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Honorbridge

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Everything posted by Honorbridge

  1. The Pilgrim as a contact doesn’t open up until level 25. Seeing his No More Missions text is a bug, but I don’t know if he has a Prior to Introduction text. The HC wiki says he does, but it’s a rather meta looking thing referencing a game variable, so it might be data mined/a beta placeholder.
  2. Known issue across all servers
  3. Peacebringer Human form is good at melee attacks and self buffing. Radiant Strike and Incandescent Strike are your two hardest hitting attacks, and Solar Flare and Dawn Strike are decent PBAoE. For Buffs, Human form has Inner Light (Build Up), Essence Boost (Dull Pain), Conserve Energy (Conserve Power), Reform Essence (self heal), and Light Form (Mez and Damage resistance). Human Form is also a better travel form than Nova due to Quantum Acceleration/Maneuvers/Flight giving various additional flight speed buffs. Warshade's Human Form is about controls, buff/sustain, and utility. There are several varied types of control powers: Gravimetric Snare (ST Immob), Gravity Well (ST hold, also your highest damage attack), Gravitic Emanation (Cone Stun/KB), Inky Aspect (PBAoE Stun), Unchain Essence (AoE Stun/KB and good damage), Dark Detonation (KB) and Quasar (KB and nuke damage). Warshade Human Form buffs and sustain: Sunless Mire (Damage/To Hit buff), Stygian Circle (HP/End restore), and Eclipse (Endurance drain/Damage resistance). There are also a few utility powers: Starless Step (Teleport other - good for separating dangerous enemies from their friends (Quantums) or bringing teammates to you), Shadow Cloak (Stealth), Nebulous Form (Phase shift), and Shadow Slip (Fold Space). There's a good pet power in Dark Extraction.
  4. So, I made this arc in the long long ago days of Live, pretty soon after AE was introduced. Never advertised it, probably had about 3 comments on it by shutdown. The file was saved along with the rest of my CoH folder all these years, so when I found HC, I put it back up. I recently got my first comment on it, which reminded me it existed. I thought I'd share it with the forum, see what other people might think. Description: Kidnappings by the Red Caps are on the rise. Help Marc Bridge's supergroup investigate why. [SFMA] [SLMA] Some notes/warnings on my design goals: 1. There is an element of vanity arc to this, in that my characters show up as contacts/rescues/pet helpers. I did try to minimize the impact to the player however (the pet types are all LTs for example, and there shouldn't be a penalty if they run off and die.) 2. I tried my best to make this Lore compliant. The setting of the arc is supposed to be one that takes place before the Second Rikti War kicks off. In terms of Issues, this would be set Pre-I9. 2a. The design of the arc was meant to mimic the early I0/I1 contact style, rather than more modern arcs, so you'll see things like several generic hostages to rescue, and a kill all enemies on a large map. Please don't hold that against me too badly. :) So, try this out and let me know what you think?
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  5. Thanks for the correction, misread the pop-up text as saying the set can only be slotted in henchman, but it says pets.
  6. Can't find a better thread for this, let me know if there was one. With the changes to Mastermind Henchman recharge, Command of the Mastermind (MM ATO set) has some redundant parts (namely the various recharge enhancement parts). Also, the Recharge Intensive sets no longer make sense to slot in Henchmen. The bit about low-hanging fruit in the patch notes makes me think this just hasn't been gotten to yet, but I wanted to mention it as a reminder/just in case.
  7. There is a scroll bar on the right side of your alpha recipes. Click on the alpha you are interested in to lock its information in the window, then scroll down to find the thread recipes.
  8. This arc is still missing the technology contact after the September 10 patch.
  9. The cash in badge is an accolade from what I’ve heard in help channel in game.
  10. You can also find it under the Menu > Chat Handle. Be aware, you can only change your global name one time, so make your choice count.
  11. This is a very common request, but the devs have made it clear that the database cannot support increasing SG size. Edit: Glad to be proven wrong.
  12. 1. There is not an immediate notification when a friend comes online, but any time you change zone you are told of any characters on your server friends list that are online. Unfortunately, SG/Coalition members or Global friends have no notification in this way. 2. Team chat and whispers have an audible notice, but I don’t think any other channels do. 3. There is a beta feature to show time stamps on chat messages. I’m not sure which tab the option to enable is on, but look for a beta features heading. 4. Never been in a coalition, so I’m no help on this one. 5. While none of the server channels can be color changed, Global channels can have the color changed. Click or right click (I forget which) the channel name to bring up the menu with the option on it. Regarding chat set up: If you use the same or very similar chat set up on all your alts, you can save your chat settings at the bottom of the windows tab in options. Then log on your alts and load it.
  13. Hi, just installed and updated to 6.2.0.3, and all the Absorb portions of the Heal set IOs are too high - they are flagged as if they are on a single aspect IO no matter if it is single, dual or triple aspected.
  14. Actually, the hold IS a Mag 3 hold. That still won't hold bosses, but it should be enough to hold LTs as well as minions. With 9 seconds duration at base, it is possible to slot for hold and recharge in order to stack this against bosses. Frankenslotting this with the recharge pieces of Mako's Bite and the Hold pieces of Essence of Curare gives you 78% Hold, 66% recharge, and 3% Psi resist from set bonuses, but only 45% damage. Using Crushing Impact rather than Mako's Bite brings your damage up to 68% at the trade off of some excess Accuracy and 1.5% Psi resist. This is giving up a bit much of the damage and set bonus potential, so I don't recommend it in the context of this build path. I just want to mention here for the sake of accuracy, that the power is Mag 2 Stun with a 50% chance for +1 mag stun, thus you may, if you're lucky, stun LTs. This power is STILL terribad. A sometimes forgotten consequence of +HP powers is that it makes regen more effective by giving you more hp back with every tick. Using your 3 Rech/2 Heal slotting, you get an additional ~600 HP. That means each regen tick grants 30 more hp, 2 more attacks per regen tick than before. Regen ticks occur approximately every 7 seconds depending on Health slotting, so that's 17 ticks over the duration of Essence Boost, for another 34 attacks needed to kill you! I'm not advocating taking Group Flight, but the proper use of these powers is to have one of the teammates do the leading, and the user put them on follow. That way, people don't get dropped. There are way too many Prestige travel powers available to justify using a power pick on this,
  15. The emphasis on 3 in a row with +1 named LT seems odd. Most paper missions have a named boss as the target. With bosses off, it gets downgraded to a Lt. Since missions can spawn enemies at mission difficulty level or one above, this seems perfectly normal. I’m not sure what your numbers here represent. It can’t be hit chance, because there is a minimum 5% chance to hit. The LT couldn’t have had a .27 chance to hit. Maybe these are the hit rolls? As you mentioned being level 10, were these small inspirations? Because a small purple is only worth 12.5% defense, a medium one would be 25%. Or did you have enough defensive powers already to have 12.5% defense before the inspiration? Even in the event your defense was 25%, that still means you had a slightly better than 1 in 3 chance of being hit. Chaining 4 hits in a row would happen 1 time in 5. Did you mean the attack missed completely or that the status failed to mez? As I said, I don’t know your sets, so I don’t know how that orange AoE is supposed to work. A Lt class mob at +1 has about a 63% chance to hit (50% base critter chance times 1.1 for being +1 times 1.15 for being a Lt.). Those hit chances are in line with expected results for having used 1 small purple inspiration. (63-12.5=49.5). The inspiration probably wore off just before that last attack. I’m not sure what you are describing here. Are you sure you were looking at the hit chance and not the hit roll? Hit rolls are not percentages, but just numbers. It doesn’t matter exactly what your roll is, just that it be less than the hit chance to be a hit. What part of the LT should have not been happening? Being +1 is perfectly normal, and the fact that it was a downgraded boss means it kept all its powers, just had them weakened. The combat system is basically a math problem. You use math (which statistics is one kind of) to solve math problems.
  16. I’m guessing you have the stores set to only show enhancements you can use. Several stores have the full complement of enhancements, so you can always find the ones you are looking for, but perhaps these unlockable origin stores only carry SOs for their origin - which you cannot use and are therefore not displayed.
  17. Database fix needed: all the Healing set IOs have the absorb portion set to single effect regardless of how many effects are on the IO. Example: Doctored Wounds Heal/Endurance has the Heal and Endurance parts set to 2 effects, but the Absorb set to one effect. That means Heal and Endurance show a 26.5% value, while absorb is 42.4%.
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