changes your attacks to Burning damage, Psi damage, or Negative damage along with other secondary effects for each power depending on which toggle is active. -
That's very cool. I may be stealing and tweaking it a little. I bet it would look awesome in black and gold.
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If you wanted new powers what would it be?
Player2 replied to darcstarmerc's topic in General Discussion
I would love a Mystic Arts defender. I love that you worked in some of the entity names from the Magic single origin enhancements. -
If you wanted new powers what would it be?
Player2 replied to darcstarmerc's topic in General Discussion
I joked about a clowns MM powerset in the beta testing patch notes thread, and although mastermind is not an AT I'm especially concerned with personally, I think a little more diversity would be nice as Masterminds have never gotten a new primary powerset while every other AT has gotten plenty. So here's what I'm thinking: Mobsters This would be like Mooks or Family members, basically mercs in suits as they would have machine guns. Maybe vary up their powers a little bit... I don't expect them to be throwing grenades or parachuting in when summoned. The MM would also get gun attacks, but I don't know... this set is more for thematic difference than creating a new powerset. Phantasms Basically illusion pets for masterminds. The tier 1 power can look like Phantom Army (generic or mirror of the player), but they aren't invincible. 2nd tier would be a pair of ghosts (maybe a pirate, maybe a civilian like those in Croatoa... maybe it can be random. Third tier pet can look like a scary monster ghost like the CoT spirits. None of these are actual ghosts, though, just illusions, so the pets should deal damage similar to damage types under Illusion Control rather than negative energy, which is already covered with Necromancy. MM's attacks would be similar. Criminals I'm thinking basically escapees from the Zig in their orange prison uniforms. First tier pets could basic thugs with basic attacks, while second tier could have some minor powers, and the third tier pet could be a random boss type with a few powers of their own. I'm torn on the MM's attacks... I was thinking energy blast attacks, but I'm sure something else could also work. That's just a few ideas... I'm sure we could come up with more that would work. -
If you wanted new powers what would it be?
Player2 replied to darcstarmerc's topic in General Discussion
I mean, that's the basic description of incarnate powers... except there's more to choose from and as you progress, you get access to other incarnate powers. -
I made a Dual Blades/Regen stalker on Torch this weekend... the name Close Call was free so now it's mine. I have a lot of characters between 5 and 49 --some might even say too many. I never know when I will go back to them, but as evidenced in the Name Release threads in the Torchbearer and Excelsior sub-forums, I do indeed give up on many and let people know when the names are back in circulation. To be fair, I have released names, then thought twice and regretted it so took a few back. But that just means I was mistaken on being ready to let go of them.
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Suggest buff powers based on weapon sets (not serious proposals)
Player2 replied to DougGraves's topic in General Discussion
War Mace Bonk! - single target melee, used against an enemy it will inflict a Mag 2 Disorient, when used against an ally it also inflicts a Mag 2 Disorient but also removes any other mez as you knock some sense into them. Whoosh! - short range cone, removes Disorient by pushing oxygen in allies' faces. Whap! - single target melee, used against an enemy it will work as Confront (single target Taunt); when used against an ally it grants a short duration Build Up bonus. SMASH!! - single target melee High smashing damage; when used against an enemy it inflicts damage and taunts that enemy; when used against an Ally it inflicts damage and taunts that ally. Taunt - multiple target (limit 10) Taunt that is twice as effective as a Tanker's taunt. Best ally buff is to ensure the enemy isn't attacking them. Flail Wildly - PBAoE enemy -Def, -ToHit, Fear; You spin round and swing your weapon with reckless abandon causing enemies to become afraid and vulnerable. Dull Pain, MF'er!! - single target melee, Ally Only, Smashing Damage (Special) - You repeatedly strike your ally, causing a DoT effect that inflicts Extreme damage per tick for 20 seconds... this SHOULD render your ally unconscious and immune to further damage (although multiple applications can be used to protect more hearty allies). CPR... With A Mace - You strike your fallen ally in the chest with your mace in an effort to jump start their heart. This NEVER works... but it is funny to watch and you gain a small amount of influence each time it is performed (withdrawn from your target's health insurance plan). Terrorize - Ranged AoE Enemy Mag 4 Fear. The enemy has seen how crazy and downright crazed you are, so when you turn your attention to them they wet their pants in fear... literally, as this also applies the Slime aura to the affected targets. -
If you wanted new powers what would it be?
Player2 replied to darcstarmerc's topic in General Discussion
New powers I would like to see: Storm Armor and Storm Melee for melee ATs... and with the addition of storm melee attacks, also Storm Manipulation and Storm Assault secondaries for Blasters and Dominators. Also Wind Control for Controllers/Dominators. And in a surprising non-weather-themed twist: Phantasms as an MM primary set. They would be like Illusion Control pets, but more diverse and controllable... but less indestructible that Phantom Army, obviously. -
If you wanted new powers what would it be?
Player2 replied to darcstarmerc's topic in General Discussion
Those look like the powers of a new healing set. -
At map coordinates 2380.5 -0.0 -1934.6 in Atlas Park, there is a tree without the sidewalk planter box that the rest have, so it looks like the bottom of the trunk is hovering a foot off the ground. Image on the right is what it should look like.
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Disappointing. I was hoping for a lightning teleport.
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That's good to know. Thanks!
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Why would she hold a candle to him? Trying to set him on fire? That's not very bright.
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Also, a minor overlap of stuff in Kallisti Wharf at 305.9 41.7 801.8: The curved barrier pokes through the straight one... And as you can see, from the right angle it's invisible and weird that it does that. If you place another object to block off the empty area, the crossover could look intentional and be just fine. It's just the open ended section that's a problem.
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Turned a few names loose for you all to play around with: 2020 Apotheosis Jones Corpse Reviver Cumulative Hangover Drain Cleaner Dynamo Shield Gunrazor Liar Liar Orange Joe Seal Clubber Wyldcore
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A few more released back into the wilds of Excelsior: Deranged One Geostatic Quaran-Teen
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Brasskicker Martial Arts / Electric Armor Scrapper
- 7673 replies
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Pristeen Mercenaries / Force Field Mastermind