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Everything posted by catsi563
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6 slot health and stamina? Pros/Cons
catsi563 replied to shortguy on indom's topic in General Discussion
yeah as others have said there really isnt any gain from adding more than 2 addiitonal slots to heakth and stamina that you cant get from other powers even with certain set bonuses 4-6 slot bonuses 3 slots max in each is usually always th best bet -
Sure thing one door at a time clean up your spawns share the doors its an open city call out if you see jack or eochai people might need them for the badge call out if you get one of the malleus missions people need those for the 6-7 achievements as well If a zombie invasion occurs joining or starting a league is always a good thing be courteous its a holiday activity for fun Both are considered bad manners you should be participating not just leeching Sure it is but youd have a better chance in a large group of getting badges and drops if you want to solo there are many good locations all over the city if you are soloing with friends and dont want to invite anyone else that is fine a simple and POLITE denial of the asking party would be acceptable but if you are with a friend and have room the more the merrier i say Yes it is BM to just leave the spawn its like littering always clean up your trash Nope Bad manners is Ban manners everywhere you go and good manners are encouraged everywhere as well be polite, share. and help where you can
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Ive been waiting for fourth wall break myself
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Does seem that way with the protectors sometimes doesnt it
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because its MOMENT of glory not ongoing gloty
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Meh I stand on the one and only real fix Regen needs which is to make Instant healing a toggle again do that and regen will be fine
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you have to see that froma cats perspective its usually a distaction for something ffar more sinister and a lot more fun
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But weve got the biggest Balls of them all
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issa nezz! =O_O= *pounce tackle Huggle glomp*
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exactly this led to what effectively could be called suicide brutes which would just kamikaze through entire maps either clearing out or getting finally overwhelmed just to keep their fury bar maxed out. where as a scrapper or MM could just take a moment rest get some fresh pets out and move on between encounters I still think brutes have a place mind you they just arent the dps bulldozers they used to be but backed up by a team that can move with them they can roll a good ways into a map and smash their hearts content
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This is a long held debate that started back when brutes were first introduced the key is that brutes were not actually intended to be the tanks of the villain side that was actually the job of Masterminds who would use their expandable pets to take the alpha strike and use their healing and area control abilities to either heal their pets or slow and debuff the enemy Brutes were designed to be bulldozers bigger tougher scrapper who the longer the fight went on would hit harder and harder tanks at the time had an issue in that they were doing as much damage and while tough didnt have as much crowd control as they do now so brutes were basically more offensive tanks at that time Tanks would eventually get a big QOL change where they were not only tougher but could now deal a bit more damage and EVERY attack they fired off was a mini taunt combined with taunt auras and taunt being an auto hit aoe now tanks had their niche as crowd control agro magnets brutes were still the offesnive bulldozers they were always intended to be with the philosophy of the best defense is SMASH SMASH and more SMASH So in conclusion tanks are meant to stand up to the hardest of hits and just keep coming tanks are the juggernaut Nothing stops the Juggernaut' Brutes are like the Hulk the angrier Brute gets the stronger brute gets and the longer brute fights the stronger brute gets
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Blappers are interesting because while they dont have the take the hit survivability of a scrapper they are fully capable of dishing out every bit of punishment the scrapper can and often at all ranges unlike the scrapper who has to close the distance from short to point blank interestingly enough with the additions of ninja and martial combat blappers became even more viable my own DP MC blapper is a near whirlwind in combat and is effective at every ranger short of long ranger where other buids with sniper shots excell A blapper really just needs to make sure to utilize their ranged advantage and be ready to use their melee when people get close also dont be afraid to hit someone with a total focus or burn patch at need it can be devestating
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Did Fiery Embrace ever effect Pool Powers?
catsi563 replied to kelika2's topic in General Discussion
well it does say all your fire attacks for a while and non fire attacks for a short period so it may not have been active for your other attacks =>_>= *FIREBALLS snarky* -
buried alive buried alive
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I actually have pulled off the coveted pinball maneuver popped a warrior who hit one wall bounced off it hit the ceiling bounced off it and then bounced off the opposite wall before finally colliding with the floor for the last time
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I still love the absolute bugs bunny level of hilarity of my SS brute power uppercutting some council schmoe and the poor guy getting stuck headfirst in the ceiling his legs dangling down like some pinata
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PBs are like true Alien superheroes powerful figures akin to angels swooping down to save everyone Warshades are like the dark titans of myth delivering cold justice in the shadows Both are heroes though PBs really do play like a force of nature slamming into a group with heavy hiting melee and ranged atacks then shifing forms to dwarf for the reprisals and then to nova to finiish off any stragglers theyre so versatile you can play what ever role you need in a group and succeed Warshades have to be a bit more cautious as they advance but when they hit certain milestones they become veritable gods and goddesses of the battlefield. a properly placed Eclipse can make them virtually invulnerable a good double mire can push their damage to heights most blasters can barely imagine/ add in that mire and eclipse transcends forms means you can have a nova raining down death from above while laughing off most return fire or a dwarf hitting harder than most scrappers kheldians do have a bit of a learning curve but once you learn their ins and outs you have a powerful force on your side
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cant recall if the detective selection was random or based on origin when it was first implemented
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Id love to see Rico Fajardo as New Hero and New Heroine played by Lucy Christian basically a pair of brand new heroes right off the bus who get caught up in outbreak together the two form a team of new heroes who begin their careers in Paragon city
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yeah you dont have to clear that left mob but is the last mission and its good exp and a chance for drops and inspirations for the final battle so doesnt hurt unless your speed running
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beating the ambush in posi is simple first launch the mission from ORO hospital in oro zone so easy to get back in mission first step stay together as you go work as a team Second step DO NOT rescue the last hero, I repeat DO NOT rescue the last hero, rescuing the last hero shifts the mission to defeat incoming COT which triggers the door as soon as you get clost to the stairs leave the last hero until you have cleared the mobs around the stairway first THEN rescue the last hero. Stack melee on the doors and use blaster and controller aoe to clear then waves watch your backs for the third wave which comes in from behind and is larger and more scattered then the initial door waves enter city hall go left stay left clear the mobs on the left first so you dont side agro them, THEN clear the main mob in the lobby stack your Inpirations and clear out the dopples make sure to combine fire and take out problematic dopples such as time controllers, or cold/ice users who can flat out disable your entire team and so on melee tanks and such can go down last because theyll crumble under combined fire cleat out the last mobs surrounding poor azuria and voila TF done profit