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Bopper

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Everything posted by Bopper

  1. This thread has literally turned into shitposting. Wowsers.
  2. Because you pooped in it? I'd get out of bed too.
  3. You can 4 slot Teleport with Warp. Gives you a nice 7.5% range bonus. Bombardment in your ranged AoEs is nice too. I find myself often 6 slotting it as I like all its bonuses.
  4. Before the travel power pool revamp, I never took them and I advised others not to either. After the revamp, I take them occasionally. Sometimes to mule Winter IO unique, sometimes because I'm taking an origin pool and I have to take something to get to the T5, and other times I take Super Jump simply because I really do feel the difference traveling with that power. I'd say I'm taking them 60% of the time now, for those reasons.
  5. Fantastic start, I'm excited to see what comes of this. From my initial playing around with it, I like what I see. However, I was unable to load a .mbd file. Edit: I'll add, the title to this thread is fairly generic, so I'm glad I clicked on it anyways. You might want to call this Web-based Character Build Planner, or something like that, so that folks have a better chance finding it in searches.
  6. MA is another very popular choice for that reason. Takes your softcapped defense to incarnate softcapped defense. Here is a similar build using MA where S/L sits at 62% defense when using storm kick, ~55% for F/C/E/N. Psi resistance and slow debuff resistance takes a hit, but you'll have an overall smoother rotation with your attacks. Concrete Breaker - Psi Resists - Tanker (Stone Armor - Martial Arts).mbd
  7. Fiery Embrace is a frequent bug for the Help Info. Obviously the stun and knock is not reliant on Fiery Embrace, but because those effects are listed beneath Fiery Embrace in the def file, it seems to show as being a requirement in the Help Info. It's not something that can be cleaned up, the user interface needs to be fixed...which is easier said than done.
  8. When it comes to gunning for 90% resistance to all, I always think to my Stone/SS Tank. It's only 89.5% resistance to Energy/Negative/Psionic, but that's with only 1 stack of the Tanker ATO proc. With Reactive Defense's scaling resistance, you'll hit 90% resistance to all at 94% health. Or, you can get 2 stacks of the Tanker ATO on occasion. *Note, you don't need to be SS to achieve this. Almost any melee set will allow you to hit these numbers with a Granite build. I just like the convenience of having one stack of Rage perma'd. I also did not add incarnates to this build. So feel free to tweak how you like. Musculature Radial is my go-to for alpha, but since this is not a proc build, feel free to get extra defense and recharge from Spiritual, or resistance and endurance reduction from Cardiac. Other highlights of the build, it has 44.83%+ defense to F/C/E/N and 47.33% defense to S/L. It has capped HP of 3534 and 60 HPS from its 407% regeneration, as well. No taunt in the build, I would rely on Teleport Target, Fold Space, Gloom, and Dark Obliteration to get the attention of foes that are away from me. It is also a rooted granite tank, so expect to only travel via Teleport. Remember, you have toggle suspension now, so feel free to swap into your Athletic Run and one-slotted mule armors to get between places a little more quickly. Feel free to trade Teleport Target for Combat Teleport if you want some more zipping around, especially in combat. Cross Punch is the engine for helping to fight off Granite's recharge debuff. It will get 10% recharge for each target hit, and you have a chance to proc FF on each target as well. Finally, the build comes with 80% resistance to slow debuffs. Just good to have for Stone tanks. You can use a Base Empowerment temp power to get you to 100% for up to 90 minutes. Proc Rocks - Psi Resists - Tanker (Stone Armor - Super Strength).mbd
  9. I can confirm. Like other secondary/special effects, shock does not scourge.
  10. New pseudopets have that flag. Recall Tar Patch when it started to use the proper AT modifiers? It uses that flag.
  11. Panacea uses the Melee_Heal modifier table, not the Melee_HealSelf modifier table (that uses base HP). Since defenders have the highest healing modifier, their procs will be stronger than those other ATs.
  12. Your numbers for the nukes are adding both the total radius and the inner radius damage. If you go back and look at the nukes, you will see the total radius all do a base of 138 damage (just like the base damage of full auto). Since full auto is a cone, it can't have an inner radius like the sphere attacks. So some math hackery is done to balance it out. You'll notice target AoEs (like elec blasts nuke) us an 8' inner radius while PBAoE nukes use a 10' radius, because your character eats up 2' radius in the center. When you use the 8' inner radius, compared to the 20' total radius, the 8' radius covers 16% of the 2-D area (8/20 x 8/20 = 0.16). So full auto uses a 16% crit chance to represent the 16% likelihood a target would be inside the 8' sphere. Is it perfect? No. But it's a fair compromise to balance itself with other nukes who only do their max damage in a very small area.
  13. I have seen that misconception many times, but rest assured, it only cares about foes in the storm cell. As for the movement of the pet (storm cell), it's very slow. That's intended and is mostly for flavor while offering some uniqueness in strategies. When using it, it's best to think of it like a patch pseudopet and keep expectations low on how quickly it moves. Sometimes weirdness happens with who the pet chooses to follow, but more often than not the chasing of the storm cell is in your benefit. For example, you are at max range of a mob and you drop the storm cell on them and fire off Direct Strike. The mob becomes alerted of you and starts to engage you. Instead of the cell remaining where you placed it, it will follow the foes and try to maximize your usage of its benefits.
  14. You, the player, doesn't need to be inside the storm cell. The enemy does. Also, Amy storm blast attack you do has a chance to proc a power for the storm cell, which would be used against a foe inside the storm cell.
  15. When you are stealthed and not interact with anyone (buffing teammates, attacking foes, etc), you will have 8.5% defense. When you are not stealthed, you will have 2.125%. Unless you are mezzed. Then it's 0%.
  16. Try downloading the build, then open mids and open the build through the app.
  17. Try challenge settings on +4/x8 TFs. See if you can find more you can climb that way. I forget how much enemies get buffed and how much players get debuffed if you choose those options, but it should be significant enough.
  18. What version of Mids are you currently using? If it's an old version, give me a few minutes and I'll provide a .mxd file that should work for you. But if you are using the new version of Mids, the .mbd file I provided should work unless you are using the wrong database, perhaps. Edit: Here is the .mxd file of the build you quoted.Melee 115 - Arachnos Night Widow.mxd
  19. I typically just try to challenge myself. I go into scrapper-lock mode, jumping in and doing whatever I can to maximize my risk and reward. Also, I look at exemplaring on +4/x8 to experience live without incarnates and without some epics. Other than that, I mostly play the game to relax - so easy mode is sorta welcome. The same way I find fire farming meditative, so is playing a Widow.
  20. Radiation armor might be worth your consideration. A Rad Tank can build for enough resists to where Meltdown doesn't have to be taken, while a Brute can take the power and put you into 90% resistance mode temporarily (something a Scrapper can't touch) while still enjoying your fury advantage (pairing with RoP is a nice combo, too). Tankers may still have the edge with their higher base HP, but you can work with it. Stone Armor is another interesting option. Fury goes well with damage auras like Mudpots, plus it will buff Brimstone proc. You won't hit the survivability of a Tank, but you will have a taunt inherent and aura that a Scrapper lacks. Overall it lands in a nice middle ground.
  21. Hey @JSIX I can help you with that. You unlock it by running a patron arc in Grandville. I recommend doing Black Scorpion on -1/x1 just so it goes quickly. Try sending a message in Help or LFG to see if anyone on everlasting can run it for you. If not, I can move a character over to Everlasting and show you how it's done.
  22. I took your build to see what else I could squeeze out of it. I was able to get S/L/E/N to 75% (you already had Fire easily to that mark). Also buffed up the Toxic and Psi resistance a little bit. When RoP is on, you will be capped at Cold and Psi, with Toxic being really close at 72%. I also removed Assault and Cremate for Build Up and Energy Torrent. Below I'll share a screenshot of the tweaks as well as a comparison of the totals. EDIT: I didn't realize the toxic resistance in healing flames stacks, so you can easily get Toxic resistance to 75% as well. Previous / New The build: Edit 2: One more build where it now has 65% cold resistance, but a tiny drop in recharge.
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