Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Force Redux

Members
  • Posts

    1644
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Force Redux

  1. And this suits my villainous nature perfectly :)
  2. Chiming in a bit late here, but after a period of long thought, here are my (modest) thoughts. Many reflect what's already been said, but I love FF, so I want to say my peace too: 1. Personal Force Field. Perfect as is. 2. Deflection Shield. Perfect as is. 3. Force Bolt. Give it Tier 1 blast damage power. This would make it handy for Controllers who may need a good damaging power to use with Containment, and for others (such as Defenders or Corruptors) it is valuable for the fast KD/KB that it provides without giving up some basic rotational damage. 4. Insulation Shield. Perfect as is. 5. Detention Field. Leave it. Make this a single target Hold. 6. Dispersion Bubble. Perfect as is. 7. Repulsion Field. This overlaps with Force Bubble, although they operate in different ways. It has, however, been a power subject to much discussion and often little use on teams (I almost never see it used, and I've been in since the old Beta through sunset). This is the one area I'd suggest ignoring the 'cottage rule' and ask for the power to match Dispersion Bubble's radius, and turn it into a toggle with similar END costs that does two things: a. Periodic Absorption buffer to everyone within. Prevent some of the leak-through or auto-hit damage and help bolster up the Defense. b. Applies some modest DDR to everyone within. Since FF's main strength to assist team mates is to give +DEF, a 20% defense debuff resistance wouldn't be out of place. 8. Repulsion Bomb. Fairly good. Perhaps tighten up the activation time to just under 2 seconds, and bump up the damage about 10%. 9. Force Bubble. For a Tier 9 this is both 1) very situational and 2) rather lackluster. Part of it is the endurance cost. I'd suggest: a. The END cost should be reduced. Perhaps a 10 to 50% reduction in cost for the toggle (depending on the perceived value of the items below). b. Reduce the size of the thing. Right now its very easy to aggro right through walls and it is often unwieldy. c. Apply a -Movement/Slow to anything that is in the field. This will also allow for some IO sets/procs that would make this power a bit more interesting, as well as compensate for the smaller area, for at least things within it would move more slowly and predictably. If FF is about area denial, then let's let the capstone power provide some more. That's it. I hope HC's devs will keep some of these in mind. Thanks!
  3. So, I am back to leveling a bubbler, a power set I still love, even after playing with a /Cold MM and a Ninjutsu Sentinel, I went back because I still enjoy not always minding my pets, as well as being able to bring some helpful stuff to the team, while also having some ability to solo through my missions. I would love a review, make sure I'm on track with my plan. Currently I'm level 25 as a Force Field/Sonic. My build is outlined below. The goals are: 1. Build up +Defense (particularly range) to soft cap, and then push as close to iCap as possible (so far getting about 54% range defense on the build below). 2. Balance personal damage with ability to cycle attacks and maintain the blue bar. 3. Maintain some team friendly tricks - like recall friend for teams/lowbie help, and aid other. I'd love to fit Stealth in there, but alas...however, i can flub a run through a map with minimal aggro in PFF. I could always swap a +Stealth enhancer into Hover to reduce aggro going through a map to later TP friend to the goals, but I also think that -recharge defense would be helpful. Perks of the build that make me happy: 1. PFF - can always bubble up and heal or endure what could be a wipe or just some focused fire until things get under control. On teams without a proper tank, I can always Leeroy Jenkins into a crowed to take the alpha. 2. Status protection - don't want to wait until Clarion, and I'd like to use my Destiny for something else. Its also nice to give this to others, particularly pets and so forth. my Lore pets will benefit from this. 3. Energy Drain and Toxic resistance. Nice to bring to the table. I hate Malta. 4. Normally bubblers don't have anything to hasten mob death, but plenty of -RES from Sonic, which is a very strong ST set. So I feel I've got a decent balance for Buffs/Debuffs, even if its fairly narrow. 5. FF adds a bit more AoE damage with repulsion bomb, helping out with Sonic's ST focus. 6. Electricity offers resists, some slots for more +DEF global, and a decent damage AOE immob for control and more AOE damage. I think the build is pretty good, but I am always surprised by the input I get to improve builds, and would love a good lookover. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! White Noise: Level 50 Science Defender Primary Power Set: Force Field Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Medicine Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Deflection Shield (A) Luck of the Gambler - Recharge Speed (3) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance Level 1: Shriek (A) Superior Vigilant Assault - Accuracy/Damage (5) Superior Vigilant Assault - Damage/RechargeTime (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime (7) Superior Vigilant Assault - Accuracy/Damage/Endurance (7) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (9) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb Level 2: Scream (A) Superior Defender's Bastion - Accuracy/Damage (9) Superior Defender's Bastion - Damage/Recharge (11) Superior Defender's Bastion - Damage/Endurance/Recharge (11) Superior Defender's Bastion - Accuracy/Damage/Endurance (13) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (13) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 4: Hover (A) Blessing of the Zephyr - Knockback Reduction (4 points) (36) Luck of the Gambler - Recharge Speed (48) Winter's Gift - Slow Resistance (20%) Level 6: Insulation Shield (A) Luck of the Gambler - Recharge Speed (15) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Endurance Level 8: Aid Other (A) Miracle - Heal/Endurance (50) Miracle - Heal/Endurance/Recharge Level 10: Howl (A) Annihilation - Accuracy/Damage (17) Annihilation - Damage/RechargeTime (19) Annihilation - Accuracy/Damage/RechargeTime (19) Annihilation - Accuracy/Damage/Endurance (21) Annihilation - Accuracy/Damage/Endurance/RechargeTime (21) Annihilation - Chance for Res Debuff Level 12: Dispersion Bubble (A) Red Fortune - Defense/Endurance (23) Red Fortune - Defense/Recharge (23) Red Fortune - Endurance/Recharge (25) Red Fortune - Defense/Endurance/Recharge (25) Red Fortune - Defense (27) Red Fortune - Endurance Level 14: Aid Self (A) Miracle - Heal/Endurance (15) Miracle - Heal/Endurance/Recharge Level 16: Shout (A) Thunderstrike - Accuracy/Damage (37) Thunderstrike - Damage/Endurance/Recharge (40) Thunderstrike - Damage/Endurance (43) Thunderstrike - Damage/Recharge (46) Thunderstrike - Accuracy/Damage/Recharge (48) Thunderstrike - Accuracy/Damage/Endurance Level 18: Fly (A) Endurance Reduction IO Level 20: Personal Force Field (A) Luck of the Gambler - Recharge Speed Level 22: Maneuvers (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense Level 24: Amplify (A) Gaussian's Synchronized Fire-Control - To Hit Buff (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (34) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 26: Repulsion Bomb (A) Annihilation - Accuracy/Damage (36) Annihilation - Chance for Res Debuff (37) Annihilation - Damage/RechargeTime (48) Annihilation - Accuracy/Damage/RechargeTime (50) Annihilation - Accuracy/Damage/Endurance (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime Level 28: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance (29) Adjusted Targeting - To Hit Buff (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 30: Recall Friend (A) Empty Level 32: Siren's Song (A) Induced Coma - Accuracy/Recharge (33) Induced Coma - Endurance/Sleep (33) Induced Coma - Accuracy/Endurance (33) Induced Coma - Sleep/Range (34) Induced Coma - Accuracy/Sleep/Recharge (34) Induced Coma - Chance of -Recharge Level 35: Field Medic (A) Empty Level 38: Electric Fence (A) Thunderstrike - Accuracy/Damage (39) Thunderstrike - Damage/Endurance (39) Thunderstrike - Damage/Recharge (42) Thunderstrike - Accuracy/Damage/Recharge (43) Thunderstrike - Accuracy/Damage/Endurance (43) Thunderstrike - Damage/Endurance/Recharge Level 41: Charged Armor (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - Recharge/Endurance (42) Gladiator's Armor - TP Protection +3% Def (All) Level 44: Dreadful Wail (A) Scirocco's Dervish - Accuracy/Damage (45) Scirocco's Dervish - Damage/Endurance (45) Scirocco's Dervish - Damage/Recharge (45) Scirocco's Dervish - Accuracy/Recharge (46) Scirocco's Dervish - Accuracy/Damage/Endurance (46) Scirocco's Dervish - Chance of Damage(Lethal) Level 47: Afterburner (A) Endurance Reduction IO Level 49: Force Bubble (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (40) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO (39) Performance Shifter - EndMod (40) Performance Shifter - Chance for +End Level 50: Support Radial Embodiment Level 50: Cardiac Radial Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Rebirth Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;709;1418;HEX;| |78DA65944B4F13511886CF94A9B5945EA0DC0A54AEA550B4B4806B6F80C60021627| |4D934D3533A3A76483B2AE8CA7F60DCB8302012AF1B1778BFEDFC11468D1ABCADBC| |FC83FA75BE574A32276D9E99F79CEF9B77DED3D3D9E5C9868747AF1C104AE088912| |D973393322F8B3959F22C68BA2C6A52D0F09D2EE896EC9933F5B2F4D07DE4FFA2CC| |E1F3F97C72DA2C693233AD4B23D7B53D73225B5C94B9E48259D4B5CC21CBCA6A678| |56FDE348DE4B4A12F162CBF7D3D2B73BAA61765D0BE9B91592A2D17F4A526FBFEA4| |34E49259B2B2966E16DBA796742D396548CD2A518DB59299CD962D595A69274723F| |4CDBB0446C5255A1421D2AA70358321E6FBDA1AB748A9B6A6A6C131E6AE717082B9| |7B3FF303D52AA85536EB78EE11B3FE31F884D9F0147CC6F4526C750A7BABFBE8B2B| |57E781CEDE4350592DDF0EFC65C00FE43F01FA53E1E5EA378A6488BAB227D8C596D| |EB853FEF16F70C7D65367D03BF339B7F803F9967A8D6C7FEDCBE7A7E56AB0F6C60B| |6FBC100B323C8EC26437E78F2C353009E3E51DF203C055785BD7E6083195F63266E| |32F7AD33476F317DD4B7916B45632F6B92FA85A185915123AD6B41B62DD0FA91D70| |0F2FB4C756DF0D1769BF3EFB8C3DC7317BC07DE67F63E601A84086A23C8B51FB90D| |20DF51E49B46BE69E41B266F9DD8D3CE0DEED7B506AE3363B4268A778A5668882F3| |4D18D27763FA73788AAA2E705F8127CC5EC7D0DBE615E8D09D1876E7D76B71B6425| |866E31ECC120B21F44F6C3C83E81EC13D8A355AA1D42B6436DFC84E1717EB7E131E| |6968BCF5FB5FFC805AEDB7B115C0657B0C797C0CB4CD12A44126E93D8E373D42F05| |2D05AD4BDD3EB7F4A9BE55C2A1A41C4ADAA18C3B94098732E350E6AA0AA7509957B| |7FF058462CF7A4374B659A9FCAAA75965E7EC9F9AA228A7F8D7183FCEA7E3B763F5| |DF9AE2527AB047D7F87712BFCE7C4BDB9B869B83E1DA75A4B976FD6E876E8FCD1DC| |23FAEB608ED| |-------------------------------------------------------------------|
  4. Hi! No, never on Discord these days, but you can shoot me an email if you want to chat. I'll PM you. Good to help in any way I can. Bots FF has been my favorite combo for years.
  5. Personally, I used to do it for the 6-slot bonus, not the proc, but it's entirely skippable.
  6. I will always advocate for /Dark because it's has a versatile tool kit, and is very survivable, and offers great debuffs. It pairs well with virtually any primary. What primary were you thinking of?
  7. I teamed with you Rotgut on Everlasting! Was a fun group, enjoyed your debuffs and green whirlpools!
  8. Anything with an immobilize. The more you can keep them together the better your damage. That and an IO to convert knock back to knock down in Assault Bot. Huge QoL improvement. Outside of demons or beasts yeah, the personal attacks are lacking. I slotted the hell out of Force Bolt with procs and that was satisfactory.
  9. If you have room for Hasten, even with only it's base slot, take it. There are plenty of mobs that can debuff recharge. Hasten offers a counter. That said, I don't always take it myself.
  10. It's a mixed lot. Psychic offers a group buff, Link Minds, for example. Fire has things like Fire Sword And Warmth (a small group heal). Dark has Darkest Night, a toggle debuff. No one APP really stands head and shoulder above the others, but they each lend themselves well to rounding out your power selection. What I remember of a previous discussion was not conclusive, if that tells you anything. No must-have powers come to mind
  11. there is a discussion about them another post sometime in the last week. It seems the general consensus is that whatever patron power pool you take, it can either had some control some d buffing some healing or some damage. I'm not able to delve into pines character creator right now, but the choices all seem to help point your character in one of the three basic directions. You have a chance to download pines, go ahead you can review them make up your mind that what looks best for you. I personally chose soul, because of the better version of darkest night and the tentacles cone for immobilization.
  12. Sentinel Dark Blast does have a ranged AoE (like fireball), called Dark Obliteration. Neither of the APPs have a ranged AoE, one has a cone immob, the other a PBAOE. But I'll agree with you, Sentinel does open up a lot of possibilities for character ideas that were limited in the past for one reason or the other. Perhaps Oldskool or nihili will have advice on defense sets for you, if they see this topic.
  13. FWIW, I'm going controller-lite with my Dark Ninjutsu, to have something to help with groups. The Blinding Powder is great for adds, and can hold good IO sets. Also taking Soul PPP for Darkest Night and Soul Tentacles, adding some soft CC and debuffs to the mix. I like the Swiss army knife characters. If you want a more pure DD type, I'd recommend Fire/SR (or Bio, but it's not a pure defense set). I had a Fire/SR scrapper back in the day and it was a solid performer. I'm sure a sent would be similar.
  14. SR has a scaling resistance that goes higher the more health you lose. That's true for all ATs which have it. Sentinels, IMO have the best version of SR, because they can choose Master Brawler which puts their mezz protection in their first two toggles, plus when clicked offers Absorption. It's not a heal, but it buffers your health. Both are awesome changes. Ninjutsu is SR's little brother. It's a smidge less DEF, and much less Defense debuff resistance. It also maintains the clicky mezz protection. I don't mind it. Some do. It offers better healing and end recovery. Even single recharge slotted at level 22 I could keep my blue bar up on AV fights in SBB. It's that good. You also have the opportunity to slot +6% total defense in the passive resistance power from unique IOs. Steadfast and Gladiators. You can also slot Celerity +stealth in Shinobi-iri for full invisible. Now you're a stalker-lite. If all you want is the best Defense go SR. It does it with get singular focus. If you want a few extra perks that require some IOs, and still have good Defense at end game, go Ninjutsu. I've got mine at 30 and I'm very durable. With IOs I'll be well overat iCap for ranged Defense. I've not worked long enough with EA to comment, but my understanding is that it can accomplish the same things with proper slotting.
  15. These are fantastic. Love the little details. Plus a nice sense of gravity and weight.
  16. Sorry Zepp. That's what happens when I speed read on my phone. :-X
  17. If you can find room for a slot in Shinobir-iri, slot in Celerity +stealth IO. You are now effectively invisible. Saves you a power slot at the cost of an enhancement slot. But it is highly useful, either to ghost missions or to speed up TFs with Recall Friend (which is what I was doing with my Dark/Ninjutsu). I'm not even sure that you can use Shinobi-iri with stealth based on the description.
  18. Here's what I pull from Pines: Maneuvers 2.28% (my in-game power info says 2.27% however) Assault 10.5% Tactics 10%
  19. Out of long-standing appreciation for your contributions to CoH community and play, I'm happy to help, you snotty-faced heap of parrot droppings. This is the community I love
  20. While not directed at me, I'd answer part of your question with Hybrid Support. Defense and Damage bonuses to you, and double to your pets. About 12% for each. Plus END discount. Pets really don't have much health, so if something gets through defense and they don't have top notch resists (ie, demons/thermal) they can drop quickly. For what it's worth, my old Bots/FF would still lose pets on iTrials, it's just a part of being a MM. Endurance and Recharge can help to replace pets in mid combat.
  21. Bio is great with everything. I'm running Dark/Ninjutsu, and it's awesome and works well together, very self-contained.
  22. Very helpful Elthenar, thank you. Nice to have some input on END management within Cold.
  23. Ty for the help Dixa. Definite food for thought!
  24. How would taking Clarion Core Epiphany change the build? Would the loss of END and Recharge gimp the build? Or was it mostly a "nice to have"? I can't use Pine's for a while.
  25. Updated build. I'll use this when on my phone to review. Thanks for input folks! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Cold Domination Power Pool: Medicine Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones (A) Superior Mark of Supremacy - Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Endurance (3) Superior Command of the Mastermind - Damage/Endurance (5) Superior Command of the Mastermind - Accuracy/Damage (5) Soulbound Allegiance - Chance for Build Up (7) Edict of the Master - Defense Bonus Level 1: Infrigidate (A) Shield Breaker - Accuracy/Defense Debuff (48) Shield Breaker - Chance for Lethal Damage Level 2: Ice Shield (A) Luck of the Gambler - Defense/Endurance (7) Luck of the Gambler - Defense (9) Luck of the Gambler - Recharge Speed Level 4: Aid Other (A) Miracle - Heal/Endurance (9) Miracle - Heal/Endurance/Recharge (11) Miracle - Endurance/Recharge Level 6: Equip Robot (A) Endurance Reduction IO Level 8: Hover (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 10: Glacial Shield (A) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense (13) Luck of the Gambler - Recharge Speed Level 12: Protector Bots (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (13) Superior Mark of Supremacy - Damage (15) Superior Mark of Supremacy - Accuracy/Damage (15) Superior Mark of Supremacy - Accuracy/Damage/Endurance (17) Call to Arms - Defense Bonus Aura for Pets (17) Expedient Reinforcement - Resist Bonus Aura for Pets Level 14: Aid Self (A) Miracle - Heal/Endurance (21) Miracle - Heal/Endurance/Recharge (21) Miracle - Heal/Recharge Level 16: Snow Storm (A) Pacing of the Turtle - Accuracy/Slow (23) Pacing of the Turtle - Damage/Slow (23) Pacing of the Turtle - Accuracy/Endurance (37) Pacing of the Turtle - Range/Slow (46) Pacing of the Turtle - Endurance/Recharge/Slow (50) Pacing of the Turtle - Chance of -Recharge Level 18: Fly (A) Freebird - +Stealth Level 20: Arctic Fog (A) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance (25) Reactive Armor - Resistance/Endurance/Recharge (27) Gladiator's Armor - TP Protection +3% Def (All) (40) Steadfast Protection - Resistance/+Def 3% (43) Reactive Armor - Resistance/Recharge Level 22: Field Medic (A) Endurance Reduction IO Level 24: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO (48) Recharge Reduction IO Level 26: Assault Bot (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (29) Superior Command of the Mastermind - Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge (31) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (31) Sovereign Right - Resistance Bonus (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Benumb (A) Accuracy IO (33) Accuracy IO (33) Recharge Reduction IO (33) Recharge Reduction IO (34) Endurance Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance Level 32: Upgrade Robot (A) Endurance Reduction IO Level 35: Sleet (A) Touch of Lady Grey - Recharge/Endurance (36) Undermined Defenses - Recharge/Endurance (36) Recharge Reduction IO (36) Achilles' Heel - Chance for Res Debuff (37) Touch of Lady Grey - Chance for Negative Damage (37) Annihilation - Chance for Res Debuff Level 38: Heat Loss (A) Pacing of the Turtle - Endurance/Recharge/Slow (39) Pacing of the Turtle - Damage/Slow (39) Pacing of the Turtle - Accuracy/Endurance (39) Pacing of the Turtle - Range/Slow (40) Pacing of the Turtle - Accuracy/Slow (40) Pacing of the Turtle - Chance of -Recharge Level 41: Web Envelope (A) Enfeebled Operation - Accuracy/Recharge (42) Enfeebled Operation - Endurance/Immobilize (42) Enfeebled Operation - Accuracy/Immobilize (42) Enfeebled Operation - Accuracy/Endurance (43) Enfeebled Operation - Accuracy/Immobilize/Recharge Level 44: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (45) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (45) Kismet - Accuracy +6% (46) Karma - Knockback Protection Level 47: Tactics (A) Rectified Reticle - To Hit Buff/Recharge (48) Rectified Reticle - To Hit Buff Level 49: Group Fly (A) Soaring - Endurance/FlySpeed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (43) Miracle - +Recovery (46) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO (19) Performance Shifter - EndMod (19) Performance Shifter - Chance for +End Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Reactive Radial Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;701;1402;HEX;| |78DA65944D6F126110C79F85A59437A1A5484BA1144AA1144A41BD9BD837A32569A| |C563D3508DB7613601168A247BF416D343DE807F062B55E34C6189B585F62BC7BD5| |8BF1E0CB411363D2E064E72F6076C3E6F7ECCC33F3FC676697FCB559E7EEC28D934| |2F2CC940B8DC66ABED0682AF58A5A2D59F28575B568167459E90E743CABCB9B958A| |56CD9CD3AE684DB5D80877B94E6DAEAD6566B4726975562343A1A96A55E15AD2B47| |226AF94D4A25A551CFAD37C595DDF68DAF5F5724D514A6E7DB9A8144A4ABDB1A1D6| |827335B598E94A9D2F1415E8BB3E488A92743FB5085C2D8BB8200B919385E922786| |0D629BF04674C3A7BBED0F6842CCAC976AC244CB427248BE91E66857C12FB4C9247| |E2B80166AF8F19A2B698B1C73C27E9397B4F33EDF3CC67A48F25B6842522F4381BC| |559258EB322570EB973384BA3F36DC86D83CD8E3D4EC43CA7C40ED4EEB8CC353BCF| |338FAC8097989E4F54BB97F8937B10260D2EE47741FB00B40F2C30ABA4C18DFCEEF| |B7CE6D15DF00133F69039B507FD8F980ECADF87BAFB0ED97695F279B96E8B7784CF| |188C821166E018CF2AE197F4394C86D9BE352E840FF97CE86394CEF0A38FFE14DB0| |2E034F8827A34841A86DE72EEE06BF01573E40DF88B63463EF2739DF40E73AC3C1C| |60DFE83FA6FE67049AFA4853089A42985304738B608EFBA4298C5AC2886BD05951E| |88CBEE3198D1D8038636C9F67187BCFF6D867D6D9A4D871C48EEF71DFE298531C73| |8A634E09CC3181393DA61413A871628B6DC99BE06D709B39798BF98462525CA39C4| |28D69D498468DE943A1EB98FACDF4525F32F8D63277B98EE93B4C27F9B2E847F60F| |C707E5F6B7493FBAC4A4C19235587206CB7183E584C1B268B0E43B96D692DCFE271| |092EEB579DADF7DEBAB9DBC52B7F77BC7629256D0B933FC164F457862DF0C513FBA| |A34679DEFDDB3CE7FE1DE6592F81F7B476BAD6F7A29DF5872EFB5F2DB8F220| |-------------------------------------------------------------------|
×
×
  • Create New...