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Bopper

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Everything posted by Bopper

  1. If I hadn't already have an Energy/Energy stalker, I easily would've gone with Energy/Stone. So many big hitters
  2. Depending on how you feel about losing Mud Pots, but the extra defense from hide really helps you get to those softcaps.
  3. It's worth taking a look if you get the time. You'll occasionally find some gems, like Power Crash.
  4. Let me know, I give those out for free.
  5. Development work never ceases. Even in December when devs are supposed to take a break, many are still working on things. It's not just limited to "when is work for next page happening?". Work on the next page was also being worked on the last page and the pages before it. Development is a parallel process, and once something is ready for testing it will go to closed beta to find major bugs and get a sanity check on the work done so far. Once it's deemed a potential Live candidate, it gets packaged for the next page and goes to open beta to fine tune and confirm whether or not it should go Live. So what's being worked on now? New powersets Revamps New stories/content New enhancements New art Quality of life changes Experimental changes And more... What will come next page? We shall see. But it's safe to say on any given day, the list I mentioned above will be true. If you need reassurance, hopefully now you have it.
  6. The purpose of the discord is to allow beta testers to easily communicate with each other, in particular for coordinating test efforts together. For example, the use of forums is not an easy way to form a team when wanting to test a task force. The process is slow and inefficient. Discord allows for an easier way to reach others, if needed. If you ping someone on the forums, they'll only see it when they are on the website. But a ping from Discord can be seen immediately from your phone. It also allows for group opt-ins, so if you are looking to form a team quickly, you can ping @gameplay testers, and everyone who opted into that group will see that ping. No need to try to message or @ folks individually. Sure, the Discord also gravitates towards discussion on what is being developed, much like the forums will when Open Beta gets released. Some people prefer having those discussions on Forums, some prefer Discord. Same with feedback. No matter what you prefer, the devs, GMs, staff, etc will use both. I've been promoting my discord for awhile, typically bumping it whenever open beta starts (although, I seem to have not done it in the past year...but hey, life got busy for me).
  7. Updated for i27p5 to factor in earlier availability of certain powers. Definitely helps with slotting now that levels 22-38 get much more offensive powers than before. Also added much more recharge at the cost of some defense. Worth it. Zero Point Energy - i27p5 edition
  8. Updated finally for I27p5, incorporating the new leveling up unlocks. Not much has changed with these builds, just moved up some of the heavy hitters (Granite Armor, Foot Stomp) to earlier in the build. Granite Build: Non-Granite Build:
  9. That is a CoD issue, not a Homecoming issue. What you see on CoD is not always "raw", but rather interpreted so it is easier for a user to read. In this case, CoD is not recognizing a requirements check correctly and is selecting to display PvP only when it's actually PvE only. TLDR; it's not broke and there is nothing to fix on Homecoming. It's a CoD bug.
  10. I haven't put your build into mids yet to look at the numbers, but if I do later I'll update with suggestions if I can find any. I say definitely try out the build and let us know how medicine pool works for you. If you wind up not being a fan (either not using it enough or not strong enough), you might look into the presence pool for its heal over time power. One thing to note about slotting IOs...your miracle proc in Aid Other will mean you get the recovery buff for 120s every time you use Aid Other (it refreshes, doesn't stack). If you don't use Aid Other you won't get that buff.
  11. I believe the assumption was you're already at damage cap, so a set that gives +damage isn't going to matter. You'd want to look at resistance debuffs and bonus damage (such as crits).
  12. You probably got your answer already but I am not caught up on replies. To answer your question, you work off 90%. So let's say you got hit with a 50% debuff. You resist 90% of it so you only take 5% debuff. That puts you at 85%, so you're still capped out at your standard 75% damage resistance. You would have to be hit with over 150% debuffs before you start to take more damage.
  13. 1) It is due to how Confuse works (i.e. coded). Even with the power set to Always Notify, the Confuse would force the notify to not happen. I'd have to dig, but I'm pretty sure early on in beta the power was set up that way originally and it was reported as a bug when the notify didn't occur. 2) I can't think of a power that uses an execute power with each one not being set to Auto-Hit. If there were, I'd test it to see what happens with certainty. But my hunch is both would have a hit roll if both are not auto-hit. Of course in this case, the executed Confuse is auto-hit.
  14. I agree, the LOS check on the execute confuse power should be removed. Based on all other info in the power (1000' range, auto-hit) it seems the intent is for the effect to always fire and having a LOS requirement would limit that. Odds are, it was a copy/paste of the main power and that field was overlooked during cleanup. As for the reason for having an execute power, that is to ensure a mob notify. Without it, you could hit the target successfully and it would not notify the enemies around the target (a miss would notify regardless). So the damage is done upfront to ensure the notify happens, then the confuse is applied if the target was hit.
  15. Stone does pair well with Seismic since both have powers that require being near ground. If you prefer to fly/hover, then you're better off with something else.
  16. Frozen Touch and Shadow Maul, despite being DoTs, follow the design formula (no bonus). So their crit damage is appropriate for the cooldown and AoE those powers provide. Incinerate...that looks like a power that needs to be looked at. 2.5 scale damage is far too high for a 10s cooldown (27.6% higher than the 1.96 scale it should be doing), and the 6.864 endurance cost is waaay too low. I'll pass this along as a bug report. It is possible (small chance) this has multiple things going on. As a DoT that has no secondary affect, it might be getting a 20% discount on the design formula. If so, then the power would be treated as a 12.5s cooldown (for formula purposes only) and the power should do 2.36 scale damage. If the 7.3% buff for DoTs is supposed to be applied to the cooldown for design formula purposes, then the 12.5sx1.073 = 13.4125s and the damage scale would be 2.506 (very close to what it is now). But take that with a grain of salt, I am doing a lot of math gymnastics to get the numbers of Incinerate to make sense.
  17. They nerfed my NERF Football, and now I have this!!?! I don't even recognize it.
  18. This is the default behavior, used whenever an attribute mod has a duration but no tick period. This capability can be used for things that do have a tick period (date over time, heal over time). In those cases, the additive/multiplicative changes will apply on those ticks
  19. The first input is the expression being evaluated (distance - 25). The 2nd input is a minimum value, the 3rd input is a maximum value. The output of the function is the expression, unless that expression goes outside of either the minimum or maximum values. If it does that, then it uses that minimum or maximum value instead. For example, let's say the distance is equal to 30. Then distance - 25 = 5, which is inbetween the minimum (0) and maximum (40). So the output is 5. For the rest of the formula it takes that output and calculates 1 + 5/40 = 1.125. If distance = 100, then distance - 25 = 75. This is above the maximum (40), so the output of the function would be 40. The rest of the formula would calculate 1 + 40/40 = 2.0.
  20. Probably a Martial Arts Tanker. Going straight for Storm Kick is nice.
  21. Mine looks different
  22. You might like to head over to Beta and try out Stone Armor on Sentinels. If you don't mind being land based, Terra Firma gives a nice little buff to range that pairs nicely with sonic's cones. You also get Brimstone proc for extra damage, and it's a tough armor set in general.
  23. Be careful with what you're doing with arc. If a power is a sphere attack (not a cone), the arc is treated as 360 for the formulas. This would simplify your Area Factor calculation to 1 + 0.15 x Radius (before applying the .75 dampening factor)
  24. Also read the Activation Period section in the link. I mention the 10s again.
  25. I first show it in the breakdown of formulas. Take a look at the notes in yellow.
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