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Itikar

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Everything posted by Itikar

  1. Oh, lovely, I did not see that in the patch notes!
  2. And... /jranger I really missed doing this. ❤️
  3. What happened to the project of customization for ninja run and the other prestige travel powers? I hope it is still ongoing as I was really looking forward to it. Of course, it's totally no rush. :)
  4. And after judgement nukes then we nerf blaster nukes, right? I personally find that for the fun of myself or others nukes, judgement or something else, are better if restrained by myself or my team members. That solution, if nukes bother you that much, requires no implementation, no restriction and no modification of gameplay mechanics that other people already enjoy. As an addition to that, nobody forces you to play level 50 and incarnate content, there are plenty of lower level story arcs, task forces and content to be played. I think a better "solution" to the issue would be to allow people to exemplar down without necessarily joining a task force or entering an Ouroboros flashback. So one can exemplar down to 44 and you get rid of all incarnate stuff.
  5. Initial contact with the contact Crow: later → latter
  6. Happened to me too very recently.
  7. Some ranged powers however do work on Scrappers and Stalkers that take them from their epic pools, so perhaps blast sets might not be that incompatible with shield as one might think. Still, some is not all, but never the less it's a start.
  8. Anti-Matter arc in Neutropolis, part 5, mission intro: know → now
  9. What are your primary and secondary? And what is your build in general? Did you take key epic pool powers such as the snipes? Other than that, people mincing stuff fast, especially on 8 people teams, is not something that affects just stalkers.
  10. Always in favor of alternate animations.
  11. I did not so much suggest more damage per se, but more AoE functionality. Right now from a sheer mechanical perspective there are few reasons to go for a Scrapper over a Stalker when they have access to the same AoE, like on a savage/invulnerability or a street justice/energy combo. Improving Scrapper AoE functionality compared to Stalkers seems reasonable, especially given that Scrappers, unlike Stalkers, do not have control on their criticals.
  12. One of the salient differences between scrapper and stalker versions of powersets, with a few exceptions related to gimmicks, is that Scrappers tend to be better equipped with AoE dealing powers. Given the insistence on AoE of a relevant portion of the playerbase, a viable way to make Scrappers more relevant could be, in my opinion, to increase their ability to deal damage in comparison to Stalkers and Brutes. In a way, making them similar or closer to Tankers for what pertains AoE (range and maybe caps?). This way Scrappers could become more appealing for the purpose of AoE melee damage, compared to Stalkers which are their sister Archetype. This is an idea I picked up on Discord during a discussion that analyzed the opposition Stalker vs Scrapper.
  13. Wow, that's really impressive Shardwarrior!
  14. Shadowstar's mission: Rescue Altered Umbra, the other half of Shadowcatcher Clue: A strangely inscribed crystal "This inscribed crystal has a single point of light deep within it's perfectly carved surface." it's → its
  15. If the goal is to have aoe defence on them by level 20, then the switch with quickness will not work, as sentinels and stalkers get it at level 28. It would mostly serve scrappers. I would personally look at the other auto defence powers, especially agile for stalkers and dodge for sentinels, which are not needed so desperately and so early on a melee and ranged class respectively.
  16. Son italiano anch'io anche se di solito gioco su Everlasting. In sti giorni tutti a casa a giocare, eh? 😛
  17. Could be nice if they had a variant of swap ammo to change the debuff of the blast.
  18. I suspect Flashfreeze might be affected as well.
  19. Widows also suffer of the mandatory costume slot, but they seem on the other hand rather popular, in all their subclasses. The crab legs appear only if you go crab on any of your builds, yes, but those affect mostly people who want also to play crab spider soldier, not so much banes.
  20. Certainly not a high priority, but as a frequent switcher myself, I would find this change pretty useful.
  21. I totally believed it could ignite the slick already. Well, since it doesn't, then seconded. It might not be the most high priority issue but it certainly makes sense.
  22. Always in favor of more emotes, especially when they are already functional for npcs. I don't care if for the split second needed to enter into it there is no transition. I have already to jump on top of a stool to sit on it, that's not pretty either. In the case of walk emotes, I remember, however it was mentioned in past threads on this topic that there were difficulties linked to the different types of body some npc have in comparison to player characters. And yet, I would still love if anything could be done to let us access to all of this npc decorational stuff as much as possible. I would so much love my characters could walk with the board, book or trolley, like some citizens or even enemies do.
  23. Reminds me of this game: https://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing
  24. Firstly: apologies accepted. You might have noticed my attack to the language of the poster was closed by an emoticon. I do still believe, however, that in the context of a discussion that really aims to go somewhere language is important. This is a discussion forum, after all, and if words and their meanings do not matter here I do not see where else they matter. I simply tried to show the other poster why using such language was only detrimental to their cause. No more, no less. I subsequently argued and discussed extensively the points they raised with an objective, clear and open-minded attitude, without being shy to highlight when some points were actually in favor of their or OP's points, as you can verify. Secondly, and referring to what I just mentioned above, I suspect you might have missed this excerpt from one of my previous posts on the first page of this thread: Which goes back to what I have stated at least a few times by now, that all things considered, and while I do not see the arguments presented as very stringent, I cannot say I am against this proposal per se. This does not mean I am going to take acritically and consider 100% reliable data extracted from a database that shows sting of the wasp as equivalent or possibly superior to gambler's cut, but it does neither mean I am opposed to this change in principle. I do not think this is a quality of life change. This is a request for a buff. And there is nothing wrong in that, if it's called for what it is. I do not think the mez powers mentioned in the proposal are bad per se, they are simply optional powers, as there are others like that in many powersets. If all powers were 100% unskippable there would be little point in choosing powers at level-up. I do not think archetype differences should be ignored in discussing power balance, because that only seems fair. Now, said all that, back to Cosmic Burst vs. Beanbag, yes, they are different powersets, and if I may add, it seems AR is a bit lacking in single target powers. It does have a lot of aoe, but fundamentally it has three powers over nine that deal single target damage: the T1, the T2 and the snipe (sentinels trade the snipe for aim though). I assume these might already work into a single target attack chain with a high enough recharge, but I don't see it as a bad thing having other options there. It must also be noted that in the sentinel's version of the powerset the stun duration was considerably reduced, mids gives me 2.98 base duration for disorienting shot, I cannot verify this in game now, but it seems consistent with what I noticed for suppressive fire on dual pistols. The recharge has been drastically reduced too, so both have basically been turned from real mez into interrupt attacks. The bottom line, and the answer to your question, is that personally I don't see why not. And neither I see a stringent "why yes", to be honest, which is essentially my position on the matter so far. But in the end it seems likely to me that a little price will have to be paid if one wants to bring these attacks in line across the ranged archetypes. I assume, in light of all the above, the price would be more than acceptable for many, but this should still be noted.
  25. Another personal attack. And a falsehood too, there are plenty of facts in my previous posts. Again, in some cases not even facts against the proposal itself. Furthermore, I really wonder how these personal attacks contribute at making the proposal appear sound and viable. Hint: they don't.
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