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Everything posted by catsi563
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Is the game harder to learn today than back on live?
catsi563 replied to Intermipants's topic in General Discussion
Absolutely not. the game today is still fundamentally the same as it was at launch in many ways and in some even much easier to learn. both tutorials are comprehensive enough to get you started and the twinshot arc takes you on a tour of atlas to introduce you to various concepts and places of interest. the community is vibrant and helpful and friendly as theyve ever been. the games powers have changed but thats more to the extent of balancing and adding new ones as always learning WHEN to use such powers and on what targets is an ongoing task that comes with experience and play time the game still has one of THE MOST varied character creation systems in ANY game EVER. and while it can be overwhelming its no more so than many others out there all told the games as recognizable to me today as it was the very first time i logged into atlas park so many years ago -
That is SEW funny Darning you
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I've never tried Hasten... should I start?
catsi563 replied to Forager's topic in General Discussion
yes you should use it and use it regularly one of the most important things in the game is action economy which means the speed at which you act. A tanker or brute for example should always be on the attack Blasters and scrappers live and die on being full offensive in a fight as Scarlet said theres very few builds that can skip hasten as a needed component for max efficacy MMs are one of the only ATs where its little used for the others having your heals or attacks or your OH CRAP buttons back up nearly instantly is a literal life saver for most of my builds hasten is gotten around 6th level as quickly as I can after building the basic set of powers between 1-4 so yeah get hasten it works and its effects cant be overstated at all -
How many Masterminds are too many Masterminds?
catsi563 replied to Yomo Kimyata's topic in General Discussion
As someone who was part of the first all MM mission and SF team on red side at launch with my ninja poison MM Id say the answer is no there is no limit that was so much fun and such a train wreck in caves -
Sounds like an Electric Invuln sentinel would be in order and for a melee version you could so an electric melee invuln scrapper or brute or tank
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looks over snarkys shoulder yeah what you dont like about dark?
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Happy Anniversary Paragoners We stood together and we fell together, and we Rose back together we had unity and now were here again standing together heres to 20 more glorious years and beyond
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we approves this message *nod nod* *naps*
- 20 replies
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- catfight club
- new supergroup
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(and 2 more)
Tagged with:
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cats dont herd good luck with that
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LotG +Global Recharge Preventive Medicine +Absorb Unbreakable Guard +MaxHP Winter's Gift +Slow Resistance Gaussian "Chance for Build Up Miracle +Recovery The two Steadfast Power Transfer +Healing Blessing of the Zephyr +KB protection Numina +Regen/+Recovery Decimation "Chance for Build Up" Performance Shifter +End Aegis: Psi Resistance Impervium Armor: Psi Resistance Chaos blast chance for minus resist in no particular order of importance but nearly essential in most of my builds
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- 8 replies
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- crew of the sea wolf
- pirate super group
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Welcome back ladies of Nukem High ran with some of the ladies on Freedom and Virtue for some action on my Bale Fire and Panda characters
- 30 replies
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- girls of nukem high
- supergroup
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How can Radiation heroes justify using their powers?
catsi563 replied to Zombra's topic in General Discussion
exactly my healer Lifeline uses empathy and rad blast I have the rad blast as green bio enerrgy that she uses to stun and disrupt bad guys -
aww and I was gonna smite it with lightning grumbles and goes to get a donut
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Going Rogue contact question (yes, seriously. Don't laugh.)
catsi563 replied to Arcalian's topic in General Discussion
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The Jedi Lucas intended them from the start to be very white hats. the good guys the guardians of peace and justice of the old republic then the prequels came and we got this ridiculous and inane gray tarring of the noble order, with even stupider tropes such as the jedi kidnapping children or oppressing other force religions and being warmongers etc etc so on the Jedi were never meant to be perfect but it was made clear in the novel of Revenge of the Sith that their being good people was what was used against them most effectively. they were meant to be peacekeepers and to save lives. So they could not just sit idly by when the war raged on and innocent lives were being threatened but they also were not soldiers and so had to go into a meatgrinder to protect the clones who were assigned to them until the clones tuned on them the Jedi were heroes like fairy tale knights of old Paladins of good helping people its only the recent surge in modernism that has seen them tarnished and turned into the ridiculous pastiches theyve been turned into
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YAY snarkys back lets clean up the place *kick windows open to let sunlight in* welcome back you
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catzooka we haz them we launches at noon
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We have not yet begun to fight
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This is not the best game in the world this is only a tribute ROCK ON!! AAAAAAAAAAAAAAAAAHHH!!
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Man Tee Core is how ive always pronounced it and understand it to be pronounced
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Increasing Health/Endurance vs. boosting Regen/Recovery...
catsi563 replied to Story Archer's topic in General Discussion
both to be honest as much as you can the basics say the more hit points and end you have the better however this runs afoul of what happens when you run into a bunch of bad guys who can shred health in short order. Heck ive had tanks with maxed out set invuln just drop when certain enemies just went to town, so in general yes more health and end is always a good thing having a large pool of both can never hurt that said having low recovery of both can also be detrimental to your game, a high health individual whose health regens slower than a snails foot race means it takes time for them to regain that health which can slow down progression same with end while having a big pool can be beneficial if youre fighting a long fight and have no recovery options outside of popping blue candy what happens when you run out of that blue end bar and have no way to recover safely? so a high level of both health and end as well as recovery and regen would seem to be the best in this game in my experience now i imagine there are builds that use multiple procs and set bonuses of a wide assortment and variety that i wont get into ill let those whove spent more time in that department cover that suffice it to say the game is built around a balance of health and regen End and recovery so youre best option outside of those set bonuses is to build for balance as best you can